Post by Capsule on Jun 28, 2015 15:34:57 GMT
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 25
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Burn Cream
Bonuses: n/a
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 250
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Sleeping Potion
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 600
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Corrosive poison
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 25
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Potion of Water Breathing
Bonuses: n/a
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 600
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Greater Mana Potion
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 300
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Medicinal Tablet
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 200
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Pet Medication
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 50
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: Miasma Cleansing Spray
Bonuses: n/a
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Material Fee: 25
Requested Item:
Standard Craft Thread: Post 1 & Post 2
Speed Craft Thread: n/a
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Total cost: 2075 /2 (crafting event half off bonus) = 1037
*Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Crafter: Capsule
Recipient: Capsule
Recipe:
Burn Cream
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Material Fee: 25
Requested Item:
[b]Burn Cream L5[/b]: A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area.
Standard Craft Thread: n/a
Speed Craft Thread: Burn Cream
Bonuses: n/a
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Sleeping Potion
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects.
Material Fee: 250
Requested Item:
[b]Sleeping Potion L50[/b]: Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to 75 seconds, or until the target is struck. Therapeutic Index applied.
Standard Craft Thread: n/a
Speed Craft Thread: Sleeping Potion
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Corrosive Poison
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Materials Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Material Fee: 600
Requested Item:
[b]Corrosive Poison L60[/b]: A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 250. Therapeutic Index applied.
Standard Craft Thread: n/a
Speed Craft Thread: Corrosive poison
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Potion of Water Breathing
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Material Fee: 25
Requested Item:
[b]Potion of Water Breathing L5[/b]: A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Standard Craft Thread: n/a
Speed Craft Thread: Potion of Water Breathing
Bonuses: n/a
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Greater Mana Potion
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Material Required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 30 Pharmacist
A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Material Fee: 600
Requested Item:
[b]Greater Mana Potion L60[/b]: A recipe by Capsule. An upgraded version of the lesser mana potion, that restores 1500 MP. Therapeutic Index applied.
Standard Craft Thread: n/a
Speed Craft Thread: Greater Mana Potion
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Medicinal Tablet
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Fee: 300
Requested Item:
[b]Medicinal Tablet L60[/b]: A healing pill that restores 2250 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Standard Craft Thread: n/a
Speed Craft Thread: Medicinal Tablet
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Pet Medicine
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 18 HP per average level of the materials used to craft it. Low leveled pets can get by with the lower doses, but high leveled pets require much more.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 18 HP per average level of the materials used to craft it. Low leveled pets can get by with the lower doses, but high leveled pets require much more.
Material Fee: 200
Requested Item:
[b]Pet Medicine L40[/b]: Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 900 HP. Low leveled pets can get by with the lower doses, but high leveled pets require much more. Therapeutic Index applied.
Standard Craft Thread: n/a
Speed Craft Thread: Pet Medication
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Miasma-Cleansing Spray
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Material Fee: 50
Requested Item:
[b]Miasma Cleansing Spray L10[/b]: A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Standard Craft Thread: n/a
Speed Craft Thread: Miasma Cleansing Spray
Bonuses: n/a
Equip the item?: n/a
Additional Costs: n/a
Crafting
Crafter: Capsule
Recipient: Capsule
Recipe:
Minor Potion of Luck
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 5 Pharmacist
A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 1. The duration and strength depends on the level of the materials use to make it.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 5 Pharmacist
A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 1. The duration and strength depends on the level of the materials use to make it.
Material Fee: 25
Requested Item:
[b]Minor Potion of Luck L5[/b]: A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 0.
Standard Craft Thread: Post 1 & Post 2
Speed Craft Thread: n/a
Bonuses: *Therapeutic Index
Equip the item?: n/a
Additional Costs: n/a
Total cost: 2075 /2 (crafting event half off bonus) = 1037
*Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.