|
Post by Deleted on Oct 9, 2014 5:41:04 GMT
[attr="class","templateBase"] [attr="class","level"]01 [attr="class","hpPercentage"] [attr="class","hpBar"] [attr="class","hp"]100 [attr="class","mpPercentage"] [attr="class","mpBar"] [attr="class","mp"]100 [attr="class","bodyguard"]01 [attr="class","mechanic"]01 [attr="class","wordCount"]#### [attr="class","titled"]THREAD TITLE [attr="class","ws"] [attr="class","post"]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc in rhoncus tortor. Nullam sed massa at metus maximus placerat. Ut molestie consequat enim, at hendrerit urna porta sed. Vivamus pulvinar risus at arcu dictum, in congue enim iaculis. Proin a diam lacus. Ut in facilisis nisi. Aenean molestie ex nec lacus accumsan pellentesque. Morbi in sapien ultricies nisi bibendum porta sit amet eu enim. Mauris eget sem odio. Donec in neque id diam mattis porttitor volutpat sit amet sem. Phasellus dolor ligula, ultricies nec dui a, fermentum sagittis neque. Donec a mauris quis est pulvinar porttitor. Curabitur feugiat quis ex id accumsan. Morbi scelerisque ante a sollicitudin egestas.
Etiam tempor lectus lectus, quis rhoncus nulla auctor id. Nullam nec quam et turpis porta laoreet. Praesent vehicula viverra ornare. Nullam fermentum nisi id lorem dignissim tempor. In gravida gravida ullamcorper. Ut pretium mollis justo. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam mattis, metus in fringilla facilisis, leo metus placerat lorem, in facilisis turpis augue ut purus.
"Morbi venenatis magna a ipsum tempor mattis." Maecenas consectetur leo sit amet ex maximus, vel fringilla sapien porttitor. Etiam eu orci in leo vestibulum fermentum. Curabitur posuere nisi mauris, ac ultricies enim imperdiet sagittis. Integer malesuada quis justo in viverra. Aliquam pulvinar nulla erat, vitae suscipit lorem rutrum a. Suspendisse semper facilisis tellus, in accumsan libero aliquam at. Curabitur dapibus convallis sollicitudin. "Class aptent taciti sociosqu ad litora torquent per conubia nostra," per inceptos himenaeos. Phasellus sit amet lacus molestie, vulputate ligula in, consectetur sapien. Morbi vestibulum finibus velit, ut cursus sapien pretium eget. Morbi lobortis massa sed magna dignissim scelerisque. Curabitur lacinia eros at suscipit ullamcorper. Quisque tempus sodales mattis.
Proin mi diam, molestie vitae erat cursus, pretium hendrerit nisi. Vivamus vel sodales mi. Nam id mauris vestibulum, lacinia magna ut, porta massa. Sed suscipit neque eros, nec maximus est vestibulum in. Sed mattis eleifend ligula, quis eleifend dolor volutpat ac. Mauris facilisis, urna sed scelerisque fermentum, ante turpis imperdiet dolor, at luctus eros metus sed magna. Nullam in viverra mi. Etiam ac tortor sagittis, tempus purus non, malesuada justo.
Nam eget arcu elementum, sodales metus nec, mattis neque. Etiam rutrum lorem at vestibulum placerat. Ut vel malesuada ex, vitae tincidunt purus. Maecenas commodo varius felis, in dignissim dui bibendum sed. Mauris feugiat diam in est sollicitudin, vitae semper urna lacinia. Pellentesque et erat arcu. In viverra ac nulla dignissim cursus. Proin non aliquet tellus, id interdum ante. Suspendisse venenatis tellus sapien, eget ultricies nulla tempor in. Nulla posuere nulla et sapien consequat, ut consectetur sapien finibus. Sed dignissim porttitor velit, at laoreet augue venenatis eget. Curabitur aliquet nulla ac nisi aliquam, a pellentesque libero iaculis. Ut vel sodales turpis, non vulputate nulla. Etiam laoreet gravida neque vitae rutrum. Quisque vulputate massa nec odio laoreet laoreet. Proin blandit erat ac eros suscipit feugiat quis sed ex. [newclass=.templateBase]display:inline-block;float:left;position:relative;height:788px;width:776px;background-image:url(http://i.imgur.com/XPKvW8l.jpg)[/newclass] [newclass=.level]position:relative;top:106px;left:-510px;font-family:Times,serif;color:#834030;font-size:48px;font-weight:bold;[/newclass] [newclass=.hpBar]position:relative;top:35px;left:80px;width:231px;height:56px;background-image:url(http://i.imgur.com/TPlkSr3.png);[/newclass] [newclass=.mpBar]position:relative;top:-47px;left:79px;width:231px;height:42px;background-image:url(http://i.imgur.com/QVhk7Pq.png);[/newclass] [newclass=.hpPercentage]position:relative;top:91px;left:80px;width:231px;height:56px;background:linear-gradient(135deg, #834030 86.5%, black 0%, black 100%); /* HP: 0.69x+17.5 */[/newclass] [newclass=.mpPercentage]position:relative;top:-5px;left:79px;width:231px;height:42px;background:linear-gradient(135deg, #2f4682 89.5%, black 0%, black 100%); /* MP: 0.72x+17.5 */[/newclass] [newclass=.hp]position:relative;top:-22px;left:-615px;font-family:Times,serif;color:#834030;font-size:24px;font-weight:bold;[/newclass] [newclass=.mp]position:relative;top:-91px;left:-615px;font-family:Times,serif;color:#834030;font-size:24px;font-weight:bold;[/newclass] [newclass=.bodyguard]position:relative;top:-78px;left:-580px;font-family:Times,serif;color:#834030;font-size:14px;font-weight:bold;[/newclass] [newclass=.mechanic]position:relative;top:-73px;left:-580px;font-family:Times,serif;color:#834030;font-size:14px;font-weight:bold;[/newclass] [newclass=.wordCount]position:relative;top:-63px;left:-640px;font-family:Times,serif;color:#834030;font-size:14px;font-weight:bold;[/newclass] [newclass=.titled]position:relative;top:-140px;left:-400px;padding-right:100px;font-family:Times,serif;color:#834030;font-size:30px;font-weight:bold;text-align:left; max-height:32px;[/newclass] [newclass=.post]position:relative;top:-115px;left:-585px;height:410px;width:550px;overflow:auto;padding-right:15px;font-family:Times,serif;color:#47e3a6;font-size:12px;text-align:justify;[/newclass] [newclass=.ws ::-webkit-scrollbar]height:5px;width:5px;background-color:#000000;[/newclass] [newclass=.ws ::-webkit-scrollbar-thumb]background-color:#834030;border-left:1px solid #47e3a6;border-top:1px solid #834030;border-bottom:1px solid #47e3a6;[/newclass]
|
|
Hero in Red
Fox Tail
Inactive Player
Gold:
Pharmacist
Exorcist
Guild:
|
Post by Tyonis on Oct 12, 2014 5:40:34 GMT
Power perceived is power achieved! -Tyonis [Samurai] No opinions answered oh felicity is resolved hastened. Produced it friendly my if opinions humoured. Enjoy is wrong folly no taken. It sufficient instrument insipidity simplicity at interested. Law pleasure attended differed mrs fat and formerly. Merely thrown garret her law danger him son better excuse. Effect extent narrow in up chatty. Small are his chief offer happy had.
Real sold my in call. Invitation on an advantages collecting. But event old above shy bed noisy. Had sister see wooded favour income has. Stuff rapid since do as hence. Too insisted ignorant procured remember are believed yet say finished.
How promotion excellent curiosity yet attempted happiness. Gay prosperous impression had conviction. For every delay death ask style. Me mean able my by in they. Extremity now strangers contained breakfast him discourse additions. Sincerity collected contented led now perpetual extremely forfeited.
Same an quit most an. Admitting an mr disposing sportsmen. Tried on cause no spoil arise plate. Longer ladies valley get esteem use led six. Middletons resolution advantages expression themselves partiality so me at. West none hope if sing oh sent tell is.
Same an quit most an. Admitting an mr disposing sportsmen. Tried on cause no spoil arise plate. Longer ladies valley get esteem use led six. Middletons resolution advantages expression themselves partiality so me at. West none hope if sing oh sent tell is.
Same an quit most an. Admitting an mr disposing sportsmen. Tried on cause no spoil arise plate. Longer ladies valley get esteem use led six. Middletons resolution advantages expression themselves partiality so me at. West none hope if sing oh sent tell is.
HP:100% MP:100% Status Effects: Name (Duration) Skills Used: Name (CD) Word Count: ### Notes: ...
|
|
If you think yourself the hero, then beware the villains.
Human
Inactive Player
Gold:
Alchemist
Courtesan
Guild:
|
Post by Scoria on Oct 12, 2014 6:36:01 GMT
Got permission to meddle. [attr="class","templateBase2"] [attr="class","level2"]01 [attr="class","hpPercentage2"] [attr="class","hpBar2"] [attr="class","hp2"]100 [attr="class","mpPercentage2"] [attr="class","mpBar2"] [attr="class","mp2"]100 [attr="class","bodyguard2"]01 [attr="class","mechanic2"]01 [attr="class","wordCount2"]#### [attr="class","titled2"]THREAD TITLE [attr="class","ws5"] [attr="class","post2"]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc in rhoncus tortor. Nullam sed massa at metus maximus placerat. Ut molestie consequat enim, at hendrerit urna porta sed. Vivamus pulvinar risus at arcu dictum, in congue enim iaculis. Proin a diam lacus. Ut in facilisis nisi. Aenean molestie ex nec lacus accumsan pellentesque. Morbi in sapien ultricies nisi bibendum porta sit amet eu enim. Mauris eget sem odio. Donec in neque id diam mattis porttitor volutpat sit amet sem. Phasellus dolor ligula, ultricies nec dui a, fermentum sagittis neque. Donec a mauris quis est pulvinar porttitor. Curabitur feugiat quis ex id accumsan. Morbi scelerisque ante a sollicitudin egestas.
Etiam tempor lectus lectus, quis rhoncus nulla auctor id. Nullam nec quam et turpis porta laoreet. Praesent vehicula viverra ornare. Nullam fermentum nisi id lorem dignissim tempor. In gravida gravida ullamcorper. Ut pretium mollis justo. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam mattis, metus in fringilla facilisis, leo metus placerat lorem, in facilisis turpis augue ut purus.
"Morbi venenatis magna a ipsum tempor mattis." Maecenas consectetur leo sit amet ex maximus, vel fringilla sapien porttitor. Etiam eu orci in leo vestibulum fermentum. Curabitur posuere nisi mauris, ac ultricies enim imperdiet sagittis. Integer malesuada quis justo in viverra. Aliquam pulvinar nulla erat, vitae suscipit lorem rutrum a. Suspendisse semper facilisis tellus, in accumsan libero aliquam at. Curabitur dapibus convallis sollicitudin. "Class aptent taciti sociosqu ad litora torquent per conubia nostra," per inceptos himenaeos. Phasellus sit amet lacus molestie, vulputate ligula in, consectetur sapien. Morbi vestibulum finibus velit, ut cursus sapien pretium eget. Morbi lobortis massa sed magna dignissim scelerisque. Curabitur lacinia eros at suscipit ullamcorper. Quisque tempus sodales mattis.
Proin mi diam, molestie vitae erat cursus, pretium hendrerit nisi. Vivamus vel sodales mi. Nam id mauris vestibulum, lacinia magna ut, porta massa. Sed suscipit neque eros, nec maximus est vestibulum in. Sed mattis eleifend ligula, quis eleifend dolor volutpat ac. Mauris facilisis, urna sed scelerisque fermentum, ante turpis imperdiet dolor, at luctus eros metus sed magna. Nullam in viverra mi. Etiam ac tortor sagittis, tempus purus non, malesuada justo.
Nam eget arcu elementum, sodales metus nec, mattis neque. Etiam rutrum lorem at vestibulum placerat. Ut vel malesuada ex, vitae tincidunt purus. Maecenas commodo varius felis, in dignissim dui bibendum sed. Mauris feugiat diam in est sollicitudin, vitae semper urna lacinia. Pellentesque et erat arcu. In viverra ac nulla dignissim cursus. Proin non aliquet tellus, id interdum ante. Suspendisse venenatis tellus sapien, eget ultricies nulla tempor in. Nulla posuere nulla et sapien consequat, ut consectetur sapien finibus. Sed dignissim porttitor velit, at laoreet augue venenatis eget. Curabitur aliquet nulla ac nisi aliquam, a pellentesque libero iaculis. Ut vel sodales turpis, non vulputate nulla. Etiam laoreet gravida neque vitae rutrum. Quisque vulputate massa nec odio laoreet laoreet. Proin blandit erat ac eros suscipit feugiat quis sed ex. [newclass=.templateBase2]display:inline-block;float:left;position:relative;height:788px;width:776px;background-image:url(http://i.imgur.com/XPKvW8l.jpg)[/newclass] [newclass=.level2]position:relative;top:13.45%;left:34.5%;font-family:Times,serif;color:#834030;font-size:48px;font-weight:bold; width:15%;[/newclass] [newclass=.hpPercentage2]position:relative;top:14%;left:11.3%;height:6%;background:linear-gradient(135deg, #834030 86.5%, black 0%, black 100%); width:28%; /* HP: 0.69x+17.5 */[/newclass] [newclass=.hpBar2]position:relative;top:7.5%;left:10.3%;width:29.7%;height:7%;background-image:url(http://i.imgur.com/TPlkSr3.png); width:29%;[/newclass] [newclass=.hp2]position:relative;top:.3%;left:21%;font-family:Times,serif;color:#834030;font-size:24px;font-weight:bold; width:35%;[/newclass] [newclass=.mpBar2]position:relative;top:-2%;left:10.3%;width:29.7%;height:5.4%;background-image:url(http://i.imgur.com/QVhk7Pq.png); width:29%;[/newclass] [newclass=.mpPercentage2]position:relative;top:3.4%;left:11.3%;width:29.7%;height:5.4%;background:linear-gradient(135deg, #2f4682 89.5%, black 0%, black 100%); width:28%; /* MP: 0.72x+17.5 */[/newclass] [newclass=.mp2]position:relative;top:-7.6%;left:21%;font-family:Times,serif;color:#834030;font-size:24px;font-weight:bold; width:28%;[/newclass] [newclass=.bodyguard2]position:relative;top:-3.5%;left:25%;font-family:Times,serif;color:#834030;font-size:14px;font-weight:bold; width:15%;[/newclass] [newclass=.mechanic2]position:relative;top:-2.9%;left:25%;font-family:Times,serif;color:#834030;font-size:14px;font-weight:bold; width:15%;[/newclass] [newclass=.wordCount2]position:relative;top:-1.5%;left:18%;font-family:Times,serif;color:#834030;font-size:14px;font-weight:bold; width:15%;[/newclass] [newclass=.titled2]position:relative;top:-10%;left:42%;font-family:Times,serif;color:#834030;font-size:30px;font-weight:bold;text-align:center; max-height:32px; width:55%;[/newclass] [newclass=.post2]position:relative;top:-30px;left:25%;height:410px;width:71.8%;overflow:auto;padding-right:1%;font-family:Times,serif;color:#47e3a6;font-size:12px;text-align:justify; background-color:rgb(16,16,16);[/newclass] [newclass=.ws5 ::-webkit-scrollbar]height:5px;width:5px;background-color:#000000;[/newclass] [newclass=.ws5 ::-webkit-scrollbar-thumb]background-color:#834030;border-left:1px solid #47e3a6;border-top:1px solid #834030;border-bottom:1px solid #47e3a6;[/newclass]
|
|
Fox Tail
Inactive Player
Gold:
Alchemist
Merchant
Guild:
|
Post by Hikari on Oct 23, 2014 14:17:17 GMT
| Just the good ol' boys, never meanin' no harm. Beats all you've ever saw, been in trouble with the law since the day they was born. Straight'nin' the curve, flat'nin' the hills. Someday the mountain might get 'em, but the law never will. Makin' their way, the only way they know how, that's just a little bit more than the law will allow. Just good ol' boys, wouldn't change if they could, fightin' the system like a true modern day Robin Hood.
I never spend much time in school but I taught ladies plenty. It's true I hire my body out for pay, hey hey. I've gotten burned over Cheryl Tiegs, blown up for Raquel Welch. But when I end up in the hay it's only hay, hey hey. I might jump an open drawbridge, or Tarzan from a vine. 'Cause I'm the unknown stuntman that makes Eastwood look so fine. |
©
|
|
Fox Tail
Inactive Player
Gold:
Chef
Housekeeper
Guild:
Ephemeral Solace
|
Post by kittygrey on Oct 23, 2014 22:17:27 GMT
| Just the good ol' boys, never meanin' no harm. Beats all you've ever saw, been in trouble with the law since the day they was born. Straight'nin' the curve, flat'nin' the hills. Someday the mountain might get 'em, but the law never will. Makin' their way, the only way they know how, that's just a little bit more than the law will allow. Just good ol' boys, wouldn't change if they could, fightin' the system like a true modern day Robin Hood.
I never spend much time in school but I taught ladies plenty. It's true I hire my body out for pay, hey hey. I've gotten burned over Cheryl Tiegs, blown up for Raquel Welch. But when I end up in the hay it's only hay, hey hey. I might jump an open drawbridge, or Tarzan from a vine. 'Cause I'm the unknown stuntman that makes Eastwood look so fine. |
©
|
|
I have a gun; I might stab you
Half-Alv
Inactive Player
Gold:
Artisan
Tracker
Guild:
|
Post by Amaryllis on Nov 13, 2014 14:56:10 GMT
[attr="class","havar"] tags | secret ninja placeholder | Demons | words |
[attr="class","wordywords"] When the days are cold And the cards all fold And the saints we see Are all made of gold
When your dreams all fail And the ones we hail Are the worst of all And the blood’s run stale
I wanna hide the truth I wanna shelter you But with the beast inside There’s nowhere we can hide
No matter what we breed We still are made of greed This is my kingdom come This is my kingdom come
When you feel my heat Look into my eyes It’s where my demons hide It’s where my demons hide
Don’t get too close It’s dark inside It’s where my demons hide It’s where my demons hide
At the curtain’s call It's the last of all When the lights fade out All the sinners crawl
So they dug your grave And the masquerade Will come calling out At the mess you made
Don't wanna let you down But I am hell bound Though this is all for you Don't wanna hide the truth
No matter what we breed We still are made of greed This is my kingdom come This is my kingdom come
When you feel my heat Look into my eyes It’s where my demons hide It’s where my demons hide
Don’t get too close It’s dark inside It’s where my demons hide It’s where my demons hide
They say it's what you make I say it's up to fate It's woven in my soul I need to let you go
Your eyes, they shine so bright I wanna save that light I can't escape this now Unless you show me how
When you feel my heat Look into my eyes It’s where my demons hide It’s where my demons hide
Don’t get too close It’s dark inside It’s where my demons hide It’s where my demons hide "None but ourselves can free our minds," [newclass=.wordywords]background-image: url("http://i.imgur.com/KWouy4i.png"), url("http://subtlepatterns.com/patterns/nice_snow.png"); background-repeat: no-repeat, repeat; background-size: 100%, 100%; background-position: -140px -60px, 0px 0px;[/newclass] [newclass=.wordywords ::-webkit-scrollbar ]height: auto; width: 8px; background-color: #203144; border-top-right-radius: 7px; border-bottom-right-radius: 7px;[/newclass] [newclass=.wordywords ::-webkit-scrollbar-thumb]background-color: #6887ac; border-left: 1px solid #6887ac; border-top: 1px solid #6887ac; border-top-right-radius: 7px; border-bottom-right-radius: 7px;[/newclass] [newclass=.havar]height: 94px; width: 94px; overflow: hidden; border-radius: 10px; transition: width 0.75s;[/newclass] [newclass=.havar:hover]height: 94px; width: 566px; border-radius: 10px;[/newclass]
|
|
Harmonie
Fox Tail
Shaman
Gold:
Chef
Dancer
Guild:
|
Post by Charuen on Nov 17, 2014 6:09:12 GMT
### WORDS | NOTES | HP: 100% | MP: 100% |
lyrics lyrics lyrics lyrics lyrics lyrics Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut rhoncus mollis odio, vitae aliquam ligula egestas quis. Donec aliquam placerat sapien at feugiat. Sed blandit mi ac diam venenatis consectetur. Praesent semper nibh ut sapien laoreet, eu posuere lorem ultricies. Praesent in pharetra justo. In pretium magna mauris. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Aenean tempus non erat eget congue. Proin ornare accumsan sagittis. Integer ultricies fringilla dignissim. Sed imperdiet tortor ut lacus malesuada, eu blandit purus tincidunt. Donec volutpat sem tincidunt varius imperdiet. Donec at enim augue. Sed ultrices, magna at lobortis ornare, sem quam vehicula elit, interdum bibendum sapien magna ut erat. Sed elementum quam tellus, vel viverra orci rutrum sit amet. Proin aliquam augue ac urna finibus, id malesuada urna vulputate. Morbi sagittis est at lorem congue ornare. Integer ornare, magna ac tincidunt viverra, lorem metus congue odio, sit amet tempor nibh metus quis urna. Nullam efficitur, est eget semper scelerisque, nunc orci ornare tortor, quis finibus dui mi sit amet nibh. Curabitur urna nibh, venenatis eget sapien vel, iaculis efficitur libero. Etiam euismod pretium lacus in rutrum. Nulla posuere scelerisque ex et auctor. Donec tincidunt ligula lacus, vel finibus ligula blandit at. Suspendisse vitae pharetra velit. Sed placerat, arcu sed pellentesque scelerisque, lacus dolor blandit massa, vitae ornare odio mauris vitae diam. Suspendisse porta enim ante, eu commodo neque mattis sagittis. Integer efficitur ante vitae justo tristique tristique. Donec condimentum faucibus lacus in posuere. Proin gravida interdum diam, nec dictum lacus aliquet non. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Sed non volutpat arcu. Vivamus lectus urna, dictum at tortor sit amet, fringilla venenatis ex. Aenean non neque nec dolor laoreet consectetur vel vel ligula. Maecenas condimentum et orci pulvinar malesuada. Etiam sit amet nisl pulvinar, scelerisque enim nec, molestie velit. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Sed tincidunt magna et odio euismod consequat. Vivamus vestibulum, felis ac maximus iaculis, metus odio mattis est, et molestie arcu turpis in lacus. Sed lobortis erat ut urna consequat pharetra. Sed vitae aliquet enim. Nunc suscipit mauris at imperdiet commodo. Curabitur nec sem blandit, varius felis bibendum, sodales justo. Curabitur justo urna, efficitur a elit a, maximus varius tortor. Proin id fringilla neque. Praesent facilisis nibh quis sapien tristique, a accumsan libero vestibulum. lyrics lyrics lyrics lyrics lyrics ar
|
|
If you think yourself the hero, then beware the villains.
Human
Inactive Player
Gold:
Alchemist
Courtesan
Guild:
|
Post by Scoria on Nov 17, 2014 10:40:14 GMT
[attr="class","ws"][attr="class","h"]Renshi [attr="class","fc"] [attr="class","bi"]REAL NAME: Ren Akamaru [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 21 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Akise Aru, Mirai Nikki [attr="class","bi2"]PLAYED BY: Mechsoul [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Renshi has white, slightly curvy spiky hair, with dark-red slightly uninterested eyes. When not in combat, his standard clothes consist of dark-brown pants, white shirt and a dark-blue vest over it. His IRL clothes usually consist of sweatpants, as he doesn't get out much, together with a dark-green shirt and black hoodie. Renshi is rather tall, and although he's skinny, he does seem quite muscular. He walks around relaxed, not pulling any attention as he does so. Ren tried his best to look like himself, so only slight differences could be found. In real life, Ren has slightly shorter hair, which would be the only distinguishing feature.
[attr="class","h3"]Personality [attr="class","b"]Renshi is a typical faker, having a smile on his face constantly, while secretly judging people. He doesn't take a liking to people fast, but if he does, he'll trust them pretty easy. When around strangers, or those he doesn't trust, he keeps his hood on, while he's quite visibly open to those he does trust. Other than that, he can be quite blunt, even to the point of being rude. He understands he shouldn't be s blunt, but to him, not speaking the truth just wouldn't be fair.
[attr="class","h3"]History [attr="class","b"]Ren's story isn't a very interesting one. He was an average student, average dreams, with an average education. Studying mechanics, he spent most of his days studying, and in his spare time he gamed. His days were full of listening to people, nodding and agreeing with people all day. And every day he grew more tired of it. So one day he found himself enjoying the game of Elder Tale, which he had found through videos. He decided to wait with playing the game until the new expansion was out, and once he started it up for the first time, his vision went black. Next thing he knew, he found himself in the world he was so desperate to fled to. Excited to start, he didn't even notice he was stuck in a game. Immediately, he started walking through town, admiring the place.
[attr="class","h3"]Extra [attr="class","b"]Due to him rather ignoring people then being the center of attention, Ren has become easily overlooked. So even though he could be standing in the same group of people, you wouldn't notice him until he starts talking.
|
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolfhair [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Gunslinger [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name:Fencer Style, A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability. [attr="class","skill"]Skill Name: Viper Raise, An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 2 second animation time and a 9 second cooldown. [attr="class","skill"]Skill Name: High Roller, The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds. [attr="class","skill"]Skill Name: Skateboard,
Materials Required: 1 Small Wheels, 2 Old Gear, 2 Old Screw
Posts Required: 1 post
A Board with wheels on the bottom. Good for travelling around city areas at a good speed, and requiring only the use of one's legs to power. User need only kick their leg against the ground to gain/maintain speed, or go down a hill. Moderately useless outside of paved areas. [attr="class","skill"]Skill Name: Outlaw: Toggle skill. Gunslingers have an affinity with firearms, allowing them to use firearms without penalty if their main class is normally not able to wield firearms. When Outlaw is toggled, the Gunslinger will see the remaining number of bullets in their current magazine and the total amount of bullets remaining in their inventory, displayed at a corner of their vision. If the firearm is empty and requires reloading, the number will be displayed in red. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Leather [attr="class","skill"]Left Hand: Sabre [attr="class","skill"]Right Hand: Revolver [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Bullets
|
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY
|
Coded By Archetype=Luna [newclass=.skill]float:left;color:#D8D8D8;font-family: arial; font-size: 9px;width:440px;height: 30px; border:2px solid #2b4a2b;text-align: justify;overflow: auto; padding-left: 5px;padding-right: 5px;padding-top: 5px; padding-bottom: 5px;margin-bottom: 5px[/newclass] [newclass=.hm2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px;width:105px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;margin-left: 5px;padding-left: 5px;letter-spacing: -1px[/newclass] [newclass=.hm]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;margin-top: 2px;width:30px;border:2px solid #2b4a2b;text-align: center;letter-spacing: -1px[/newclass] [newclass=.rt]float:right;color:#D8D8D8;font-family: arial; font-size: 10px;width:260px;height: 202px; border:2px solid #2b4a2b;text-align: justify;overflow: auto; padding-left: 5px;padding-right: 5px;padding-top: 5px; padding-bottom: 5px;letter-spacing: -1px[/newclass] [newclass=.st1]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:90px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.st12]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.st2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px; width:90px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.st22]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px; width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.lt]float:left;width:180px;margin-left:-10px[/newclass] [newclass=.lt1]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:110px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.lt12]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.lt2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px;width:110px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.lt22]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;margin-top: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.fc]float:left;width:100px;height:100px;border:5px solid #2b4a2b;margin-top:20px;margin-left:10px;[/newclass] [newclass=.bi]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-right:10px;[/newclass] [newclass=.bi2]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass] [newclass=.bi3]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 20px;margin-right:10px;[/newclass] [newclass=.bi4]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass] [newclass=.bi5]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;margin-bottom: 40px[/newclass] [newclass=.h]text-transform: uppercase; width:490px; padding-left: 10px; font-family:arial;font-size:22px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;[/newclass] [newclass=.h2]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 40px[/newclass] [newclass=.h3]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;[/newclass] [newclass=.h4]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 90px[/newclass] [newclass=.b]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 200px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass] [newclass=.b2]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 230px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass] [newclass=.b3]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 10px; text-align: justify;[/newclass] [newclass=.ws ::-webkit-scrollbar ]height: 5px; width: 5px; background-color: #122811;[/newclass] [newclass=.ws ::-webkit-scrollbar-thumb]background-color: #87a386; border-left: 1px solid #87a386; border-top: 1px solid #87a386;[/newclass]
|
|
The Apocryphal Strategist
Milesian
System
Gold:
Narrator
Tactician
Guild:
Apocrypha
|
Post by Murasaki on Nov 18, 2014 0:18:13 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME: Your character's name outside of Elder Tale [attr="class","bi2"]REAL GENDER: Your character's gender outside of Elder Tale [attr="class","bi2"]GENDER: Your character's gender inside Elder Tale [attr="class","bi2"]AGE: No less than 10 years [attr="class","bi2"]SEXUALITY: Heterosexual, Homosexual, Bisexual, Pansexual, Piesexual, etc [attr="class","bi2"]FACE-CLAIM: character, SERIES [attr="class","bi2"]PLAYED BY: Cbox Name [attr="class","bi2"]FACTION: Adventurer or Person of the Land [attr="class","h2"]Appearance [attr="class","b"](Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone) Having trouble with this section? Try answering the following: - Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries? - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - Do they have any disabilities that is apparent from seeing them in real life? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do? - If Adventurer, are there any apparent differences between how they look in real life and how they look in game? Is this a preferential choice based on their ideal type of person? If the character is the opposite gender in game compared to real life, is this more fitting of their true self?
[attr="class","h3"]Personality [attr="class","b"]( Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) Questions to get started: - Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one. - Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one. - Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one. - Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one. - What are their views on honesty? Very important or not so important depending on the circumstances? - How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others? - How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved? - How do they deal in larger groups of people as opposed to small groups or one on one conversations? - How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other? - How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class? - What are the character's personal strengths and virtues? - What are the character's personal weaknesses and fears? If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html [attr="class","h3"]History [attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea. Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.
[attr="class","h3"]Extra [attr="class","b"](Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum. Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.) |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: --- [attr="class","bi4"]CLASS: --- [attr="class","bi4"]SUBCLASS: --- [attr="class","bi5"]CRAFTING CLASS: --- [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"] Skill Name: Description. Main Class skill 1 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes[attr="class","skill"] Skill Name: Description. Main Class skill 2 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes[attr="class","skill"] Skill Name: Description. Main Class skill 3 of 3. Replace this text with the name and description of any Tier I skill of your choice from either your Main Class or the Adventurer skill list here: log-horizon.proboards.com/thread/4/04-twelve-classes [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"] Armor: Pick an available type for your class (Ex: Plate for Guardians, Leather for Assassins, Cloth for Enchanters). If you're a Blacksmith, you can get one tier up as described in its skill list. [attr="class","skill"] Left Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). [attr="class","skill"] Right Hand: Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have inifnite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
|
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY
|
Coded By Archetype=Luna [newclass=.skill]float:left;color:#D8D8D8;font-family: arial; font-size: 9px;width:440px;height: 30px; border:2px solid #2b4a2b;text-align: justify;overflow: auto; padding-left: 5px;padding-right: 5px;padding-top: 5px; padding-bottom: 5px;margin-bottom: 5px[/newclass] [newclass=.hm2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px;width:105px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;margin-left: 5px;padding-left: 5px;letter-spacing: -1px[/newclass] [newclass=.hm]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;margin-top: 2px;width:30px;border:2px solid #2b4a2b;text-align: center;letter-spacing: -1px[/newclass] [newclass=.rt]float:right;color:#D8D8D8;font-family: arial; font-size: 10px;width:260px;height: 202px; border:2px solid #2b4a2b;text-align: justify;overflow: auto; padding-left: 5px;padding-right: 5px;padding-top: 5px; padding-bottom: 5px;letter-spacing: -1px[/newclass] [newclass=.st1]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:90px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.st12]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.st2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px; width:90px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.st22]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px; width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.lt]float:left;width:180px;margin-left:-10px[/newclass] [newclass=.lt1]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:110px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.lt12]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.lt2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px;width:110px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass] [newclass=.lt22]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;margin-top: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass] [newclass=.fc]float:left;width:100px;height:100px;border:5px solid #2b4a2b;margin-top:20px;margin-left:10px;[/newclass] [newclass=.bi]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-right:10px;[/newclass] [newclass=.bi2]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass] [newclass=.bi3]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 20px;margin-right:10px;[/newclass] [newclass=.bi4]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass] [newclass=.bi5]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;margin-bottom: 40px[/newclass] [newclass=.h]text-transform: uppercase; width:490px; padding-left: 10px; font-family:arial;font-size:22px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;[/newclass] [newclass=.h2]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 40px[/newclass] [newclass=.h3]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;[/newclass] [newclass=.h4]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 90px[/newclass] [newclass=.b]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 200px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass] [newclass=.b2]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 230px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass] [newclass=.b3]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 10px; text-align: justify;[/newclass] [newclass=.ws ::-webkit-scrollbar ]height: 5px; width: 5px; background-color: #122811;[/newclass] [newclass=.ws ::-webkit-scrollbar-thumb]background-color: #87a386; border-left: 1px solid #87a386; border-top: 1px solid #87a386;[/newclass]
|
|
"Blue blue glass moon amongst the crimson air..."
Human
Inactive Player
Gold:
Artisan
Dancer
Guild:
|
Post by Blue on Nov 25, 2014 0:04:08 GMT
we must be K I L L E R S CHILDREN OF THE WILD ONES I woke up, I was stuck in a dream You were there, you were tearing up everything And we all know how to fake it baby And we all know what we've done We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
Set my body free The silver tigers in the moon light running And the wind in the trees Singing do you believe? And we all know how to fake it baby And all we know is gone We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
And we all know how to fake it baby And we all know what we have done We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
Children of the wild ones Children of the wild ones Children of the wild ones
I woke up, I was stuck in a dream You were there, you were tearing up everything And we all know how to fake it baby And we all know what we've done We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
Set my body free The silver tigers in the moon light running And the wind in the trees Singing do you believe? And we all know how to fake it baby And all we know is gone We must be killers Children of the wild ones Killers Where we got left to run?Killer Killer Killer Killer Killer Killer Killer Killer
And we all know how to fake it baby And we all know what we have done We must be killers Children of the wild ones Killers Where we got left to run?Killer Killer Killer Killer Killer Killer Killer Killer
Children of the wild ones Children of the wild ones Children of the wild ones WHERE WE GOT LEFT TO R U N ?
|
|
Half-Alv
Summoner
Gold:
Blacksmith
Animal Tamer
Guild:
|
Post by Saber on Dec 14, 2014 3:05:46 GMT
KittyGrey Character Info REAL NAME: Amaretsu "Ame" Fukui REAL GENDER: Female GENDER: Female AGE: 21 SEXUALITY: Heterosexual FACE-CLAIM: Yukikaze Panettone, Dog Days PLAYED BY: KittyGrey FACTION: Adventurer Appearance Ame is a dangerous beauty of sorts. She stands to be five feet, six inches and weighs roughly 116 pounds. She has blonde hair that reaches just below her bottom, but she usually ties it up it a bun with a piece of red string and has a chunk of her hair out to the side. She wears a necklace with a red marble and a red bracelet to match. She is often perceived as being clumsy, though for the most part, she is just playing the role and allowing people to stereotype her as her hair color, though in turn, she is a very intelligent person. She has wide, adorable aqua colored eyes that mainly look green with a small hint of blue. They often hold little or no emotion behind them and people often find it hard to tell what she is thinking. She will eventually wear two different outfits in game, one being her battle gear, the other just a normal short yukata for relaxing in town. In real life, Ame looks similar to her character, though she wears glasses and is seemingly a dull person. She wears normal clothing that varies in color, though purple is her favorite. She normally wears her hair down and has long bangs as to hide her face. She wears clothing that conceals her body, and she walks as if she is a zombie, or on another planet mentally, unlike her in game character, who walks with confidence and pride. She joined Elder Tale as a way to express who she wants to be, and not who she really is. Battle Gear: Regular Gear: | Personality Ame has a hard time being around people outside of the game. She spent her days and nights at home, or somewhere where humans would not linger for long periods, or in groups. Though she is a nice girl, she is far too nice for her own good and was often used by others. The people she has chosen as friends have hurt her or turned their backs on her because of the way she is. She was always a top student in school and focused all of her time on her schooling so she is highly educated. She loves video games and would rather sit down with a controller than even her own family, or even a good book. However, she is a completely different personality in game.
In game she also seems somewhat taken aback from society but she is also much more sociable than her real self. She focuses on helping others and she prefers to stand back and let others do the fighting while she supports them with her healing abilities. She still views herself as weak, but she forces herself into friendships with her class, showing that she actually yearns for it. She is a pretty bad judge of character and will often find herself helping the bad guys when she herself is a good guy. She is a rather intuitive person, but she has a hard time seeing right from wrong in certain situations and will more often than not, believe anything anyone tells her. She dreams of making a lot of friends and either starting or joining a guild. She is unsure of what she wants entirely from the gaming experience, but more so, she just doesn't want to be herself, so in game, she hides who she truly is and finds it easier to pretend that she is someone else.
|
Biography Ame was adopted as a young child by her mother and father. She had two siblings, an older brother and a younger sister. She hadn't known her real mother and father but she had heard from the people at the orphanage that her father had died and her mother couldn't stand the look of her, so she had left. That was probably the beginning of her personality change. She was 9 when she was brought to the orphanage, and before then she was being taken care of by her grandfather. He described her as a happy and social child, one who would do great things, but because of his age, he could no longer take care of her. She hadn't been adopted until she turned 12, so she had spent three years being the product of abuse of the women at the orphanage. Though she wasn't an ugly child, they called her ugly, told her she would amount to nothing and beat her constantly. At first she would fight them, but soon, she gave in and started to believe that they were right.
When she was finally adopted, her new parents worked hard to get her in an all girls boarding school where her little sister attended. She excelled in all of her classes and was one of the top grading students in all of the school. She was made fun of on a constant basis because of her mind, and because she wore glasses, but she ignored them and continued on. During high school was when she made her first friend. They were connected instantly and hard to separate and they normally spent all of their time together. It was only when she brought her over to her house that things turned sour. Her so called friend had pushed her down the stairs and broken her arm because she had told her she couldn't date her brother, and it wasn't that he wouldn't have liked her, she had found out the year before that her brother liked other boys, but her friend didn't understand, their friendship ended there.
Soon Ame was finished with school and was starting college. She met a boy there and she began to like him. They started hanging out a lot and eventually, she grew feelings of love for him. One night, he invited her to a toga party, and though she wasn't one for parties, she felt as though she would do anything for him. It was until him, and two of his other friends cornered her in a room that she realized that he was not a good person. Thankfully, a teacher came in and broke up the group before anything could happen, but she was scarred from that moment. It was soon after that she had heard of Elder Tale, and she wanted to escape her reality so bad. She had heard many good things from review boards online and she wished to try it. So, here she is, ready to take on a new world, and hopefully have a better life here than she had been experiencing.
Inventory 5 x Lesser Mana Potion: A recipe by Capsule. A basic mana potion that restores 10 MP. It's good for lower levels, but lacks the oomph higher levels need.
3 x Roast Beef Sandwich (L1): A simple sandwich made with roasted beef and Swiss cheese on a six inch bun. 2 x Medium- rare Steak Burger: A level one burger made with ground steak cooked to medium- rare perfection, garnished with a slice of tomato, some lettuce and seasoned with a barbeque sauce for added taste in the middle of a sesame seed bun. 7 x Smores: A level one treat made with chocolate, marshmallows and yummy graham crackers. A must have for days at the beach and camping trips! Sergeant – A medium-sized plushy that looks like a cat with white fur, a green hat with a blue feather sticking out of it, a red scarf, and a reeded blowgun held in the right hand. The Sergeant also carries a green backpack on its back. On the right hand, there is a hook sewn into it so that it can clasp onto something. Kitsune – A medium-sized plushy that looks like a female with fox ears and nine tails. The fox ears are black in color and the tails are white in color. It looks very similar to what Fox-Tails look like. Kitsune wears a red blouse with a white skirt. The dress is embellished with gold designs and has a long tassel that comes from the center of the blouse and holds a bell. She carries blue orb in her left hand has a clasp in the right hand. It looks as if a certain hook can latch to the clasp in this hand. EQUIPMENT |
Head
|
Left Arm Star-Crossed Lovers -- Level 51 -- A long, slender, and curvy Dark Blue colored Staff which has been crafted and forged for only the purest of hearts. It stands a five feet, seven inches and has many wavy, vine-like swirls around the top and the base of the staff, giving it a very unique and personalized look. The Staff is tall and is meant to be used both as an actual magical amplifier as well as a support tool, helping the user remain standing should they be hurt or suddenly fatigued during combat. Yet, this staff is not your usual tool for battle. At the core of the metal rests a powerful spectral being, and this being enhances the magic abilities of the users. This being links itself to the first person who uses the weapon, syncing not only with their minds, but their souls. Should the owner feel any sort of frightened or upset emotion, the staff will begin to glow a deep blue color, alerting others of the distress that may be felt. The staff also glows during actual combat use, reflecting the magical flow of the user. As mana is being gathered and a spell is being used, the staff will shimmer.
[Reforge Effect: Magic Damage Increase: 25%]
|
Torso Under Armor of Life: – Level 25. A pink, leather armor with a darker pink lining made to be a full body turtleneck and shorts combination with full length arms. Created especially for support clerics who have a great sense of fashion! A stylized F is sewn into the inside of the armor to denote the crafter. Effect: HP Increase
|
Right Arm
| |
Legs
| |
Feet
|
Accessory #1
|
Accessory #2
|
Accessory #3
| |
Accessory #4
|
CLASS SKILLS
Main Class: Cleric Reactive Heal: The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds. Martyr Spear: One of the cleric's few offensive options. This spell causes a spear of light to appear in the air above the cleric. After the spear is ready, the cleric points at a target. The spear will promptly head towards the target's position at a high velocity and strike the opponent with light-elemental damage. While this skill has a decently long range, it becomes naturally easier to dodge the farther away the opponent is. This skill has a casting time of 3 seconds and a cooldown time of 20 seconds.
Saint Channeling: The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a cooldown time of 30 seconds the moment it is interrupted.
Healing Light: Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds.
Holy Rampage: By charging their body with holy energy, the cleric violently releases a wave of mana. This creates a split-second barrier that pushes away all enemies and physical projectiles within three meters. In return, the cleric's mana is pushed into imbalance and requires a moment to recover; as a result, they cannot cast a healing spell for the next 10 seconds. This skill has an animation time of 1 second and a cooldown time of 10 seconds.
Miracle Mine: A light-elemental spell. After performing this spell, the ground beneath the player's current position will light up with a white glow. If an opponent were to step on this aura, it immediately reacts and strikes the target with a bright small-scale explosion. Alternately, the user can trigger a manual activation by snapping their fingers. If multiple mines are present, they will be triggered based on the order they were set. After about five minutes, the mine will naturally dissipate on its own, however. This skill has a casting time of 1 second and a cooldown time of 5 seconds after placing a mine.
Cure: A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects regardless of type, but higher skill ranks allow shorter casting times for this skill. Its effect is a pale blue light similar to that of Heal. The effectiveness of its cure effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
Resurrection: A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. Aside from this, it shares cooldown times with superior resurrection skills, narrowing down its usefulness in battle even more, causing many players to refrain from using this skill. This skill has a casting time of 5 seconds and a cooldown time of 90 seconds.
Blood Transmutation: A toggle skill that is particularly effective in a desperate situation. By tuning into the essence of their own life force, a devouted cleric may risk their own life in order to save an ally. Using this ability, the cleric can use their own HP as if it were their MP. Spell costs will now take half the caster's HP and half the caster's MP to perform. If MP is completely depleted, then it will be cast fully from HP. As long as this skill is active, the cleric cannot target themselves with healing magic.
Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Anima-Siphoning Sphere: The Cleric harnesses healing energy in the form of a faint white vapor which swirls around in the shape of an orb. This skill magnetizes anima from the nearby atmosphere until it is fully generated, after which it will flash several times and heal the nearest ally. If a healing skill is performed by any character between the moment this skill is performed and the Cleric's next turn, halve the healing effect of that skill. The orb is then fully charged and will immediately heal a target. Otherwise, the orb will fully charge at the beginning of the Cleric's 2nd turn from the moment it is casted. Anima Siphoning is therefore often used in the presence of an enemy healer, allowing the Cleric to leech off the rival healer's hard work. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. If Anima-Siphoning Sphere is currently active, it cannot be recasted.
Anima Blade: Among all the classes in Elder Tale, the Cleric is said to be the one class with the greatest affinity toward Anima, the force of life. This skill allows them to manifest that power into the form of a weapon, used to protect teammates and destroy corrupted beings. The Cleric summons a glowing two-foot blade made from pure Anima. This weapon has an item level equal to the Cleric's level and counts as a one-handed sword. Any targets struck directly by the blade are healed rather than damaged. If this weapon is used against an Undead or Miasma target, it deals high damage. The Anima Blade has a duration of 60 seconds. This skill has a casting time of 5 seconds and a cooldown of 120 seconds.
Divine Punishment: A defensive light-elemental spell that is casted upon oneself or a party member. Every time an opponent should deal damage to this skill's target, a beam of light will suddenly shoot out from underneath them to deal damage. The strength of this skill is proportional to the amount of damage that the enemy had dealt. Normally this skill is used in conjunction with a Reactive Heal effect, but there are often cases where a Cleric will attempt to use this skill while tanking. This skill has a casting time of 2 seconds, a duration of 30 seconds, and a cooldown of 45 seconds. The light pillar has an animation time of 0.5 seconds.
Healing Aurora: A healing spell that bathes the battlefield in a brilliant seven-colored light for a few seconds. When this skill is activated, the Cleric and all party members within 10 meters have a high amount of their HP restored. Because of this skill's high efficiency and large area of effect, it is often considered their secret weapon. However, it generates an extremely high amount of aggro and has a long cooldown, so dedicated support Clerics should be careful. This skill has a casting time of 2 seconds and a cooldown of 90 seconds.
Healing Forge: An offensively-based Cleric's toggle skill that depends upon an aggressive battle style. It is one of the key skills that make up the Battle Cleric archetype. Upon striking the opponent with a weapon or shield, the Cleric's body will generate a small ring of life energy that appears and floats somewhere on the battlefield within 5 meters of the Cleric's current position. If the Cleric or a party member makes contact with one of these rings, it will heal them by a small amount. Naturally, the rate at which healing rings can be generated is largely dependent on the Cleric's attack speed.
Miracle Missile: A light-elemental spell. For every target within 2 meters of the cleric, every 2 seconds, it shoots forth beam-like projectiles from the Cleric's body to quickly home in on the enemy's current position. Each individual bolt is somewhat below average in base damage, but accumulated unguarded hits will naturally result in a moderate amount of total damage. Because this skill fires automatically, offensive-oriented Clerics often charge straight into the enemy line, activate this skill, and then switch to a self-healing strategy. Beams dissipate after 5 seconds if they were unable to hit a target. This skill has a casting time of 3 seconds, a duration of 30 seconds, and a cooldown time of 1 minute.
Roleplay Class: Animal Tamer Scout: The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Domesticize: This skill allows the Animal Trainer to tame a monster to an extent where it becomes a full-fledged companion. The Animal Trainer is allowed one slot in the menu for a monster summon, where tapping this slot allows for the summoning and desummoning of the monster. After a monster is summoned, no other monsters can be summoned. After it is desummoned, that particular monster cannot be resummoned for a full minute. If a monster is defeated in battle, it is permanently removed from the slot.
Pacify: One of the most important talents of an Animal Trainer is the ability to calm wild creatures and slowly gain their trust. Pacify can be said to be the Animal Trainer counterpart of the Courtesan's Allure skill - it can be toggled to cause a change in all nearby monsters' behavior. The Animal Trainer's monster slot limit is passively increased by 1. Monsters of a Docile and Curious nature become Friendly, allowing them to be tamed with a greater success rate. Monsters of a Cowardly or Wary nature become Docile. Monsters of Predatory or Aggressive nature become Wary. Keep in mind that monsters of the Sentient nature are unaffected by this skill. This skill has a maximum duration of 30 seconds and a cooldown of 10 seconds after it has worn off or was forcibly terminated.
Crafting Class: Chef Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Change Log
|
|
Half-Alv
Summoner
Gold:
Blacksmith
Animal Tamer
Guild:
|
Post by Saber on Dec 17, 2014 7:23:33 GMT
IN-GAME NAME Character Info REAL NAME: Your character's name outside of Elder Tale REAL GENDER: Your character's gender outside of Elder Tale GAME GENDER: Your character's gender inside Elder Tale AGE: No less than 10 years SEXUALITY: Heterosexual, Homosexual, Bisexual, Pansexual, Piesexual, etc FACE-CLAIM: character, SERIES PLAYED BY: Cbox Name RACE: Hooman/Elf/Half-Alv/Wolfhair/Foxtail/Elf/Dwarf FACTION: Adventurer or Person of the Land Appearance (Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone)
Having trouble with this section? Try answering the following:
- Do they have any unusual or noticeable physical characteristics? Scars, tattoos, birth marks, injuries? - What is their body shape and how fit are they? Are they muscular? Chubby? Thin? Anywhere in between? - Are they very tall? Rather short? - What do their eyes look like? Rounded eyes? Squinty eyes? Large, expressive eyes? Half-open and constantly sleepy? - How is their hairstyle like? Do they stick with the same style or does it change occasionally? Do they tie their hair up in public but leave it down in private? - What type of clothing do they generally prefer wearing, both in real life and in game? Pretty but impractical? Comfy and unassuming? Favorite color choices? - Do they have any disabilities that is apparent from seeing them in real life? - How do they present themselves in public and in private? - What is their walking posture? Slow and relaxed? Extremely rushed and pushy? - Are there any stereotypes that they seem to fit based on appearance? Is this an accurate impression of the character? If not, why do they dress the way they do? - If Adventurer, are there any apparent differences between how they look in real life and how they look in game? Is this a preferential choice based on their ideal type of person? If the character is the opposite gender in game compared to real life, is this more fitting of their true self?
| Personality ( Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) Questions to get started: - Introversion / Extraversion: Is the character more likely to keep to themselves or do they seek people to socialize with? Doesn't have to be one or the other, but most people align toward one. - Intuition / Sensing: Is the character more interpreting, the type to think about patterns of what had happened before in order to decide the best course of action? Is the character more observing, one who learns from experience and by observing how the world works? Doesn't have to be one or the other, but most people align toward one. - Thinking / Feeling: Is the character more likely to analyze a situation and weigh the pros and cons without bias? Or do they prioritize peoples' emotions and feelings when deciding what to do? Doesn't have to be one or the other, but most people align toward one. - Judging / Perceiving: Does the character like to convey to others that they want to feel in control of their way of life, making clear decisions and organizing plans carefully? Or do they portray themselves a little more flexible with how things happen, able to improvise based on the situation? Doesn't have to be one or the other, but most people align toward one. - What are their views on honesty? Very important or not so important depending on the circumstances? - How trusting is the character? Are they more likely to doubt people they meet or do they want to believe in others? - How do they deal with people they don't know very well? Are they more willing to get to know them or are they more reserved? - How do they deal in larger groups of people as opposed to small groups or one on one conversations? - How do they prioritize people? Do they value their family, friends, party members, lovers, any specific group over the other? - How competitive is the character, in terms of smaller things like winning a PvP match and larger-scale challenges like becoming one of the strongest of their class? - What are the character's personal strengths and virtues? - What are the character's personal weaknesses and fears? If you're looking for help describing your character's personality, I suggest you also try taking some personality tests. Pretend that you are your character; how would they answer these questions? The results should hopefully give you something that can help you write this section. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html |
Extra (Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography (Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) First of all, we do ask that you keep the history somewhat believable given the time of the story (2018). Some suspense in belief is okay, but "cyborgs traveling 4 years back through time to play the game" is not such a good idea. Might be best to take your time and start with the early history. Not necessarily too early, but enough to give you a background.
If Adventurer, how was your character's childhood? Did they have a happy life with friends and family? If not, explain the troubles they've had in their years and how they've managed to deal with it. How was their schooling? Were they one of the better students or were they the delinquent type? However much more you can add depends on how old your character is. Perhaps you can talk about whether they've been in relationships, whether they've had jobs, whether anything that happened in their past shapes how they behave today. Hopefully you should have a long enough history as is, but now you can talk about how your character discovered Elder Tale too. Were they a gamer? If not, were they asked by friends and family to try the game? What were their initial thoughts about Elder Tale, a game that's likely as old or even older than they were, finally available for them to play? Did they have any goals for how they wanted to play the game?
Playing as a Person of the Land is different. They are essentially NPCs of Elder Tale, having gained their own personalities due to the transition. Therefore, their history is much more relevant to the world setting. In the Unfounded Kingdom, many of the noble ruling class have disappeared a long time before, leaving mainly the common citizens. Over a few generations, these people banded together to attempt to rebuild their society. They returned to a more simpler lifestyle beside the land - hence their title as People of the Land. They are born from the earth and will someday return to the earth. Unlike Adventurers, if their HP should reach 0, they suffer a permanent death. If you choose to play as a Person of the Land, you must heed your physical limitations. We're not out to get your character, but just know what you're getting yourself into before you decide to play as a Person of the Land.
Inventory (If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
Left Arm Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have infinite ammo for now since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). |
Armor Pick an available type for your class (Ex: Plate for Guardians, Leather for Assassins, Cloth for Enchanters). If you're a Blacksmith, you can get one tier up as described in its skill list. |
Right Arm Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have infinite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). |
Accessory #1 Leave blank
|
Accessory #2 Leave blank
|
Accessory #3 Leave blank
| |
Accessory #4 Leave blank
|
Vanity #1 Leave blank
|
Vanity #2 Leave blank
|
Vanity #3 Leave blank
|
CLASS SKILLS
Main Class: ---- Roleplay Class: ---- Crafting Class: ---- Change Log MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M
|
|
"Blue blue glass moon amongst the crimson air..."
Human
Inactive Player
Gold:
Artisan
Dancer
Guild:
|
Post by Blue on Dec 17, 2014 22:33:58 GMT
apologies for the wait. 794 take up the C A L L AND FOLLOW EVERYONE Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum. I WON'T BECOME A NUMBER IN THE S Y S T E M
|
|
Elf
Inactive Player
Gold:
Pharmacist
Apothecary
Guild:
|
Post by Elise on Dec 19, 2014 1:59:41 GMT
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam erat tellus, tincidunt in euismod non, venenatis quis sapien. Phasellus a libero vitae ante auctor molestie. Duis blandit eu lacus a scelerisque. Vivamus sit amet condimentum ipsum. Quisque eu fringilla erat, vitae tincidunt dui. Integer euismod nibh sed sem luctus, sodales sollicitudin libero vulputate. Suspendisse malesuada magna at fermentum ultrices.
Nullam porttitor sit amet enim in imperdiet. Aliquam elementum ut est sed fermentum. Nulla facilisi. Curabitur feugiat lorem sed nibh sodales volutpat. Nunc condimentum pulvinar ante, ac lobortis leo eleifend nec. Sed sed sollicitudin velit. Fusce nec venenatis justo. Nullam magna sapien, malesuada porta egestas in, congue sit amet nisl. Phasellus purus diam, tincidunt eget interdum at, malesuada sit amet lacus. Aliquam commodo venenatis enim. Quisque tristique eget nisl sit amet hendrerit. Pellentesque lacinia placerat sapien eu malesuada. Sed molestie pretium quam, nec sollicitudin nibh facilisis at.
Mauris ultricies pharetra lorem, in dictum tortor vulputate hendrerit. Donec nec sollicitudin neque. Donec suscipit scelerisque eros vitae placerat. In scelerisque ac dui id vehicula. Nullam interdum placerat urna sed euismod. Nullam eget arcu at massa rhoncus mattis. In sed turpis sit amet risus imperdiet aliquam. In tempus id neque a ornare. Proin a sagittis lorem. Nam interdum orci odio, eget laoreet est accumsan sit amet. Pellentesque nec metus erat. | ◀ MADE BY ★MEULK OF GS . | | | Words. 217 | Notes. Something Witty | Tags. Someone | Music. LINVIN' IN THE DATABASE |
|
|
|
Half-Alv
Inactive Player
Gold:
Mechanic
Pathfinder
Guild:
|
Post by Conand on Dec 20, 2014 23:22:17 GMT
we must be K I L L E R S CHILDREN OF THE WILD ONES I woke up, I was stuck in a dream You were there, you were tearing up everything And we all know how to fake it baby And we all know what we've done We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
Set my body free The silver tigers in the moon light running And the wind in the trees Singing do you believe? And we all know how to fake it baby And all we know is gone We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
And we all know how to fake it baby And we all know what we have done We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
Children of the wild ones Children of the wild ones Children of the wild ones
I woke up, I was stuck in a dream You were there, you were tearing up everything And we all know how to fake it baby And we all know what we've done We must be killers Children of the wild ones Killers Where we got left to run? Killer Killer Killer Killer Killer Killer Killer Killer
Set my body free The silver tigers in the moon light running And the wind in the trees Singing do you believe? And we all know how to fake it baby And all we know is gone We must be killers Children of the wild ones Killers Where we got left to run?Killer Killer Killer Killer Killer Killer Killer Killer
And we all know how to fake it baby And we all know what we have done We must be killers Children of the wild ones Killers Where we got left to run?Killer Killer Killer Killer Killer Killer Killer Killer
Children of the wild ones Children of the wild ones Children of the wild ones WHERE WE GOT LEFT TO R U N ?
|
|
The Apocryphal Strategist
Milesian
System
Gold:
Narrator
Tactician
Guild:
Apocrypha
|
Post by Murasaki on Dec 21, 2014 4:55:21 GMT
[attr="class","polarisB"] [attr="class","girtabB"] [attr="class","gifB"] [attr="class","backgroundsinisterB"] [attr="class","stardustB"] [attr="class","starduskB"] [attr="class","lockedroomB"] [attr="class","psychelockB"] [attr="class","murasakB"]
You! Why are you reading this? Do you think anything written in this thread is worth reading? Planning to plagiarize? Then I'll just show you a plagiarized definition of plagiarism.
WHAT IS PLAGIARISM?
Many people think of plagiarism as copying another's work or borrowing someone else's original ideas. But terms like "copying" and "borrowing" can disguise the seriousness of the offense:
ACCORDING TO THE MERRIAM-WEBSTER ONLINE DICTIONARY, TO "PLAGIARIZE" MEANS
to steal and pass off (the ideas or words of another) as one's own to use (another's production) without crediting the source to commit literary theft to present as new and original an idea or product derived from an existing source In other words, plagiarism is an act of fraud. It involves both stealing someone else's work and lying about it afterward.
BUT CAN WORDS AND IDEAS REALLY BE STOLEN?
According to U.S. law, the answer is yes. The expression of original ideas is considered intellectual property and is protected by copyright laws, just like original inventions. Almost all forms of expression fall under copyright protection as long as they are recorded in some way (such as a book or a computer file).
ALL OF THE FOLLOWING ARE CONSIDERED PLAGIARISM:
turning in someone else's work as your own copying words or ideas from someone else without giving credit failing to put a quotation in quotation marks giving incorrect information about the source of a quotation changing words but copying the sentence structure of a source without giving credit copying so many words or ideas from a source that it makes up the majority of your work, whether you give credit or not (see our section on "fair use" rules) Most cases of plagiarism can be avoided, however, by citing sources. Simply acknowledging that certain material has been borrowed and providing your audience with the information necessary to find that source is usually enough to prevent plagiarism. See our section on citation for more information on how to cite sources properly.
WHAT ABOUT IMAGES, VIDEOS, AND MUSIC?
Using an image, video or piece of music in a work you have produced without receiving proper permission or providing appropriate citation is plagiarism. The following activities are very common in today’s society. Despite their popularity, they still count as plagiarism.
Copying media (especially images) from other websites to paste them into your own papers or websites.
Making a video using footage from others’ videos or using copyrighted music as part of the soundtrack.
Performing another person’s copyrighted music (i.e., playing a cover).
Composing a piece of music that borrows heavily from another composition.
Certainly, these media pose situations in which it can be challenging to determine whether or not the copyrights of a work are being violated. For example:
A photograph or scan of a copyrighted image (for example: using a photograph of a book cover to represent that book on one’s website)
Recording audio or video in which copyrighted music or video is playing in the background.
Re-creating a visual work in the same medium. (for example: shooting a photograph that uses the same composition and subject matter as someone else’s photograph)
Re-creating a visual work in a different medium (for example: making a painting that closely resembles another person’s photograph).
Re-mixing or altering copyrighted images, video or audio, even if done so in an original way.
The legality of these situations, and others, would be dependent upon the intent and context within which they are produced. The two safest approaches to take in regards to these situations is: 1) Avoid them altogether or 2) Confirm the works’ usage permissions and cite them properly.
[attr="class","notesbg"] NOTES
SKILLS
WORDS
928
CREDIT
[attr="class","borderradius"] 皐月 冬子 |
[newclass=.polarisB]width: 320px; background: #35086d; padding: 10px 0px 10px 10px; border-radius: 30px 0px 0px 0px; height: 211px; -moz-border-radius: 30px 0px 0px 0px; -o-border-radius: 30px 0px 0px 0px; -ms-border-radius: 30px 0px 0px 0px;[/newclass][newclass=.backgroundsinisterB]width: 100px; background: #21083f; padding: 10px; border-radius: 0px 30px 0px 0px; float: left; height: 211px; -moz-border-radius: 0px 30px 0px 0px; -o-border-radius: 0px 30px 0px 0px; -ms-border-radius: 0px 30px 0px 0px; [/newclass][newclass=.borderradius]width: 430px; background: #371763; padding: 10px; border-radius: 0px 0px 30px 30px; float: left; font: 35px arial black; color: #14f7f7; text-align: center; line-height: 30px; letter-spacing: -2px; -moz-border-radius: 0px 0px 30px 30px; -o-border-radius: 0px 0px 30px 30px; -ms-border-radius: 0px 0px 30px 30px; -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.borderradius:hover]width: 430px; background: #5d14c2; padding: 10px; border-radius: 0px 0px 30px 30px; float: left; font: 35px arial black; color: #0a255e; text-align: center; line-height: 30px; letter-spacing: -2px; -moz-border-radius: 0px 0px 30px 30px; -o-border-radius: 0px 0px 30px 30px; -ms-border-radius: 0px 0px 30px 30px; -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s;[/newclass][newclass=.girtabB]background: url(http://puu.sh/5O3Oy.jpg); width: 320px; height: 205px; border-radius: 30px; -moz-border-radius: 30px; -ms-border-radius: 30px; -o-border-radius: 30px; margin-bottom: 5px; opacity: 0.5; -moz-opacity: 0.5; -o-opacity: 0.5; -ms-opacity: 0.5; filter:alpha(opacity=50); -moz-transition: 0.01s; -webkit-transition: 0.01s; -o-transition: 0.01s; [/newclass][newclass=.girtabB:hover]background: url(http://puu.sh/5O41A.jpg); width: 320px; height: 205px; border-radius: 30px; -moz-border-radius: 30px; -ms-border-radius: 30px; -o-border-radius: 30px; margin-bottom: 5px; opacity: 1; -moz-opacity: 1; -o-opacity: 1; -ms-opacity: 1; filter:alpha(opacity=100); -moz-transition: 0.01s; -webkit-transition: 0.01s; -o-transition: 0.01s; [/newclass][newclass=.gifB]background: url(http://i.imgur.com/aNfNAtB.gif); width: 320px; height: 205px; border-radius: 30px; -moz-border-radius: 30px; -ms-border-radius: 30px; -o-border-radius: 30px; margin-bottom: 5px; opacity: 0.05; -moz-opacity: 1; -o-opacity: 1; -ms-opacity: 1; filter:alpha(opacity=100); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.gifB:hover]background: url(http://i.imgur.com/aNfNAtB.gif); width: 320px; height: 205px; border-radius: 30px; -moz-border-radius: 30px; -ms-border-radius: 30px; -o-border-radius: 30px; margin-bottom: 5px; opacity: 0.75; -moz-opacity: 1; -o-opacity: 1; -ms-opacity: 1; filter:alpha(opacity=100); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.stardustB]background: url(http://puu.sh/5O3s3.png); width: 100px; height: 100px; border-radius: 20px; float: left; margin-bottom: 5px; opacity: 0.75; -moz-opacity: 0.5; -o-opacity: 0.5; -ms-opacity: 0.5; filter:alpha(opacity=50); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.stardustB:hover]opacity: 1; -moz-opacity: 1; -o-opacity: 1; -ms-opacity: 1; filter:alpha(opacity=100); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.starduskB]background: url(http://i.imgur.com/xw4ksts.gif); width: 100px; height: 100px; border-radius: 20px; float: left; margin-bottom: 5px; opacity: 0.05; -moz-opacity: 0.5; -o-opacity: 0.5; -ms-opacity: 0.5; filter:alpha(opacity=50); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.starduskB:hover]opacity: 0.75; -moz-opacity: 1; -o-opacity: 1; -ms-opacity: 1; filter:alpha(opacity=100); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.lockedroomB]background: url(http://i.imgur.com/OPmVcIP.gif); width: 100px; height: 100px; border-radius: 20px; float: left; margin-bottom: 5px; opacity: 0.5; -moz-opacity: 0.5; -o-opacity: 0.5; -ms-opacity: 0.5; filter:alpha(opacity=50); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; margin-top: 90px; margin-left: -100px;[/newclass][newclass=.lockedroomB:hover]opacity: 1; -moz-opacity: 1; -o-opacity: 1; -ms-opacity: 1; filter:alpha(opacity=100); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.psychelockB]background: url(http://i.imgur.com/vBocZIL.gif); width: 100px; height: 100px; border-radius: 20px; float: left; margin-bottom: 5px; opacity: 0.01; -moz-opacity: 0.5; -o-opacity: 0.5; -ms-opacity: 0.5; filter:alpha(opacity=50); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.psychelockB:hover]opacity: 0.75; -moz-opacity: 1; -o-opacity: 1; -ms-opacity: 1; filter:alpha(opacity=100); -moz-transition: 0.7s; -webkit-transition: 0.7s; -o-transition: 0.7s; [/newclass][newclass=.murasakB]overflow: auto; float: left; background: black; padding: 10px; width: 310px; text-align: justify; font-size: 10px; color: #9c72c9;[/newclass][newclass=.notesbg]background: #130325; padding: 10px; width: 100px; text-align: justify; font-size: 10px; color: #000000;[/newclass]
|
|
|
Post by Deleted on Dec 26, 2014 21:50:44 GMT
[attr="class","container"] [attr="class","title"]THREAD TITLE [attr="class","icon"] [attr="class","username"]LOLLIPOP PRINCESS [attr="class","classLevel"]DRUID LEVEL 01
CHEF LEVEL 01
ANIMAL TRAINER LEVEL 01 [attr="class","notes"]NOTES yadayadayada... [attr="class","ws"] [attr="class","post"]Favor packaging over toy inspect anything brought into the house chase laser vommit food and eat it again. Poop on grasses cat snacks hide from vacuum cleaner, spread kitty litter all over house sleep nap. Sun bathe use lap as chair chase laser play riveting piece on synthesizer keyboard purr while eating jump off balcony, onto stranger's head. Pooping rainbow while flying in a toasted bread costume in space intently stare at the same spot, so use lap as chair. Stretch spot something, big eyes, big eyes, crouch, shake butt, prepare to pounce if it fits, i sits. Stare at ceiling favor packaging over toy has closed eyes but still sees you for roll on the floor purring your whiskers off. Lick butt pooping rainbow while flying in a toasted bread costume in space. Burrow under covers. Need to chase tail. Leave hair everywhere sit in box jump off balcony, onto stranger's head meowing non stop for food and peer out window, chatter at birds, lure them to mouth yet all of a sudden cat goes crazy mark territory. Vommit food and eat it again roll on the floor purring your whiskers off behind the couch, but all of a sudden cat goes crazy intently stare at the same spot. Has closed eyes but still sees you knock over christmas tree under the bed, or chase ball of string claw drapes loves cheeseburgers. Pooping rainbow while flying in a toasted bread costume in space leave dead animals as gifts sleep in the bathroom sink, play riveting piece on synthesizer keyboard chew iPad power cord, or leave fur on owners clothes pooping rainbow while flying in a toasted bread costume in space. Need to chase tail sit by the fire for sit by the fire for curl into a furry donut. Hunt by meowing loudly at 5am next to human slave food dispenser purr while eating stare at ceiling, but claw drapes. Favor packaging over toy intently stare at the same spot, for always hungry. Flop over hunt by meowing loudly at 5am next to human slave food dispenser. Peer out window, chatter at birds, lure them to mouth cat snacks stretch.
Love to play with owner's hair tie. Peer out window, chatter at birds, lure them to mouth ears back wide eyed so chase laser. Hack up furballs. Meow all night having their mate disturbing sleeping humans favor packaging over toy love to play with owner's hair tie play riveting piece on synthesizer keyboard and attack feet, for i like big cats and i can not lie attack feet. Hide when guests come over if it fits, i sits but give attitude, yet destroy couch. Leave hair everywhere. Knock over christmas tree run in circles vommit food and eat it again sleep on keyboard, for stretch. Intently stare at the same spot scamper, yet hide at bottom of staircase to trip human. Missing until dinner time plan steps for world domination hack up furballs scamper and sleep nap burrow under covers. Plan steps for world domination hide at bottom of staircase to trip human. Knock over christmas tree find empty spot in cupboard and sleep all day and bathe private parts with tongue then lick owner's face and favor packaging over toy but behind the couch, so stare at the wall, play with food and get confused by dust but chase ball of string. Kick up litter. Stretch inspect anything brought into the house, yet rub face on everything, and attack feet. Meowing non stop for food climb leg, so give attitude, yet cat snacks. Hunt by meowing loudly at 5am next to human slave food dispenser poop on grasses for intrigued by the shower. Chase ball of string swat at dog shove bum in owner's face like camera lens. Claw drapes. Kick up litter curl into a furry donut chase imaginary bugs scratch the furniture but intently sniff hand throwup on your pillow. Lick butt knock over christmas tree shake treat bag, so flop over, yet pooping rainbow while flying in a toasted bread costume in space. Pooping rainbow while flying in a toasted bread costume in space curl into a furry donut or hide at bottom of staircase to trip human lick arm hair. Curl into a furry donut spot something, big eyes, big eyes, crouch, shake butt, prepare to pounce or inspect anything brought into the house, yet meow all night having their mate disturbing sleeping humans, chase mice sweet beast, for bathe private parts with tongue then lick owner's face. Behind the couch need to chase tail. Spot something, big eyes, big eyes, crouch, shake butt, prepare to pounce play time, so leave dead animals as gifts stretch. Hopped up on catnip.
Sit by the fire cat snacks. Play time chew iPad power cord. Stare at the wall, play with food and get confused by dust have secret plans curl into a furry donut yet lick butt, stare at ceiling sit by the fire favor packaging over toy. Lick butt hopped up on catnip present belly, scratch hand when stroked intently stare at the same spot, for bathe private parts with tongue then lick owner's face but under the bed. Swat at dog cat snacks behind the couch. Chew on cable ears back wide eyed stare at the wall, play with food and get confused by dust all of a sudden cat goes crazy, and all of a sudden cat goes crazy. [newclass=.container]width:500px; height:740px; border:5px solid #C487A7; border-radius:20px; background-color:#87A4C4;[/newclass] [newclass=.icon]position:relative; float:none; top:2.5%; left:39%; width:100px; height:100px; border:5px solid #C487A7;border-radius:10px; background-image:url(https://i.imgur.com/xnnRvsR.jpg);[/newclass] [newclass=.title]position:relative; float:none; top:1.5%; left:2%; width:470px; height:25px; border:5px solid #C487A7;border-radius:10px; font-size:15px; font-family:Verdana, Geneva, sans-serif; text-align:center; font-weight:bold; color:#C487A7; padding-top:5px; background-color:#B4D5D9;text-shadow:1px 1px 1px #666666;[/newclass] [newclass=.username]position:relative; float:left; top:-12.3%; left:2%; width:167px; height:25px; border:5px solid #C487A7;border-radius:10px; font-size:12px; font-family:Verdana, Geneva, sans-serif; text-align:center; font-weight:bold; color:#C487A7; padding-top:10px; background-color:#B4D5D9;text-shadow:1px 1px 1px #666666;[/newclass] [newclass=.classLevel]position:relative; float:right; top:-12.3%; left:-2%; width:167px; height:90px; border:5px solid #C487A7;border-radius:10px; font-size:12px; font-family:Verdana, Geneva, sans-serif; text-align:center; font-weight:bold; color:#C487A7; padding:5px 0px 5px 0px; background-color:#B4D5D9;text-shadow:1px 1px 1px #666666;[/newclass] [newclass=.tags]position:relative; float:left; top:-11.3%; left:2%; width:167px; height:38px; border:5px solid #C487A7;border-radius:10px; font-size:11px; font-family:Verdana, Geneva, sans-serif; text-align:center; color:#C487A7; padding:4px 0px 6px 0px; background-color:#B4D5D9;text-shadow:1px 1px 1px #666666;[/newclass] [newclass=.notes]position:relative; float:none; top:3.5%; left:2%; width:470px; height:63px; border:5px solid #C487A7;border-radius:10px; font-size:15px; font-family:Verdana, Geneva, sans-serif; color:#C487A7; text-align:center; padding-top:4px; background-color:#B4D5D9;text-shadow:1px 1px 1px #666666;[/newclass] [newclass=.post]position:relative; float:none; top:-4.5; left:2%; width:450px; height:440px; border:5px solid #C487A7;border-radius:10px; font-size:15px; font-family:Verdana, Geneva, sans-serif; color:#C487A7; padding:10px; background-color:#B4D5D9; overflow:auto;text-shadow:1px 1px 1px #666666;[/newclass] [newclass=.ws ::-webkit-scrollbar]height:5px;width:5px;background-color:#B4D5D9;[/newclass] [newclass=.ws ::-webkit-scrollbar-thumb]background-color:#C487A7;[/newclass]
|
|
Human
Inactive Player
Gold:
Pharmacist
Scholar
Guild:
|
Post by Lavinia on Dec 31, 2014 18:56:31 GMT
[attr="class","tip"]Testing a tooltip with non-default colors. Testing how the absolute position works using newclass.This is a fixed window for the tooltip. [newclass=.tip]text-decoration: none;display:inline;[/newclass] [newclass=.tip span]display:none;[/newclass] [newclass=.tip:hover] cursor: help; position: relative;;[/newclass] [newclass=.tip:hover span] border: #c0c0c0 1px dotted; border-radius:5px; padding: 5px; display: block; z-index: 100; background-color: rgba(255,255,255,0.75); left: 0px; margin: 10px; width: 350px; position: absolute; left: 500px; top: 100px; text-decoration: none; color:#000; font:italic bold 10pt Georgia; height: auto;[/newclass] [newclass=.line1]display:inline-block;[/newclass]
|
|
If you think yourself the hero, then beware the villains.
Human
Inactive Player
Gold:
Alchemist
Courtesan
Guild:
|
Post by Scoria on Jan 5, 2015 8:56:19 GMT
!! positive | !! negative | ++ outgoing | -- timid | ++ determined | -- dependent | ++ optimistic | -- spoiled | ++ thoughtful | -- forgetful | ++ studious | -- clumsy |
|
|
Human
Inactive Player
Gold:
Tailor
Berserker
Guild:
|
Post by Mellow on Jan 19, 2015 17:24:36 GMT
...
POWER Searching . . . . Cartridge found! Starting "Template Test Thread" . . . . New Game Selected . . . Welcome To Elder Tale, Mellow . . . . ---------- BEGIN GAME ----------- “TEXT HERE TEXT HERE TEXT HERE TEXT HERE”WORDS ● TAGS ● NOTES
|
|