Post by lukavminaev on Aug 13, 2014 4:41:11 GMT
Main Class: Monk
Main Class Claims:
- Checkpoint on Duty (solo thread) : [1] [2] [3] [4] [5] [6] [7]
648 962 906 1150 1055 1045 928 = 6694
- To Become a Grown Up man (solo thread) : [1] [2]
406 550 = 956
- Bobbing for goods (party) : [1] [2] [3] [4] [5] [6] [7]
207 214 218 433 241 206 263 = 1782
- Conversation is the Key (party) : [1] [2] [3] [4] [5] [6] [7]
221 313 241 250 203 = 1228
Total Word Count: 10660
Main Class AP Claimed: 42
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2628/lukavminaev-ap-claim-1
Pre-Claim AP:
Main Class: - 30 AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: - AP 72
Craft Subclass: - AP 0
RP Subclass: - AP 0
Final Levels:
Main Class Level: - 24
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Main Class Claims:
- Checkpoint on Duty (solo thread) : [1] [2] [3] [4] [5] [6] [7]
648 962 906 1150 1055 1045 928 = 6694
- To Become a Grown Up man (solo thread) : [1] [2]
406 550 = 956
- Bobbing for goods (party) : [1] [2] [3] [4] [5] [6] [7]
207 214 218 433 241 206 263 = 1782
- Conversation is the Key (party) : [1] [2] [3] [4] [5] [6] [7]
221 313 241 250 203 = 1228
Total Word Count: 10660
Main Class AP Claimed: 42
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2628/lukavminaev-ap-claim-1
Pre-Claim AP:
Main Class: - 30 AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: - AP 72
Craft Subclass: - AP 0
RP Subclass: - AP 0
Final Levels:
Main Class Level: - 24
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Aura Kick - The user jumps into the air and deals a powerful kick at the ground, creating a shockwave that damages nearby enemies and draws aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Beatdown - A toggle-activated monk ability that grants the monk a gradual increase in damage and attack speed for every opponent they defeat. This skill utilizes a combo system, where after about a minute if the user had not gotten another kill, the effect is canceled.
Bullet Punch - The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for two seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.