Post by Eadon on Feb 5, 2014 4:23:58 GMT
Main Class:
Main Class Claims:
Can't Catch Tomorrow (All posts)
Total Word Count: 7026
Main Class AP Claimed: 28 AP (7026 / 250 = 28.1)
Craft Subclass:
Craft Subclass Claims:
Plate Up! (All posts)
Closer to the Edge (All posts)
Total Word Count: 9299
Craft Class AP Claimed: 37 AP (9299 / 250 = 37.196)
Total Claim:
65 AP
Link to Previous Claim: Eadon's Claims [1]
Pre-Claim AP: 19 AP
Main Class: - 0 AP
Craft Subclass: - 19 AP
RP Subclass: - 0 AP
Post-Claim AP: 84 AP
Main Class: - 28 AP
Craft Subclass: - 56 AP
RP Subclass: - 0 AP
Requested Skill(s):
Blink (Tier I Skill) A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer jumps in a direction and teleports about 1-5 meters away in the desired position. The only downside is that the teleportation distance is very haphazard and might actually not move you very far. Still, it's a useful means of misdirection especially when you're up against only one enemy.
Fragarach Arms (Tier I Skill) The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon.
Thunderbolt Crash (Tier I Skill) The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment.
Icicle Impale (Tier I Skill): The Sorcerer enchants a weapon with the ice element, causing it to glow blue and seemingly crystallize as though it were encased in ice. If an opponent's weapon makes direct contact with the enchanted weapon at this time, it will freeze and become more difficult to wield, lowering the opponent's attack speed. Likewise, if the enchanted blade comes in direct contact with the opponent's body, the opponent will be slowed for a little while.
Speed Forge (Level 11 Blacksmith Skill): The blacksmith's role in an active situation usually demands that their teammates' equipment is kept up to shape. A broken weapon cannot hurt much, while broken armor will only spell trouble against a difficult foe. It is in this time that blacksmiths will prioritize speed over quality. By taking makeshift materials around them, be it metal fragments, ore, or even rocks, they quickly melt it down and fix up equipment for the time being. Proper repairs will have to be performed following the battle in order to prevent impurities from weakening the equipment's quality. Defense debuff effects are halved when this skill is used on a target.
??? (Level 21 Blacksmith Skill): Currently unknown...
Main Class Claims:
Can't Catch Tomorrow (All posts)
Total Word Count: 7026
Main Class AP Claimed: 28 AP (7026 / 250 = 28.1)
Craft Subclass:
Craft Subclass Claims:
Plate Up! (All posts)
Closer to the Edge (All posts)
Total Word Count: 9299
Craft Class AP Claimed: 37 AP (9299 / 250 = 37.196)
Total Claim:
65 AP
Link to Previous Claim: Eadon's Claims [1]
Pre-Claim AP: 19 AP
Main Class: - 0 AP
Craft Subclass: - 19 AP
RP Subclass: - 0 AP
Post-Claim AP: 84 AP
Main Class: - 28 AP
Craft Subclass: - 56 AP
RP Subclass: - 0 AP
Requested Skill(s):
Blink (Tier I Skill) A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer jumps in a direction and teleports about 1-5 meters away in the desired position. The only downside is that the teleportation distance is very haphazard and might actually not move you very far. Still, it's a useful means of misdirection especially when you're up against only one enemy.
Fragarach Arms (Tier I Skill) The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon.
Thunderbolt Crash (Tier I Skill) The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment.
Icicle Impale (Tier I Skill): The Sorcerer enchants a weapon with the ice element, causing it to glow blue and seemingly crystallize as though it were encased in ice. If an opponent's weapon makes direct contact with the enchanted weapon at this time, it will freeze and become more difficult to wield, lowering the opponent's attack speed. Likewise, if the enchanted blade comes in direct contact with the opponent's body, the opponent will be slowed for a little while.
Speed Forge (Level 11 Blacksmith Skill): The blacksmith's role in an active situation usually demands that their teammates' equipment is kept up to shape. A broken weapon cannot hurt much, while broken armor will only spell trouble against a difficult foe. It is in this time that blacksmiths will prioritize speed over quality. By taking makeshift materials around them, be it metal fragments, ore, or even rocks, they quickly melt it down and fix up equipment for the time being. Proper repairs will have to be performed following the battle in order to prevent impurities from weakening the equipment's quality. Defense debuff effects are halved when this skill is used on a target.
??? (Level 21 Blacksmith Skill): Currently unknown...