Post by Noctis Corvo on Apr 15, 2016 1:12:22 GMT
Main Class:
Heretic
Main Class AP Claims:
[CELESTIAL ARMS QUEST 2-1] link
[163]
[342]
Words: [506]
[COMMERCE] SARK'S STALL [OPEN!] link
[262]
Words: [262]
AP Modifier: [75% of total]
Gold Gained: 65 gold
Words for AP: [196.5]
IN THE VEINS OF OLD SLEEPING GIANTS [Last two posts in it] link
[465]
[415]
Words: [880]
Mentor Thread: [+25%]
Final Total: [1100]
WHAT DO YOU MEAN, BACK TO SCHOOL!? [DUNGEON/CLOSED] [In-progress, claiming made progress] link
[447]
[532]
[350]
[344]
[209]
Words: [1882]
[TRAINS][DUNGEON][CLOSED] CLEARING THE WAY link
[325]
[713]
[156]
[223]
[238]
[418]
Words: [2073]
[OVA] [GROUP] A SUDDEN RUIN; WE HAVE TO DEAL WITH WHAT?!?!? link
[385]
Words: [385]
[NOIHARA] [SOCIAL] SO NOW WHAT? link
[445]
Words: [445]
Guild Bonus 4+ members: [+30%]
Final Total: [578.5]
COFFEE BOOTH FOR TWO [CLOSED] link
[704]
[430]
[511]
[467]
[181]
Words: [2866.25]
MYRTENASTER link
[810]
[348]
[391]
[299]
[261]
[343]
Words: [2452]
A SIMPLE MISSUNDERSTANDING link
[252]
[336]
[354]
[260]
[335]
[252]
[232]
[96]
Words: [2117]
[GROUP] [OVA] [DUNGEON] A STRANGE TURN OF EVENTS [In-Progress] link
[516]
[272]
[485]
[629]
[632]
[382]
Words: [2916]
[NOIHARA][MENTOR] CONTINUED EDUCATION [In-Progress] link
[850]
[374]
[470]
[568]
[286]
[355]
[681]
[887]
Words: [4471]
Mentor Thread Bonus: [+25%]
Final Total: [5588.75]
Word Count Total:
[506]
[196.5]
[1100]
[1882]
[2073]
[385]
[578.5]
[2866.25]
[2452]
[2117]
[2916]
[5588.75]
FINAL WORD TOTAL: [22,661]
MAIN CLASS AP Claimed: 81
Craft Subclass: Scribe
Craft Subclass Claims:
[CRAFTING] A BETTER BOOK link
[305]
[204]
Words: [509]
Total Word Count: [509]
Total AP Claimed: 2
Total Claim: 83 AP
Link to previous AP Claim: link
Pre-Claim AP:
Main Class: 59
Crafting: 8
RP: 0
Post-Claim AP:
Main Class: 140
Crafting: 10
RP: 0
Final Levels:
Main Class: 38
Crafting: 6
RP: 1
Requested Skills:
Gluttonous Haze
Tier I Skill
The Heretic casts a spell onto a target, causing a thin black mist to surround their body. As that target deals damage to an enemy, the mist absorbs the Anima that was spilled by the blow and feeds it into the target's body to heal them a small amount. This spell, combined with Tainted Charity, allows the Heretic to take a slightly more support-oriented playstyle. However, keep in mind that the presence of the black aura has been linked to mood swings and aggressive among those affected by it. Gluttonous Haze has a duration of 10 seconds, a 4 second cast time, and a 20 second cooldown. While a target is affected by this skill, their Mind resistance is reduced by 1 stage.
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Humoral Stigma
Tier I Skill
The Heretic infuses an open wound with Miasma. As a natural antagonist to Anima, the energy of life, the Miasma lingers around the wound and prevents it from healing naturally. As such, this is a bleeding debuff curse that causes open wounds to continuously bleed. The target loses HP over time as long as their HP is less than full, or after 2 minutes have passed. The HP loss is fairly little but it adds up over time, much like a poison effect would. If the wounds should somehow be fully healed and HP reaches 100%, however, the curse is expelled. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 3.
Exocytosis
Tier II Skill
Where Heretics possess the power to corrupt, they can also use that power to cleanse at the cost of burdening another with corruption. The Heretic expels some of the Miasma from an infected being within 5 meters and directs the displaced element into a new target. Legend speaks of an underground order of Heretics working underground alongside the Wardens who use this skill as a means of experimentation on the effects of Miasma corruption. The amount of concentration necessary to extract Miasma makes this skill somewhat difficult to use in the heat of battle. The target's Corruption points are decreased by an amount from 1-10, chosen by the Heretic. The same amount is added to another target within 5 meters of the Heretic. If there are no other valid targets, the Heretic is considered the recipient. The Heretic may target themselves with this skill. This skill has a casting time of 3 seconds and a cooldown of 10 seconds.
Miasma Appendage
Tier II Skill
Toggle skill. Heretics that intentionally corrupt their own body in order to gain power are feared throughout the land. Upon reaching Stage 1 Corruption at any time, the Heretic grows an appendage from their back that looks blue-black in an idle stance and turning bright red when it is used to attack. This appendage works like a functional limb, except that it cannot equip any weapons. It is commonly found in the form of a tail or tentacle, although higher stages of Corruption can result in more elaborate transformations such as a single nonfunctional black wing. It should be known that the sight of this appendage is blatant evidence of Corruption, causing possible hostility if used in public. The appendage deals blunt physical damage and it is considered to have a weapon level equal to 10 x the user's Corruption Stage. The maximum length of the appendage is equal to 2 x the user's Corruption Stage in meters.
Vessel of Chaos
Tier II Skill
Miasma reacts to the negative emotions surrounding the user's heart, amplifying their emotions and granting them with power. While many Heretics go mad long before they reach this level of power, some Heretics are able to tap into its potential and transform the Miasma to their own bidding. This skill causes the Miasma to shroud itself around the Heretic's body and materialize into a piece of equipment of their choosing. The Heretic may transform their own weapon or armor into a Miasma Arms when this skill is activated. Because the new equipment generated is formed from the Miasma, it is always considered to be compatible equipment even if the Heretic may not normally be able to wield it. It's said that the Abyss Dragon Knight, a man fed up by unjust discrimination by the Wardens, had used this skill to create a dark parody of the Warden's Armor. A Miasma Arms equipment formed by this skill has its item level raised to the Heretic's main class level. A Miasma Arms weapon formed by this skill deals apparent damage of 1 level higher for every 10 points of Corruption possessed by the user (max: 10 levels). A Miasma Arms armor formed by this skill has an apparent defense of 1 level higher for every 10 points of Corruption possessed by the user (max: 10 levels). This skill has a casting time of 3 seconds, a duration of 2 minutes, and a cooldown of 5 minutes. Only one Miasma Arms weapon may be formed at a time by the user.
Heretic
Main Class AP Claims:
[CELESTIAL ARMS QUEST 2-1] link
[163]
[342]
Words: [506]
[COMMERCE] SARK'S STALL [OPEN!] link
[262]
Words: [262]
AP Modifier: [75% of total]
Gold Gained: 65 gold
Words for AP: [196.5]
IN THE VEINS OF OLD SLEEPING GIANTS [Last two posts in it] link
[465]
[415]
Words: [880]
Mentor Thread: [+25%]
Final Total: [1100]
WHAT DO YOU MEAN, BACK TO SCHOOL!? [DUNGEON/CLOSED] [In-progress, claiming made progress] link
[447]
[532]
[350]
[344]
[209]
Words: [1882]
[TRAINS][DUNGEON][CLOSED] CLEARING THE WAY link
[325]
[713]
[156]
[223]
[238]
[418]
Words: [2073]
[OVA] [GROUP] A SUDDEN RUIN; WE HAVE TO DEAL WITH WHAT?!?!? link
[385]
Words: [385]
[NOIHARA] [SOCIAL] SO NOW WHAT? link
[445]
Words: [445]
Guild Bonus 4+ members: [+30%]
Final Total: [578.5]
COFFEE BOOTH FOR TWO [CLOSED] link
[704]
[430]
[511]
[467]
[181]
Words: [2866.25]
MYRTENASTER link
[810]
[348]
[391]
[299]
[261]
[343]
Words: [2452]
A SIMPLE MISSUNDERSTANDING link
[252]
[336]
[354]
[260]
[335]
[252]
[232]
[96]
Words: [2117]
[GROUP] [OVA] [DUNGEON] A STRANGE TURN OF EVENTS [In-Progress] link
[516]
[272]
[485]
[629]
[632]
[382]
Words: [2916]
[NOIHARA][MENTOR] CONTINUED EDUCATION [In-Progress] link
[850]
[374]
[470]
[568]
[286]
[355]
[681]
[887]
Words: [4471]
Mentor Thread Bonus: [+25%]
Final Total: [5588.75]
Word Count Total:
[506]
[196.5]
[1100]
[1882]
[2073]
[385]
[578.5]
[2866.25]
[2452]
[2117]
[2916]
[5588.75]
FINAL WORD TOTAL: [22,661]
MAIN CLASS AP Claimed: 81
Craft Subclass: Scribe
Craft Subclass Claims:
[CRAFTING] A BETTER BOOK link
[305]
[204]
Words: [509]
Total Word Count: [509]
Total AP Claimed: 2
Total Claim: 83 AP
Link to previous AP Claim: link
Pre-Claim AP:
Main Class: 59
Crafting: 8
RP: 0
Post-Claim AP:
Main Class: 140
Crafting: 10
RP: 0
Final Levels:
Main Class: 38
Crafting: 6
RP: 1
Requested Skills:
Gluttonous Haze
Tier I Skill
The Heretic casts a spell onto a target, causing a thin black mist to surround their body. As that target deals damage to an enemy, the mist absorbs the Anima that was spilled by the blow and feeds it into the target's body to heal them a small amount. This spell, combined with Tainted Charity, allows the Heretic to take a slightly more support-oriented playstyle. However, keep in mind that the presence of the black aura has been linked to mood swings and aggressive among those affected by it. Gluttonous Haze has a duration of 10 seconds, a 4 second cast time, and a 20 second cooldown. While a target is affected by this skill, their Mind resistance is reduced by 1 stage.
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Humoral Stigma
Tier I Skill
The Heretic infuses an open wound with Miasma. As a natural antagonist to Anima, the energy of life, the Miasma lingers around the wound and prevents it from healing naturally. As such, this is a bleeding debuff curse that causes open wounds to continuously bleed. The target loses HP over time as long as their HP is less than full, or after 2 minutes have passed. The HP loss is fairly little but it adds up over time, much like a poison effect would. If the wounds should somehow be fully healed and HP reaches 100%, however, the curse is expelled. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 3.
Exocytosis
Tier II Skill
Where Heretics possess the power to corrupt, they can also use that power to cleanse at the cost of burdening another with corruption. The Heretic expels some of the Miasma from an infected being within 5 meters and directs the displaced element into a new target. Legend speaks of an underground order of Heretics working underground alongside the Wardens who use this skill as a means of experimentation on the effects of Miasma corruption. The amount of concentration necessary to extract Miasma makes this skill somewhat difficult to use in the heat of battle. The target's Corruption points are decreased by an amount from 1-10, chosen by the Heretic. The same amount is added to another target within 5 meters of the Heretic. If there are no other valid targets, the Heretic is considered the recipient. The Heretic may target themselves with this skill. This skill has a casting time of 3 seconds and a cooldown of 10 seconds.
Miasma Appendage
Tier II Skill
Toggle skill. Heretics that intentionally corrupt their own body in order to gain power are feared throughout the land. Upon reaching Stage 1 Corruption at any time, the Heretic grows an appendage from their back that looks blue-black in an idle stance and turning bright red when it is used to attack. This appendage works like a functional limb, except that it cannot equip any weapons. It is commonly found in the form of a tail or tentacle, although higher stages of Corruption can result in more elaborate transformations such as a single nonfunctional black wing. It should be known that the sight of this appendage is blatant evidence of Corruption, causing possible hostility if used in public. The appendage deals blunt physical damage and it is considered to have a weapon level equal to 10 x the user's Corruption Stage. The maximum length of the appendage is equal to 2 x the user's Corruption Stage in meters.
Vessel of Chaos
Tier II Skill
Miasma reacts to the negative emotions surrounding the user's heart, amplifying their emotions and granting them with power. While many Heretics go mad long before they reach this level of power, some Heretics are able to tap into its potential and transform the Miasma to their own bidding. This skill causes the Miasma to shroud itself around the Heretic's body and materialize into a piece of equipment of their choosing. The Heretic may transform their own weapon or armor into a Miasma Arms when this skill is activated. Because the new equipment generated is formed from the Miasma, it is always considered to be compatible equipment even if the Heretic may not normally be able to wield it. It's said that the Abyss Dragon Knight, a man fed up by unjust discrimination by the Wardens, had used this skill to create a dark parody of the Warden's Armor. A Miasma Arms equipment formed by this skill has its item level raised to the Heretic's main class level. A Miasma Arms weapon formed by this skill deals apparent damage of 1 level higher for every 10 points of Corruption possessed by the user (max: 10 levels). A Miasma Arms armor formed by this skill has an apparent defense of 1 level higher for every 10 points of Corruption possessed by the user (max: 10 levels). This skill has a casting time of 3 seconds, a duration of 2 minutes, and a cooldown of 5 minutes. Only one Miasma Arms weapon may be formed at a time by the user.