Fox Tail
Inactive Player
Gold:
Pharmacist
Exorcist
Guild:
|
Post by Oli on Jun 28, 2016 14:17:16 GMT
Class Change
Cost: 500 Gold Link to Recently Approved AP Claim: x Previous Class: Summoner Previous Class AP: 28 New Class: Shaman New Class AP: 18 Skill Additions:
Damage Interception: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Reactive Barrier: The shaman creates a reflective stationary barrier. Melee attacks that pass through the barrier during contact have their momentum reduced and offensive magic is partially returned to the enemy's direction. Essentially, this skill works as a filter. The target behind the barrier will still take most of the damage received, so it's not an absolute barrier. Ranged attacks and non-offensive magic will still affect the target normally, however. This skill has a casting time of 3 seconds, a duration of 10 seconds, and a cooldown of 20 seconds.
Purgatory Barrier: This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds.
Demon's Eye: This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
Soulcutter: A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
Shikigami Astral Seal: This skill transforms the physical body of the summoned Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
Beginner Equips:
Starter Nodachi: A variant of the katana with a lengthened blade. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Equip?: Yes
Edits
(due to it having mentions of being a summoner) Replace the first paragraph of APPEARANCE with:
In a word, Oli can be described as "androgynous" in how they visibly toe the line between male and female. Oli neither has the curves to give off a full, womanly look, but neither has the girth or structure to appear all that masculine, making their gender-, at a first glance, anyway-, hard to discern. Distinctly looking thin and particularly fragile, Oli has that of a naturally childlike frame, with thin twig-like arms and a lack of any reasonable bulk; giving them a distinctly weak allure. Fat never seems to stick to the girl's bones, even if she gorges herself on fatty smoked meats; always leaving her with a particularly lithe silhouette.
Replace the header of Summoner/Adventurer Skills with a new header of Shaman/Adventurer Skills
Replace all skills under Summoner/Adventurer Skills with:
(In the following order)
1
[b]Damage Interception[/b]: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
2
[b]Reactive Barrier[/b]: The shaman creates a reflective stationary barrier. Melee attacks that pass through the barrier during contact have their momentum reduced and offensive magic is partially returned to the enemy's direction. Essentially, this skill works as a filter. The target behind the barrier will still take most of the damage received, so it's not an absolute barrier. Ranged attacks and non-offensive magic will still affect the target normally, however. This skill has a casting time of 3 seconds, a duration of 10 seconds, and a cooldown of 20 seconds.
3
[b]Purgatory Barrier[/b]: This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds.
4
[b]Demon's Eye[/b]: This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
5
[b]Soulcutter[/b]: A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
6
[b]Shikigami Astral Seal[/b]: This skill transforms the physical body of the summoned Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
|
|
Ritual
Retired Moderator
Gold:
Fool
Renegade
Guild:
|
Post by Azoth on Oct 1, 2016 17:04:40 GMT
I wish to apologize to you for how long it has taken to respond to this claim. Due to change in management and lack of activity, the Staff have been unable to read through your request. I have looked through your claim and, after reading up on the rules of Class Changes myself, your claim has been approved. Please wait a short while for the changes to be made to your account.
Thank you,
--Azoth
|
|