Post by Spades on Feb 17, 2015 18:41:01 GMT
Main Class: Monk
Main Class Claims: (663+1141+1382+4158+1063+1005*1.25=11765)
(879+838+1328+557+745+599*1.3=6377)
1603
(936+642*1.2=1893)
(517+501=1018)
Total Word Count: 21053
Main Class AP Claimed: 84 AP
Total Claim:
Link to Previous Claim:Spade 1st claim
Pre-Claim AP:
Main Class: - 29 AP
Craft Subclass: - 2 AP
RP Subclass: -0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: -113 AP
Craft Subclass: - 2 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 32
Craft Subclass Level: - 2
RP Subclass Level: - 1
Requested Skill(s):
Heated Combat
Tier II Skill
A Monk's toggle skill that behaves similarly to the Beatdown skill in that its effects become more pronounced with repeated combos. However, rather than accumulate power through enemy kills, Heated Combat is a skill that gains power through individual attack combos. As long as the Monk keeps striking the enemy with blows and does not get interrupted for more than two seconds, their punches and kicks will gradually increase in damage. The aesthetic effect of this skill is that the skin around the fist or foot becomes hot to the touch, but this skill does not actually deal fire elemental damage.
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Rafting Taunt
Tier I Skill
The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Drunk Monkey
Tier I Skill
A passive monk skill based on the Drunken Fist fighting technique. It is activated when the monk uses an alcohol-based drink made by a Brewer. While inhibition by alcohol would normally lower fighters' coordination, this skill causes a heightening of some of the monk's natural reflexes, raising their evasion rate and providing a small chance for the monk to passively dodge attacks entirely. Still, this status only lasts as long as the effect of the drink. So please drink responsibly.
Iron Rhino Stance
Tier I Skill
One of the toggle-activated Monk stances. The Iron Rhino Stance causes a semi-transparent projection of a rhino's head to be superimposed on the player's upper body. While in this defensive stance, the user's evasion rate greatly decreases while their defensive ability increases. It's often combined with Iron Body to turn the normally agile class into a slightly capable tank.
Suplex
Tier I Skill
The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. This skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 5 seconds and a cooldown of 20 seconds.
Main Class Claims: (663+1141+1382+4158+1063+1005*1.25=11765)
(879+838+1328+557+745+599*1.3=6377)
1603
(936+642*1.2=1893)
(517+501=1018)
Total Word Count: 21053
Main Class AP Claimed: 84 AP
Total Claim:
Link to Previous Claim:Spade 1st claim
Pre-Claim AP:
Main Class: - 29 AP
Craft Subclass: - 2 AP
RP Subclass: -0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: -113 AP
Craft Subclass: - 2 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 32
Craft Subclass Level: - 2
RP Subclass Level: - 1
Requested Skill(s):
Heated Combat
Tier II Skill
A Monk's toggle skill that behaves similarly to the Beatdown skill in that its effects become more pronounced with repeated combos. However, rather than accumulate power through enemy kills, Heated Combat is a skill that gains power through individual attack combos. As long as the Monk keeps striking the enemy with blows and does not get interrupted for more than two seconds, their punches and kicks will gradually increase in damage. The aesthetic effect of this skill is that the skin around the fist or foot becomes hot to the touch, but this skill does not actually deal fire elemental damage.
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Rafting Taunt
Tier I Skill
The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Drunk Monkey
Tier I Skill
A passive monk skill based on the Drunken Fist fighting technique. It is activated when the monk uses an alcohol-based drink made by a Brewer. While inhibition by alcohol would normally lower fighters' coordination, this skill causes a heightening of some of the monk's natural reflexes, raising their evasion rate and providing a small chance for the monk to passively dodge attacks entirely. Still, this status only lasts as long as the effect of the drink. So please drink responsibly.
Iron Rhino Stance
Tier I Skill
One of the toggle-activated Monk stances. The Iron Rhino Stance causes a semi-transparent projection of a rhino's head to be superimposed on the player's upper body. While in this defensive stance, the user's evasion rate greatly decreases while their defensive ability increases. It's often combined with Iron Body to turn the normally agile class into a slightly capable tank.
Suplex
Tier I Skill
The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. This skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 5 seconds and a cooldown of 20 seconds.