Post by Noctis Corvo on Oct 8, 2015 2:21:10 GMT
Main Class: Heretic
Main Class Claims:
Messier Sage? Looks Clean to Me!: log-horizon.proboards.com/thread/6522/messier-sage-looks-clean-me
[336]
[117]
[193]
Words: [706] + [10% word bonus for CA]
Final Total: [776.6]
Diggin' Up Holes: log-horizon.proboards.com/thread/6523/1-2-diggin-holes
[407]
[191]
[158]
Words: [756] + [10% word bonus for CA]
Final Total: [831.6]
Real Historical Battles: log-horizon.proboards.com/thread/6550/1-6-real-historical-battles
[209]
[459]
[601]
[404]
[323]
[117]
[444]
Words: [2617] + [10% * 3 word bonus for CA]
Final Total: [3402.1]
Full Miasma: Brotherhood: log-horizon.proboards.com/thread/6541/1-5-full-miasma-brotherhood
[249]
[444]
[433]
Words: [1126] + [10% word bonus for CA]
Final total: [1238.6]
[still ongoing] In the Veins of Old Sleeping Giants: log-horizon.proboards.com/thread/6459/veins-old-sleeping-giants
[370]
[355]
[352]
[324]
[351]
[155]
[266]
[193]
[696]
[248]
Total: [3310] + [25% bonus as Mentor Thread]
Final Total: [4237.5]
The Patchwork Heretic: log-horizon.proboards.com/thread/6332/patchwork-heretic
Words: [336]
Awakening: log-horizon.proboards.com/thread/6236/awakening-day-closed
[190]
[359]
Total: [549]
On The Night of the Summer Solstice: log-horizon.proboards.com/thread/6453/open-social-night-summer-solstice
Words: [280]
Total Word Count: 11651.4 words
Main Class AP Claimed: 46
Craft Subclass: Scribe
Craft Subclass Claims:
To Pen A Pen: log-horizon.proboards.com/thread/6556/crafting-pen
Words: [292]
Qanoon-e-Islam: log-horizon.proboards.com/thread/6558/crafting-qanoon-islam
[354]
[463]
[455]
Final Total: [1272]
A Scribe Teacher Appears Out Of Nowhere!: log-horizon.proboards.com/thread/6498/scribe-teacher-appears-mentor-private
Words: [359] + [25% Mentor Bonus]
Final Total: 448.75
Total Word Count: 2012.75
Craft Class AP Claimed: 8
Total Claim: 54 AP
Link to Previous Claim: log-horizon.proboards.com/thread/6460/1-noctis-ap-claim
Pre-Claim AP:
Main Class: 13 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 59 AP
Craft Subclass: 8 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 20
Craft Subclass Level: 5
RP Subclass Level: 1
Requested Skill(s):
Tainted Charity
Tier I Skill
Miasma and Anima are two sides of the same coin and so it is no surprise that Miasma can be used to restore the body. This skill heals the target by a small amount. Its animation is fairly deceptive, looking very similarly to the Heal skill. If a target who received healing from Tainted Charity is not healed again by Tainted Charity within 2 minutes, all HP restored by the skill is immediately removed. This skill has a casting time of 2 seconds and no cooldown. Tainted Charity inflicts 2 points of Corruption on the target.
Spellwalk
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Oblivion Claw
Tier I Skill
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Eye for an Eye
Tier I Skill
A spell that places a curse somewhere on the target's body and it appears as an eye-looking insignia. The user can see from that insignia as long as the target is within 100 meters. More obvious areas means it's easier to see, but also easy for the target to notice it. If the insignia is covered completely in any way, nothing can be seen. The user must close one of their eyes to see anything from the insignia. This skill has a casting time of 5 seconds, a maximum duration of 30 minutes, and a cooldown of 1 hour.
Main Class Claims:
Messier Sage? Looks Clean to Me!: log-horizon.proboards.com/thread/6522/messier-sage-looks-clean-me
[336]
[117]
[193]
Words: [706] + [10% word bonus for CA]
Final Total: [776.6]
Diggin' Up Holes: log-horizon.proboards.com/thread/6523/1-2-diggin-holes
[407]
[191]
[158]
Words: [756] + [10% word bonus for CA]
Final Total: [831.6]
Real Historical Battles: log-horizon.proboards.com/thread/6550/1-6-real-historical-battles
[209]
[459]
[601]
[404]
[323]
[117]
[444]
Words: [2617] + [10% * 3 word bonus for CA]
Final Total: [3402.1]
Full Miasma: Brotherhood: log-horizon.proboards.com/thread/6541/1-5-full-miasma-brotherhood
[249]
[444]
[433]
Words: [1126] + [10% word bonus for CA]
Final total: [1238.6]
[still ongoing] In the Veins of Old Sleeping Giants: log-horizon.proboards.com/thread/6459/veins-old-sleeping-giants
[370]
[355]
[352]
[324]
[351]
[155]
[266]
[193]
[696]
[248]
Total: [3310] + [25% bonus as Mentor Thread]
Final Total: [4237.5]
The Patchwork Heretic: log-horizon.proboards.com/thread/6332/patchwork-heretic
Words: [336]
Awakening: log-horizon.proboards.com/thread/6236/awakening-day-closed
[190]
[359]
Total: [549]
On The Night of the Summer Solstice: log-horizon.proboards.com/thread/6453/open-social-night-summer-solstice
Words: [280]
Total Word Count: 11651.4 words
Main Class AP Claimed: 46
Craft Subclass: Scribe
Craft Subclass Claims:
To Pen A Pen: log-horizon.proboards.com/thread/6556/crafting-pen
Words: [292]
Qanoon-e-Islam: log-horizon.proboards.com/thread/6558/crafting-qanoon-islam
[354]
[463]
[455]
Final Total: [1272]
A Scribe Teacher Appears Out Of Nowhere!: log-horizon.proboards.com/thread/6498/scribe-teacher-appears-mentor-private
Words: [359] + [25% Mentor Bonus]
Final Total: 448.75
Total Word Count: 2012.75
Craft Class AP Claimed: 8
Total Claim: 54 AP
Link to Previous Claim: log-horizon.proboards.com/thread/6460/1-noctis-ap-claim
Pre-Claim AP:
Main Class: 13 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 59 AP
Craft Subclass: 8 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 20
Craft Subclass Level: 5
RP Subclass Level: 1
Requested Skill(s):
Tainted Charity
Tier I Skill
Miasma and Anima are two sides of the same coin and so it is no surprise that Miasma can be used to restore the body. This skill heals the target by a small amount. Its animation is fairly deceptive, looking very similarly to the Heal skill. If a target who received healing from Tainted Charity is not healed again by Tainted Charity within 2 minutes, all HP restored by the skill is immediately removed. This skill has a casting time of 2 seconds and no cooldown. Tainted Charity inflicts 2 points of Corruption on the target.
Spellwalk
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Oblivion Claw
Tier I Skill
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Eye for an Eye
Tier I Skill
A spell that places a curse somewhere on the target's body and it appears as an eye-looking insignia. The user can see from that insignia as long as the target is within 100 meters. More obvious areas means it's easier to see, but also easy for the target to notice it. If the insignia is covered completely in any way, nothing can be seen. The user must close one of their eyes to see anything from the insignia. This skill has a casting time of 5 seconds, a maximum duration of 30 minutes, and a cooldown of 1 hour.