Post by EchoX on Feb 13, 2016 15:05:58 GMT
Main Class: Druid
Main Class Claims:
664
825
600
601
572
709
543
721
384
Total Word Count: 5619
Main Class AP Claimed: 22(,476)
Total Claim:
Link to Previous Claim: ~
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 22 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 0
RP Subclass Level: 0
Requested Skill(s):
Arbor Phalanx
Tier I Skill
For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After 2 minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
Magic Light
Tier I Skill
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.
Main Class Claims:
664
825
600
601
572
709
543
721
384
Total Word Count: 5619
Main Class AP Claimed: 22(,476)
Total Claim:
Link to Previous Claim: ~
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 22 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 0
RP Subclass Level: 0
Requested Skill(s):
Arbor Phalanx
Tier I Skill
For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After 2 minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
Magic Light
Tier I Skill
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 10 seconds which increases to 20 seconds if used by any other class.