Post by Mellow on Feb 1, 2015 14:03:10 GMT
[Theme Song]
Introduction
Good Morning, Evening, and Afternoon. Today I stand before you as a man, a man who suffers from one of life's greatest tribulations; weakness. As it stands, I am a weak player; only but level 15. I've got no super weapons or any amazing crafting skills, I've got the fists on my arms and the skin on my back; but who said I ever needed anything more? I DID, THAT'S WHAT! Let me ask you something, let me ask you all something! Have you ever suffered from fear? The fear that you were never good enough? The fear that you were never going to be the strongest? Any fear, EVERY FEAR!...I say..screw weakness.
SCREW IT!
Pick up your heads, friends; take arms and prepare for a war unlike anything you've ever seen! From today onward we're not just fighting monsters, we're not just fighting players--no, from today onward.. we fight ourselves, but what about us to we fight?..That's easy; our weaknesses. Together, we shall conquer the fear that dwells deep inside. My friends, starting today, we are at war, and fear is our greatest NEMESIS! The question I have for you is..
Do you have what it takes to fight?
What is Nemesis?
Nemesis is a guild focused on one thing and one thing only; overcoming our weaknesses. What does that mean exactly? Allow me to explain. I, as the founder of Nemesis, know weakness all to well. It's a nasty demon that comes in many forms; physically or mentally. What we will be, is a tight-knit family; a family of those who can admit they've got a weakness, admit they want to grow stronger, and are willing to not only help themselves but help each other. It doesn't matter what level you are, there's always something you can grow and develop on; there's always a weakness. Why not overcome that fear together with brothers and sister in the same boat as you?
Nemesis is a no level cap guild that strongly focuses on teamwork. NEVER should we have to face these demons alone; not when we have our family by our sides. As such, the general amount of quests we go on and the general amount of quests we send you on will be in teams. Once the guild grows large enough, I'd like to start assigning people a "partner"; one who is the polar opposite of them in terms of skills and personality so that they may help one another grow and form that close bond. If you're not up to growing as a person and as a team, this may not be the place for you.
Okay, sounding good so far, what are the factions?
We don't have any. I just couldn't enjoy the idea of assigning my members to factions and assigning them tasks. This guild is about growth and development; overcoming that fear, whatever it may be. There's going to be a lot of times where a fellow member just needs to get out into the world and explore it for themselves; we shouldn't force anyone to do something they don't want to do.
Alright, I'm sold. What do I do now?
You fight