Post by Lavinia on Dec 26, 2014 4:25:39 GMT
Crafting
Crafter: Lavinia
Recipient: Verin
Recipe:
Medicinal Formula
Material Required: 2 Base Herbs, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Medicinal Tablet
Material Required: 2 Tablets, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Lesser Mana Potion
Material Required: 1 Solvent, 2 Mana Fragments
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Potion of Nighteye
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Miasma-Cleansing Spray
Materials Required: 1 Mana Fragment, 1 Base Herb, 1 Solvent
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Charm Potion
Materials Required: 2 Base Herbs, 2 Tablets
Posts Required: 3
Requirement: Level 1 Pharmacist
A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it.
Burn Cream
Material Required: 2 Solvents, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Impure Poison
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 1 Pharmacist
A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Corrosive Poison
Materials Required: 1 Impure Poison, 2 Mana Fragments
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Potion of Water Breathing
Material Required: 2 Base Herbs, 1 Solvent, 1 Mana Fragment
Posts Required: 3
Requirement: Level 5 Pharmacist
A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Sleeping Potion
Material Required: 1 Base Herb, 1 Solvent, 1 Tablet
Posts Required: 3
Requirement: Level 5 Pharmacist
Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects.
Anti-Poison Poultice
Material Required: 2 Base Herb, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff.
Anti-Stun Tablets
Materials Required: 1 Solvent, 2 Tablet, 1 Base Herb
Posts Required: 3
Requirement: Level 1 Pharmacist
Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Material Fee:
Medical Formula: 5x3x22=330x25=8,250
Medical Tablets: 5x3x22=330x20=6,600
Lesser Mana Potion: 5x1x22=110+50=160x30=4,800
Potion of Nighteye: 5x3x22=330x15=4,950
Miasma-Cleansing Spray: 5x2x22=220+50=270x20=5,400
Charm Potion: 5x3x22=330x15=4,950
Burn Cream: 5x3x22=330x25=8,250
Impure Poison: 5x3x22=330x20=6,600 (Will be used in the following recipe)
Corrosive Poison: 50x20=1,000
Potion of Water Breathing: 5x3x22330x5=1,650
Sleeping Potion: 5x3x22=330x15=4,950
Anti-poison Poultice: 5x3x22=330x15=4,950
Anti-Stun Tablets: 5x4x22=440x15=6,600
8,250 + 6,600 + 4,800 + 4,950 + 5,400 + 4,950 + 8,250 + 6,600 + 1,000 + 1,650 + 4,950 + 4,950 + 6,600 = 68,950 gold in material fees
Requested Item:
Verin receives the following:
25 x Medical Formula L22:
A basic healing potion that restores 550 HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
20 x Medicinal Tablet L22:
A healing pill that restores about 825 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
30 x Lesser Mana Potion L22:
A basic mana potion that restores about 275 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied.
15 x Potion of Nighteye L22:
A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied.
5 x Miasma-Cleansing Spray L22:
By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element Therapeutic Index applied.
15 x Charm Potion L22:
A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it. Therapeutic Index applied.
25 x Burn Cream L22:
A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
20 x Corrosive Poison L22:
A impure poison potion with mana shards inside. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
5 x Potion of Water Breathing L22:
potion derived of herbs from the sea, it allows the user to spend an additional two minutes and thirdy seconds underwater. Therapeutic Index applied.
15 x Sleeping Potion L22:
A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects. Therapeutic Index applied.
15 x Anti-Poison Poultice L22:
A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff. Therapeutic Index applied.
15 x Anti-Stun Tablets L22:
A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form. Therapeutic Index applied.
Standard Craft Thread:
Medicinal Formula: [1], [2], [3]
Charm Potion: [1], [2], [3]
Burn Cream: [1], [2], [3]
Impure Poison: [1], [2], [3]
Corrosive Poison: [1], [2], [3]
Potion of Water Breathing: [1], [2], [3]
Sleeping Potion: [1], [2], [3]
Anti-Poison Poultice: [1], [2], [3]
Anti-Stun Tablets: [1], [2], [3]
Speed Craft Thread:
[Medicinal Tablet]
[Lesser Mana Potion]
[Potion of Nighteye]
[Miasma-Cleansing Spray]
Bonuses:
Equip the item?: N/A
Additional Costs: All costs is to come from Verin's bank.
Crafter: Lavinia
Recipient: Verin
Recipe:
Medicinal Formula
Material Required: 2 Base Herbs, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Medicinal Tablet
Material Required: 2 Tablets, 1 Solvent
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Lesser Mana Potion
Material Required: 1 Solvent, 2 Mana Fragments
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Potion of Nighteye
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Miasma-Cleansing Spray
Materials Required: 1 Mana Fragment, 1 Base Herb, 1 Solvent
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Charm Potion
Materials Required: 2 Base Herbs, 2 Tablets
Posts Required: 3
Requirement: Level 1 Pharmacist
A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it.
Burn Cream
Material Required: 2 Solvents, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Impure Poison
Material Required: 1 Base Herb, 2 Solvents
Posts Required: 3
Requirement: Level 1 Pharmacist
A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Corrosive Poison
Materials Required: 1 Impure Poison, 2 Mana Fragments
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Potion of Water Breathing
Material Required: 2 Base Herbs, 1 Solvent, 1 Mana Fragment
Posts Required: 3
Requirement: Level 5 Pharmacist
A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Sleeping Potion
Material Required: 1 Base Herb, 1 Solvent, 1 Tablet
Posts Required: 3
Requirement: Level 5 Pharmacist
Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects.
Anti-Poison Poultice
Material Required: 2 Base Herb, 1 Tablet
Posts Required: 3
Requirement: Level 1 Pharmacist
A recipe by Capsule. A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff.
Anti-Stun Tablets
Materials Required: 1 Solvent, 2 Tablet, 1 Base Herb
Posts Required: 3
Requirement: Level 1 Pharmacist
Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Material Fee:
Medical Formula: 5x3x22=330x25=8,250
Medical Tablets: 5x3x22=330x20=6,600
Lesser Mana Potion: 5x1x22=110+50=160x30=4,800
Potion of Nighteye: 5x3x22=330x15=4,950
Miasma-Cleansing Spray: 5x2x22=220+50=270x20=5,400
Charm Potion: 5x3x22=330x15=4,950
Burn Cream: 5x3x22=330x25=8,250
Impure Poison: 5x3x22=330x20=6,600 (Will be used in the following recipe)
Corrosive Poison: 50x20=1,000
Potion of Water Breathing: 5x3x22330x5=1,650
Sleeping Potion: 5x3x22=330x15=4,950
Anti-poison Poultice: 5x3x22=330x15=4,950
Anti-Stun Tablets: 5x4x22=440x15=6,600
8,250 + 6,600 + 4,800 + 4,950 + 5,400 + 4,950 + 8,250 + 6,600 + 1,000 + 1,650 + 4,950 + 4,950 + 6,600 = 68,950 gold in material fees
Requested Item:
Verin receives the following:
25 x Medical Formula L22:
A basic healing potion that restores 550 HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
20 x Medicinal Tablet L22:
A healing pill that restores about 825 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
30 x Lesser Mana Potion L22:
A basic mana potion that restores about 275 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied.
15 x Potion of Nighteye L22:
A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied.
5 x Miasma-Cleansing Spray L22:
By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element Therapeutic Index applied.
15 x Charm Potion L22:
A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it. Therapeutic Index applied.
25 x Burn Cream L22:
A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
20 x Corrosive Poison L22:
A impure poison potion with mana shards inside. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
5 x Potion of Water Breathing L22:
potion derived of herbs from the sea, it allows the user to spend an additional two minutes and thirdy seconds underwater. Therapeutic Index applied.
15 x Sleeping Potion L22:
A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects. Therapeutic Index applied.
15 x Anti-Poison Poultice L22:
A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff. Therapeutic Index applied.
15 x Anti-Stun Tablets L22:
A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form. Therapeutic Index applied.
Standard Craft Thread:
Medicinal Formula: [1], [2], [3]
Charm Potion: [1], [2], [3]
Burn Cream: [1], [2], [3]
Impure Poison: [1], [2], [3]
Corrosive Poison: [1], [2], [3]
Potion of Water Breathing: [1], [2], [3]
Sleeping Potion: [1], [2], [3]
Anti-Poison Poultice: [1], [2], [3]
Anti-Stun Tablets: [1], [2], [3]
Speed Craft Thread:
[Medicinal Tablet]
[Lesser Mana Potion]
[Potion of Nighteye]
[Miasma-Cleansing Spray]
Bonuses:
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Equip the item?: N/A
Additional Costs: All costs is to come from Verin's bank.