Post by Hirosame on May 21, 2014 3:01:40 GMT
Main Class: Monk
Main Class Claims:
All Posts in this One: 4831 Words
Also All Posts: 5195 Words
All but the first on this page: 1666 Words
All Posts: 4063 Words (Guild Bonus Applied)
Total Word Count: 4831 + 5195 + 1666 + 4063 = 15755 Words
I will be claiming the bonus 10 AP for the Mayahuel fight, now that it is official.
Main Class AP Claimed: 15755 Words + 10 AP = 73 AP
RP Subclass: Sigilmaker
RP Subclass Claims:
All Posts: 2807 Words
Total Word Count: 2807 + 0 = 2807 Words
RP Class AP Claimed: 2807 Words = 11 AP
Total Claim:
Link to Previous Claim: Right here, Cap'n.
Pre-Claim AP:
Main Class: 106 AP
Craft Subclass: 29 AP
RP Subclass: 5 AP
Post-Claim AP:
Main Class: 179 AP
Craft Subclass: 29 AP
RP Subclass: 16 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 45
Craft Subclass Level: 15
RP Subclass Level: 9
Requested Skill(s):
Main Class Claims:
All Posts in this One: 4831 Words
Also All Posts: 5195 Words
All but the first on this page: 1666 Words
All Posts: 4063 Words (Guild Bonus Applied)
Total Word Count: 4831 + 5195 + 1666 + 4063 = 15755 Words
I will be claiming the bonus 10 AP for the Mayahuel fight, now that it is official.
Main Class AP Claimed: 15755 Words + 10 AP = 73 AP
RP Subclass: Sigilmaker
RP Subclass Claims:
All Posts: 2807 Words
Total Word Count: 2807 + 0 = 2807 Words
RP Class AP Claimed: 2807 Words = 11 AP
Total Claim:
Link to Previous Claim: Right here, Cap'n.
Pre-Claim AP:
Main Class: 106 AP
Craft Subclass: 29 AP
RP Subclass: 5 AP
Post-Claim AP:
Main Class: 179 AP
Craft Subclass: 29 AP
RP Subclass: 16 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 45
Craft Subclass Level: 15
RP Subclass Level: 9
Requested Skill(s):
Acupressure
Tier II Skill
Particularly experienced martial artists know that striking an opponent at particular pressure points will result in a greater amount of damage to the foe. Acupressure is a toggle skill that enhances the user's vision to reveal an interface overlaid upon the target's body. Striking at these points will result in various effects depending upon the spot targeted. Striking the core and vital regions result in a greater chance of a critical hit, while attacking points on the arms and legs will induce minor stuns on the limb in question. This stun effect typically results in reduced movement and attack speed. There is a minor MP drain to upkeep this skill.
Tier II Skill
Particularly experienced martial artists know that striking an opponent at particular pressure points will result in a greater amount of damage to the foe. Acupressure is a toggle skill that enhances the user's vision to reveal an interface overlaid upon the target's body. Striking at these points will result in various effects depending upon the spot targeted. Striking the core and vital regions result in a greater chance of a critical hit, while attacking points on the arms and legs will induce minor stuns on the limb in question. This stun effect typically results in reduced movement and attack speed. There is a minor MP drain to upkeep this skill.
Battering Ram
Tier II Skill
The Monk's localized version of the Samurai's Zantetsuken skill, only balanced to provide better combat uses. Battering Ram attempts to slam a target with a punch of high momentum. Inanimate objects such as walls and doors take heavy damage from contact with this attack, while opponents' weapons and armor suffer damage and defense debuffs if used to guard against this attack. Direct contact with an opponent, however, deals only a medium amount of damage akin to what one would expect from a strong punch. But maybe you can deal psychological damage to people with this attack. Breaking a table in half with a single punch will make enemies think twice about arguing with you. The animation time of the skill is 0.5 seconds and its cooldown is 6 seconds.
Tier II Skill
The Monk's localized version of the Samurai's Zantetsuken skill, only balanced to provide better combat uses. Battering Ram attempts to slam a target with a punch of high momentum. Inanimate objects such as walls and doors take heavy damage from contact with this attack, while opponents' weapons and armor suffer damage and defense debuffs if used to guard against this attack. Direct contact with an opponent, however, deals only a medium amount of damage akin to what one would expect from a strong punch. But maybe you can deal psychological damage to people with this attack. Breaking a table in half with a single punch will make enemies think twice about arguing with you. The animation time of the skill is 0.5 seconds and its cooldown is 6 seconds.
Magnet Grip
Tier II Skill
The Monk points an outstretched open palm outward and channels mana toward a single point. This ability causes the Monk's body to quickly move over toward the point like a magnet, even if the Monk is currently in mid-air. This skill works well as a utility technique to allow the Monk to recover from a high drop by quickly grabbing onto the side of a wall. It can also be used in combat by attracting a smaller object into the Monk's hand or by concentrating the skill on a retreating opponent so that their movement speed when escaping is reduced. As long as Magnet Grip is active, the Monk's MP is reduced by a small amount every few seconds.
Tier II Skill
The Monk points an outstretched open palm outward and channels mana toward a single point. This ability causes the Monk's body to quickly move over toward the point like a magnet, even if the Monk is currently in mid-air. This skill works well as a utility technique to allow the Monk to recover from a high drop by quickly grabbing onto the side of a wall. It can also be used in combat by attracting a smaller object into the Monk's hand or by concentrating the skill on a retreating opponent so that their movement speed when escaping is reduced. As long as Magnet Grip is active, the Monk's MP is reduced by a small amount every few seconds.
Release Chakra
Tier II Skill
As popularized by the techniques of acupressure, much as there are pressure points that causes negative effects or just outright hurt a lot if struck, other pressure points can induce relaxation or enhanced physiological effects. This skill is the opposite of the offensive Acupressure skill in that it is usually used on an ally. An interface appears over the body of the ally, with small points appearing. Striking these points can result in increased attack damage, attack speed, or movement speed. The more points are struck, the more potent the effects. Although even if all points are struck, the maximum benefit of this skill is probably a 10% increase. These minor buffs last for roughly five minutes before wearing off. Keep in mind that using this skill on a target will deal damage, albeit extremely minor, to the target, so it's probably not a good idea to use it on someone whose HP is very low.
Tier II Skill
As popularized by the techniques of acupressure, much as there are pressure points that causes negative effects or just outright hurt a lot if struck, other pressure points can induce relaxation or enhanced physiological effects. This skill is the opposite of the offensive Acupressure skill in that it is usually used on an ally. An interface appears over the body of the ally, with small points appearing. Striking these points can result in increased attack damage, attack speed, or movement speed. The more points are struck, the more potent the effects. Although even if all points are struck, the maximum benefit of this skill is probably a 10% increase. These minor buffs last for roughly five minutes before wearing off. Keep in mind that using this skill on a target will deal damage, albeit extremely minor, to the target, so it's probably not a good idea to use it on someone whose HP is very low.