@dindeen:
- 1 Treasure Chest (8 posts)
1:
White Parasol - Level 10 blunt weapon. It's a white umbrella that packs minor ability to harm enemies when folded up, but otherwise it's used mainly to shield against the sun. Its item level can be improved by upgrading it with a Tailor equipment craft. Reforge (unremovable): Reduces light damage by 25%, reduces water damage by 10%.
Mab Reynard lukavminaev:
- 5 Treasure Chests (27 posts)
Mab6:
Seasalt Pop - Level 20 food. A blue popsicle that tastes refreshing and seems like the perfect treat on a hot day. Eat it to restore 5% HP and provide a Heat Resistance buff of 10 levels for your next 3 posts. This item goes into cooldown for the entirety of the thread afterward.
12:
Conch Blowhorn - Level 20 item or musical instrument. A shell that's been hollowed out to make a good instrument whether for Bard or general use. Blowing hard in it will send out a noise that will probably echo within the surrounding 5 kilometers.
Reynard20:
Mysterious Helix - Level 40 quest item. An ancient fossil of a creature that lived long ago. Try bringing it to the Isle of Thule along with a well-prepared party.
1:
White Parasol - Level 10 blunt weapon. It's a white umbrella that packs minor ability to harm enemies when folded up, but otherwise it's used mainly to shield against the sun. Its item level can be improved by upgrading it with a Tailor equipment craft. Reforge (unremovable): Reduces light damage by 25%, reduces water damage by 10%.
lukavminaev11:
Ship in a Bottle - Seems to be a collector's item that can be equipped as an accessory. When equipped, you feel a little weightless as a result when swimming in the water. Equipping this item as an accessory increases the holder's movement speed in the water by 10%.
@dindeen
Reynard:
- 5 Treasure Chests (25 posts)
@dindeen
10:
Summer Fireworks - Level 20 item. A pack of 5 fireworks that shoot out multicolored trails of sparks into the sky. The shape they make in the sky resemble summer shapes like fish, suns, or swimsuits. You shouldn't point them at people, but luckily they do no damage if someone happens to get caught in the sparkly blast. When a firework is used, it enters a cooldown of 5 post cycles or 10 posts, whichever is shorter.
5:
Dino Life Preserver - Level 20 item. A blow-up life preserver of a yellow dinosaur that can be fitted around the stomach. It keeps those not-so-strong swimmers from drifting away in the current.
14:
Shipwreck Liquor - Level 30 brewing ingredient. A rather old liquor that was locked away long ago in a chest underwater. It was kept in an airtight environment and actually aged well enough that it tastes quite well. The bubbles that have accumulated in the drink give a slightly weightless sensation. Any Brewer item crafted with this item in place of a Liquor item will have the following effect added to its effect: [Increases underwater movement speed by 10% for the next 10 minutes when drunk]
Reynard:
1:
White Parasol - Level 10 blunt weapon. It's a white umbrella that packs minor ability to harm enemies when folded up, but otherwise it's used mainly to shield against the sun. Its item level can be improved by upgrading it with a Tailor equipment craft. Reforge (unremovable): Reduces light damage by 25%, reduces water damage by 10%.
4:
Loaded Water Balloon - Level 10 item. Pushes a target backward with a burst of water when thrown. It has no effect on enemies with a resistance of Null Water or higher. This item has a cooldown of 1 minute.
Scoria:
- 1 Closed Treasure Chest (7 posts)
Scoria0:
Treasure Box - An old wooden box that holds something inside. You can either open it, sell it to someone and hope you make a profit, or keep it as a reminder that you went treasure hunting your first summer in Elder Tale.
Eniko:
- 1 Treasure Chest (8 posts)
18:
Scuba Gear - Level 20 accessory. Scuba diving equipment. When equipped, it prolongs your underwater breathing ability by 2 minutes.
Tali Eniko Eonis- 3 Treasure Chests (17 posts)
Tali12:
Conch Blowhorn - Level 20 item or musical instrument. A shell that's been hollowed out to make a good instrument whether for Bard or general use. Blowing hard in it will send out a noise that will probably echo within the surrounding 5 kilometers.
Eniko8:
Crab Helmet - Level 20 accessory. A head accessory that resembles a crab that pinches enemies that get too close to the wearer. Reforge (unremovable): Adds the [Spike] status effect to the user (deals slight physical damage toward any opponent that attacks the character with a physical attack)
Eonis16:
Sun in a Bottle - Level 30 accessory. A warm ball of light in a bottle. When this item is summoned, it causes a Magic Light to appear beside the user for up to 30 seconds. Desummoning this item cancels the Magic Light but does not reset the duration. This item's duration refills itself by 5 seconds every post cycle.
@dindeen @kumori
- 2 Treasure Chests (10 posts)
@dindeen
8:
Crab Helmet - Level 20 accessory. A head accessory that resembles a crab that pinches enemies that get too close to the wearer. Reforge (unremovable): Adds the [Spike] status effect to the user (deals slight physical damage toward any opponent that attacks the character with a physical attack)
Kumori19:
Old Hang Glider - Level 45 item. A ripped-up hang glider. You may not have the capabilities to repair it at the moment, but maybe you can meet someone in the future who can. It is labeled Green Faction on the side of the contraption.
Elkeid- 1 Treasure Chest (7 posts)
18:
Scuba Gear - Level 20 accessory. Scuba diving equipment. When equipped, it prolongs your underwater breathing ability by 2 minutes.
Capsule Shiranui- 3 Treasure Chests (16 posts)
Capsule16:
Sun in a Bottle - Level 30 accessory. A warm ball of light in a bottle. When this item is summoned, it causes a Magic Light to appear beside the user for up to 30 seconds. Desummoning this item cancels the Magic Light but does not reset the duration. This item's duration refills itself by 5 seconds every post cycle.
Shiranui16:
Sun in a Bottle - Level 30 accessory. A warm ball of light in a bottle. When this item is summoned, it causes a Magic Light to appear beside the user for up to 30 seconds. Desummoning this item cancels the Magic Light but does not reset the duration. This item's duration refills itself by 5 seconds every post cycle.
5:
Dino Life Preserver - Level 20 item. A blow-up life preserver of a yellow dinosaur that can be fitted around the stomach. It keeps those not-so-strong swimmers from drifting away in the current.