Post by EchoX on Jan 19, 2017 20:09:24 GMT
EchoX
[attr="class","sumBox"]
Real Name: Isabelle Addington
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Hetero-Sexual
Race: Human
Faction: Adventurer
Face-Claim: Eruna Ichinomiya, MIKAGURA SCHOOL SUITE
CBox Name: Zoey
Discord Name/Nickname: ~
Real Name: Isabelle Addington
Real Gender: Female
Game Gender: Female
Age: 17
Sexuality: Hetero-Sexual
Race: Human
Faction: Adventurer
Face-Claim: Eruna Ichinomiya, MIKAGURA SCHOOL SUITE
CBox Name: Zoey
Discord Name/Nickname: ~
[attr="class","tempo"] [attr="class","appbox1"] Though Isa would love to be a 6'6" monster whose mere presence causes nightmares, she sadly isn't exactly that in game or real life. In real life Isa has a skinny but healthy body and stands at a whopping 5'6". She has long brown hair accompanied by two big light brown eyes. Her choice in clothes is not too risky, sticking to calmer colors rather than seek out very vibrant ones. She can usually be found in a dress or simply wearing a pair of jeans and a shirt, but she usually makes her outfits a little more exciting by adding accessories like a bow in her hair, or a simple necklace. Though her in-game appearance doesn’t differentiate that much from her real life one since she attempted to make her character look as much like her, she couldn’t resist her character some peachy/pink coloured hair. Additionally, she also upped her character’s height by 1 inch, which she never really noticed. | [attr="class","tempo"] [attr="class","appbox1"] “Caring and sweet, but slightly annoying” is how most people would most likely describe Isabelle. The novice bard is very friendly towards the people around her, even if they’re completely strangers to her. Sure, she won’t be acting extremely happy around someone with a bad status along her friends, but she’ll always give someone a chance to prove that they’re good human beings UNLESS they’re psychopathic murderers! As for her “Slightly annoying” side, Isabelle is usually quite energetic, sometimes a little too energetic which has proven to be capable of moderately/heavily annoying someone. She’s usually is just really excited and happy, so she just can’t help it. Another thing that might cause slight annoyance is the fact that Isabelle can be a little.. forgetful. Though she would never forget things that she loves and enjoys, things that are slightly boring or unimportant to her sometimes succeed at escaping her thoughts, causing her to forget some things here and there. In real life, this is the reason that Isabelle has a ton of post it notes hanging around to make sure she doesn’t forget something. She also gets distracted quite easily, which can also get a little annoying for her acquaintances. One of her virtues she considers to be one of her best is her confidence. She feels comfortable in her skin, and doesn’t get harmed very easily by people’s opinions about how she looks. However, if someone close to her does say something rude about her appearance, it will most likely hurt her. Though words usually don’t hurt her, that doesn’t mean she won’t fight back by saying a few rude words to get her revenge. Isabelle also doesn’t avoid trouble unless the trouble is a giant monster that wants to destroy her. Fights with friends etc. are things she wants to work out as soon as possible, since she really doesn’t like being in fights. She will always apologize to the person she fights too, even if that means she has to swallow her pride. Though someone saying something about her doesn’t cause a really big reaction, someone saying something about a friend will cause her to go berserk and just hiss sassy comments at the person who dared to harm her friend. There is also a chance that she will throw a slap or even a punch, but that only happens when she’s really, really angry. Besides, Isabelle isn’t very strong so it most likely won’t hurt too much if she does decide to gift someone a slap or punch. The flaw she struggles with most is her lack of control over emotions. Sometimes, things get out of hand and she can get really emotional. Despite her common sense telling her to stay calm and nice, that is just sometimes not possible anymore. Heavy emotional reactions are the biggest reason for her to lose friends, so she is trying to get more control over her own emotions. |
[attr="class","tempo"]
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Mistakes are a burden we all know and suffer from. Even the best people make a mistake once in a while, but usually mistakes are small and don’t come with much of a punishment. In some cases though, mistakes can be a little bigger. These are the mistakes that we fear due to them destroying something that we love. A relationship, an idea, a goal, they can all vanish by one simple mistake. A newlywed couple, Cecilia and Marcus Addington, would be two of many victims. Victims of mistakes they made.
The punishment for their.. mistake was a baby.
Though for many a baby was more like a blessing or gift rather than a punishment, Isabelle’s parents could only see the unborn baby as a pair of chains that’s keeping them from seeking out what they want. They were both musicians, one favouring classical music while the other was more into rock. It was a weird couple that didn’t have much in common with each other, but they did share one thing; they were desperately looking for a way to make it to the top. They desired fame and wealth, but were having a hard time rising in the ranks as young adults. Her parents were already struggling, and having a baby would basically mean that they would most likely never make it to the top. For whatever reason, they still decided to keep the baby and make sure that they were prepared. Though young and inexperienced, they wanted to give that little baby the best life they could possibly give her. So, father took an easy job at a local store, and mother started performing at local bars. With the money they earned the managed to earn enough money for a lovely house in a british town.
After a painful pregnancy, Isabelle Addington (also known as police siren, alarm, lil screamer, crybaby, whiney piece of love, etc.) was born, and she was not the easiest.
Having a few sleepless nights is a common thing for parents raising a baby, but young Isabelle seemed to have made it her hobby to keep her parents up on a daily basis. Isabelle’s parents seemed to have turned into zombies, incapable of properly taking care of themselves due to their major lack of sleep, which caused their friends and family to jump in and help.
Isabelle was simply a very weird baby. She would act amazing in the morning, and wouldn’t struggle with feeding etc. But when she was put in bed and expected to sleep, something within her would snap and a screeching noise would echo through the house. It was truly devastating, but her parents managed to pull themselves through, which was awarded.
As Isabelle grew a little older, she developed a very sweet and kind personality. She was always really nice against other kids, though would get a little intimidated when someone taller than her father would appear around her. Still, Isabelle had more confidence than most of the other children, never being scared of meeting a new person and playing with them. One famous incident she and her parents can remember like it happened yesterday, which was accurately named the “swearing accident”. Though she didn’t know anything too foul, Isabelle had accidentally been educated by her mother in the art of swearing. She learned a few words, but didn’t really know what they meant so she just kind of yelled them in random situations. This obviously caused some fuss, but it was definitely worth it.
Even at a young age, Isabelle showed interest in all kinds of music. Due to her parents’ different tastes in music, she was exposed to different genres on a daily basis, reacting positively to most. It was at around the age of six that she started toying around with a violin. Obviously she was not following lessons or making much progress, but she acted like she was some sort of prodigy that already new all songs known to mankind.
Though definitely not a prodigy, Isabelle’s inherited passion for music caused her to make quick progress with her violin once her father started giving her some small lessons about the basics. She slowly but steadily learned more and more songs, her technique getting better the more she played. It’s needless to say, but music was her biggest hobby.
For long, Isabelle’s days were almost identical to one another. She would go to school, play with some friends, get home, eat, practice the violin, and sleep. It was a basic pattern that she enjoyed a lot, but she eventually started craving some more variety. This is when she slowly made her way onto the internet, and eventually into gaming.
Music was and would always be her top priority, but the young musician couldn’t help but get addicted to a few games upon discovering them. They weren’t anything hard or special, but they made her day much more fun than it usually would be. Isabelle eventually started playing a more time consuming game called Elder Tale. She made many friends through it, and loved the game mainly because of the bard class. She simply adored the fact that she could still play music in a virtual world. After playing for about a year and a half, Isabelle stopped playing most games due to school becoming a major pain in the behind.
Two years later, Isabelle returned to the game after one of her best friends had asked her to play it with him. She agreed, not knowing that it would be a huge mistake. The day they jumped into the game again, was the day the catastrophe hit, making her one of many victims that were sucked into game.
And now she’s stuck, not knowing what on earth to do.
Mistakes are a burden we all know and suffer from. Even the best people make a mistake once in a while, but usually mistakes are small and don’t come with much of a punishment. In some cases though, mistakes can be a little bigger. These are the mistakes that we fear due to them destroying something that we love. A relationship, an idea, a goal, they can all vanish by one simple mistake. A newlywed couple, Cecilia and Marcus Addington, would be two of many victims. Victims of mistakes they made.
The punishment for their.. mistake was a baby.
Though for many a baby was more like a blessing or gift rather than a punishment, Isabelle’s parents could only see the unborn baby as a pair of chains that’s keeping them from seeking out what they want. They were both musicians, one favouring classical music while the other was more into rock. It was a weird couple that didn’t have much in common with each other, but they did share one thing; they were desperately looking for a way to make it to the top. They desired fame and wealth, but were having a hard time rising in the ranks as young adults. Her parents were already struggling, and having a baby would basically mean that they would most likely never make it to the top. For whatever reason, they still decided to keep the baby and make sure that they were prepared. Though young and inexperienced, they wanted to give that little baby the best life they could possibly give her. So, father took an easy job at a local store, and mother started performing at local bars. With the money they earned the managed to earn enough money for a lovely house in a british town.
After a painful pregnancy, Isabelle Addington (also known as police siren, alarm, lil screamer, crybaby, whiney piece of love, etc.) was born, and she was not the easiest.
Having a few sleepless nights is a common thing for parents raising a baby, but young Isabelle seemed to have made it her hobby to keep her parents up on a daily basis. Isabelle’s parents seemed to have turned into zombies, incapable of properly taking care of themselves due to their major lack of sleep, which caused their friends and family to jump in and help.
Isabelle was simply a very weird baby. She would act amazing in the morning, and wouldn’t struggle with feeding etc. But when she was put in bed and expected to sleep, something within her would snap and a screeching noise would echo through the house. It was truly devastating, but her parents managed to pull themselves through, which was awarded.
As Isabelle grew a little older, she developed a very sweet and kind personality. She was always really nice against other kids, though would get a little intimidated when someone taller than her father would appear around her. Still, Isabelle had more confidence than most of the other children, never being scared of meeting a new person and playing with them. One famous incident she and her parents can remember like it happened yesterday, which was accurately named the “swearing accident”. Though she didn’t know anything too foul, Isabelle had accidentally been educated by her mother in the art of swearing. She learned a few words, but didn’t really know what they meant so she just kind of yelled them in random situations. This obviously caused some fuss, but it was definitely worth it.
Even at a young age, Isabelle showed interest in all kinds of music. Due to her parents’ different tastes in music, she was exposed to different genres on a daily basis, reacting positively to most. It was at around the age of six that she started toying around with a violin. Obviously she was not following lessons or making much progress, but she acted like she was some sort of prodigy that already new all songs known to mankind.
Though definitely not a prodigy, Isabelle’s inherited passion for music caused her to make quick progress with her violin once her father started giving her some small lessons about the basics. She slowly but steadily learned more and more songs, her technique getting better the more she played. It’s needless to say, but music was her biggest hobby.
For long, Isabelle’s days were almost identical to one another. She would go to school, play with some friends, get home, eat, practice the violin, and sleep. It was a basic pattern that she enjoyed a lot, but she eventually started craving some more variety. This is when she slowly made her way onto the internet, and eventually into gaming.
Music was and would always be her top priority, but the young musician couldn’t help but get addicted to a few games upon discovering them. They weren’t anything hard or special, but they made her day much more fun than it usually would be. Isabelle eventually started playing a more time consuming game called Elder Tale. She made many friends through it, and loved the game mainly because of the bard class. She simply adored the fact that she could still play music in a virtual world. After playing for about a year and a half, Isabelle stopped playing most games due to school becoming a major pain in the behind.
Two years later, Isabelle returned to the game after one of her best friends had asked her to play it with him. She agreed, not knowing that it would be a huge mistake. The day they jumped into the game again, was the day the catastrophe hit, making her one of many victims that were sucked into game.
And now she’s stuck, not knowing what on earth to do.
[attr="class","tempo"]
[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor -
A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it
Left Arm:
[attr="class","equip1"]Beginner’s Violin [2 handed]:- A cheap little instrument for aspiring musicians and novice bards, made out of cheap materials. They don’t really play too well, but at least you can play something.
Right Arm:
[attr="class","equip1"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
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[attr="class","tempo"]
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[attr="class","appbox3"]
Main Class: Bard
Roleplay Class: Idol
Crafting Class: Woodcrafter
Main Class: Bard
[attr="class","skillbox1"]
Feedback Resonance - Tier 1 - Untempoed skill. The Bard plays their instrument and causes a high-pitched feedback noise to resonate around the surrounding area. All opponents within three meters of the Bard are stunned for one second. This skill generates a moderate amount of aggro, but due to its nature, it might attract nearby hostile monsters. Be careful when using it in a high population area. This skill's debuff is classified as a Slow effect. This skill has an instant casting time and a cooldown time of 20 seconds. Any opponents affected by this skill's stunning effect cannot be stunned again by the same skill for 30 seconds.
Battle Tempo effect: N/A
Lullaby of the Moonlit Mermaid - Tier 1 - Andante skill. A support song that has a mild area of effect range. One key concept to remember is that depending on the difference between the Bard and the enemy's level, it will take some time before the target succumbs to the skill. When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. Popular uses for this skill involve a sleep lock, a sequence in which the target is put to sleep, followed by the Bard's party members aiming their attacks all at the same time, which is then followed by a recasting of other sleep skills to initiate a relapse. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Battle Tempo effect: While in Andante, this skill has a cooldown of 20 seconds. While in Adagio, this skill has a cooldown of 15 seconds.
Phantom Ensemble - Tier 1 -
Untempoed skill. The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Most moderately-sized enemies wind up being knocked back about 3 meters by this skill's effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted.
Battle Tempo effect: While in Andante/Adagio, MP is drained more slowly so this skill can be sustained longer. While in Allegro/Presto, the knockback effect is doubled.
Feedback Resonance - Tier 1 - Untempoed skill. The Bard plays their instrument and causes a high-pitched feedback noise to resonate around the surrounding area. All opponents within three meters of the Bard are stunned for one second. This skill generates a moderate amount of aggro, but due to its nature, it might attract nearby hostile monsters. Be careful when using it in a high population area. This skill's debuff is classified as a Slow effect. This skill has an instant casting time and a cooldown time of 20 seconds. Any opponents affected by this skill's stunning effect cannot be stunned again by the same skill for 30 seconds.
Battle Tempo effect: N/A
Lullaby of the Moonlit Mermaid - Tier 1 - Andante skill. A support song that has a mild area of effect range. One key concept to remember is that depending on the difference between the Bard and the enemy's level, it will take some time before the target succumbs to the skill. When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. Popular uses for this skill involve a sleep lock, a sequence in which the target is put to sleep, followed by the Bard's party members aiming their attacks all at the same time, which is then followed by a recasting of other sleep skills to initiate a relapse. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Battle Tempo effect: While in Andante, this skill has a cooldown of 20 seconds. While in Adagio, this skill has a cooldown of 15 seconds.
Phantom Ensemble - Tier 1 -
Untempoed skill. The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Most moderately-sized enemies wind up being knocked back about 3 meters by this skill's effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted.
Battle Tempo effect: While in Andante/Adagio, MP is drained more slowly so this skill can be sustained longer. While in Allegro/Presto, the knockback effect is doubled.
Roleplay Class: Idol
[attr="class","skillbox2"]
Showtime! – Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Showtime! – Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Woodcrafter
[attr="class","skillbox2"]
Carving - Level 1 - Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
Carving - Level 1 - Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters.
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","tempo"]
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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