Post by Lamenta on Dec 6, 2015 12:28:37 GMT
Lamenta Noir
Character Info
REAL NAME: Lamen Rino
REAL GENDER: Male
GAME GENDER: Male
AGE: 18 Years old
SEXUALITY: Normal
FACE-CLAIM: OC, Lamenta
PLAYED BY: Lamenta
RACE: Human
FACTION: Adventurer
Appearance Lamenta Noir or known as Lamen Rino in real life, is a 5,9 tall skinny guy with an eye who constantly giving out a death glare, that make other people misunderstood him, with a pink hair, he quite attract many women stare until they see his eyes. To describe his body, he is quite built for a skinny person; there is a fair amount of muscle creeping under his skin. Despite his built he is quite agile. His form in Elder tales and in real world is actually having a lot of resemblance, except in elder tales, he constantly wear a bunny mask (due to his love of bunny, and to hide his glare) and the fact that he is not disabled in elder tales makes the difference. | Personality Lamenta is an ambivert (balance between extrovert and introvert), he doesn’t dislike the feeling of crowd companion, but due to his glare people often took a distance from him. If people try to get known him, he is actually a type of person who loves to help other and giving out an advice. He prioritize feeling first, he judge everything thinking on his feeling or other people feeling and try to choose the best out of it, But, if it isn’t the best choice he will think rationally. However, although he loves to help people, it doesn’t mean that he easily trust people. He almost never gives out full information on what he knows on one matter; in fact he is a type of person who likes to manipulate other (for a good purpose). He completely despise liar, but he respect people who has a good diplomatic skill without any use of lying. He keeps everything inside when he talks with anyone that he just met, but that doesn’t mean he becomes quite, he still chat happily with them. If he thinks that they are a good person, he will open up a little bit. He has a weak spot for fluffy things despite he is a male |
Extra
Blood type: O –
Favorite Drink: Earl Grey Tea, Citrus Tea or Darjeeling Tea (basically has an obsession over a cup of tea)
Left handed
He is disabled
He has little sister
He is an orphan
Biography
Lamen Rino is a son of a bureaucrat; an official in a government department. A family consist of four,; himself, his little sister and his parents. However, his parents are quite gullible, a lot of people scam them with pretext of asking for help. Despite his position as bureaucrat, they live in poor condition.
Since he was a child, he keep witnessing the moment of his parent got scammed from many peoples. He develops the habit of not trusting anyone to the point where he couldn’t put his trust to his own parents. He decided to study hard to protect himself and his little sister.
At the age of 8, the accident occurs. He with all of his family are going on vacation to the beach, it was a beautiful day; sun shine brightly, wind drifting in acceptable speed, the temperature is lukewarm, everything is perfect. Until, a crazy driver take irresponsible turn really fast the result with a crash in a huge collision. The car wrecked like piece of paper torn. When he regains conscious he witness the dead body of his parents and his little sister whom still unconscious. He tried to stand up to help his little sister, but his leg won’t stand, in fact he couldn’t feel his leg at all. He screamed for help in helplessness.
Since that day, he walks with a wheelchair alongside his little sister who still alive from the car accident, lead a peaceful life. One day, his little sister told him about elder tales. At first, he tried on whim, then he got hooked by the game due to that he could feel his own leg.
Inventory
Black Rabbit Headbang: Level 16 vanity clothing. “Good thing I didn’t kill or cook no rabbit, because now we can have even more hops.” - Mute
A headgear made of padded cloth and styled to resemble the head of a mascot bunny costume. Dyed black and sporting tinted lens around the eyes, this stylish head accessory tapers off at the cheek to give off a cool impression for the wearer. A stylized symbol of a parasol is stitched into the inner lining to denote the crafter.
Record Label: Level 16 vanity clothing. “Argh, I need my bunny or at least a cup of tea!” - Lamenta
A casual outfit consisting of a matching black undershirt and jeans underneath and a stylish blue jacket over it. A striped red-white pattern along the bottom half of the jacket gives it just that extra kicker to turn heads. A stylized symbol of a parasol is stitched into the inner lining to denote the crafter.
Starter Katana
Second Anniversary Cake: Level 30 food display. A multi-layered cake with extra frosting and toppings made to celebrate the 2nd anniversary of the Apocalypse in the Unfounded Kingdom. It can be used as furniture in Guild or Personal Housing, granting +1 to all housing stats. It can alternately be eaten in a thread to grant a Food Buff for 5 posts. The Food Buff grants +5% movement speed, increases maximum HP by 10%, and also heals the user by the same amount immediately upon use. Untradeable.
Crystaleather: Lv30 armor. A breastplate of overlapping leather straps, pointed similarly in appearance to stalactites. Reduces incoming ice-type damage by 10%. If the wearer's main class level is less than 30, this armor scales down to their level. In addition, when this item is possessed in the inventory, it can be used in a thread as Vanity Clothing.
Fenrir Mount Whistle: A crystal glass whistle that enables the owner to summon forth a mount resembling Fenrir, the Howling Blizzard. The Fenrir summoned by this item possesses the stats of a Night Wolf if the owner is trained in taming mounts.
Toy Gun -- Level 1 Accessory -- The Funeral Parlor is a lazy mess this season and because of that, it's fatty of a crafting collective decided to fall behind on their research. Due to this, guns have not been produced. Sorry mate! Instead though, our monkeys have specially prepared a replacement that they could actually make! It looks like a gun, acts like a gun, and smells like a gun, but it shoots like a water hose without pressure. This toy pistol is a glistening piece of crystal and metal combined to create a replica of an actual flintlock pistol. However instead of shooting balls of lead, a flag with the word "BANG!" pops out of the muzzle. To reload, push the flag back into the barrel! The thing even backfires every now and then! It's what you ever wanted! A fire hazard. The Funeral Parlor emblem is cut into the crystal on the left side of the handle.
((Warning: Don't use the flag to shoot your friend in the eye. It's not a bullet but it'll hurt.))
The Christmas Stick -- Level 10 Club -- Because sometimes, the spirit of Christmas comes a little late. But that's okay because Christmas is Christmas. This weapon is a reflection of that love for the season all year round. Every day, every minute, and every second. You poor soul.
This weapon is a magical stick shaped like a candy cane, but it's made out of solid metal. The cane is colored in the expected swirling red and white, but at the curve the color scheme distorts slightly as the material switches from metal to rubber. This allows for the cane to be used in two ways; a metal beatstick, and a piece of rubberized, hand-held memory loss. Upon hitting your enemies, the metal edge gives off a high pitched ringing noise, sort of like a bell. The Funeral Parlor emblem is engraved into the bottom of the metal piece of the cane and can be used as a branding tool. Cool advertising, eh?
A headgear made of padded cloth and styled to resemble the head of a mascot bunny costume. Dyed black and sporting tinted lens around the eyes, this stylish head accessory tapers off at the cheek to give off a cool impression for the wearer. A stylized symbol of a parasol is stitched into the inner lining to denote the crafter.
Record Label: Level 16 vanity clothing. “Argh, I need my bunny or at least a cup of tea!” - Lamenta
A casual outfit consisting of a matching black undershirt and jeans underneath and a stylish blue jacket over it. A striped red-white pattern along the bottom half of the jacket gives it just that extra kicker to turn heads. A stylized symbol of a parasol is stitched into the inner lining to denote the crafter.
Starter Katana
Second Anniversary Cake: Level 30 food display. A multi-layered cake with extra frosting and toppings made to celebrate the 2nd anniversary of the Apocalypse in the Unfounded Kingdom. It can be used as furniture in Guild or Personal Housing, granting +1 to all housing stats. It can alternately be eaten in a thread to grant a Food Buff for 5 posts. The Food Buff grants +5% movement speed, increases maximum HP by 10%, and also heals the user by the same amount immediately upon use. Untradeable.
Crystaleather: Lv30 armor. A breastplate of overlapping leather straps, pointed similarly in appearance to stalactites. Reduces incoming ice-type damage by 10%. If the wearer's main class level is less than 30, this armor scales down to their level. In addition, when this item is possessed in the inventory, it can be used in a thread as Vanity Clothing.
Fenrir Mount Whistle: A crystal glass whistle that enables the owner to summon forth a mount resembling Fenrir, the Howling Blizzard. The Fenrir summoned by this item possesses the stats of a Night Wolf if the owner is trained in taming mounts.
Toy Gun -- Level 1 Accessory -- The Funeral Parlor is a lazy mess this season and because of that, it's fatty of a crafting collective decided to fall behind on their research. Due to this, guns have not been produced. Sorry mate! Instead though, our monkeys have specially prepared a replacement that they could actually make! It looks like a gun, acts like a gun, and smells like a gun, but it shoots like a water hose without pressure. This toy pistol is a glistening piece of crystal and metal combined to create a replica of an actual flintlock pistol. However instead of shooting balls of lead, a flag with the word "BANG!" pops out of the muzzle. To reload, push the flag back into the barrel! The thing even backfires every now and then! It's what you ever wanted! A fire hazard. The Funeral Parlor emblem is cut into the crystal on the left side of the handle.
((Warning: Don't use the flag to shoot your friend in the eye. It's not a bullet but it'll hurt.))
The Christmas Stick -- Level 10 Club -- Because sometimes, the spirit of Christmas comes a little late. But that's okay because Christmas is Christmas. This weapon is a reflection of that love for the season all year round. Every day, every minute, and every second. You poor soul.
This weapon is a magical stick shaped like a candy cane, but it's made out of solid metal. The cane is colored in the expected swirling red and white, but at the curve the color scheme distorts slightly as the material switches from metal to rubber. This allows for the cane to be used in two ways; a metal beatstick, and a piece of rubberized, hand-held memory loss. Upon hitting your enemies, the metal edge gives off a high pitched ringing noise, sort of like a bell. The Funeral Parlor emblem is engraved into the bottom of the metal piece of the cane and can be used as a branding tool. Cool advertising, eh?
EQUIPMENT
Left Arm Dizi of the Eastern Harmonics: “Do you enjoy music?” - Bailin Level 4 musical instrument. A musical instrument crafted by Laelia, a Person of the Land. When the girl asked just what kind of music was traditional for China, her magician friend was temporarily lost for words. Her only words were that it was a land where music was said to invoke harmony and peace of mind within nature. Taking that concept into mind, the crafter created this flute from a hollowed-out bamboo shaft. The resulting dizi is an instrument that is blown to the side, its design easy to handle and its shape effective in generating soft sounds. | Armor Starter leather Armor | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Bard
Resonance Beat:
Tier I Skill
Allegro skill. The Bard imbues a tune onto a weapon that allows the weapon to cause a shockwave on impact with the target's body. From this point on, the remnant shockwave remains on the target's body and acts like a time bomb ready to be set off by another attack. If the target is struck by an attack while Resonance Beat is still active, they suffer an increased amount of damage on the second blow. It is such that Bards who use percussion instruments and repeatedly use Resonance Beat are called "Drummers" or "Taiko masters". This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Battle Tempo effect: While in Allegro/Presto, the effect of Resonance Beat's second blow knocks down the target.
Tier I Skill
Allegro skill. The Bard imbues a tune onto a weapon that allows the weapon to cause a shockwave on impact with the target's body. From this point on, the remnant shockwave remains on the target's body and acts like a time bomb ready to be set off by another attack. If the target is struck by an attack while Resonance Beat is still active, they suffer an increased amount of damage on the second blow. It is such that Bards who use percussion instruments and repeatedly use Resonance Beat are called "Drummers" or "Taiko masters". This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Battle Tempo effect: While in Allegro/Presto, the effect of Resonance Beat's second blow knocks down the target.
Maestro Echo:
Tier I Skill
Allegro skill. A skill that targets a single ally and attenuates the flow of mana generating from their body. For 30 seconds, every time the ally performs an offensive magic skill, the Bard will generate a magical sphere that resembles a bubble with a musical note inside it. Echo Spheres can be sent toward a target to explode and deal nonelemental damage. Each time this skill is activated, there is a guitar-like SE and a shining effect. This skill has a casting time of 2 seconds and a cooldown of 50 seconds.
Battle Tempo effect: While in Allegro, this skill has a cooldown of 40 seconds. While in Presto, this skill has a cooldown of 30 seconds.
Tier I Skill
Allegro skill. A skill that targets a single ally and attenuates the flow of mana generating from their body. For 30 seconds, every time the ally performs an offensive magic skill, the Bard will generate a magical sphere that resembles a bubble with a musical note inside it. Echo Spheres can be sent toward a target to explode and deal nonelemental damage. Each time this skill is activated, there is a guitar-like SE and a shining effect. This skill has a casting time of 2 seconds and a cooldown of 50 seconds.
Battle Tempo effect: While in Allegro, this skill has a cooldown of 40 seconds. While in Presto, this skill has a cooldown of 30 seconds.
Speed Sword Etude:
Tier I Skill
Untempoed skill. A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
Tier I Skill
Untempoed skill. A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration.
Battle Conduct:
Tier I Skill
Allegro skill. The Bard strikes the target directly with the musical instrument, making the sound of a high-pitched whistle on contact. This attack deals damage no different from a regular attack, but it will cause an ! to appear above the target's head. While this icon is active, an affected monster will not acquire aggro from any other targets other than its current target, no matter what effects or attacks are initiated against it. The icon appearance is short and therefore requires synchronized timing from the party to take the opportunity and beat down the opponent. This skill has an animation time of 2 seconds, a duration of 5 seconds and a cooldown of 20 seconds.
Battle Tempo effect: While in Allegro/Presto, the duration is increased to 10 seconds. While in Presto, the affected target takes 10% more damage as long as they are affected by this skill.
Tier I Skill
Allegro skill. The Bard strikes the target directly with the musical instrument, making the sound of a high-pitched whistle on contact. This attack deals damage no different from a regular attack, but it will cause an ! to appear above the target's head. While this icon is active, an affected monster will not acquire aggro from any other targets other than its current target, no matter what effects or attacks are initiated against it. The icon appearance is short and therefore requires synchronized timing from the party to take the opportunity and beat down the opponent. This skill has an animation time of 2 seconds, a duration of 5 seconds and a cooldown of 20 seconds.
Battle Tempo effect: While in Allegro/Presto, the duration is increased to 10 seconds. While in Presto, the affected target takes 10% more damage as long as they are affected by this skill.
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and no cooldown. If used by a non-healer class, the cooldown is 5 seconds.
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and no cooldown. If used by a non-healer class, the cooldown is 5 seconds.
Phantom Ensemble
Tier I Skill
Untempoed skill. The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Most moderately-sized enemies wind up being knocked back about 3 meters by this skill's effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted.
Battle Tempo effect: While in Andante/Adagio, MP is drained more slowly so this skill can be sustained longer. While in Allegro/Presto, the knockback effect is doubled.
Tier I Skill
Untempoed skill. The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Most moderately-sized enemies wind up being knocked back about 3 meters by this skill's effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted.
Battle Tempo effect: While in Andante/Adagio, MP is drained more slowly so this skill can be sustained longer. While in Allegro/Presto, the knockback effect is doubled.
Hearing Aptitude
Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Scarlet Symphony
Tier I Skill
Allegro skill. The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of a meter in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 5 seconds, and it applies as soon as the Bard stops playing their instrument.
Battle Tempo effect: While in Presto, the range of Scarlet Symphony doubles.
Tier I Skill
Allegro skill. The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of a meter in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 5 seconds, and it applies as soon as the Bard stops playing their instrument.
Battle Tempo effect: While in Presto, the range of Scarlet Symphony doubles.
Equipment Mastery: Unarmed Combat
Tier I Skill
A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Tier I Skill
A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Roleplay Class: Idol
Showtime!: The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Artisan
Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M