Post by Fallout on Jul 18, 2016 10:35:01 GMT
Main Class: Assassin
Main Class Claims:
1. log-horizon.proboards.com/post/35777 -338
2. log-horizon.proboards.com/post/35764 -371
3. log-horizon.proboards.com/post/35832 -282
4. log-horizon.proboards.com/post/35796 -327
5. log-horizon.proboards.com/post/35806 -650
6. log-horizon.proboards.com/post/35821 -460
7. log-horizon.proboards.com/post/35862 -373
8. log-horizon.proboards.com/post/35910 -325
9. log-horizon.proboards.com/post/35982 -461
10. log-horizon.proboards.com/post/36077 -386
11. log-horizon.proboards.com/post/36125 -770
12. log-horizon.proboards.com/post/36225 -943
13. log-horizon.proboards.com/post/36276 -361
14. log-horizon.proboards.com/post/35700 -574
15. log-horizon.proboards.com/post/35705 -451
16. log-horizon.proboards.com/post/35731 -351
17. log-horizon.proboards.com/post/35899 -372
18. log-horizon.proboards.com/post/35994 -387
19. log-horizon.proboards.com/post/36264 -444
20. log-horizon.proboards.com/post/36269 -261
21. log-horizon.proboards.com/post/36275 -329
Total Word Count: 9216
Gold Amount: 704
Main Class AP Claimed: 36
Link to Previous Claim: log-horizon.proboards.com/post/35754
Pre-Claim AP:
Main Class: 25ap
Craft Subclass: - 0ap
RP Subclass: - 0ap
Post-Claim AP:
Main Class: - 61AP
Craft Subclass: - 0AP
RP Subclass: -0 AP
Final Levels:
Main Class Level: - 21
Craft Subclass Level: - 0
RP Subclass Level: - 0
Requested Skill(s):
Atrophy Break
Tier I Skill
Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
Arrow Revolver
Tier I Skill
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and no cooldown. If used by a non-healer class, the cooldown is 5 seconds.
Total Gold Amount: 704
Personal Note-
Have not included Looking After Old Stone Farm
Main Class Claims:
1. log-horizon.proboards.com/post/35777 -338
2. log-horizon.proboards.com/post/35764 -371
3. log-horizon.proboards.com/post/35832 -282
4. log-horizon.proboards.com/post/35796 -327
5. log-horizon.proboards.com/post/35806 -650
6. log-horizon.proboards.com/post/35821 -460
7. log-horizon.proboards.com/post/35862 -373
8. log-horizon.proboards.com/post/35910 -325
9. log-horizon.proboards.com/post/35982 -461
10. log-horizon.proboards.com/post/36077 -386
11. log-horizon.proboards.com/post/36125 -770
12. log-horizon.proboards.com/post/36225 -943
13. log-horizon.proboards.com/post/36276 -361
14. log-horizon.proboards.com/post/35700 -574
15. log-horizon.proboards.com/post/35705 -451
16. log-horizon.proboards.com/post/35731 -351
17. log-horizon.proboards.com/post/35899 -372
18. log-horizon.proboards.com/post/35994 -387
19. log-horizon.proboards.com/post/36264 -444
20. log-horizon.proboards.com/post/36269 -261
21. log-horizon.proboards.com/post/36275 -329
Total Word Count: 9216
Gold Amount: 704
Main Class AP Claimed: 36
Link to Previous Claim: log-horizon.proboards.com/post/35754
Pre-Claim AP:
Main Class: 25ap
Craft Subclass: - 0ap
RP Subclass: - 0ap
Post-Claim AP:
Main Class: - 61AP
Craft Subclass: - 0AP
RP Subclass: -0 AP
Final Levels:
Main Class Level: - 21
Craft Subclass Level: - 0
RP Subclass Level: - 0
Requested Skill(s):
Atrophy Break
Tier I Skill
Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
Arrow Revolver
Tier I Skill
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and no cooldown. If used by a non-healer class, the cooldown is 5 seconds.
Total Gold Amount: 704
Personal Note-
Have not included Looking After Old Stone Farm