Post by Deleted on Oct 4, 2015 19:59:30 GMT
Note: Item “Mini-Brachyura” in inventory adds 10% AP for October
Main Class:
Main Class Claims:
Cowboys and Sorcerers
413
394
498
Total: 1305
Hunting Party of One
343
633
604
Total: 1580
Celestial Arms Quest
Stage 1&2 [1.2]
335
362
337
377
Total: 1411*1.2=1693.2
Stage 3 [1.2]
425
426
290
Total: 1141*1.2=1369.2
Stage 4 [1.1]
261
292
389
Total: 942*1.1=1036.2
Total Word Count: 1305+1580+1693.2+1369.2+1036.2=6983.6*1.1=7681.96
Main Class AP Claimed: 7681.96/250=30.7=30AP
RP Subclass:
RP Subclass Claims:
Concrete Playground [Mentor 1.25]
528
478
524
489
285
263
267
369
263
262
348
292
309
Total: 4677*1.25=5846.25
Total Word Count: 5846.25*1.1=6430.875
RP Class AP Claimed: 6430.875/250=25.7235=25AP
Total Claim:
Link to Previous Claim: Claim 2 ; Note that 5 extra AP were granted on this post
Pre-Claim AP:
Main Class: - 30 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 60AP
Craft Subclass: - 0 AP
RP Subclass: - 25 AP
Final Levels:
Main Class Level: - 21
Craft Subclass Level: - 1
RP Subclass Level: - 13
Requested Skill(s):
Assassin
Tracker:
Main Class:
Main Class Claims:
Cowboys and Sorcerers
413
394
498
Total: 1305
Hunting Party of One
343
633
604
Total: 1580
Celestial Arms Quest
Stage 1&2 [1.2]
335
362
337
377
Total: 1411*1.2=1693.2
Stage 3 [1.2]
425
426
290
Total: 1141*1.2=1369.2
Stage 4 [1.1]
261
292
389
Total: 942*1.1=1036.2
Total Word Count: 1305+1580+1693.2+1369.2+1036.2=6983.6*1.1=7681.96
Main Class AP Claimed: 7681.96/250=30.7=30AP
RP Subclass:
RP Subclass Claims:
Concrete Playground [Mentor 1.25]
528
478
524
489
285
263
267
369
263
262
348
292
309
Total: 4677*1.25=5846.25
Total Word Count: 5846.25*1.1=6430.875
RP Class AP Claimed: 6430.875/250=25.7235=25AP
Total Claim:
Link to Previous Claim: Claim 2 ; Note that 5 extra AP were granted on this post
Pre-Claim AP:
Main Class: - 30 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 60AP
Craft Subclass: - 0 AP
RP Subclass: - 25 AP
Final Levels:
Main Class Level: - 21
Craft Subclass Level: - 1
RP Subclass Level: - 13
Requested Skill(s):
Assassin
[Lvl 16]Fatal Ambush: Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds.
[Lvl 19]Hiding Entry: Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 10 seconds the moment it is canceled.
Tracker:
[Lvl 11] Eagle Track: The tracker can designate a visible target to track. The target's form is highlighted and can be seen through walls and other obstacles from a short range and their footprints are highlighted for up to an hour. These footprints are visible only to the tracker. Upon obtaining this skill the user can track one target and can track an additional target every ten levels after.