Post by Awatsuki on Jan 10, 2015 19:58:31 GMT
Main Class: Assassin
Main Class Claims:
[Lost in my Dreams] = 512 words
[Training Troubles][Closed][Mentor][Unfinished] = 3616 (4520 with mentor bonus)
[Post 1] = 461
[post 2] = 563
[post 3] = 580
[post 4] = 501
[post 5] = 658
[post 6] = 853
[More Training Trouble][Closed][Unfinished] = 1140
[post 1] = 454
[post 2] = 686
[The Lonely Lurker][Unfinished] = 676
[post 1] = 405
[post 2] = 271
[Search and Destroy][Closed][Unfinished] = 977
[post 1] = 354
[post 2] = 623
[Magical Beginnings][Closed][Unfinished] = 990
[post 1] = 518
[post 2] = 472
[Exploration in the Snowfield][Closed][Mentor][Unfinished] = 2482 (3102,5 words with mentor bonus)
[post 1] = 754
[post 2] = 552
[post 3] = 656
[post 4] = 520
[C/P: MENTOR] A DAY OFF[Unfinished] = 1110 (1387,5 words with mentor bonus)
[post 1] = 1110
[Blackwater's Gulge 2/2][Closed][Mentor][Unfinished] = 808 (1010 words with mentor bonus)
[post 1] = 808
Total Word Count: 14315
Main Class AP Claimed: 57 AP
Craft Subclass: Blacksmith
Craft Subclass Claims:
[Moonlight Forge][Crafting][Unfinished] = 2260 (359+253+291+360+245+384+368 Posts 1-7)
Total Word Count: 2260
Craft Class AP Claimed: 9
Total Claim:
Link to Previous Claim: [Blank]
Pre-Claim AP: [Blank]
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: 66
Main Class: - 57 AP
Craft Subclass: - 9 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 20
Craft Subclass Level: - 5
RP Subclass Level: - 1
Requested Skill(s):
Main Class:
Assassin Skills:
Accel Dance
Tier I Skill
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Deadly Dance
Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Quick Draw
Tier I Skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
Atrophy Break
Tier I Skill
Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
Adventurer Skills:
Form Shift
Tier I Skill
A magical skill that allows the character to transform their appearances slightly, although there are no changes to one's interface. Most of these appearance changes are rather minor, allowing one to change their physical appearance so that their face, hair, or body size might differ a little. It is possible to consciously influence which physical features get changed. However, it is unlikely that one will be able to change their appearance to resemble a specific character at this stage. There is a small MP upkeep to keep the effect sustained. (My character will use this (this) form very often to disguise herself when going around.)
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Main Class Claims:
[Lost in my Dreams] = 512 words
[Training Troubles][Closed][Mentor][Unfinished] = 3616 (4520 with mentor bonus)
[Post 1] = 461
[post 2] = 563
[post 3] = 580
[post 4] = 501
[post 5] = 658
[post 6] = 853
[More Training Trouble][Closed][Unfinished] = 1140
[post 1] = 454
[post 2] = 686
[The Lonely Lurker][Unfinished] = 676
[post 1] = 405
[post 2] = 271
[Search and Destroy][Closed][Unfinished] = 977
[post 1] = 354
[post 2] = 623
[Magical Beginnings][Closed][Unfinished] = 990
[post 1] = 518
[post 2] = 472
[Exploration in the Snowfield][Closed][Mentor][Unfinished] = 2482 (3102,5 words with mentor bonus)
[post 1] = 754
[post 2] = 552
[post 3] = 656
[post 4] = 520
[C/P: MENTOR] A DAY OFF[Unfinished] = 1110 (1387,5 words with mentor bonus)
[post 1] = 1110
[Blackwater's Gulge 2/2][Closed][Mentor][Unfinished] = 808 (1010 words with mentor bonus)
[post 1] = 808
Total Word Count: 14315
Main Class AP Claimed: 57 AP
Craft Subclass: Blacksmith
Craft Subclass Claims:
[Moonlight Forge][Crafting][Unfinished] = 2260 (359+253+291+360+245+384+368 Posts 1-7)
Total Word Count: 2260
Craft Class AP Claimed: 9
Total Claim:
Link to Previous Claim: [Blank]
Pre-Claim AP: [Blank]
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP: 66
Main Class: - 57 AP
Craft Subclass: - 9 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 20
Craft Subclass Level: - 5
RP Subclass Level: - 1
Requested Skill(s):
Main Class:
Assassin Skills:
Accel Dance
Tier I Skill
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Deadly Dance
Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Quick Draw
Tier I Skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.
Atrophy Break
Tier I Skill
Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
Adventurer Skills:
Form Shift
Tier I Skill
A magical skill that allows the character to transform their appearances slightly, although there are no changes to one's interface. Most of these appearance changes are rather minor, allowing one to change their physical appearance so that their face, hair, or body size might differ a little. It is possible to consciously influence which physical features get changed. However, it is unlikely that one will be able to change their appearance to resemble a specific character at this stage. There is a small MP upkeep to keep the effect sustained. (My character will use this (this) form very often to disguise herself when going around.)
Quick Swap
Tier I Skill
A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.