Post by Fletcher on Sept 15, 2015 14:25:14 GMT
Main Class: Summoner
Main Class Claims: log-horizon.proboards.com/thread/6368/dive-greatwood-act
Total Word Count: 5092
Main Class AP Claimed: 20
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/6362/fletcher-ap-claim
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 11 AP
RP Subclass: 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 20 AP
Craft Subclass: 11 AP
RP Subclass: 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 11
Craft Subclass Level: 6
RP Subclass Level: 1
Requested Skill(s):
Main Class Claims: log-horizon.proboards.com/thread/6368/dive-greatwood-act
Total Word Count: 5092
Main Class AP Claimed: 20
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/6362/fletcher-ap-claim
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 11 AP
RP Subclass: 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 20 AP
Craft Subclass: 11 AP
RP Subclass: 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 11
Craft Subclass Level: 6
RP Subclass Level: 1
Requested Skill(s):
Summon Follower - Sylph
Tier I Skill
Fairy-type Wind elemental follower. Sylph is a small fairy-like creature that looks like a jolly girl. She is able to attack with a magical wind that knocks back enemies. She can summon a healing breeze that heals allies for a minor amount and removes a debuff. She is Friendly to her Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
Netherrealm Regen
Tier I Skill
The Summoner taps into the power of the Spirit Realms in order to hasten the Follower's health regeneration in battle. The targeted Follower will regenerate 5% of its HP every three seconds. This skill is particularly important for Summoners whose Followers take on the role of a tank; however, it is still highly recommended that supplemental healing is paired with this skill in order to sustain the Follower's health during long battles. This skill has a casting time of 2 seconds and a duration of 30 seconds. It has a cooldown of 5 seconds. If a Follower currently affected by this skill is targeted again by this skill, then its duration is reset.
Castling
Tier I Skill
Much as one would protect one's own king by switching its position with a nearby rook in a game of chess, Castling follows a similar convention. It is an emergency skill that instantly switches the places of a Follower and the Summoner. There have been anecdotes of Castling being used with Soul Possession for quicker travel time. Castling may not be used in combination with a summon that is classified as an Entity. This skill has a casting time of 1.5 seconds and a cooldown time of 10 seconds.