Post by Alvina on Apr 24, 2015 15:41:06 GMT
Main Class:
Main Class Claims:
Cowardly Steed:
Post #1 (1274)
Words: 1274
Tricks of the Trade: (Bonus of 1.25x // Mentoring Thread)
Post #1 (1055)
Post #2 (1051)
Post #3 (1104)
Words: (1055 + 1051 +1104) x 1.25 = 4012
Total Word Count: 4012 + 1274 = 5286
Main Class AP Claimed: 5286 / 250 = 21 AP
Total Claim:
Link to Previous Claim: ---
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 21 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 11
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Main Class Claims:
Cowardly Steed:
Post #1 (1274)
Words: 1274
Tricks of the Trade: (Bonus of 1.25x // Mentoring Thread)
Post #1 (1055)
Post #2 (1051)
Post #3 (1104)
Words: (1055 + 1051 +1104) x 1.25 = 4012
Total Word Count: 4012 + 1274 = 5286
Main Class AP Claimed: 5286 / 250 = 21 AP
Total Claim:
Link to Previous Claim: ---
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 21 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 11
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
[b]Heal:[/b] Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
[b]Pulse Bullet:[/b] Tier I Skill
Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cooldown rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.
[b]Nightmare Sphere:[/b] Tier I Skill
The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.