Post by Reynard on Aug 6, 2014 15:15:49 GMT
Main Class: Cleric
Main Class Claims:
1) Bobbing for Goods - 266 + 467 + 303 + 580 + 311 = 1927
2) Where the River Meets the Sea - 294 + 329 + 850 + 397 + 358 + 393 + 543 + 348 + 275 = 3487
3) Get of my Land (Apprentice Thread) - (797 + 514 + 376)*1.25 = 1687*1.25 = 2108.75
Total Word Count: 7522.75
Main Class AP Claimed: 30
Roleplay Subclass: Pathfinder
1) Bobbing for Goods - 361 + 294 + 195 + 373 + 259 = 827
2) Where the River Meets the Sea - 347 + 500 + 327 = 1174
3) Get of my Land (Apprentice Thread) - (360 + 502 + 294 + 278 + 442)*1.25 = 1876*1.25 = 2345
Total Word Count: 5001
Craft Class AP Claimed: 20
Total Claim: 49
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 29 AP
Craft Subclass: - 0 AP
RP Subclass: - 20 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 11
Requested Skill(s):
Anima Summoning Sphere: The Cleric harnesses healing energy in the form of a faint white vapor which swirls around in the shape of an orb. This skill magnetizes anima from the nearby atmosphere until it is fully generated, after which it will flash several times and heal the nearest ally. If a healing skill is performed by any character between the moment this skill is performed and the Cleric's next turn, halve the healing effect of that skill. The orb is then fully charged and will immediately heal a target. Otherwise, the orb will fully charge at the beginning of the Cleric's 2nd turn from the moment it is casted. Anima Siphoning is therefore often used in the presence of an enemy healer, allowing the Cleric to leech off the rival healer's hard work. This skill has a casting time of 1 second and a cooldown of 10 seconds. If Anima-Siphoning Sphere is currently active, it cannot be recasted.
Holy Rampage: The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Cardinal Rose: A skill that distinguishes a character's ability to be a good navigator. It is a toggle skill that uses a negligible amount of mana when it is activated, causing an icon of a compass to appear in the bottom right corner of the character's vision. As long as this skill is active, the character will always know which direction is north. This skill is particularly effective when exploring in uncharted territory.
Magic Light: The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Positioning Ping: The Pathfinder concentrates mana to a single point until it collapses, pulsing outwards with a loud pinging sound in a sphere with the caster at the center. While this does not damage or reveal any foes, it grants the caster a fuzzy concept of the geography in a region of 5 meters around them. This ability is particularly helpful in areas of low visibility. If used inside a structure, it gives the caster an idea of the layout around them although range is decreased by 33%. Starting at Level 20, every 10 levels in Pathfinder increases the range of the skill by 2 meters. This skill has a cooldown time of 1 minute per use.
Main Class Claims:
1) Bobbing for Goods - 266 + 467 + 303 + 580 + 311 = 1927
2) Where the River Meets the Sea - 294 + 329 + 850 + 397 + 358 + 393 + 543 + 348 + 275 = 3487
3) Get of my Land (Apprentice Thread) - (797 + 514 + 376)*1.25 = 1687*1.25 = 2108.75
Total Word Count: 7522.75
Main Class AP Claimed: 30
Roleplay Subclass: Pathfinder
1) Bobbing for Goods - 361 + 294 + 195 + 373 + 259 = 827
2) Where the River Meets the Sea - 347 + 500 + 327 = 1174
3) Get of my Land (Apprentice Thread) - (360 + 502 + 294 + 278 + 442)*1.25 = 1876*1.25 = 2345
Total Word Count: 5001
Craft Class AP Claimed: 20
Total Claim: 49
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 29 AP
Craft Subclass: - 0 AP
RP Subclass: - 20 AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 11
Requested Skill(s):
Anima Summoning Sphere: The Cleric harnesses healing energy in the form of a faint white vapor which swirls around in the shape of an orb. This skill magnetizes anima from the nearby atmosphere until it is fully generated, after which it will flash several times and heal the nearest ally. If a healing skill is performed by any character between the moment this skill is performed and the Cleric's next turn, halve the healing effect of that skill. The orb is then fully charged and will immediately heal a target. Otherwise, the orb will fully charge at the beginning of the Cleric's 2nd turn from the moment it is casted. Anima Siphoning is therefore often used in the presence of an enemy healer, allowing the Cleric to leech off the rival healer's hard work. This skill has a casting time of 1 second and a cooldown of 10 seconds. If Anima-Siphoning Sphere is currently active, it cannot be recasted.
Holy Rampage: The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Cardinal Rose: A skill that distinguishes a character's ability to be a good navigator. It is a toggle skill that uses a negligible amount of mana when it is activated, causing an icon of a compass to appear in the bottom right corner of the character's vision. As long as this skill is active, the character will always know which direction is north. This skill is particularly effective when exploring in uncharted territory.
Magic Light: The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Positioning Ping: The Pathfinder concentrates mana to a single point until it collapses, pulsing outwards with a loud pinging sound in a sphere with the caster at the center. While this does not damage or reveal any foes, it grants the caster a fuzzy concept of the geography in a region of 5 meters around them. This ability is particularly helpful in areas of low visibility. If used inside a structure, it gives the caster an idea of the layout around them although range is decreased by 33%. Starting at Level 20, every 10 levels in Pathfinder increases the range of the skill by 2 meters. This skill has a cooldown time of 1 minute per use.