Post by Saskia on Feb 11, 2015 3:01:19 GMT
Main Class: Guardian
Main Class Claims:
1.) Blood runs deeper than water; 403;= 403
2.) Dining with Ratmen -300= 300
3.)Cavern Clear Out! [HoC/VA] - 806 x 1.2 (Alliance bonus) = 967
4.)Uncharted Destinies -857- 550 - 633 - 686 - 603 - 154 = 3483
5.)[Guild VA 3/3] Beyond the Blue Abyss - 951 - 950 - 633 - x 1.20 (Guild Bonus) = 3,040
6.);Frozen Ambitions [Mentor/Ares] - 551 - 755 - 716 - 750 x 1.25 (Mentor Thread) = 3, 465
7.);Protect Grain Village [Mentor/Rinee] - 577- 982 - 1289 - 1700 x 1.25 (Mentor Thread) = 5,685
8.);Those Damn Seagulls Stole My Food [Mentor/Piper] - 791 -376 - 530 - 382 - 395 - 546 401 - 255 - 286 - 402 - 435 - 320 x 1.25 (Mentor Thread) = 6, 398
9.);Love is a battlefield [Mentor/OG Loc] - 541 - 633 - 481 - 1195 - 723 - 500 - x 1.25 (Mentor Thread) = 5,073
10.);Girls Just Want to Have Fun! [Mentor/ Parasole] - 586 - 440 - 584 - 627 - 486 - 500 - 690 x 1.25 (Mentor Thread) = 4891
11.);Spiritual Awakening [Mentor/Saproth] - 655 - 189 - 267 - 260 - 630 -276 - 254 - 250 - 303 - 279 - 429 - 342 - 314 - 284 - 272 x 1.25 (Mentor Thread) = 6, 255
12.);Training Grounds [Mentor/Eris] - 600 - 2445 - 1700 x 1.25 (Mentor Thread) = 5,931
13.);Power of Will [Mentor/Burai] - 549 -511 - 911 - 819 - 533 - 610 - 546 - 537 x 1.25 (Mentor Thread) = 6,270
14.);Please Rescue My Husband! [Mentor/Icarus] - 532 -617 - 795 - 551 - 577 - 580 - 537 - 600 x 1.25 (Mentor Thread) = 5,986
15.);[Guild VA] Operation C.L.A.S.S. ; Come Late and Start Sleeping - 842 - 2065 x 1.3 (Guild Bonus) = 3, 779
16.);[Mentor/Rook] First to Juno - 447 - 337 - 392 x 1.25 (Mentor Thread) = 1, 470
17.);Defeat the Goblin Hoard [Mentor/ Raef Blackwood] - 537 - 556 - 826 - 958 - 706 - 772 - 600 - 600 - 417 - 585 - 532 - 475 - 619 - 440 - 459 - 420 x 1.25 (Mentor Thread) = 11, 877
18.);An Escape. An Entrance. - 394 - 585 - 629 - 756 = 2 , 364
19.) Depths of Deprivation [4/4] - 618 = 618
20.) [VA] Arts and Crafts - 537 x 1.3 (Guild Bonus) = 698
21.) Strength To Survive [Saber/Mentor] - 2061 - 2008 - 1673 - 876 = 6610 x 1.25 (Mentor Bonus) [This thread with Saber started on Dec. 17th when I was just starting but it was kind of slow. ] = 8,262
Total Word Count: 87, 234
Main Class AP Claimed: 348
Valiant Hearts [Mentor/Solitude] - 532 - 650 - 776 - 980 - 910 x 1.25 (Mentor Thread) = 4, 810
Power of Will [Mentor/Burai] - 400 x 1.25 (Mentor Thread) = 500
First run to Juno [Mentor/Rook] - 719 - 319 - 259 - 274 - 350 - 483 x 1.25 (Mentor Thread) 3, 085
Love is a Battlefield <3 [Mentor/ OG Loc] - 790 x 1.25 (Mentor Thread) = 987
Total Word Count: 9, 362
RP Class AP Claimed: 37
---------------------
Total Claim:
Link to Previous Claim: Saskia AP Claim #5
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 372
Craft Subclass: - 0
RP Subclass: - 47
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 720
Craft Subclass: - 0
RP Subclass: - 84
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
90
Craft Subclass Level: -
1
RP Subclass Level: -
32
Requested Skill(s):
Buster Rend
Tier III Skill
The Guardian raises a two-handed weapon, causing it to extend three meters in length and become enveloped in a bright golden light. They will then swing it forward in a full horizontal 180 degree arc, with the attack phasing through all enemies struck while still dealing full damage. It is one of the Guardian's most potent attacks in terms of DPS to make up for its slightly telegraphed animation. Be warned that despite the skill's aesthetic effect, it is still possible to mitigate the damage received through blocking, even if the weapon appears to bypass the defense. The activation of this skill grants the Guardian a Super Armor buff during its duration, canceling any knockback/knockdown effects and preventing any enemy attacks from interrupting its animation. This skill has an animation time of 3.5 seconds and a cooldown of 40 seconds.
Last Bastion
Tier III Skill
A dream to never make any more sacrifices. A will to avenge one's fallen friends. A power to bring forth a miracle. Last Bastion is a passive ability that activates when the character is the last remaining member in their party (min size: 2) and all other characters in the party have fallen. The character's physical damage, magic damage, physical defense, and magic defense is increased by 50% as long as they are the last remaining party member alive. When active, this skill triggers the Last Stand skill if the user should reach 0 HP, even if the user does not know the skill. If the user does know the Last Stand skill, they are now able to use other skills during its duration. If the user is a Person of the Land or if a Person of the Land ally (cannot be NPC) had just died, this skill's buff increases to 200%. This skill has a maximum duration of 5 minutes. When it wears off, it enters a cooldown of 1 day.
Arcana Thrust
Tier III Skill
A quick thrust with a weapon or fist that is aimed to smash an opponent's defense, causing the weapon or fist to increasingly glow in a cyan light as it is charged. It is a fast thrust that deals moderate damage, but its specialty is more oriented toward poking holes in enemy defenses rather than dealing much damage itself. When striking any defensive construct (Shamans' Barriers, Sorcerers' Barrier Spikes, Druids' Arbor Phalanx, etc), this skill deals double damage to the construct. Its base animation time is 1 second. Initiating the skill with a 1 second animation time propels the user forward 0.5 meters during the attack and granting no further bonus effect. This skill can be charged up to 5 additional seconds in order to increase the skill's damage by 10% per second and propelling the user an additional 0.5 meters per second. If charged for a full 6 seconds, this skill ignores the target's defense and any defense buffs placed on them during damage calculation. After this skill was successfully used on a target, all defense buffs that were placed on the target are disabled for 10 seconds. This skill has a base cooldown of 20 seconds plus an additional 2 seconds added for every second of charge time.
Laser Pointer
Tier II Skill
A ranged skill that fires an projectile that resembles a beam of light in appearance. This attack deals light elemental damage which is dealt as physical damage. If a target is weak against either physical ranged attacks or the light element, this skill ignores the target's defense from armor and buffs. Perhaps the one downside of this skill is that just prior to impact, it will mark the target area with a visual spot of light. Many experienced users try to reduce this weakness as much as possible by performing the attack close enough that the time between the spot's appearance and the moment of impact is reduced. This skill has an animation time of 2.5 seconds and a cooldown of 25 seconds.
Missile Strike
Tier II Skill
A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.
Prismatic Laser
Tier II Skill
The elementals are all interconnected with one another, and a well-experienced mage should be able to harness their power even from their purest forms. This skill causes mana to condense and materialize, creating a white sphere of light above the caster. Then, after a second, this sphere will split into eight different-colored beams which scatter in opposite directions. Red beams deal fire damage, purple deals ice, yellow deals lightning, brown deals earth, green deals wind, blue deals water, white deals light, and black deals darkness. Once casted, the beams will scatter and strike the ground at equal distances of about five feet away. While this skill is rather visually pleasing, it is rather difficult to aim and use properly. This skill has a casting time of 5 seconds and a cooldown of 20 seconds. This cooldown is increased to 30 seconds for non-mage classes.
Last Stand
Tier II Skill
An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
Main Class Claims:
1.) Blood runs deeper than water; 403;= 403
2.) Dining with Ratmen -300= 300
3.)Cavern Clear Out! [HoC/VA] - 806 x 1.2 (Alliance bonus) = 967
4.)Uncharted Destinies -857- 550 - 633 - 686 - 603 - 154 = 3483
5.)[Guild VA 3/3] Beyond the Blue Abyss - 951 - 950 - 633 - x 1.20 (Guild Bonus) = 3,040
6.);Frozen Ambitions [Mentor/Ares] - 551 - 755 - 716 - 750 x 1.25 (Mentor Thread) = 3, 465
7.);Protect Grain Village [Mentor/Rinee] - 577- 982 - 1289 - 1700 x 1.25 (Mentor Thread) = 5,685
8.);Those Damn Seagulls Stole My Food [Mentor/Piper] - 791 -376 - 530 - 382 - 395 - 546 401 - 255 - 286 - 402 - 435 - 320 x 1.25 (Mentor Thread) = 6, 398
9.);Love is a battlefield [Mentor/OG Loc] - 541 - 633 - 481 - 1195 - 723 - 500 - x 1.25 (Mentor Thread) = 5,073
10.);Girls Just Want to Have Fun! [Mentor/ Parasole] - 586 - 440 - 584 - 627 - 486 - 500 - 690 x 1.25 (Mentor Thread) = 4891
11.);Spiritual Awakening [Mentor/Saproth] - 655 - 189 - 267 - 260 - 630 -276 - 254 - 250 - 303 - 279 - 429 - 342 - 314 - 284 - 272 x 1.25 (Mentor Thread) = 6, 255
12.);Training Grounds [Mentor/Eris] - 600 - 2445 - 1700 x 1.25 (Mentor Thread) = 5,931
13.);Power of Will [Mentor/Burai] - 549 -511 - 911 - 819 - 533 - 610 - 546 - 537 x 1.25 (Mentor Thread) = 6,270
14.);Please Rescue My Husband! [Mentor/Icarus] - 532 -617 - 795 - 551 - 577 - 580 - 537 - 600 x 1.25 (Mentor Thread) = 5,986
15.);[Guild VA] Operation C.L.A.S.S. ; Come Late and Start Sleeping - 842 - 2065 x 1.3 (Guild Bonus) = 3, 779
16.);[Mentor/Rook] First to Juno - 447 - 337 - 392 x 1.25 (Mentor Thread) = 1, 470
17.);Defeat the Goblin Hoard [Mentor/ Raef Blackwood] - 537 - 556 - 826 - 958 - 706 - 772 - 600 - 600 - 417 - 585 - 532 - 475 - 619 - 440 - 459 - 420 x 1.25 (Mentor Thread) = 11, 877
18.);An Escape. An Entrance. - 394 - 585 - 629 - 756 = 2 , 364
19.) Depths of Deprivation [4/4] - 618 = 618
20.) [VA] Arts and Crafts - 537 x 1.3 (Guild Bonus) = 698
21.) Strength To Survive [Saber/Mentor] - 2061 - 2008 - 1673 - 876 = 6610 x 1.25 (Mentor Bonus) [This thread with Saber started on Dec. 17th when I was just starting but it was kind of slow. ] = 8,262
Total Word Count: 87, 234
Main Class AP Claimed: 348
Valiant Hearts [Mentor/Solitude] - 532 - 650 - 776 - 980 - 910 x 1.25 (Mentor Thread) = 4, 810
Power of Will [Mentor/Burai] - 400 x 1.25 (Mentor Thread) = 500
First run to Juno [Mentor/Rook] - 719 - 319 - 259 - 274 - 350 - 483 x 1.25 (Mentor Thread) 3, 085
Love is a Battlefield <3 [Mentor/ OG Loc] - 790 x 1.25 (Mentor Thread) = 987
Total Word Count: 9, 362
RP Class AP Claimed: 37
---------------------
Total Claim:
Link to Previous Claim: Saskia AP Claim #5
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 372
Craft Subclass: - 0
RP Subclass: - 47
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 720
Craft Subclass: - 0
RP Subclass: - 84
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
90
Craft Subclass Level: -
1
RP Subclass Level: -
32
Requested Skill(s):
Buster Rend
Tier III Skill
The Guardian raises a two-handed weapon, causing it to extend three meters in length and become enveloped in a bright golden light. They will then swing it forward in a full horizontal 180 degree arc, with the attack phasing through all enemies struck while still dealing full damage. It is one of the Guardian's most potent attacks in terms of DPS to make up for its slightly telegraphed animation. Be warned that despite the skill's aesthetic effect, it is still possible to mitigate the damage received through blocking, even if the weapon appears to bypass the defense. The activation of this skill grants the Guardian a Super Armor buff during its duration, canceling any knockback/knockdown effects and preventing any enemy attacks from interrupting its animation. This skill has an animation time of 3.5 seconds and a cooldown of 40 seconds.
Last Bastion
Tier III Skill
A dream to never make any more sacrifices. A will to avenge one's fallen friends. A power to bring forth a miracle. Last Bastion is a passive ability that activates when the character is the last remaining member in their party (min size: 2) and all other characters in the party have fallen. The character's physical damage, magic damage, physical defense, and magic defense is increased by 50% as long as they are the last remaining party member alive. When active, this skill triggers the Last Stand skill if the user should reach 0 HP, even if the user does not know the skill. If the user does know the Last Stand skill, they are now able to use other skills during its duration. If the user is a Person of the Land or if a Person of the Land ally (cannot be NPC) had just died, this skill's buff increases to 200%. This skill has a maximum duration of 5 minutes. When it wears off, it enters a cooldown of 1 day.
Arcana Thrust
Tier III Skill
A quick thrust with a weapon or fist that is aimed to smash an opponent's defense, causing the weapon or fist to increasingly glow in a cyan light as it is charged. It is a fast thrust that deals moderate damage, but its specialty is more oriented toward poking holes in enemy defenses rather than dealing much damage itself. When striking any defensive construct (Shamans' Barriers, Sorcerers' Barrier Spikes, Druids' Arbor Phalanx, etc), this skill deals double damage to the construct. Its base animation time is 1 second. Initiating the skill with a 1 second animation time propels the user forward 0.5 meters during the attack and granting no further bonus effect. This skill can be charged up to 5 additional seconds in order to increase the skill's damage by 10% per second and propelling the user an additional 0.5 meters per second. If charged for a full 6 seconds, this skill ignores the target's defense and any defense buffs placed on them during damage calculation. After this skill was successfully used on a target, all defense buffs that were placed on the target are disabled for 10 seconds. This skill has a base cooldown of 20 seconds plus an additional 2 seconds added for every second of charge time.
Laser Pointer
Tier II Skill
A ranged skill that fires an projectile that resembles a beam of light in appearance. This attack deals light elemental damage which is dealt as physical damage. If a target is weak against either physical ranged attacks or the light element, this skill ignores the target's defense from armor and buffs. Perhaps the one downside of this skill is that just prior to impact, it will mark the target area with a visual spot of light. Many experienced users try to reduce this weakness as much as possible by performing the attack close enough that the time between the spot's appearance and the moment of impact is reduced. This skill has an animation time of 2.5 seconds and a cooldown of 25 seconds.
Missile Strike
Tier II Skill
A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.
Prismatic Laser
Tier II Skill
The elementals are all interconnected with one another, and a well-experienced mage should be able to harness their power even from their purest forms. This skill causes mana to condense and materialize, creating a white sphere of light above the caster. Then, after a second, this sphere will split into eight different-colored beams which scatter in opposite directions. Red beams deal fire damage, purple deals ice, yellow deals lightning, brown deals earth, green deals wind, blue deals water, white deals light, and black deals darkness. Once casted, the beams will scatter and strike the ground at equal distances of about five feet away. While this skill is rather visually pleasing, it is rather difficult to aim and use properly. This skill has a casting time of 5 seconds and a cooldown of 20 seconds. This cooldown is increased to 30 seconds for non-mage classes.
Last Stand
Tier II Skill
An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.