Post by Kaika Kokoro on Sept 10, 2015 1:26:50 GMT
This is my first claim, so let me know if I did something wrong!
Main Class: Monk
Main Class Claims: 779 / 856 / 893 (714 * 1.25) / 317 / 683 (546 * 1.25)
Total Word Count: 3,528
Main Class AP Claimed: 14
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: 0
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 14 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 8
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Main Class: Monk
Main Class Claims: 779 / 856 / 893 (714 * 1.25) / 317 / 683 (546 * 1.25)
Total Word Count: 3,528
Main Class AP Claimed: 14
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: 0
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 14 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 8
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
[b][u]Rafting Taunt[/u][/b]: The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
[b][u]Heal[/u][/b]: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.