Post by Narihama on May 10, 2014 11:53:44 GMT
Main Class: Claiming
Main Class Claims: In of Sludge, Snails & Stumps = [1] + [2] + [3] + [4], The wolf once gone, Now rises... = [1] + [2] + [3], For science! = [1] + [2] + [3] + [4] + [5].
Total Word Count: 424 + 407 + 437 + 535 + 507 + 443 + 639 + 424 + 842 + 586 + 626 + 518 = 6388
Main Class AP Claimed: 25
Total Claim:
Link to Previous Claim: [this is the First claim]
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - AP 0
Craft Subclass: - AP 0
RP Subclass: - AP 0
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - AP 25
Craft Subclass: - AP 0
RP Subclass: - AP 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 12
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Quick Swap [Tier I Skill]: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Covering [Tier I Skill]: Despite the Guardian's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the Guardian to switch places with the target and take the force of the attack. Obviously, as good as the Guardian's reflexes may be, this requires that the ally be in very close proximity with the Guardian. This skill has a cooldown of 15 seconds.
Counter Break [Tier I Skill]: Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack and it has a cooldown of 30 seconds.
Main Class Claims: In of Sludge, Snails & Stumps = [1] + [2] + [3] + [4], The wolf once gone, Now rises... = [1] + [2] + [3], For science! = [1] + [2] + [3] + [4] + [5].
Total Word Count: 424 + 407 + 437 + 535 + 507 + 443 + 639 + 424 + 842 + 586 + 626 + 518 = 6388
Main Class AP Claimed: 25
Total Claim:
Link to Previous Claim: [this is the First claim]
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - AP 0
Craft Subclass: - AP 0
RP Subclass: - AP 0
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - AP 25
Craft Subclass: - AP 0
RP Subclass: - AP 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 12
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Quick Swap [Tier I Skill]: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Covering [Tier I Skill]: Despite the Guardian's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the Guardian to switch places with the target and take the force of the attack. Obviously, as good as the Guardian's reflexes may be, this requires that the ally be in very close proximity with the Guardian. This skill has a cooldown of 15 seconds.
Counter Break [Tier I Skill]: Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack and it has a cooldown of 30 seconds.