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Post by Deleted on Feb 1, 2016 19:36:28 GMT
Nyx Enchanter | Merchant | Woodcrafter Current Levels Enchanter: 10 Woodcrafter: 1 Merchant: 1
Guild None Enchanter RP ThreadsOut on the Grind (Party) - Abandoned, CLAIMEDCoffee Booth for Two (Group) - Completed, CLAIMEDOde to a Video Game (Mentor) - In Process, Partial ClaimWoodcrafter RP ThreadsComing Soon Merchant RP ThreadsComing Soon Event RP ThreadsCelestial Arms Quest - First DossierComing Soon AP ClaimsAP Claim 1 - ApprovedCrafting ClaimsComing Soon Research ClaimsComing Soon Friend's ListN/A In Process | Completed | AbandonedNot Claimed | Partial Claim | CLAIMEDTracker Post
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Post by Deleted on Feb 1, 2016 19:44:42 GMT
CURRENT EQUIPMENT ArmorStarter Cloth Armor: Level 1 Cloth Armor. A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Left ArmN/A Right ArmStarter Katana: Level 1 One-Handed Sword. A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. Accessory 1N/A Accessory 2N/A Accessory 3N/A Accessory 4N/A Vanity 1N/A Vanity 2N/A Vanity 3N/A Tracker Post
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Post by Deleted on Feb 1, 2016 19:46:49 GMT
HOUSING N/A Description: RoomsN/A FurnitureN/A TotalsN/A Solidarity (SOL): A housing stat that promotes organization in terms of combat and militarism. Bonuses granted from improving this housing stat will give benefits toward battles. Bureaucracy (BUR): A housing stat that promotes diplomacy and social activity. Bonuses granted from improving this housing stat will give benefits toward employment and diversity of housing NPCs and servants. Innovation (INN): A housing stat that promotes advancements in science and research. Bonuses granted from improving this housing stat will give benefits from performing research threads and assist certain types of crafting occupations. Ingenuity (ING): A housing stat that promotes engineering and commerce. Bonuses granted from improving this housing stat will give benefits from performing commerce threads and assist certain types of crafting occupations. Recreation (REC): A housing stat that promotes leisure and events. Bonuses granted from improving this housing stat will give benefits toward improving favor toward housing NPCs and servants. Cultivation (CUL): A housing stat that promotes sustainability and conservation. Bonuses granted from improving this housing stat will give benefits toward auxillary housing systems such as gardening or farming.Link to Floor PlansN/A Tracker Post
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Post by Deleted on Feb 1, 2016 19:54:20 GMT
CLASS SKILLS Enchanter Calm Mind: [Level 1] Beginner Skill. The enchanter's presence in a party results in an unconscious calmness to come over the party, increasing passive MP recovery. It is not enough to effect battle much, but it will speed up resting periods. Multiple instances of this skill do not stack. Mind Shock: [Level 7] Tier I Skill. A spell that launches a single orb to cause minor damage and disorientation on nearby opponents within 5 meters of the point of contact. While under the effect of this spell, the side-directional movements of an opponent are reversed - attempting to jump to the right causes the body to jump to the left instead. Because of this, targets have their accuracy and evasion partially compromised. This skill has a duration of 30 seconds. Mind Shock's casting time is 5 seconds and its cooldown time is three minutes, making it a usually one-time spell in most battle situations. This skill's debuff classification is Mind. Nightmare Sphere: [Level 1] Tier I Skill. The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds. Pulse Bullet: [Level 1] Tier I Skill. Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cooldown rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP. Mana Channeling: [Level 10] Tier I Skill. The Enchanter takes a few moments to link with targeted party members, connecting their psyche. All party members within this link have their MP distributed evenly. If a party member's MP is restored to full, their connection is severed and remaining MP is redirected to another character. The activation of this skill causes a temporary strain upon the body as though part of the body's consciousness is being transferred. This skill has a casting time of 3 seconds and a cooldown of 30 seconds. Astral Bind: [Level 1] Tier I Skill. Astral Bind is best known for its quick casting speed, causing magical chains to shackle the target's limbs and restrict any movement further than about a meter. Because of this, it's especially effective against DPS melee fighters, but not so much for ranged or magic classes. It normally wears off after 6 seconds, but can be resisted against to reduce its duration by roughly 2 seconds. A target who chooses to resist may not perform any offensive skills for 2 seconds after the binding is lifted. This skill's debuff classification is Mind. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds. Astral Torment: [Level 4] Tier I Skill. The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds. Woodcrafter Timber: [Level 1] Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit. Merchant Haggling: [Level 1] Using an eye for money and sharp negotiations, Merchants can save up a lot of money in the long run. Merchants gain a passive 10% discount in Material Fees when crafting. This bonus also extends to a crafter who is crafting an item where the Merchant is the receiver. Please mention that you have this skill when you are submitting the craft thread to be claimed. KeyPassive/ToggleActivateBuffDebuffInactiveTracker Post
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Post by Deleted on Feb 1, 2016 19:56:04 GMT
Template for Nyx [div align="center"] [div style="width:700px;height:650px;background-image:url(http://i.imgur.com/ecoLcZA.png);border-radius:10px;overflow:hidden;"][div style="margin:20px 0px 0px -450px;"][img src="http://i.imgur.com/22Chf6D.png" style="max-width:100%;"][/div][div style="float:right;margin:-110px 0px 0px 0px;"][img style="max-width:90%;" src="http://i.imgur.com/j9iE2iV.png"][/div][div style="float:right;margin:0px -180px 0px 0px;"][img src="http://i.imgur.com/IISZ50J.png" style="max-width:50%;"][div style="width:400px;max-height:300px;overflow:auto;border-radius:5px;"][div style="text-align:left;padding:10px;background-color:#000000;opacity:0.8;"][span style="font-family:georgia;font-size:small;"]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis consequat ornare diam, quis ultrices lorem pellentesque non. Aenean porttitor velit in facilisis rhoncus. Donec ac arcu mi. Donec quis nunc in nunc tincidunt volutpat non gravida elit. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In at sollicitudin tellus. Quisque eu libero feugiat leo finibus hendrerit.Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis consequat ornare diam, quis ultrices lorem pellentesque non. Aenean porttitor velit in facilisis rhoncus. Donec ac arcu mi. Donec quis nunc in nunc tincidunt volutpat non gravida elit. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In at sollicitudin tellus. Quisque eu libero feugiat leo finibus hendrerit.Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis consequat ornare diam, quis ultrices lorem pellentesque non. Aenean porttitor velit in facilisis rhoncus. Donec ac arcu mi. Donec quis nunc in nunc tincidunt volutpat non gravida elit. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In at sollicitudin tellus. Quisque eu libero feugiat leo finibus hendrerit.Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis consequat ornare diam, quis ultrices lorem pellentesque non. Aenean porttitor velit in facilisis rhoncus. Donec ac arcu mi. Donec quis nunc in nunc tincidunt volutpat non gravida elit. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In at sollicitudin tellus. Quisque eu libero feugiat leo finibus hendrerit.[/span][/div][/div][img style="max-width:50%;" src="http://i.imgur.com/xBxTN9u.png"]
[div style="width:400px;max-height:300px;overflow:auto;border-radius:5px;"][div style="text-align:left;padding:10px;background-color:#000000;opacity:0.8;"][span style="font-family:georgia;"][font size="1"]Active Abilities: Word Count: Tags: [/font] [/span][/div] [font size="1"][font face="georgia"]Coding by [a href="http://log-horizon.proboards.com/user/5221"][font color="#00eaff"]Sayha[/font][/a] of LH[/font][/font][/div][/div] [div style="float:left;margin:0px -500px 0px 0px;max-width:100%;"][img src="http://i.imgur.com/n5Txg00.png" style="max-width:75%;"][/div] [/div][/div]
AP Claim Template Main Class: [b]Main Class Claims:[/b]
Thread: Bonus: Posts: - Subtotal:
[b]Total Word Count:[/b] [b]Main Class AP Claimed:[/b]
Craft Subclass: [b]Craft Subclass Claims:[/b]
Thread: Bonus: Posts: - Subtotal:
[b]Total Word Count:[/b] [b]Craft Class AP Claimed:[/b]
RP Subclass: [b]RP Subclass Claims:[/b]
Thread: Bonus: Posts: - Subtotal:
[b]Total Word Count:[/b] [b]RP Class AP Claimed:[/b] [hr]Total Claim: [b]Link to Previous Claim[/b]:
[b]Pre-Claim AP:[/b] Main Class: - AP Craft Subclass: - AP RP Subclass: - AP
[b]Post-Claim AP:[/b] Main Class: - AP Craft Subclass: - AP RP Subclass: - AP
[b]Final Levels:[/b] Main Class Level: - Craft Subclass Level: - RP Subclass Level: -
[b]Requested Skill(s):[/b]
[b]Total Gold Earned[/b]:
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