Post by Weegee on Jun 20, 2015 21:42:53 GMT
Subclass Change
Cost: 100 Gold
Previous Subclass: Gardener
Previous Subclass AP: 0
New Subclass: Acrobat
New Subclass AP: 0
Skill Additions: High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
** If possible, might I have the lvl 21 Woodcrafter skill (which will be listed below) added to my profile as I currently have the placeholder in my profile.
Home Improvement: Who needs to buy a house when you can make one? Having this skill passively allows the Woodcrafter to apply a 10% discount toward purchasing or upgrading Guild Housing and a 25% discount toward purchasing or upgrading Personal Housing. This discount stacks with any discounts provided by the Accountant subclass. Alternately, a Woodcrafter can perform a crafting thread for a Guild or Personal Housing. For every word they make in the thread, the cost of the Housing is reduced by the total word count x 2.
______________________
I do have a few questions, as I have been away for a while. Since some class skills have changed, would it be possible to update/change some of them? If necessary I'll be happy to have the gold removed so I will perform this as a typical purchase, but under Mod discretion might some costs be waived perhaps to simply update some?
My current skills are as follows: Beatdown (has not changed), Aura Kick (Has become Aura Axekick?), Rafting Taunt (unchanged), Wyvern Kick (has had its effect changed somewhat) and Iron Body (has been altered somewhat).
I will be removing the following: Beatdown, Aura Kick (instead of updating it, as it does not fit the character idea) and Rafting Taunt.
As only one of the skills to be swapped is no longer in the skill section, would it be possible to have that one change's fee waived? If not, there is no issue, merely wondering. Thank you for your time.
Main Class Skill Change
Cost: 50 Gold
Skill to Remove: Beatdown
Skill to Add: Somersault Kick: The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. The Monk cancels any other Stances and enters the Nighthawk Stance for the next 10 seconds, increasing melee attack speed by 10% but decreasing ground melee damage for 10 seconds (aerial attacks are unaffected). This skill has an animation time of 2 seconds and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved.
Main Class Skill Change
Cost: 50 Gold
Skill to Remove: Aura Kick
Skill to Add: Suplex: The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. Any fall damage suffered by the Monk and their opponent is doubled. Naturally this means that this skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 5 seconds and a cooldown of 20 seconds. When performed in Nighthawk Stance, the user does not suffer any increased fall damage from using this skill.
Main Class Skill Change
Cost: 50 Gold
Skill to Remove: Rafting Taunt
Skill to Add: Tiger Echo Fist: The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. Due to the noticeable nature of this skill, it is also an excellent technique to draw enemy aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill attracts 25% more aggro.
__________________________
**The updated skills are below for easy reference.
Iron Body:Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Ironrhino Stance is active, this skill consumes no MP.
Wyvern Kick: The user takes to the sky by performing a high jump of up to 5 meters, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill deals 10% more damage and aggro. When performed while Nighthawk Stance is active, the Monk's maximum jump height is 10 meters and this skill's cooldown is reduced to 4 seconds.
_______________________________
Again, I apologize for the length of this request and thank you for the time you put into reading all of this and performing the purchase.
Cost: 100 Gold
Previous Subclass: Gardener
Previous Subclass AP: 0
New Subclass: Acrobat
New Subclass AP: 0
Skill Additions: High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
** If possible, might I have the lvl 21 Woodcrafter skill (which will be listed below) added to my profile as I currently have the placeholder in my profile.
Home Improvement: Who needs to buy a house when you can make one? Having this skill passively allows the Woodcrafter to apply a 10% discount toward purchasing or upgrading Guild Housing and a 25% discount toward purchasing or upgrading Personal Housing. This discount stacks with any discounts provided by the Accountant subclass. Alternately, a Woodcrafter can perform a crafting thread for a Guild or Personal Housing. For every word they make in the thread, the cost of the Housing is reduced by the total word count x 2.
______________________
I do have a few questions, as I have been away for a while. Since some class skills have changed, would it be possible to update/change some of them? If necessary I'll be happy to have the gold removed so I will perform this as a typical purchase, but under Mod discretion might some costs be waived perhaps to simply update some?
My current skills are as follows: Beatdown (has not changed), Aura Kick (Has become Aura Axekick?), Rafting Taunt (unchanged), Wyvern Kick (has had its effect changed somewhat) and Iron Body (has been altered somewhat).
I will be removing the following: Beatdown, Aura Kick (instead of updating it, as it does not fit the character idea) and Rafting Taunt.
As only one of the skills to be swapped is no longer in the skill section, would it be possible to have that one change's fee waived? If not, there is no issue, merely wondering. Thank you for your time.
Main Class Skill Change
Cost: 50 Gold
Skill to Remove: Beatdown
Skill to Add: Somersault Kick: The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. The Monk cancels any other Stances and enters the Nighthawk Stance for the next 10 seconds, increasing melee attack speed by 10% but decreasing ground melee damage for 10 seconds (aerial attacks are unaffected). This skill has an animation time of 2 seconds and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved.
Main Class Skill Change
Cost: 50 Gold
Skill to Remove: Aura Kick
Skill to Add: Suplex: The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. Any fall damage suffered by the Monk and their opponent is doubled. Naturally this means that this skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 5 seconds and a cooldown of 20 seconds. When performed in Nighthawk Stance, the user does not suffer any increased fall damage from using this skill.
Main Class Skill Change
Cost: 50 Gold
Skill to Remove: Rafting Taunt
Skill to Add: Tiger Echo Fist: The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. Due to the noticeable nature of this skill, it is also an excellent technique to draw enemy aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill attracts 25% more aggro.
__________________________
**The updated skills are below for easy reference.
Iron Body:Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Ironrhino Stance is active, this skill consumes no MP.
Wyvern Kick: The user takes to the sky by performing a high jump of up to 5 meters, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill deals 10% more damage and aggro. When performed while Nighthawk Stance is active, the Monk's maximum jump height is 10 meters and this skill's cooldown is reduced to 4 seconds.
_______________________________
Again, I apologize for the length of this request and thank you for the time you put into reading all of this and performing the purchase.