Post by Burai on Feb 12, 2015 11:26:26 GMT
Main Class: Monk
Main Class Claims:
She Fell Into Paradise: {1} 593-{2} 662-{3} 445-{4} 457-{5} 476-{6} 436-{7} 360-{8} 542= 3,971
Power of Will [Mentor/Burai]: {1} 480-{2} 591-{3} 1011-{4} 795-{5} 488-{6} 538-{7} 1295-{8}1048 x1.25(Mentor Thread)=6,508
An Escape. An Entrance: {1} 380-{2} 500-{3} 494-{5} 838=2212
Total Word Count: 12,691
Main Class AP Claimed:50.764
Link to Previous Claim:N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass:- 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 50 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 18
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Parry:
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Tiger Echo Fist:
Tier I Skill
The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Aura Saber
Tier I Skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Wyvern Kick
Tier I Skill
The user takes to the sky by performing a high jump, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Bullet Punch
Tier I Skill
The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and a cooldown of 10 seconds.
Main Class Claims:
She Fell Into Paradise: {1} 593-{2} 662-{3} 445-{4} 457-{5} 476-{6} 436-{7} 360-{8} 542= 3,971
Power of Will [Mentor/Burai]: {1} 480-{2} 591-{3} 1011-{4} 795-{5} 488-{6} 538-{7} 1295-{8}1048 x1.25(Mentor Thread)=6,508
An Escape. An Entrance: {1} 380-{2} 500-{3} 494-{5} 838=2212
Total Word Count: 12,691
Main Class AP Claimed:50.764
Link to Previous Claim:N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass:- 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 50 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 18
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Parry:
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Tiger Echo Fist:
Tier I Skill
The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Aura Saber
Tier I Skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Wyvern Kick
Tier I Skill
The user takes to the sky by performing a high jump, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Bullet Punch
Tier I Skill
The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and a cooldown of 10 seconds.