Post by Capsule on Jun 11, 2015 14:49:29 GMT
Crafting
Crafter: Capsule
Recipient: Charity Falkenrath
Recipe:
Material Fee: 25g (half off from participating in the crafting event)
Requested Item:
Standard Craft Thread: n/a
Speed Craft Thread: here
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Equip the item?: n/a
Additional Costs: n/a
Crafter: Capsule
Recipient: Charity Falkenrath
Recipe:
Medicinal Tablet
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Fee: 25g (half off from participating in the crafting event)
Requested Item:
[b]Medicinal Tablet [u]L10[/u][/b]: A healing pill that restores about 375 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Standard Craft Thread: n/a
Speed Craft Thread: here
Bonuses: Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Equip the item?: n/a
Additional Costs: n/a