Post by Deleted on Sept 7, 2016 12:53:54 GMT
Main Class Claims:
Thread: The Neverbreaking Shield
Thread: Warrior’s Way.
Bonus: Guild - 1,2.
Thread: A Reunion showing Promise.
Crafting Subclass Claims:
Thread: A Reunion showing Promise.
Thread: What a Boar.
Total Word Counts:
Main Class AP Claim:
2837.
(469 + 516 + 440 + 485 + 491) * 1,2 = 2881.
473 + 652 + 921 + 1560 = 3606.
2837 + 2881 + 3606 = 9324.
9324 / 250 = 37.
Main Class AP Claimed: 37.
Role Playing Subclass AP Claim:
1290.
313 + 311 = 624.
1290 + 624 = 1914.
1914 / 250 = 7.
Role Playing Subclass AP Claimed: 7.
Gold Claim:
9324 + 1914 = 11238.
11238 / 10 = 1123.
Gold Claimed: 1123.
Total Claim:
Link to Previous AP Claim: Sayinh AP Claim 2
Pre-Claim AP:
Main Class: 36 AP.
Crafting Subclass: 0 AP.
Role Playing Subclass: 0 AP
Post-Claim AP:
Main Class: 73 AP.
Crafting Subclass: 7 AP.
Role Playing Subclass: 0 AP.
Requested Skill(s):
Main Class:
Thread: The Neverbreaking Shield
Thread: Warrior’s Way.
Bonus: Guild - 1,2.
Thread: A Reunion showing Promise.
Crafting Subclass Claims:
Thread: A Reunion showing Promise.
Thread: What a Boar.
Total Word Counts:
Main Class AP Claim:
2837.
(469 + 516 + 440 + 485 + 491) * 1,2 = 2881.
473 + 652 + 921 + 1560 = 3606.
2837 + 2881 + 3606 = 9324.
9324 / 250 = 37.
Main Class AP Claimed: 37.
Role Playing Subclass AP Claim:
1290.
313 + 311 = 624.
1290 + 624 = 1914.
1914 / 250 = 7.
Role Playing Subclass AP Claimed: 7.
Gold Claim:
9324 + 1914 = 11238.
11238 / 10 = 1123.
Gold Claimed: 1123.
Total Claim:
Link to Previous AP Claim: Sayinh AP Claim 2
Pre-Claim AP:
Main Class: 36 AP.
Crafting Subclass: 0 AP.
Role Playing Subclass: 0 AP
Post-Claim AP:
Main Class: 73 AP.
Crafting Subclass: 7 AP.
Role Playing Subclass: 0 AP.
Requested Skill(s):
Main Class:
Hammer Beat:
A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
Garrison Force:
Upon activation of this skill, the Guardian's current HP is reduced by 10% of their maximum HP. Cannot be used if the Guardian's HP is less than 10%. The Guardian then gains an additional HP bar, labeled as 'Armor' with a value of roughly 10% of their maximum HP. When the Guardian's Armor bar is above 0, any damage taken will first be applied to Armor before affecting HP. If a character has not taken any damage for 10 seconds, Armor will gradually increase until it is fully restored after 10 seconds. If Barrier Armor is used on the Guardian while this skill is active, the two effects add onto each other and thus the Guardian's Armor bar will be 15% of their maximum HP. Garrison Force's duration is indefinite, but if the Guardian's Armor bar should ever drop to 0, it is canceled. Garrison Force has a casting time of 2 seconds and a cooldown of 10 seconds. At Level 45, Garrison Force may be cast on a party member but it will still cost the Guardian's HP to cast.
Upon activation of this skill, the Guardian's current HP is reduced by 10% of their maximum HP. Cannot be used if the Guardian's HP is less than 10%. The Guardian then gains an additional HP bar, labeled as 'Armor' with a value of roughly 10% of their maximum HP. When the Guardian's Armor bar is above 0, any damage taken will first be applied to Armor before affecting HP. If a character has not taken any damage for 10 seconds, Armor will gradually increase until it is fully restored after 10 seconds. If Barrier Armor is used on the Guardian while this skill is active, the two effects add onto each other and thus the Guardian's Armor bar will be 15% of their maximum HP. Garrison Force's duration is indefinite, but if the Guardian's Armor bar should ever drop to 0, it is canceled. Garrison Force has a casting time of 2 seconds and a cooldown of 10 seconds. At Level 45, Garrison Force may be cast on a party member but it will still cost the Guardian's HP to cast.
Wall of Shards:
Wall of Shards is a skill commonly used by tank-type characters in order to deter adversaries' attacks. This defensive skill is noted for projecting a semi-transparent cracked barrier in front of the caster's body for a moment. Upon physical contact, it appears as though the cracks in the barrier fall out and stab into the foe. After this skill is used, the user's physical damage is increased by 10%. Also, any time the user is struck by a physical attack, the target takes slight physical damage immediately as the attack is landed. The damage of this skill scales accordingly to the user's defense values. This skill has a duration of 15 seconds, an instant cast time, and a cooldown of 90 seconds.
Wall of Shards is a skill commonly used by tank-type characters in order to deter adversaries' attacks. This defensive skill is noted for projecting a semi-transparent cracked barrier in front of the caster's body for a moment. Upon physical contact, it appears as though the cracks in the barrier fall out and stab into the foe. After this skill is used, the user's physical damage is increased by 10%. Also, any time the user is struck by a physical attack, the target takes slight physical damage immediately as the attack is landed. The damage of this skill scales accordingly to the user's defense values. This skill has a duration of 15 seconds, an instant cast time, and a cooldown of 90 seconds.