Post by Deleted on Apr 10, 2014 12:11:37 GMT
Main Class: Samurai
Main Class Claims:
Thread 1 (Posts: 1) - 230
Thread 2 (Posts: 1, 2) - 364, 415
Thread 3 (Posts: 1, 2, 3) - 1091, 1025, 2600
Thread 4 (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9) - 363, 398, 413, 382, 358, 240, 254, 340, 155
Thread 5 (Posts: 1, 2, 3, 4, 5) - 504, 287, 414, 378, 343
Thread 6 (Posts: 1) - 507
Thread 7 (Posts: 1, 2) - 286, 405
Thread 8 (Posts: 1) - 287
Thread 9 (Posts: 1) - 230
Total Word Count: 12269
Main Class AP Claimed: 49AP
Total Claim: 49 AP
Link to Previous Claim: Claim #5
Pre-Claim AP:
Main Class: 202 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Post-Claim AP:
Main Class: 251 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Final Levels:
Main Class Level: 55
Craft Subclass Level: 11
RP Subclass Level: 13
Requested Skill(s): Samurai Skills (for Levels 52 and 55)
1) Ace Move - Rokutenmaou : Tier II Skill
Chain X. Copies the current chain of the opponent. If the opponent is not a Samurai or if their chain was just broken during their previous turn, this skill is treated as Chain 1. Rokutenmaou is a skill that aims to claim the upper hand on an opponent Samurai by intercepting an oncoming attack and absorbing the opponent's battle momentum. A physical contact between the Samurai and the opponent will deal a small amount of unblockable splash damage to the target. Also, this skill contributes to an increased amount of aggro between the Samurai and the target, if performed on a monster. This technique can also be used as an alternate form of the Parry skill, especially when the opponent is not a Samurai. This skill has an animation time of 0.5 seconds and a cooldown time of 90 seconds.
2) Ace Move - Mawarufuusen : Tier I Skill
Chain 2. Usable after Chain 1 skills. Fuusenbaku is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute.
Main Class Claims:
Thread 1 (Posts: 1) - 230
Thread 2 (Posts: 1, 2) - 364, 415
Thread 3 (Posts: 1, 2, 3) - 1091, 1025, 2600
Thread 4 (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9) - 363, 398, 413, 382, 358, 240, 254, 340, 155
Thread 5 (Posts: 1, 2, 3, 4, 5) - 504, 287, 414, 378, 343
Thread 6 (Posts: 1) - 507
Thread 7 (Posts: 1, 2) - 286, 405
Thread 8 (Posts: 1) - 287
Thread 9 (Posts: 1) - 230
Total Word Count: 12269
Main Class AP Claimed: 49AP
Total Claim: 49 AP
Link to Previous Claim: Claim #5
Pre-Claim AP:
Main Class: 202 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Post-Claim AP:
Main Class: 251 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Final Levels:
Main Class Level: 55
Craft Subclass Level: 11
RP Subclass Level: 13
Requested Skill(s): Samurai Skills (for Levels 52 and 55)
1) Ace Move - Rokutenmaou : Tier II Skill
Chain X. Copies the current chain of the opponent. If the opponent is not a Samurai or if their chain was just broken during their previous turn, this skill is treated as Chain 1. Rokutenmaou is a skill that aims to claim the upper hand on an opponent Samurai by intercepting an oncoming attack and absorbing the opponent's battle momentum. A physical contact between the Samurai and the opponent will deal a small amount of unblockable splash damage to the target. Also, this skill contributes to an increased amount of aggro between the Samurai and the target, if performed on a monster. This technique can also be used as an alternate form of the Parry skill, especially when the opponent is not a Samurai. This skill has an animation time of 0.5 seconds and a cooldown time of 90 seconds.
2) Ace Move - Mawarufuusen : Tier I Skill
Chain 2. Usable after Chain 1 skills. Fuusenbaku is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute.