Post by Deleted on Nov 30, 2015 19:09:23 GMT
Main Class:
Main Class Claims:
Thread: Business as Usual
Bonus: Guild (3 members), Housing - 1.3x
Posts:
- 259
- 256
Subtotal: 515*1.3=669.5
Thread: What do you mean, Back to School
Bonus: NA
Posts:
- 255
Subtotal: 255
Thread: Enter: The Rabbit Hole
Bonus: NA
Posts:
- 318
- 288
- 383
- 416
- 328
- 400
- 434
- 346
- 415
- 308
- 345
- 520
- 441
Subtotal: 4942
Thread: For the Record
Bonus: NA
Posts:
- 514
- 441
- 634
- 415
Subtotal: 2004
Thread: New Faces, Old Places
Bonus: NA
Posts:
- 289
- 258
- 284
- 403
- 287
- 264
- 280
- 448
- 358
- 289
- 284
- 312
- 306
- 317
- 387
- 413
- 558
- 464
Subtotal: 6201
Thread: The Jeweler's Shop
Bonus: NA
Posts:
- 447
Subtotal: 447
Total Word Count: 669.5+255+4942+2004+6201+447=14518.5
Main Class AP Claimed: 14518.5/250=58
Craft Subclass:
Craft Subclass Claims:
Thread: Atelier Fletcher: A Look into Pharmacology
Bonus: Housing - 1.1x
Posts:
- 269
- 257
- 664
Subtotal: 1190*1.1=1309
Total Word Count: 1309
Craft Class AP Claimed: 1309/250=5.2=5 AP
Total Claim:
Link to Previous Claim: AP Claim 7
Pre-Claim AP:
Main Class: - 324 AP
Craft Subclass: - 9 AP
RP Subclass: - 62 AP
Post-Claim AP:
Main Class: - 382 AP
Craft Subclass: - 14 AP
RP Subclass: - 62 AP
Final Levels:
Main Class Level: - 68
Craft Subclass Level: - 8
RP Subclass Level: - 26
Requested Skill(s):
Main Class Claims:
Thread: Business as Usual
Bonus: Guild (3 members), Housing - 1.3x
Posts:
- 259
- 256
Subtotal: 515*1.3=669.5
Thread: What do you mean, Back to School
Bonus: NA
Posts:
- 255
Subtotal: 255
Thread: Enter: The Rabbit Hole
Bonus: NA
Posts:
- 318
- 288
- 383
- 416
- 328
- 400
- 434
- 346
- 415
- 308
- 345
- 520
- 441
Subtotal: 4942
Thread: For the Record
Bonus: NA
Posts:
- 514
- 441
- 634
- 415
Subtotal: 2004
Thread: New Faces, Old Places
Bonus: NA
Posts:
- 289
- 258
- 284
- 403
- 287
- 264
- 280
- 448
- 358
- 289
- 284
- 312
- 306
- 317
- 387
- 413
- 558
- 464
Subtotal: 6201
Thread: The Jeweler's Shop
Bonus: NA
Posts:
- 447
Subtotal: 447
Total Word Count: 669.5+255+4942+2004+6201+447=14518.5
Main Class AP Claimed: 14518.5/250=58
Craft Subclass:
Craft Subclass Claims:
Thread: Atelier Fletcher: A Look into Pharmacology
Bonus: Housing - 1.1x
Posts:
- 269
- 257
- 664
Subtotal: 1190*1.1=1309
Total Word Count: 1309
Craft Class AP Claimed: 1309/250=5.2=5 AP
Total Claim:
Link to Previous Claim: AP Claim 7
Pre-Claim AP:
Main Class: - 324 AP
Craft Subclass: - 9 AP
RP Subclass: - 62 AP
Post-Claim AP:
Main Class: - 382 AP
Craft Subclass: - 14 AP
RP Subclass: - 62 AP
Final Levels:
Main Class Level: - 68
Craft Subclass Level: - 8
RP Subclass Level: - 26
Requested Skill(s):
[Lvl 64] Perfect Autopsy. Tier III Skill. Requires the Assassinate skill to have been learned. Even within the higher levels of the Assassin's skill lists, the Assassinate skill remains the pinnacle of the class's damage-dealing potential. This skill is used to chain onto Assassinate and deliver a final coup de grace to any monster that managed to survive the initial hit. Immediately after activating the Assassinate skill, the Assassin leaves behind a trace of mana on the target's body at the wounded area. This mana reacts violently with any blood spilled and will cause a non-elemental explosion upon the target's body after a few seconds. If an opponent was barely hanging to life, this skill will certainly blow away their hopes once and for all. This skill has a cooldown of 60 seconds and must be activated at the same time as the Assassinate skill. Preparing this skill causes the Assassinate skill's animation time to increase by 2 seconds.
[Lvl 67] Infinite Nocturne. Tier III Skill. The pinnacle of an Assassin's power allows them to literally become one with the shadows. This skill allows them to transform their entire body into a shadow and follow their target's every movement. Then, when the target is most invulnerable, the Assassin's silhouette rises from the shadows and attacks. The Assassin's body melts entirely to the form of a shadow and becomes invulnerable to physical attacks and weak to light-elemental skills while this skill is up. While in this state, it may only move by jumping from shadow to shadow within up to 2 meters. The Assassin may not perform ranged attacks or any other skills while this skill is active, and they may only deal basic melee attacks to a target. This skill has a casting time of 6 seconds, a maximum duration of 5 minutes, and a cooldown of 60 seconds after it is canceled. This skill is canceled when willed by the Assassin or if the Assassin takes any damage while under its effects.