Post by Fallout on Dec 15, 2015 18:54:36 GMT
REAL NAME:Jacob Cross
REAL GENDER:Male
GAME GENDER:Male
AGE:18
SEXUALITY: Heterosexual
FACE-CLAIM:Cloud Strife, Final Fantasy
PLAYED BY:Fallout
RACE:Human
FACTION: Adventurer
Appearance Fallout has long blond hair often knotted that curls towards the end, the tips are silver. His eyes are blue, faded and dull. Skin pale white and scarred. He has small ears, big hands and long arms. Size 12 feet, blistered from long travels. Fallout is 5'11'' tall and weighs 12st, muscly but lean in stature. Multiple scars across his body, the most noticeable located across left eye and back of right hand. Always wearing the same goggles on his forehead, black boots, white shemage round neck and grey fingerless wool gloves. He often wears minimal clothing, due to his hate of hot weather. Fallout has three tattoos. A assassin symbols tattoo located on the back of his right hand, his scar going straight through the middle. A tally tattoo on his right pec showing the number 49, a symbol of his past wrongs. Lastly a tattoo of a cat paw holding a dagger, his old group`s emblem. Fallout has a chain consisting of lucky items, this is can be found either on his belt or round his left wrist. Fallout always seem tired or mind drifting, looking into the distance. Yawns a lot and sighs a lot, always on the move though. | Personality Fallout will often walk alone, but from time to time talks to someone in the group. He prefers people that talk a lot as he prefers to listen then talk, doesn't mind being a shoulder to lean on. He is quiet but can be a loud mouthed when angry, often taking it too far and can end in a fight. Stubborn to the end and will hold a grudge for weeks, but will forget it in time. He is kind, caring and very charitable. One main enjoyment is collected random things such as books and trinkets, his favourite being daggers and souvenirs from fallen enemies. It takes a while to gain his trust, but that trust is made of steel. He enjoys reading, alchemy, farming, training and long walks alone. But doesn't mind someone joining in now and then, as long as they do the talking. Fallout is happy and relaxed a lot of time, even if it doesn't show. He will never abandon the ones he cares about no matter what, always there for the ones he holds closest . Has a love of animals, always wanted his own dog but could never find the right one. |
A vegetarian.
Love swimming, gym, reading and roleplaying.
Found this while looking for Log Horizon games.
Grew up in England, London. A love of sport and reading. Spent the weekends working in a café to earn some extra money. Parents are split up and don't talk. Always wanted a dog but both parents wouldn't allow one. Normal boring life. While in college a friend was playing a game , Elder Tale. Once he started playing the game he became addicted to the role-play feature, soon all his friends got involved. During a game there accounts got hacked, annoyed most of his friends moved to a knew game. He started a new account, this was the end of his real world.
Once inside Elder Tale joined a group known as the Feline Edge, a group that would target random players. While not enjoying this it was needed to get by. One night Fallout took off in the night and left the group. He got his nickname because of his adverse effect on the situation, when he joined they never lost a fight. Even though he regrets his past he keeps his name so not to forget his actions, along with the tally and emblem tattoos. The tally represents the innocent groups killed and cannot be removed until his wrongs are made right. He hopes to join a new group and adventure to help people.
Left Arm Throwing Needles | Armor Leather Armour | Right Arm Starter Dagger |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
Tier I Skill
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 10 seconds the moment it is canceled.
Tier I Skill
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Tier I Skill
An Assassin's skill that expends mana to allow an projectile or a ranged skill fired from the Assassin to be fired from a different direction. Upon casting this skill, the Assassin designates one point within 2 meters of where they are standing. Should the Assassin fire a projectile or use a ranged skill within the next 10 seconds, the projectile(s) will disappear immediately from the Assassin's position, reappear at the targeted location's position, and continue within its normal trajectory. This skill allows an Assassin to perform a number of intricate trick shots depending on the situation and it can even be used to pin the blame of an attack on another nearby archer. The targetable range of this skill increases by 2 meters for every 30 Assassin levels. This skill has a casting time of 2.5 seconds and a cooldown of 15 seconds.
Tier I Skill
Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
Tier I Skill
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and no cooldown. If used by a non-healer class, the cooldown is 5 seconds.
Harvest: Passive. The Farmer subclass is able to buy seasonal food ingredients for cheap through growing their own crops. Reduce the Material Fee for Brewer/Chef/Pharmacist crafts by 10%. This bonus can be applied to the Farmer themselves if they are crafting, or it can be applied to a craft where the Farmer is receiving the craft. Reduce the Material Fee of any seasonal crafting material used in the Farmer's crafting recipes by a further 10%.
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