Nine.
Human
Inactive Player
Gold:
Tailor
Tracker
Guild:
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Post by Kumori on Mar 28, 2014 9:18:04 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME: Your character's name outside of Elder Tale [attr="class","bi2"]REAL GENDER: Your character's gender outside of Elder Tale [attr="class","bi2"]GENDER: Your character's gender inside Elder Tale [attr="class","bi2"]AGE: No less than 10 years [attr="class","bi2"]SEXUALITY: Heterosexual, Homosexual, Bisexual, Pansexual, Piesexual, etc [attr="class","bi2"]FACE-CLAIM: character, SERIES [attr="class","bi2"]PLAYED BY: Cbox Name [attr="class","h2"]Appearance [attr="class","b"](Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)
Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries? - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - Do they have any disabilities that is apparent from seeing them in real life? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do? - Are there any apparent differences between how they look in real life and how they look in game? Is this a preferential choice based on their ideal type of person? If the character is the opposite gender in game compared to real life, is this more fitting of their true self?
[attr="class","h3"]Personality [attr="class","b"]( Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.aspEnneagram: similarminds.com/embj.html [attr="class","h3"]History [attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea.
Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background. How was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
[attr="class","h3"]Extra [attr="class","b"](Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum. Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.) |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: --- [attr="class","bi4"]CLASS: --- [attr="class","bi4"]SUBCLASS: --- [attr="class","bi5"]CRAFTING CLASS: --- [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Main Class / Crafting / Subclass Description Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec eu tortor non elit malesuada gravida. Curabitur euismod pulvinar metus vitae imperdiet. Ut tempus pellentesque pulvinar. Nunc scelerisque, lectus at ornare dignissim, orci nisi facilisis mauris, in tristique mi est ut est. Fusce mi urna, fermentum et mattis in, gravida et mi. Aliquam nibh felis, cursus pellentesque laoreet id, tincidunt eu enim. [attr="class","skill"]Skill Name: Main Class / Crafting / Subclass Description Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec eu tortor non elit malesuada gravida. Curabitur euismod pulvinar metus vitae imperdiet. Ut tempus pellentesque pulvinar. Nunc scelerisque, lectus at ornare dignissim, orci nisi facilisis mauris, in tristique mi est ut est. Fusce mi urna, fermentum et mattis in, gravida et mi. Aliquam nibh felis, cursus pellentesque laoreet id, tincidunt eu enim. [attr="class","skill"]Skill Name: Main Class / Crafting / Subclass Description Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec imperdiet tristique nulla, sed vehicula neque sagittis sit amet. Maecenas suscipit rhoncus mauris vel gravida. Ut sit amet risus justo. Curabitur vulputate tellus sit amet quam porttitor viverra pulvinar ligula vehicula. Donec nisi quam, blandit in bibendum eu, lacinia quis augue. Donec eu tortor non elit malesuada gravida. Curabitur euismod pulvinar metus vitae imperdiet. Ut tempus pellentesque pulvinar. Nunc scelerisque, lectus at ornare dignissim, orci nisi facilisis mauris, in tristique mi est ut est. Fusce mi urna, fermentum et mattis in, gravida et mi. Aliquam nibh felis, cursus pellentesque laoreet id, tincidunt eu enim. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"] Armor: Pick an available type for your class (Ex: Plate for Guardians, Leather for Assassins, Cloth for Enchanters). If you're a Blacksmith, you can get one tier up as described in its skill list. [attr="class","skill"] Left Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). [attr="class","skill"] Right Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY
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Nine.
Human
Inactive Player
Gold:
Tailor
Tracker
Guild:
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Post by Kumori on Mar 29, 2014 11:11:12 GMT
Deadly Dance
[span title="Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession."][u]Deadly Dance[/u][/span]
Accel Dance
[span title="Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well."][u]Accel Dance[/u][/span]
Hiding Entry
[span title="Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly."][u]Hiding Entry[/u][/span]
Fatal Ambush
[span title="Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly."][u]Fatal Ambush[/u][/span]
Quick Draw
[span title="A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise."][u]Quick Draw[/u][/span]
Hide Walk
[span title="Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks."][u]Hide Walk[/u][/span]
Death Stinger
[span title=" Self Buff. Poison, a classic tool of assassins but honorless by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves."][u]Death Stinger[/u][/span]
Shadow Bind
[span title="Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely."][u]Shadow Bind[/u][/span]
Assassinate
[span title="Quite possibly one of the Assassins' most well-known skills, Assassinate is a single hit technique that can be initiated as either a melee or ranged attack. However, in order for it to deal its famous damage potential, the skill must be used as a back attack, usually a strike done while the monster's attention is elsewhere. At the moment the skill is successfully used, a large red splashing animation reminiscent of blood is emitted from the target struck by the attack. Targets with a level below that of the Assassin take heavy damage; non-boss monsters that are over 10 levels below the Assassin's level may even be killed in a single hit. Understandably, enemies at a higher level than the Assassin will take lesser albeit still considerably high damage. This skill has a 45 second cooldown time after every use."][u]Assassinate[/u][/span]
Stealth Strike
[span title="A skill that cloaks the user in a pale blue aura, making their figure slightly less opaque. This skill has a duration of five seconds and is automatically canceled upon a direct hit with the opponent. While Stealth Strike is active, the Assassin's next melee attack deals damage as though the target's Physical resistance was reduced by one stage (Physical neutral becomes physical weak, physical resistant becomes physical neutral, etc). The five second cooldown of this skill makes it so that an Assassin can activate the skill after almost every other attack, although the one second skill animation lapse might add up over time when it comes to DPS purposes."][u]Stealth Strike[/u][/span]
Congregating Arc
[span title="The Assassin fires a projectile which disappears midway as it travels toward the opponent. In place of this original projectile, many replicas of the original projectile are copied into overlapping arcs that float a few meters in mid air above the target's position. Then, after half a second, these projectiles are all shot at the target to pierce them from practically all angles. Because these duplicated projectiles congregate based on the target's current position at the time this skill is used, it is less effective against speedier enemies. Also, the nature of this skill means that it is quite possible to transform into an area of effect skill if targets are standing very close together. Still, due to this skill's otherwise unimpressive activation animation, it is usually too late for an opponent to notice the rain of projectiles headed their way. Congregating Arc is most popularly used using arrows or bolts, but it is growing popular for throwing weapons to be used given their otherwise limited ammunition. This skill has a 0.25 second animation time from when the first projectile is fired and then 0.5 seconds until the arc-aligned projectiles are fired toward the target's position. This skill has a cooldown of 20 seconds."][u]Congregating Arc[/u][/span]
Shadow Wires
[span title="A skill evolved from the Shadow Bind ability. From the duration this skill is activated, the Assassin utilizes their own shadow to create thin and nearly invisible wires wherever they move. Anyone who gets caught in one of these wires takes minor darkness-attribute damage as well as a movement binding effect for 5 seconds. Keep in mind that it is possible for teammates to receive this debuff, so be careful when activating this skill in party oriented play. This skill has a duration of 5 seconds, the invisible wires last for 10 seconds, and this skill has a cooldown of 30 seconds."][u]Shadow Wires[/u][/span]
Substitution Art
[span title="The Assassin places their hands together as though making a hand seal from a popular ninja anime that was airing throughout the course of Elder Tale's PC days. At the same time as the gesture is performed, they will look in a particular direction. Immediately after the hand gesture is made, the Assassin's current position will emit a small burst of white smoke. If the Assassin's position should then be attacked by anything within the next two seconds, a wooden log dummy will be struck by the attack instead. Meanwhile, the Assassin's body is teleported 3 meters in the direction they were looking at. Beginner users of this skill should be mindful of their surroundings, however. Many have tried this skill to teleport onto a tree, only to find themselves teleported onto a flimsy branch and subsequently falling like a fool. This skill's cooldown time is 15 seconds."][u]Substitution Art[/u][/span]
Perfect Autopsy
[span title="Even within the higher levels of the Assassin's skill lists, the Assassinate skill remains the pinnacle of the class's damage-dealing potential. This skill is used to chain onto Assassinate and deliver a final coup de grace to any monster that managed to survive the initial hit. Immediately after activating the Assassinate skill, the Assassin leaves behind a trace of mana on the target's body at the wounded area. This mana reacts violently with any blood spilled and will cause a non-elemental explosion upon the target's body after a few seconds. If an opponent was barely hanging to life, this skill will certainly blow away their hopes once and for all. This skill has a cooldown of 45 seconds and must be activated at the same time as the Assassinate skill. Preparing this skill causes the Assassinate skill's animation time to increase by 0.5 seconds."][u]Perfect Autopsy[/u][/span]
Quick Swap
[span title="A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class."][u]Quick Swap[/u][/span]
Needlework
[span title="Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly."][u]Needlework[/u][/span]
Emergency Suture
[span title="An experienced tailor will be able to make quick mending to clothes in the fraction of the time, although the material will definitely require a proper repair later on. Still, this skill is especially important when you need to fix up your gear during a battle or when you have an extremely vital fashion malfunction. Additionally, this skill allows a tailor to mend wounds and stop damage over time bleeding effects from skills such as Swashbuckler's Viper Raise. No damage is recovered, however."][u]Emergency Suture[/u][/span]
Silent Move
[span title="A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely."][u]Silent Move[/u][/span]
Eagle Track
[span title="The tracker can designate a visible target to track. The target's form is highlighted and can be seen through walls and other obstacles from a short range and their footprints are highlighted for up to an hour. These footprints are visible only to the tracker. Upon obtaining this skill the user can track one target and can track an additional target every ten levels after."][u]Eagle Track[/u][/span]
Sneak
[span title="A skill that can make the Tracker hide in nearly plain sight. By activating this skill, the Tracker's body become invisible to anyone looking directly at them. When combined with Silent Move, many will find that it is quite difficult to hit a target in this way. Keep in mind that spotting the Tracker through peripheral vision is possible, but not practical to those who are not usually very perceptive. Needless to say, reflective surfaces will blow the Tracker's cover as well. There is another slight weakness to this skill in that the Tracker must wait at least 15 seconds after performing any sort of attack before this skill can be activated. As such, it is generally impractical in the heat of battle. Regardless, this skill is well-known among prospective Trackers and is often used as reconnaissance or setup for a preemptive strike. There is a small MP draining cost to maintain this skill."][u]Sneak[/u][/span]
Rewind Step
[span title="Any Tracker worth their title must know when they've overextended themselves and that it's better to retreat when their advantage has been lost. Rewind Step is a teleportation skill with a rather unusual effect. When it is used, the Tracker will appear at the position they were five seconds ago. This can be used to recover from a fall or a wrong turn. Ironically, it's less than effective when directly running away from enemies. Nevertheless, Rewind Step is a handy skill that can fool enemies at the most crucial moments. This skill has a casting time of 0.5 seconds and a cooldown of 15 seconds."][u]Rewind Step[/u][/span]
[span title=""][u][/u][/span]
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Nine.
Human
Inactive Player
Gold:
Tailor
Tracker
Guild:
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Post by Kumori on Apr 15, 2014 6:15:43 GMT
| HP | 100% | Regen 5HP every 5s | MP | 100% | Regen 5MP every 5s |
| Kumori :: Level 68 :: Assassin | | Main Weapon: Night’s Kiss by 黒 with Nectar Scabbard and Alvan Blade by 黒 | Quick Slot: Heaven's Wrath by 黒 | Other: Something |
| | WC: ? | Tags: ? | Skills: Skill name |
Write your text here. It magically expands!
| HP | 100% | Regen 5 HP every 5s | MP | 100% | Regen 5 MP every 5s |
| Kumori :: Level 68 :: Assassin | | Main Weapon: Windsor Antiqua Dagger * 2 with Nectar Scabbard | Quick Slot: Windsor Antiqua Throwing Knives | Other: Something |
| | WC: ? | Tags: ? | Skills: Skill name |
Write your text here. It magically expands!
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Nine.
Human
Inactive Player
Gold:
Tailor
Tracker
Guild:
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Post by Kumori on Apr 17, 2014 6:47:57 GMT
Main Class: Main Class Claims:Land’s End on Fire:: Posts: 3, 4 (500, 397) Chimes and Trouble:: Posts: 5, 6 (785, 742) Nine. Zero.:: Posts:: 3, 4 (710, 1308) The Last Supper:: Posts:: 1 (417) Wounds That Bleed:: Posts:: 1, 2, 3 (613, 576, 710) How Nostalgic:: Posts:: 1 (473) The Power Couple’s Childre:: 1 (597) Total Word Count: 7767 Main Class AP Claimed: 31 AP
RP Subclass Claims:Are We There Yet?:: Posts: 3, 4, 5 (629, 305, 586) Blot Out the Light:: Posts: 1 (512) Cleaning the Streets of Central:: Posts: Total Word Count: 2032 RP Class AP Claimed: 8 AP
Total Claim: Link to Previous Claim: log-horizon.proboards.com/thread/1953/assassin-kumori-claim-8Pre-Claim AP: Main Class: 340 AP Craft Subclass: 78 AP RP Subclass: 60 AP Post-Claim AP: Main Class: 371 AP Craft Subclass: 78 AP RP Subclass: 68 AP Final Levels: Main Class Level: 67 Craft Subclass Level: 30 RP Subclass Level: 28 Requested Skill(s):Unused Assassin Tier 3 Skill
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