Post by metroexibit on Feb 9, 2014 13:41:45 GMT
Main Class: Assassin
Main Class Claims:
Solos
The night of his life. 7506 words
Group
Total Word Count: 7,506
Main Class AP Claimed: 30
Craft Subclass: hunter
RP Subclass Claims:
solo
duo
log-horizon.proboards.com/post/3045, log-horizon.proboards.com/post/3058, log-horizon.proboards.com/post/3064, log-horizon.proboards.com/post/3067,
log-horizon.proboards.com/post/2996, log-horizon.proboards.com/post/3002, log-horizon.proboards.com/post/3002
Total Word Count: 4053
RP Class AP Claimed: 16
Total Claim: 46
Link to Previous Claim:
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: 46
Main Class: - 30 AP
Craft Subclass: - AP
RP Subclass: - 16 AP
Requested Skill(s):
Accel Dance
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well.
Hide walk
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly.
shadow bind.
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely.
Fatal Ambush
Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly.
Main Class Claims:
Solos
The night of his life. 7506 words
Group
Total Word Count: 7,506
Main Class AP Claimed: 30
Craft Subclass: hunter
RP Subclass Claims:
solo
duo
log-horizon.proboards.com/post/3045, log-horizon.proboards.com/post/3058, log-horizon.proboards.com/post/3064, log-horizon.proboards.com/post/3067,
log-horizon.proboards.com/post/2996, log-horizon.proboards.com/post/3002, log-horizon.proboards.com/post/3002
Total Word Count: 4053
RP Class AP Claimed: 16
Total Claim: 46
Link to Previous Claim:
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: 46
Main Class: - 30 AP
Craft Subclass: - AP
RP Subclass: - 16 AP
Requested Skill(s):
Accel Dance
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well.
Hide walk
Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly.
shadow bind.
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely.
Fatal Ambush
Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly.