Post by Shizu on Sept 1, 2015 5:07:20 GMT
Main Class: Assassin
Main Class Claims:
log-horizon.proboards.com/thread/6242/unity-association-closed-group?page=1&scrollTo=27667
log-horizon.proboards.com/thread/6251/life-lifeless-solo
log-horizon.proboards.com/thread/6254/shovel-assassin-solo
Total Word Count: 5035
Main Class AP Claimed: 20
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0
Craft Subclass: - 0
RP Subclass: - 0
Post-Claim AP:
Main Class: - 20
Craft Subclass: - 0
RP Subclass: - 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 11
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Tier I Skill
[/b]
Main Class Claims:
log-horizon.proboards.com/thread/6242/unity-association-closed-group?page=1&scrollTo=27667
log-horizon.proboards.com/thread/6251/life-lifeless-solo
log-horizon.proboards.com/thread/6254/shovel-assassin-solo
Total Word Count: 5035
Main Class AP Claimed: 20
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0
Craft Subclass: - 0
RP Subclass: - 0
Post-Claim AP:
Main Class: - 20
Craft Subclass: - 0
RP Subclass: - 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 11
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Tier I Skill
[b]Ambidexterity:[/b] The mechanics of Elder Tale lightly discourage dual-wielding due to the reduced accuracy and proficiency with such a combat style. However, it remains a quite popular strategy among those who willingly sacrifice stability and defense for a little boost in DPS. It is such that Swashbucklers are primarily the class type that specializes in dual-wielding and thus has the most compatible skills for this purpose. The Ambidexterity skill passively lifts the dual-wielding penalty from equipping two one-handed weapons or two shields. This skill does nothing for a Swashbuckler, since they already possess a beginner skill which does the same purpose.
[b]Shadow Bind: [/b]Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. This skill has a casting time of 3 seconds and a cooldown of 45 seconds.
[b]Fatal Ambush: [/b]Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
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