Post by Deleted on Mar 30, 2014 18:17:21 GMT
Main Class: Samurai
Main Class Claims:
Thread 1 (Post: 1) - 163
Thread 2 (Post: 1) - 314
Thread 3 (Posts: 1) - 145
Thread 4 (Posts: 1, 2, 3) - 1180
Thread 5 (Posts: 1, 2) - 809
Thread 6 (Posts: 1, 2) - 726
Thread 7 (Posts: 1, 2, 3, 4, 5) - 1873
Thread 8 (Posts: 1, 2, 3, 4, 5, 6) - 1745
Thread 9 (Posts: 1, 2) - 2327 : solo
Thread 10 (Posts: 1) - 1028
Total: 10310
Main Class AP Claimed: 41 AP
Total Claim: 41AP
Link to Previous Claim: Claim #3
Pre-Claim AP:
Main Class: 110 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Post-Claim AP:
Main Class: 151 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Final Levels:
Main Class Level: 40
Craft Subclass Level: 11
RP Subclass Level: 13
Requested Skill(s): Samurai Skills
1) Ace Move - Dokuganryu : Tier II Skill
Chain 2. Usable after Chain 1 skills. Dokuganryu, the One-Eyed Dragon, is an attack that aims to tip the balance of the battlefield. Upon this skill's activation, a cloud of thick black smoke erupts from the Samurai and quickly scatters to cover a distance of 10 meters in radius. This smoke lasts for 10 seconds and the Samurai that used this technique is able to see clearly through the smoke as though it were only a thin layer of fog. Amidst this distraction, the Samurai will be able to launch attacks on a surely disoriented foe. The cooldown of this skill is 30 seconds.
2) Ace Move - Fuurinkazan : Tier II Skill
Chain 3. Usable after Chain 2 skills. Fuurinkazan references to the battle tactics of warlord Takeda Shingen, in an attack as orderly and yet as fierce as possible. The Samurai's body emits a flaming aura similarly to the Denkosekka skill, except that any opponents who physically attack the Samurai take fire-type damage upon contact. In the meantime, a coat of air surrounds the Samurai's weapon, causing all melee and ranged normal attacks to release an additional air projectile in a style similar to Izunagiri, dealing wind-type damage. By combining the defensive and offensive techniques of previous tier skills, the Fuurinkazan strives to conquer the battlefield uncontested. This skill has an duration of 15 seconds and a cooldown of 60 seconds.
3) Ace Move - Yabouzan : Tier II Skill
Chain 4. Usable after Chain 3 skills, reverts Chain to 0 after use. While Samurai skills generally cap off at Chain 3, this skill is one of the rare exceptions that can chain onto such an already powerful skill. A powerful battoujutsu technique, performed by holding the melee weapon down to the side with a tight grip. The Samurai then dashes forward, disappears for a split second, then teleports five meters in front. If the Samurai teleported through any target, they are dealt severe physical damage upon the Samurai's reappearance. Due to the amount of battle momentum required to use this skill, it is often the Samurai's ultimate finishing move. However, if mistimed, it can often spell one's defeat. This double-edged nature is symbolic of its name, translating to Ambition Cutter. This skill has an animation time of 1 second and a cooldown of 90 seconds.
Main Class Claims:
Thread 1 (Post: 1) - 163
Thread 2 (Post: 1) - 314
Thread 3 (Posts: 1) - 145
Thread 4 (Posts: 1, 2, 3) - 1180
Thread 5 (Posts: 1, 2) - 809
Thread 6 (Posts: 1, 2) - 726
Thread 7 (Posts: 1, 2, 3, 4, 5) - 1873
Thread 8 (Posts: 1, 2, 3, 4, 5, 6) - 1745
Thread 9 (Posts: 1, 2) - 2327 : solo
Thread 10 (Posts: 1) - 1028
Total: 10310
Main Class AP Claimed: 41 AP
Total Claim: 41AP
Link to Previous Claim: Claim #3
Pre-Claim AP:
Main Class: 110 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Post-Claim AP:
Main Class: 151 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Final Levels:
Main Class Level: 40
Craft Subclass Level: 11
RP Subclass Level: 13
Requested Skill(s): Samurai Skills
1) Ace Move - Dokuganryu : Tier II Skill
Chain 2. Usable after Chain 1 skills. Dokuganryu, the One-Eyed Dragon, is an attack that aims to tip the balance of the battlefield. Upon this skill's activation, a cloud of thick black smoke erupts from the Samurai and quickly scatters to cover a distance of 10 meters in radius. This smoke lasts for 10 seconds and the Samurai that used this technique is able to see clearly through the smoke as though it were only a thin layer of fog. Amidst this distraction, the Samurai will be able to launch attacks on a surely disoriented foe. The cooldown of this skill is 30 seconds.
2) Ace Move - Fuurinkazan : Tier II Skill
Chain 3. Usable after Chain 2 skills. Fuurinkazan references to the battle tactics of warlord Takeda Shingen, in an attack as orderly and yet as fierce as possible. The Samurai's body emits a flaming aura similarly to the Denkosekka skill, except that any opponents who physically attack the Samurai take fire-type damage upon contact. In the meantime, a coat of air surrounds the Samurai's weapon, causing all melee and ranged normal attacks to release an additional air projectile in a style similar to Izunagiri, dealing wind-type damage. By combining the defensive and offensive techniques of previous tier skills, the Fuurinkazan strives to conquer the battlefield uncontested. This skill has an duration of 15 seconds and a cooldown of 60 seconds.
3) Ace Move - Yabouzan : Tier II Skill
Chain 4. Usable after Chain 3 skills, reverts Chain to 0 after use. While Samurai skills generally cap off at Chain 3, this skill is one of the rare exceptions that can chain onto such an already powerful skill. A powerful battoujutsu technique, performed by holding the melee weapon down to the side with a tight grip. The Samurai then dashes forward, disappears for a split second, then teleports five meters in front. If the Samurai teleported through any target, they are dealt severe physical damage upon the Samurai's reappearance. Due to the amount of battle momentum required to use this skill, it is often the Samurai's ultimate finishing move. However, if mistimed, it can often spell one's defeat. This double-edged nature is symbolic of its name, translating to Ambition Cutter. This skill has an animation time of 1 second and a cooldown of 90 seconds.