Post by Fallen on Feb 13, 2016 1:56:30 GMT
Main Class:
Main Class Claims:
log-horizon.proboards.com/thread/7564/closed-fallen-new-memories
log-horizon.proboards.com/post/34347
log-horizon.proboards.com/post/34349
log-horizon.proboards.com/post/34363
log-horizon.proboards.com/post/34366
log-horizon.proboards.com/post/34397
log-horizon.proboards.com/post/34404
log-horizon.proboards.com/post/34408
log-horizon.proboards.com/post/34410
Total Word Count: 4,991
Main Class AP Claimed: 19
Total Claim:
Pre-Claim AP: 0
Main Class: - 0
Craft Subclass: - 0
RP Subclass: - 0
Post-Claim AP: 19
Main Class: - 19
Craft Subclass: - 0
RP Subclass: - 0
Final Levels:
Main Class Level: - 10
Craft Subclass Level: -1
RP Subclass Level: -1
Requested Skill(s):
Hide walk:
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Malicious intent:
Although an Assassin would typically prefer to reduce any attention toward themselves, Malicious Intent is a special technique that temporarily defies this convention in order to bring forth a more advantageous situation. When this skill is used, the Assassin releases an invisible aura from their body. This aura is stationary and cannot be seen directly, but anyone close enough will undoubtedly feel a sight of emotional discomfort. The aura generates a high amount of aggro, causing many enemies to turn their attention toward the aura. Opponents in the night or monsters that do not rely on eyesight may even attempt to attack the aura, even if the Assassin had moved away for quite some time. Understandably, this skill isn't very effective against anything that can see its obvious appearance. This skill has a casting time of 4 seconds, a duration of 30 seconds, and a cooldown of 50 seconds.
Shadow bind
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. The target is bound for up to 5 seconds. This skill has a casting time of 3 seconds, a maximum targeting range of 5 meters, and a cooldown of 45 seconds.