Post by Esperia on Oct 12, 2014 2:47:13 GMT
Hopefully I didn't mess this up~
Main Class:
Main Class Claims:
log-horizon.proboards.com/post/14434/thread (Mostly socializing/talking) WC: 1007
log-horizon.proboards.com/post/14448/thread (More socializing/talking) WC: 1002
log-horizon.proboards.com/post/14259/thread (Mostly chatting) WC: 1014
log-horizon.proboards.com/post/14280/thread (More chatting) WC: 1004
log-horizon.proboards.com/post/14410/thread (Even more chatting) WC: 1000
log-horizon.proboards.com/post/14474/thread (Chatting with Ridley) WC: 1003
Total Word Count: 6030
Main Class AP Claimed: 24 x 2 from AP event : 48 AP
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 48 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 18
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Lightning Fall
Tier I Skill
The Druid raises their staff over their head and summons an electrical orb that generates chain lightning. The electricity generated from this orb travels toward the nearest opponent and then moves onto other targets if they are within 1 meter of the target. Additional targets affected by this attack are not aggroed. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
---
Nature Revive
Tier I Skill
A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds.
---
Willow Spirit
Tier I Skill
The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
---
Earthbeat Healing
Tier I Skill
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds.
---
Bubble Respiration
Tier I Skill
A skill generally used for noncombative scouting purposes in areas where one must dive in the water. The Druid summons a large number of bubbles that cover the target's body. Upon entry into the water, the bubbles move toward the target's face and act as a temporary air source. This allows the target to breathe for two minutes underwater before having to hold their breath. Unfortunately, while this skill has a fairly low cooldown, no additional bubbles can be attached to the target once they are affected by this skill. While this skill is most effective in the water, it can be used for distractive purposes as well. If the target is hit with any attack while they are not in the water, all of the bubbles attached to the target will scatter everywhere and create a slight distraction. This skill has a casting time of 5 seconds, a maximum duration of 3 minutes, and a cooldown of 20 seconds.
Main Class:
Main Class Claims:
log-horizon.proboards.com/post/14434/thread (Mostly socializing/talking) WC: 1007
log-horizon.proboards.com/post/14448/thread (More socializing/talking) WC: 1002
log-horizon.proboards.com/post/14259/thread (Mostly chatting) WC: 1014
log-horizon.proboards.com/post/14280/thread (More chatting) WC: 1004
log-horizon.proboards.com/post/14410/thread (Even more chatting) WC: 1000
log-horizon.proboards.com/post/14474/thread (Chatting with Ridley) WC: 1003
Total Word Count: 6030
Main Class AP Claimed: 24 x 2 from AP event : 48 AP
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 48 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 18
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Lightning Fall
Tier I Skill
The Druid raises their staff over their head and summons an electrical orb that generates chain lightning. The electricity generated from this orb travels toward the nearest opponent and then moves onto other targets if they are within 1 meter of the target. Additional targets affected by this attack are not aggroed. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds.
---
Nature Revive
Tier I Skill
A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds.
---
Willow Spirit
Tier I Skill
The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
---
Earthbeat Healing
Tier I Skill
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds.
---
Bubble Respiration
Tier I Skill
A skill generally used for noncombative scouting purposes in areas where one must dive in the water. The Druid summons a large number of bubbles that cover the target's body. Upon entry into the water, the bubbles move toward the target's face and act as a temporary air source. This allows the target to breathe for two minutes underwater before having to hold their breath. Unfortunately, while this skill has a fairly low cooldown, no additional bubbles can be attached to the target once they are affected by this skill. While this skill is most effective in the water, it can be used for distractive purposes as well. If the target is hit with any attack while they are not in the water, all of the bubbles attached to the target will scatter everywhere and create a slight distraction. This skill has a casting time of 5 seconds, a maximum duration of 3 minutes, and a cooldown of 20 seconds.