Post by Ryuuketsu on Feb 15, 2015 0:45:13 GMT
Main Class: Swashbuckler
Main Class Claims: Quest One, Quest Two, Quest Three
Total Word Count: 7512
Main Class AP Claimed: 30
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 30 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Claims: Quest One, Quest Two, Quest Three
Total Word Count: 7512
Main Class AP Claimed: 30
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 30 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
[b]Dart-Tack Target:[/b]
The swashbuckler pricks the target with their weapon four times in quick succession, each strike dealing light damage but moderate aggro. This allows the swashbuckler to temporarily gain the attention of the enemy and serve as an off-tank. While the tanking role is often left to the warrior classes, this skill might serve as a brief respite to the team in order to maintain momentum. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
[b]Shuffle Windmill:[/b]
The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
[b]Hearing Aptitude:[/b]
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
[b]Straights:[/b]
A skill with a 1 second animation time and 5 second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill.