Post by Mokusu on Dec 1, 2014 12:19:58 GMT
Main Class: Summoner
Main Class Claims:
[Open] A Note to Adventure!
1st Post - 341 *
2nd Post - 141 *
3rd Post - 184 *
---------------------
[+Main AP bonus*, Total = 1332]
---------------------
4th Post - 235
5th Post - 211
6th Post - 197
7th Post - 309
8th Post - 276
9th Post - 381
10th Post - 539
11th Post - 480
12th Post - 650
13th Post - 413
14th Post - 463
---------------------------
Total - 5486 words
Total AP - 5486/250 = 21 AP (21.944)
Among old friends (Open)
1st Post - 684
---------------------------
Total - 684 words
Total AP - 684/250 = 2 AP (2.736)
Total Word Count: 5486+684 = 6170 words
Main Class AP Claimed: 6170/250 = 24 AP (24.68)
Craft Subclass: Woodcrafter
Craft Subclass Claims:
Trying to come up with a sappy pun. [Solo/Crafting]
3rd Post - 498
4th Post - 1045
5th Post - 620
6th Post - 357
7th Post - 547
8th Post - 698
9th Post - 407
10th Post - 696
11th Post - 590
12th Post - 575
13th Post - 459
---------------------------
Total - 6492 words
Total AP - 6492/250 = 25 AP (25.968)
Total Word Count: 6492 words
Craft Class AP Claimed: 6492/250 = 25 AP (25.968)
Total Claim:
Link to Previous Claim: 2nd Claim [Mokusu]
Pre-Claim AP:
Main Class: 27 AP
Craft Subclass: 5 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 27+24 = 51 AP
Craft Subclass: 5+25 = 30 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: Level 18
Craft Subclass Level: Level 15
RP Subclass Level: Level 1
Requested Skill(s): 2 additional Main Class Skills, 1 additional Crafting Subclass Skill.
Equipment Mastery: Swords
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed swords. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of swords normally.
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Quick Construction: In certain situations, the Woodcrafter may require their works to be created not with sturdiness in mind, but with speed. This allows them to create temporary structures such as stairs, walls, and bridges in a fraction of the usual time needed. Of course, these structures are not a long-term solution for an actual craft, as they fall apart very quickly with usage or damage. If left alone, a structure would probably last for an hour but with a couple of uses, the durability would drop to a few minutes.
Main Class Claims:
[Open] A Note to Adventure!
1st Post - 341 *
2nd Post - 141 *
3rd Post - 184 *
---------------------
[+Main AP bonus*, Total = 1332]
---------------------
4th Post - 235
5th Post - 211
6th Post - 197
7th Post - 309
8th Post - 276
9th Post - 381
10th Post - 539
11th Post - 480
12th Post - 650
13th Post - 413
14th Post - 463
---------------------------
Total - 5486 words
Total AP - 5486/250 = 21 AP (21.944)
Among old friends (Open)
1st Post - 684
---------------------------
Total - 684 words
Total AP - 684/250 = 2 AP (2.736)
* OCT AP BONUS - +100% (main) +50% (craft/RP)
Total Word Count: 5486+684 = 6170 words
Main Class AP Claimed: 6170/250 = 24 AP (24.68)
Craft Subclass: Woodcrafter
Craft Subclass Claims:
Trying to come up with a sappy pun. [Solo/Crafting]
3rd Post - 498
4th Post - 1045
5th Post - 620
6th Post - 357
7th Post - 547
8th Post - 698
9th Post - 407
10th Post - 696
11th Post - 590
12th Post - 575
13th Post - 459
---------------------------
Total - 6492 words
Total AP - 6492/250 = 25 AP (25.968)
Total Word Count: 6492 words
Craft Class AP Claimed: 6492/250 = 25 AP (25.968)
Total Claim:
Link to Previous Claim: 2nd Claim [Mokusu]
Pre-Claim AP:
Main Class: 27 AP
Craft Subclass: 5 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 27+24 = 51 AP
Craft Subclass: 5+25 = 30 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: Level 18
Craft Subclass Level: Level 15
RP Subclass Level: Level 1
Requested Skill(s): 2 additional Main Class Skills, 1 additional Crafting Subclass Skill.
Equipment Mastery: Swords
Tier I Skill
Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed swords. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of swords normally.
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Quick Construction: In certain situations, the Woodcrafter may require their works to be created not with sturdiness in mind, but with speed. This allows them to create temporary structures such as stairs, walls, and bridges in a fraction of the usual time needed. Of course, these structures are not a long-term solution for an actual craft, as they fall apart very quickly with usage or damage. If left alone, a structure would probably last for an hour but with a couple of uses, the durability would drop to a few minutes.