Post by lukavminaev on Sept 10, 2014 16:43:29 GMT
Main Class Claim : Monk
- Checkpoint on Duty (solo thread) : [15] [16]
1017 + 1183 = 2200
- Playing with lander's child (party thread) : [1] [2] [3] [4] [5] [6]
208 + 214 + 404 + 432 + 523 + 356 = 2137
- Lazy Day in the Park (party thread) : [1] [2] [3] [4]
442 + 493 + 564 + 1026 = 2525
- Together They Make Ninety (party thread) : [1] [2]
518 + 1007 = 1525
Total Word Count : 2200 + 2137 + 2525 + 1525 = 8387
Main Class AP Claimed: 8387/250 = 33 AP
Craft Subclass Claims : Blacksmith
- Iron Tofu (Solo Thread) : [9] [10] [11] [12] [13] [14] [15] [16] [17]
Total Word Count: 234 + 362 + 374 + 469 + 519 + 1087 + 1025 + 1082 + 548 = 5700
Craft Class AP Claimed: 5700/250 = 22 AP
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2878/lukavminaev-ap-claim-5
Pre-Claim AP:
Main Class: - 106 AP
Craft Subclass: - 46 AP
RP Subclass: - 14 AP
Post-Claim AP:
Main Class: - 139 AP
Craft Subclass: - 68 AP
RP Subclass: - 14 AP
Final Levels:
Main Class Level: - 37
Craft Subclass Level: - 28
RP Subclass Level: - 8
Requested Skill(s): 3 skills
- Monk
- Blacksmith
- Checkpoint on Duty (solo thread) : [15] [16]
1017 + 1183 = 2200
- Playing with lander's child (party thread) : [1] [2] [3] [4] [5] [6]
208 + 214 + 404 + 432 + 523 + 356 = 2137
- Lazy Day in the Park (party thread) : [1] [2] [3] [4]
442 + 493 + 564 + 1026 = 2525
- Together They Make Ninety (party thread) : [1] [2]
518 + 1007 = 1525
Total Word Count : 2200 + 2137 + 2525 + 1525 = 8387
Main Class AP Claimed: 8387/250 = 33 AP
Craft Subclass Claims : Blacksmith
- Iron Tofu (Solo Thread) : [9] [10] [11] [12] [13] [14] [15] [16] [17]
Total Word Count: 234 + 362 + 374 + 469 + 519 + 1087 + 1025 + 1082 + 548 = 5700
Craft Class AP Claimed: 5700/250 = 22 AP
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2878/lukavminaev-ap-claim-5
Pre-Claim AP:
Main Class: - 106 AP
Craft Subclass: - 46 AP
RP Subclass: - 14 AP
Post-Claim AP:
Main Class: - 139 AP
Craft Subclass: - 68 AP
RP Subclass: - 14 AP
Final Levels:
Main Class Level: - 37
Craft Subclass Level: - 28
RP Subclass Level: - 8
Requested Skill(s): 3 skills
- Monk
Eye of the Tiger - Tier II Skill
A skill with a namesake representative of the level of concentration that the Monk undergoes. The Monk's pain tolerance is increased, allowing them to shrug off attacks that would otherwise cause them to flinch or stagger. Additionally, the Monk's movement speed is increased by 25% within under the effects of this skill. The activation of Eye of the Tiger causes the Monk's eyes to glow with an orange-red light which starts to flicker when the skill is about to wear off. This skill has a duration of 20 seconds which increases to 30 seconds when the Monk becomes Level 60. This skill has a casting time of 5 seconds and a cooldown of 1 minute.
A skill with a namesake representative of the level of concentration that the Monk undergoes. The Monk's pain tolerance is increased, allowing them to shrug off attacks that would otherwise cause them to flinch or stagger. Additionally, the Monk's movement speed is increased by 25% within under the effects of this skill. The activation of Eye of the Tiger causes the Monk's eyes to glow with an orange-red light which starts to flicker when the skill is about to wear off. This skill has a duration of 20 seconds which increases to 30 seconds when the Monk becomes Level 60. This skill has a casting time of 5 seconds and a cooldown of 1 minute.
Magnet Grip - Tier II Skill
The Monk points an outstretched open palm outward and channels mana toward a single point. This ability causes the Monk's body to quickly move over toward the point like a magnet, even if the Monk is currently in mid-air. This skill works well as a utility technique to allow the Monk to recover from a high drop by quickly grabbing onto the side of a wall. It can also be used in combat by attracting a smaller object into the Monk's hand or by concentrating the skill on a retreating opponent so that their movement speed when escaping is reduced. As long as Magnet Grip is active, the Monk's MP is reduced by a small amount every few seconds. Magnet Grip has a cooldown of 5 seconds after it is canceled.
The Monk points an outstretched open palm outward and channels mana toward a single point. This ability causes the Monk's body to quickly move over toward the point like a magnet, even if the Monk is currently in mid-air. This skill works well as a utility technique to allow the Monk to recover from a high drop by quickly grabbing onto the side of a wall. It can also be used in combat by attracting a smaller object into the Monk's hand or by concentrating the skill on a retreating opponent so that their movement speed when escaping is reduced. As long as Magnet Grip is active, the Monk's MP is reduced by a small amount every few seconds. Magnet Grip has a cooldown of 5 seconds after it is canceled.
Placeholder for blacksmith level 21 skill