Post by Lamenta on Jan 24, 2016 11:36:12 GMT
Main Class: (if not claiming AP for main class, you may delete this part of the claim)
Main Class Claims:
A snowy adventure(snowfell thread): [379*1,1=416]
Quelling the howling blizzard: [1090*1.1=1199] [365* 1.1=401] [601*1.1=661] [638*1.1=701]
(1-2) Fragment of past [450*1.1=495] [427*1,1=469] [555*1.1=610]
Total Word Count: [4952]
Main Class AP Claimed: 4952 / 250 =19
Total Claim:
Link to Previous Claim: Lamenta AP Claim [1]
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 11
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 30
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 13
Requested Skill(s):
Main Class Claims:
A snowy adventure(snowfell thread): [379*1,1=416]
Quelling the howling blizzard: [1090*1.1=1199] [365* 1.1=401] [601*1.1=661] [638*1.1=701]
(1-2) Fragment of past [450*1.1=495] [427*1,1=469] [555*1.1=610]
Total Word Count: [4952]
Main Class AP Claimed: 4952 / 250 =19
Total Claim:
Link to Previous Claim: Lamenta AP Claim [1]
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 11
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 30
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 13
Requested Skill(s):
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and no cooldown. If used by a non-healer class, the cooldown is 5 seconds.
Phantom Ensemble
Tier I Skill
Untempoed skill. The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Most moderately-sized enemies wind up being knocked back about 3 meters by this skill's effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted.
Battle Tempo effect: While in Andante/Adagio, MP is drained more slowly so this skill can be sustained longer. While in Allegro/Presto, the knockback effect is doubled.