Post by Avalon on Feb 22, 2015 2:32:13 GMT
Main Class: Assassin
Main Class Claims:
1. VANITIES UNITED 2 [CRAFTING THREAD][INVITE]: 713 - 1502 - 463 =2678
2. DEPTHS OF DEPRAVATION [3/3]: 1362 - 723 - 1738 =3823
3. HEY SOUL SISTER: 395 - 456 - 628 - 963 - 359 =2801
4. PIG FARMING [MENTOR[x1.25]/AVALON]: 1045 - 628 - 570 - 732 - 514 =4361.25
5. MOMENTS IN LIFE [SOCIAL/CLOSED] [3/3]: 473 =473
6. [NEMESIS/GUILD[x1.3]] PROMISE HILL: 1145 - 2026 =4122.3 <—before disbanded
7. MIASMA REAM QUEST: RECOLONIZATION [DM]: 1008 - 1131 - 1085 =3224
8. ESCAPE ESCAPADES [INVITE]: 1053 - 1413 =2466
9. [COMBAT/INVITE ONLY] CLEAR THE WAY!: 2011 - 3059 =5070
Total Word Count: 29,018.55
Main Class AP Claimed: 116
Total Claim: 116
Link to Previous Claim: here
Pre-Claim AP:
Main Class: - 40
Craft Subclass: - 6
RP Subclass: - 1
Post-Claim AP:
Main Class: - 156
Craft Subclass: - 6
RP Subclass: - 1
Final Levels:
Main Class Level: - 41
Craft Subclass Level: - 4
RP Subclass Level: - 1
Requested Skill(s):
- Arrow Revolver: Tier I Skill
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
- Hearing Aptitude: Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
- Trinket Work: Tier I Skill
A skill focused on decreasing the player's aggro presence. By crouching down and holding the stance for a few moments, the player will release a visible purple aura from their body for ten seconds. For the duration of the aura, the player will be able to attack a monster while keeping the monster's aggro level upon the player low. This skill is effective in a party for when one wishes to perform attacks without attracting the attention of the enemy. This skill has an duration of 30 seconds at base level. Its duration increases to 40 seconds when the Assassin reaches Level 30, 50 seconds when the Assassin reaches Level 60, and finally 60 seconds when the Assassin reaches Level 90. Its casting time is 2 seconds and its cooldown is 60 seconds.
- Shadow Bind: Tier I Skill
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. This skill has a casting time of 3 seconds and a cooldown of 45 seconds.
- Assassinate: Tier II Skill
Quite possibly one of the Assassins' most well-known skills, Assassinate is a single hit technique that can be initiated as either a melee or ranged attack. However, in order for it to deal its famous damage potential, the skill must be used as a back attack, usually a strike done while the monster's attention is elsewhere. At the moment the skill is successfully used, a large red splashing animation reminiscent of blood is emitted from the target struck by the attack. Targets with a level below that of the Assassin take heavy damage; non-boss monsters that are over 10 levels below the Assassin's level may even be killed in a single hit. Understandably, enemies at a higher level than the Assassin will take lesser albeit still considerably high damage. This skill has an animation time of 1 second and a cooldown of 60 seconds.
- Stealth Strike: Tier II Skill
A skill that cloaks the user in a pale blue aura, making their figure slightly less opaque. This skill has a duration of five seconds and is automatically canceled upon a direct hit with the opponent. While Stealth Strike is active, the Assassin's next melee or ranged attack deals damage as though the target's Physical resistance was reduced by one stage (Physical neutral becomes physical weak, physical resistant becomes physical neutral, etc). The 5 second cooldown of this skill makes it so that an Assassin can activate the skill after almost every other attack, although the 1 second skill animation lapse might add up over time when it comes to DPS purposes.
- Hazecloud Vault: Tier II Skill
This skill generates a cloud of smoke that immediately covers the Assassin and shrouds the nearby 2 meters. This effect has immediate benefits by lowering the accuracy of all attacks that should target the Assassin while they are within this smoke. The smokescreen lasts for roughly 10 seconds and will not dissipate unless blown away by a wind-elemental attack. In addition to this defensive bonus, the Assassin's jumping ability is tripled for the next 5 seconds, allowing them to chain directly into an offensive strike or a defensive retreat. This skill has a casting time of 1.5 seconds and a cooldown time of 30 seconds.
- Missile Strike: Tier II Skill
A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.
Main Class Claims:
1. VANITIES UNITED 2 [CRAFTING THREAD][INVITE]: 713 - 1502 - 463 =2678
2. DEPTHS OF DEPRAVATION [3/3]: 1362 - 723 - 1738 =3823
3. HEY SOUL SISTER: 395 - 456 - 628 - 963 - 359 =2801
4. PIG FARMING [MENTOR[x1.25]/AVALON]: 1045 - 628 - 570 - 732 - 514 =4361.25
5. MOMENTS IN LIFE [SOCIAL/CLOSED] [3/3]: 473 =473
6. [NEMESIS/GUILD[x1.3]] PROMISE HILL: 1145 - 2026 =4122.3 <—before disbanded
7. MIASMA REAM QUEST: RECOLONIZATION [DM]: 1008 - 1131 - 1085 =3224
8. ESCAPE ESCAPADES [INVITE]: 1053 - 1413 =2466
9. [COMBAT/INVITE ONLY] CLEAR THE WAY!: 2011 - 3059 =5070
Total Word Count: 29,018.55
Main Class AP Claimed: 116
Total Claim: 116
Link to Previous Claim: here
Pre-Claim AP:
Main Class: - 40
Craft Subclass: - 6
RP Subclass: - 1
Post-Claim AP:
Main Class: - 156
Craft Subclass: - 6
RP Subclass: - 1
Final Levels:
Main Class Level: - 41
Craft Subclass Level: - 4
RP Subclass Level: - 1
Requested Skill(s):
- Arrow Revolver: Tier I Skill
A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
- Hearing Aptitude: Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
- Trinket Work: Tier I Skill
A skill focused on decreasing the player's aggro presence. By crouching down and holding the stance for a few moments, the player will release a visible purple aura from their body for ten seconds. For the duration of the aura, the player will be able to attack a monster while keeping the monster's aggro level upon the player low. This skill is effective in a party for when one wishes to perform attacks without attracting the attention of the enemy. This skill has an duration of 30 seconds at base level. Its duration increases to 40 seconds when the Assassin reaches Level 30, 50 seconds when the Assassin reaches Level 60, and finally 60 seconds when the Assassin reaches Level 90. Its casting time is 2 seconds and its cooldown is 60 seconds.
- Shadow Bind: Tier I Skill
Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. This skill has a casting time of 3 seconds and a cooldown of 45 seconds.
- Assassinate: Tier II Skill
Quite possibly one of the Assassins' most well-known skills, Assassinate is a single hit technique that can be initiated as either a melee or ranged attack. However, in order for it to deal its famous damage potential, the skill must be used as a back attack, usually a strike done while the monster's attention is elsewhere. At the moment the skill is successfully used, a large red splashing animation reminiscent of blood is emitted from the target struck by the attack. Targets with a level below that of the Assassin take heavy damage; non-boss monsters that are over 10 levels below the Assassin's level may even be killed in a single hit. Understandably, enemies at a higher level than the Assassin will take lesser albeit still considerably high damage. This skill has an animation time of 1 second and a cooldown of 60 seconds.
- Stealth Strike: Tier II Skill
A skill that cloaks the user in a pale blue aura, making their figure slightly less opaque. This skill has a duration of five seconds and is automatically canceled upon a direct hit with the opponent. While Stealth Strike is active, the Assassin's next melee or ranged attack deals damage as though the target's Physical resistance was reduced by one stage (Physical neutral becomes physical weak, physical resistant becomes physical neutral, etc). The 5 second cooldown of this skill makes it so that an Assassin can activate the skill after almost every other attack, although the 1 second skill animation lapse might add up over time when it comes to DPS purposes.
- Hazecloud Vault: Tier II Skill
This skill generates a cloud of smoke that immediately covers the Assassin and shrouds the nearby 2 meters. This effect has immediate benefits by lowering the accuracy of all attacks that should target the Assassin while they are within this smoke. The smokescreen lasts for roughly 10 seconds and will not dissipate unless blown away by a wind-elemental attack. In addition to this defensive bonus, the Assassin's jumping ability is tripled for the next 5 seconds, allowing them to chain directly into an offensive strike or a defensive retreat. This skill has a casting time of 1.5 seconds and a cooldown time of 30 seconds.
- Missile Strike: Tier II Skill
A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.