Post by Oli on Jun 15, 2016 19:03:34 GMT
OLI
Character Information
REAL NAME: Olivia Rodrick Valentine |
REAL GENDER: Female |
GAME GENDER: Female |
AGE: No less than 10 years |
RACE: Foxtail |
SEXUALITY: Bisexual |
FACTION: Adventurer |
FACE-CLAIM: character, SERIES |
PLAYED BY: Oxto |
Appearance
In a word, Oli can be described as "androgynous" in how they visibly toe the line between male and female. Oli neither has the curves to give off a full, womanly look, but neither has the girth or structure to appear all that masculine, making their gender-, at a first glance, anyway-, hard to discern. Distinctly looking thin and particularly fragile, Oli's physical demeanor matches well with her choice of being a summoner, the fragile frame, thin twig-like arms and a lack of any reasonable bulk giving them a distinctly weak allure. Fat never seems to stick to the girl's bones, even if she gorges herself on fatty smoked meats; always leaving her with a particularly lithe silhouette.
Accompanied by thin, pale features and a generally lackluster expression, Oli gives off a perturbed, if distant type of feeling. They never seem to be quite there with how they stare vacantly into the sky, instead seeming to be a bit disconnected from everything. Even the way they hold themselves gives off that type of feeling, with a posture that is defensive and languid without any tension in it. They seem outwardly defenseless most of the time, from the disinterested posture to the daydream-y look in their eyes; such an expression coupled with her body frame sometimes carrying her into unwanted trouble.
A tousle of platinum-blonde hair sits on Oli's head, roughly carved into a medium length so to keep (most) of it out of her eyes. Speaking of eyes, they're a unique thing for Oli, being that of a grungy orange color mixed with pale yellow streaks, resembling something along the lines of a topaz. They're clearly something obtained in the game, as no human could ever have these type of eyes without wearing contacts or having a serious infection.
Oli's posterior dimensions-, including those of her tail and ears that are rarely displayed-, are thin and well-groomed. Her tail is shorter than most, but is also thinner to accompany the shorter length, and her ears are spectacularly tall, with bobcat-like tips that flare out obnoxiously, both of said extra details sharing that same platinum-blonde color that her hair has. The ears and tail lack any type of real pattern, being flat colors with faint streaks of darker-and-lighter tones as one might expect with fur, but having little else in terms of actual definition.
Accompanied by thin, pale features and a generally lackluster expression, Oli gives off a perturbed, if distant type of feeling. They never seem to be quite there with how they stare vacantly into the sky, instead seeming to be a bit disconnected from everything. Even the way they hold themselves gives off that type of feeling, with a posture that is defensive and languid without any tension in it. They seem outwardly defenseless most of the time, from the disinterested posture to the daydream-y look in their eyes; such an expression coupled with her body frame sometimes carrying her into unwanted trouble.
A tousle of platinum-blonde hair sits on Oli's head, roughly carved into a medium length so to keep (most) of it out of her eyes. Speaking of eyes, they're a unique thing for Oli, being that of a grungy orange color mixed with pale yellow streaks, resembling something along the lines of a topaz. They're clearly something obtained in the game, as no human could ever have these type of eyes without wearing contacts or having a serious infection.
Oli's posterior dimensions-, including those of her tail and ears that are rarely displayed-, are thin and well-groomed. Her tail is shorter than most, but is also thinner to accompany the shorter length, and her ears are spectacularly tall, with bobcat-like tips that flare out obnoxiously, both of said extra details sharing that same platinum-blonde color that her hair has. The ears and tail lack any type of real pattern, being flat colors with faint streaks of darker-and-lighter tones as one might expect with fur, but having little else in terms of actual definition.
Personality
Oli's personality matches her appearance, a certain level of passivity consuming most of her chosen actions. While not necessarily docile, and often having her actions driven by curiosity, the fact that Oli tends to remain a bystander and avoid any direct conflict doesn't change. A loner if only by her passive streak, Oli almost prefers the empty road and nobody around her; finding small-talk an anxious affair and something she's rather poor at participating in, leaving her notably quiet if nobody bothers to try and elicit a reaction from her.
Perhaps due to circumstance, Oli has a bit of a morbid streak to her curiosity. While some might bring up issues with her fascination in other people's pain, it's a hard thing to really judge when a person's entire world has been turned upside-down and dumped in what amounts to a tolkien-esque fantasy world. Oli's interest in whether or not pain is registered is not vented on Humans-, whether adventurers or people of the land, but instead on the monster population, and was the prime reason she chose the acidic slime for its corrosive qualities. In some cases, especially those of intense anxiety, Oli's morbid interests tend to turn back on herself, causing her to participate in bad self-coping mechanisms which tend to involve hurting herself. While none of these self-harming methods are particularly lethal or intense, it still doesn't take away from what it is and what it tends to imply.
While growing up, Oli was the subject of intense bullying in her schooling system and never really got help to solve it. Nobody quite believes that a person in elementary can torture another person, and while to them it might seem but a pipe-dream, to Oli it has left some very visible scars. A self-persecution streak as well as an intense, almost obsessive interest in revenge, tends to turn Oli's actions against other people whenever she's feeling left out or particularly ridiculed. It's a bit of a cycle, wherein she'll get anxious about being left out-, when she isn't-, vent herself on other people and act cruelly and vitriolically, before being left out for those exact reasons; repeating the cycle that started on a baseless worry that Oli didn't handle well enough.
An already-present trait, Oli flees from the reality of any situation when met with enough anxiety in itself. Before, she used to play Elder Tale; now she coops herself up in an inn and reads books, choosing to avoid her issues instead of ever dealing with them. This is an issue that, through-and-through, is ever-present, the avoidance she displays is almost unrealistic. Even minute tasks that could have gains from them are avoided if it includes interacting too much or facing an issue she herself knows she has, but refuses to ever touch on.
Perhaps due to circumstance, Oli has a bit of a morbid streak to her curiosity. While some might bring up issues with her fascination in other people's pain, it's a hard thing to really judge when a person's entire world has been turned upside-down and dumped in what amounts to a tolkien-esque fantasy world. Oli's interest in whether or not pain is registered is not vented on Humans-, whether adventurers or people of the land, but instead on the monster population, and was the prime reason she chose the acidic slime for its corrosive qualities. In some cases, especially those of intense anxiety, Oli's morbid interests tend to turn back on herself, causing her to participate in bad self-coping mechanisms which tend to involve hurting herself. While none of these self-harming methods are particularly lethal or intense, it still doesn't take away from what it is and what it tends to imply.
While growing up, Oli was the subject of intense bullying in her schooling system and never really got help to solve it. Nobody quite believes that a person in elementary can torture another person, and while to them it might seem but a pipe-dream, to Oli it has left some very visible scars. A self-persecution streak as well as an intense, almost obsessive interest in revenge, tends to turn Oli's actions against other people whenever she's feeling left out or particularly ridiculed. It's a bit of a cycle, wherein she'll get anxious about being left out-, when she isn't-, vent herself on other people and act cruelly and vitriolically, before being left out for those exact reasons; repeating the cycle that started on a baseless worry that Oli didn't handle well enough.
An already-present trait, Oli flees from the reality of any situation when met with enough anxiety in itself. Before, she used to play Elder Tale; now she coops herself up in an inn and reads books, choosing to avoid her issues instead of ever dealing with them. This is an issue that, through-and-through, is ever-present, the avoidance she displays is almost unrealistic. Even minute tasks that could have gains from them are avoided if it includes interacting too much or facing an issue she herself knows she has, but refuses to ever touch on.
Background
Tragic is a proper word for Oli's past, if nothing else can be dredged from it.
Not that Oli was abused by her parents, faced anything morbid or horrendous, but much rather it was what she faced at school. Little girls can be horrible, sociopathic even, and Oli learned that well. Perhaps it was due to her nerdy attitudes, or maybe it was because she decided not to participate too loudly, or even if it was how she looked, there could be any number of answers for the things she faced at the hands of schoolyard bullies, not that any of it makes a difference.
A bully-, or rather, a group thereof, took to mutilating Oli's self-confidence, her peace, and to some extent her mental stability. Growing up in a lower-class neighborhood originally had no real affect on Oli, other than the prerequisite foods that she had to eat with her parents on a shoestring budget, but when she was bullied there were so many things that could really only take place in the lower-class. Being attacked by the bully's older sisters, being stalked, having her pictures strung up in drug dens and being talked about by predatory folk, there were any number of things the girls in her class did to leave Oli barely capable of leaving her house, and in desperate need of therapy.
Thankfully, living in Canada comes with its perks and Oli got some therapeutic help, but most of it only served to backfire. Facing her issues wasn't something the girl was willing to do in her yesteryears, and eventually the therapist decided that advising Oli's parents to perhaps look for other outlets until a time that Oli and her therapist could agree on a workaround to her social anxiety. Thus came Elder Tale, a long-lived game that even her father had played once-upon-a-time, and Oli loved it. Escapism at its finest, Oli picked it up in a flash and quickly lost herself in the low-rez graphics and tales of fantastical splendor. Instead of going to school, which was a long-lost pipedream and a explicit fear, Oli played Elder Tale, spending her time in the green hills and behind keybindings and macros.
Sometime into her play, the world changed-, or so people explained anyway. Oli was, like many others, tossed into Elder Tale, or rather-, the world was changed into Elder Tale. Seeing that she had recently deleted her main character for reasons best left unmentioned-, insomnia among them-, she found herself on a fresh level one decked out in starting gear and a sudden, inevitable danger to everything she dealt with. This led to Oli cooping up for a long time, hiding away throughout the starting events of Elder Tale, and only recently has she found the courage to look outside of the inn and, perhaps, look towards the new world, if only to hope that she could come to terms with her emotions and the new state the world had taken.
Not that Oli was abused by her parents, faced anything morbid or horrendous, but much rather it was what she faced at school. Little girls can be horrible, sociopathic even, and Oli learned that well. Perhaps it was due to her nerdy attitudes, or maybe it was because she decided not to participate too loudly, or even if it was how she looked, there could be any number of answers for the things she faced at the hands of schoolyard bullies, not that any of it makes a difference.
A bully-, or rather, a group thereof, took to mutilating Oli's self-confidence, her peace, and to some extent her mental stability. Growing up in a lower-class neighborhood originally had no real affect on Oli, other than the prerequisite foods that she had to eat with her parents on a shoestring budget, but when she was bullied there were so many things that could really only take place in the lower-class. Being attacked by the bully's older sisters, being stalked, having her pictures strung up in drug dens and being talked about by predatory folk, there were any number of things the girls in her class did to leave Oli barely capable of leaving her house, and in desperate need of therapy.
Thankfully, living in Canada comes with its perks and Oli got some therapeutic help, but most of it only served to backfire. Facing her issues wasn't something the girl was willing to do in her yesteryears, and eventually the therapist decided that advising Oli's parents to perhaps look for other outlets until a time that Oli and her therapist could agree on a workaround to her social anxiety. Thus came Elder Tale, a long-lived game that even her father had played once-upon-a-time, and Oli loved it. Escapism at its finest, Oli picked it up in a flash and quickly lost herself in the low-rez graphics and tales of fantastical splendor. Instead of going to school, which was a long-lost pipedream and a explicit fear, Oli played Elder Tale, spending her time in the green hills and behind keybindings and macros.
Sometime into her play, the world changed-, or so people explained anyway. Oli was, like many others, tossed into Elder Tale, or rather-, the world was changed into Elder Tale. Seeing that she had recently deleted her main character for reasons best left unmentioned-, insomnia among them-, she found herself on a fresh level one decked out in starting gear and a sudden, inevitable danger to everything she dealt with. This led to Oli cooping up for a long time, hiding away throughout the starting events of Elder Tale, and only recently has she found the courage to look outside of the inn and, perhaps, look towards the new world, if only to hope that she could come to terms with her emotions and the new state the world had taken.
Extra
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Equipment
Main Gear | Accessories | Vanity Gear |
Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Accessory # 1 N/A | Vanity # 1 N/A |
Left Hand N/A | Accessory # 2 N/A | Vanity # 2 N/A |
Right Hand Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. | Accessory # 3 N/A | Vanity # 3 N/A |
Accessory # 4 N/A |
Inventory
Gear
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Consumables
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Misc Items
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Skill List
[Main Class] Skills Summon Follower - Slime: Artificial-type Water elemental follower. Summons forth a form of artificial life that can change its form. Mainly inhibits the movement of the target. Reacts when enemies begin casting magic. Highly acidic and does damage over time. Slime's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon. Tongue of Nature: It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with. Spark Shot: A magical attack that generates an orb of electricity that can either be thrown or charged onto a throwing weapon or projectile. When the orb or affected object hits a surface or target, it creates a small electrical burst which deals minor area of effect lightning damage. Targets take heavy damage if they were recently affected by a skill of water affinity, however. This skill has an casting time of 2 seconds and a cooldown of 10 seconds. Level 4 Skill Level 7 Skill Level 10 Skill Level 13 Skill Level 16 Skill Level 19 Skill Level 22 Skill Level 25 Skill Level 28 Skill Level 31 Skill | Fortuneteller Skills Prediction: The fortuneteller is able to see into the future and predict certain situations. This skill allows them to survey an area of radius 5 meters from their current position. All monsters that will spawn within the next 5 minutes will appear as semi-transparent figures with timers above their heads showing their spawn time. This information is only visible to the Fortuneteller. While some Fortunetellers use this as a way to avoid trouble, there's been a number of field boss hunters who like to have one with them so that they can predict the incoming monster and make preparations. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill | Pharmacist Skills Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill |
Coding by Sayha of LH