Post by Avalon on Apr 9, 2015 10:16:09 GMT
Main Class: Assassin
Main Class Claims:
1. VANITIES UNITED 2 [CRAFTING THREAD][INVITE]: 556 - 393 =949
2. DEPTHS OF DEPRAVATION [3/3]: 1431 =1431
3. PAINTING AMIDST THE TREES [OPEN] [EASTER CHARM ADDED]: 762 - 858 =1620
4. THE FOXY'S ZEN [OPEN]: 663 - 580[with easter charm] =1243
5. FOREST OF FOXES [4/4] (FULL): 941 - 1162 - 1184[with easter charm] - 954[with easter charm] =4241
6. INFILTRATION, DANCING, AND FIGHTING ALL IN ONE DAY [CLOSED]: 1822 - 1649 - 1958 =5429
7. MIASMA REAM QUEST: RECOLONIZATION [DM]: 1765 - 778 - 1420 =3963
8. [MENTOR/OPEN] A MAN'S SCORN= 726.25 - 597.5 =1323.75
9. PAYING THE REAPER A VISIT [PM FOR INVITE]: 820 - 2181 - 1304 =4305
Total Word Count: 24504.75
Main Class AP Claimed: 98
Craft Subclass:
1. OF CHISEL AND STONE: 746 - 346[applied easter charm] =1092
Total Word Count: 1092
Craft Class AP Claimed: 4
RP Subclass:
1. A CLOUDLESS AFTERNOON [CLOSED]: 411 - 1917 =2328
Total Word Count: 2328
RP AP Claimed: 9
Total Claim:
Link to Previous Claim: here
Pre-Claim AP:
Main Class: - 156
Craft Subclass: - 6
RP Subclass: - 1
Post-Claim AP:
Main Class: - 254
Craft Subclass: - 10
RP Subclass: - 9
Final Levels:
Main Class Level: - 55
Craft Subclass Level: - 6
RP Subclass Level: - 5
Requested Skill(s):
- Ambidexterity: Tier I Skill
The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose.
- Deadly Dance: Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
- Quick Swap: Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
- Substitution Arts: Tier II Skill
The Assassin places their hands together as though making a hand seal from a popular ninja anime that was airing throughout the course of Elder Tale's PC days. At the same time as the gesture is performed, they will look in a particular direction. Immediately after the hand gesture is made, the Assassin's current position will emit a small burst of white smoke. If the Assassin's position should then be attacked by anything within the next 2 seconds, a wooden log dummy will be struck by the attack instead. Meanwhile, the Assassin's body is teleported 3 meters in the direction they were looking at. Beginner users of this skill should be mindful of their surroundings, however. Many have tried this skill to teleport onto a tree, only to find themselves teleported onto a flimsy branch and subsequently falling like a fool. This skill's casting time is 1 seconds and its cooldown time is 15 seconds.
- Dimensional Shot: Tier I Skill
An Assassin's skill that expends mana to allow an projectile or a ranged skill fired from the Assassin to be fired from a different direction. Upon casting this skill, the Assassin designates one point within 2 meters of where they are standing. Should the Assassin fire a projectile or use a ranged skill within the next 10 seconds, the projectile(s) will disappear immediately from the Assassin's position, reappear at the targeted location's position, and continue within its normal trajectory. This skill allows an Assassin to perform a number of intricate trick shots depending on the situation and it can even be used to pin the blame of an attack on another nearby archer. The targetable range of this skill increases by 2 meters for every 30 Assassin levels. This skill has a casting time of 2.5 seconds and a cooldown of 15 seconds.
Main Class Claims:
1. VANITIES UNITED 2 [CRAFTING THREAD][INVITE]: 556 - 393 =949
2. DEPTHS OF DEPRAVATION [3/3]: 1431 =1431
3. PAINTING AMIDST THE TREES [OPEN] [EASTER CHARM ADDED]: 762 - 858 =1620
4. THE FOXY'S ZEN [OPEN]: 663 - 580[with easter charm] =1243
5. FOREST OF FOXES [4/4] (FULL): 941 - 1162 - 1184[with easter charm] - 954[with easter charm] =4241
6. INFILTRATION, DANCING, AND FIGHTING ALL IN ONE DAY [CLOSED]: 1822 - 1649 - 1958 =5429
7. MIASMA REAM QUEST: RECOLONIZATION [DM]: 1765 - 778 - 1420 =3963
8. [MENTOR/OPEN] A MAN'S SCORN= 726.25 - 597.5 =1323.75
9. PAYING THE REAPER A VISIT [PM FOR INVITE]: 820 - 2181 - 1304 =4305
Total Word Count: 24504.75
Main Class AP Claimed: 98
Craft Subclass:
1. OF CHISEL AND STONE: 746 - 346[applied easter charm] =1092
Total Word Count: 1092
Craft Class AP Claimed: 4
RP Subclass:
1. A CLOUDLESS AFTERNOON [CLOSED]: 411 - 1917 =2328
Total Word Count: 2328
RP AP Claimed: 9
Total Claim:
Link to Previous Claim: here
Pre-Claim AP:
Main Class: - 156
Craft Subclass: - 6
RP Subclass: - 1
Post-Claim AP:
Main Class: - 254
Craft Subclass: - 10
RP Subclass: - 9
Final Levels:
Main Class Level: - 55
Craft Subclass Level: - 6
RP Subclass Level: - 5
Requested Skill(s):
- Ambidexterity: Tier I Skill
The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose.
- Deadly Dance: Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
- Quick Swap: Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
- Substitution Arts: Tier II Skill
The Assassin places their hands together as though making a hand seal from a popular ninja anime that was airing throughout the course of Elder Tale's PC days. At the same time as the gesture is performed, they will look in a particular direction. Immediately after the hand gesture is made, the Assassin's current position will emit a small burst of white smoke. If the Assassin's position should then be attacked by anything within the next 2 seconds, a wooden log dummy will be struck by the attack instead. Meanwhile, the Assassin's body is teleported 3 meters in the direction they were looking at. Beginner users of this skill should be mindful of their surroundings, however. Many have tried this skill to teleport onto a tree, only to find themselves teleported onto a flimsy branch and subsequently falling like a fool. This skill's casting time is 1 seconds and its cooldown time is 15 seconds.
- Dimensional Shot: Tier I Skill
An Assassin's skill that expends mana to allow an projectile or a ranged skill fired from the Assassin to be fired from a different direction. Upon casting this skill, the Assassin designates one point within 2 meters of where they are standing. Should the Assassin fire a projectile or use a ranged skill within the next 10 seconds, the projectile(s) will disappear immediately from the Assassin's position, reappear at the targeted location's position, and continue within its normal trajectory. This skill allows an Assassin to perform a number of intricate trick shots depending on the situation and it can even be used to pin the blame of an attack on another nearby archer. The targetable range of this skill increases by 2 meters for every 30 Assassin levels. This skill has a casting time of 2.5 seconds and a cooldown of 15 seconds.