Post by Deleted on Oct 29, 2015 3:21:34 GMT
Note: Bonus 10% AP for Month of October thanks to Mini-Brachyura in Inventory. Post. This is calculated in the Total Word Count before AP Claimed in each section.
Main Class:
Main Class Claims:
Thread: Tea, Biscuits, and Games
Bonus: NA
Posts:
- 430
- 422
- 328
- 283
- 351
- 352
- 255
- 254
- 290
- 339
- 294
- 270
- 389
- 365
- 358
- 268
- 171
- 369
- 327
- 252
- 290
- 566
- 305
- 255
- 298
- 372
- 436
Subtotal: 8889
Thread: Business as Usual
Bonus: Guild (Hiro, myself, Artemisia, Val) - 1.3x
Posts:
- 322
- 365
Subtotal: 687*1.3=893.1
Thread: Clearing the Way
Bonus: NA
Posts:
- 395
- 449
- 313
- 362
- 301
Subtotal: 1820
Thread: Bigger and Better Things
Bonus: NA
Posts:
- 360
- 536
Subtotal: 896
Thread: What do you mean, Back to School!?
Bonus: NA
Posts:
- 395
- 359
- 345
- 254
Subtotal: 1353
Thread: To fire an arrow
Bonus: Mentor - 1.25x
Posts:
- 450
- 260
- 328
Subtotal: 1038*1.25=1297
Thread: 'Til Death Parts Us
Bonus: NA
Posts:
- 1528
Subtotal: 1528
Thread: The Hunt is On
Bonus: Halloween - 1.1x
Posts:
- 347
- 356
- 456
- 296
- 390
- 257
- 388
- 356
- 380
- 318
Subtotal: 3544*1.1=3898.4
Thread: The Hunt Continues
Bonus: Halloween - 1.1x
Posts:
- 313
- 320
- 321
- 417
- 610
Subtotal: 1981*1.1=2179
Thread: So, You Wanna Play with Swords?
Bonus: Halloween; Mentor - 1.35x
Posts:
- 319
- 331
- 441
- 295
- 324
- 379
- 246
- 272
- 419
- 285
- 260
- 288
- 254
- 303
- 252
Subtotal: 4668*1.35=6301.8
Thread: Not-So-Silent Night
Bonus: Halloween - 1.1x
Posts:
- 255
- 323
Subtotal: 578*1.1=635.8
Thread: Flowers of the Moonlit Night
Bonus: Halloween - 1.1x
Posts:
- 416
- 332
- 401
Subtotal: 1149*1.1=1263.9
Thread: The Jeweler's Shop
Bonus: NA
Posts:
- 505
- 297
- 257
Subtotal: 1059
Total Word Count: 8889+3259.1+1820+896+1353+1297+1528+3898.4+2179.1+6301.8+635.8+1263.9+1059=34380.1*1.1=37818.11
Main Class AP Claimed: 37818.11/250=151.2=151 AP
Craft Subclass:
Craft Subclass Claims:
Thread: Scribing for Recipes
Bonus: NA
Posts:
- 338
- 376
- 310
- 288
- 289
- 351
- 275
Subtotal: 2227
Total Word Count: 2227*1.1=2449.7
Craft Class AP Claimed: 2249.7/250=9.7=9 AP
RP Subclass:
RP Subclass Claims:
Thread: Tea, Biscuits, and Games
Bonus: NA
Posts:
- 556
- 397
- 350
- 282
- 225
- 207
- 387
- 255
- 388
- 268
- 304
- 314
- 502
Subtotal: 4435
Total Word Count: 4435*1.1=4878.5
RP Class AP Claimed: 4878.5/250=19.5=19AP
Total Claim:
Link to Previous Claim: Ap Claim 5
Pre-Claim AP:
Main Class: - 100 AP
Craft Subclass: - 20 AP
RP Subclass: - 25 AP
Post-Claim AP:
Main Class: - 251 AP
Craft Subclass: - 29 AP
RP Subclass: - 44 AP
Final Levels:
Main Class Level: - 55
Craft Subclass Level: - 15
RP Subclass Level: - 20
Requested Skill(s):
(T1 or T2)
Lvl 31: Assassinate: Quite possibly one of the Assassins' most well-known skills, Assassinate is a single hit technique that can be initiated as either a melee or ranged attack. However, in order for it to deal its famous damage potential, the skill must be used as a back attack, usually a strike done while the monster's attention is elsewhere. At the moment the skill is successfully used, a large red splashing animation reminiscent of blood is emitted from the target struck by the attack. Targets with a level below that of the Assassin take heavy damage; non-boss monsters that are over 10 levels below the Assassin's level may even be killed in a single hit. Understandably, enemies at a higher level than the Assassin will take lesser albeit still considerably high damage. This skill has an animation time of 1 second and a cooldown of 60 seconds.
Lvl 34: Hazecloud Vault: This skill generates a cloud of smoke that immediately covers the Assassin and shrouds the nearby 2 meters. This effect has immediate benefits by lowering the accuracy of all attacks that should target the Assassin while they are within this smoke. The smokescreen lasts for roughly 10 seconds and will not dissipate unless blown away by a wind-elemental attack. In addition to this defensive bonus, the Assassin's jumping ability is tripled for the next 5 seconds, allowing them to chain directly into an offensive strike or a defensive retreat. This skill has a casting time of 1.5 seconds and a cooldown time of 30 seconds.
Lvl 37: Shadow Wires: A skill evolved from the Shadow Bind ability. From the duration this skill is activated, the Assassin utilizes their own shadow to create thin and nearly invisible wires wherever they move. Anyone who gets caught in one of these wires takes minor darkness-attribute damage as well as a movement binding effect for 5 seconds. Keep in mind that it is possible for teammates to receive this debuff, so be careful when activating this skill in party oriented play. This skill has a casting time of 3 seconds, a duration of 5 seconds, the invisible wires last for 10 seconds, and this skill has a cooldown of 30 seconds.
Lvl 40: Stealth Strike: A skill that cloaks the user in a pale blue aura, making their figure slightly less opaque. This skill has a duration of five seconds and is automatically canceled upon a direct hit with the opponent. While Stealth Strike is active, the Assassin's next melee or ranged attack deals damage as though the target's Physical resistance was reduced by one stage (Physical neutral becomes physical weak, physical resistant becomes physical neutral, etc). The 5 second cooldown of this skill makes it so that an Assassin can activate the skill after almost every other attack, although the 1 second skill animation lapse might add up over time when it comes to DPS purposes.
Lvl 43: Substitution Arts: The Assassin places their hands together as though making a hand seal from a popular ninja anime that was airing throughout the course of Elder Tale's PC days. At the same time as the gesture is performed, they will look in a particular direction. Immediately after the hand gesture is made, the Assassin's current position will emit a small burst of white smoke. If the Assassin's position should then be attacked by anything within the next 2 seconds, a wooden log dummy will be struck by the attack instead. Meanwhile, the Assassin's body is teleported 3 meters in the direction they were looking at. Beginner users of this skill should be mindful of their surroundings, however. Many have tried this skill to teleport onto a tree, only to find themselves teleported onto a flimsy branch and subsequently falling like a fool. This skill's casting time is 1 seconds and its cooldown time is 15 seconds.
Lvl 46: Void Shuriken: Even when an Assassin is unarmed, it is unwise to consider them a harmless target. Using this skill, the Assassin creates a Void Shuriken out of mana and materializes it into a potent and pitch-black weapon. The benefit of this skill is that it is relatively quick and possesses a low cooldown, but only one shuriken can be formed and thrown at a time. If a Void Shuriken is thrown and makes contact with anything, or if it is not thrown within 2 seconds, it disappears. Void Shuriken weapon levels are equal to the Assassin's level and deal physical damage on contact. This skill has a casting time of 2 seconds. It does not have a cooldown time.
Lvl 49: Malicious Intent: Although an Assassin would typically prefer to reduce any attention toward themselves, Malicious Intent is a special technique that temporarily defies this convention in order to bring forth a more advantageous situation. When this skill is used, the Assassin releases an invisible aura from their body. This aura is stationary and cannot be seen directly, but anyone close enough will undoubtedly feel a sight of emotional discomfort. The aura generates a high amount of aggro, causing many enemies to turn their attention toward the aura. Opponents in the night or monsters that do not rely on eyesight may even attempt to attack the aura, even if the Assassin had moved away for quite some time. Understandably, this skill isn't very effective against anything that can see its obvious appearance. This skill has a casting time of 4 seconds, a duration of 30 seconds, and a cooldown of 50 seconds.
Lvl 51: Memory Shot: An Assassin's ranged attack that requires careful perception and timing. It is often used as a covert assassination technique when the Assassin has prior knowledge of an enemy's arrival and has made appropriate preparation. When this skill is initially activated, the Assassin fires an arrow or throws a weapon that immediately disappears when it leaves their hand. Anytime up to five minutes from when the projectile was shot, the Assassin may snap their fingers to immediately activate this skill's second half, causing all projectiles hidden by this skill to reappear and fire in the same positions that they originally were fired at. The Assassin must be no more than 10 meters from their initial firing position for this skill to be activated. This skill has a cooldown of 5 seconds whenever used to hide a projectile and a cooldown of 30 seconds when these hidden projectiles are fired toward an opponent. Up to 5 projectiles can be hidden by this skill at a time. This amount increases to 7 projectiles at Level 60 and 10 projectiles at Level 90.
Lvl 55: Explosive Sigil: A handy technique that not only augments the Assassin's ranged repertoire, it also makes for a fairly effective ambush tactic. The Assassin places a rune upon an arrow or throwing weapon. This rune lasts for up to a minute, and if an enemy should touch the enchanted weapon, the rune will activate and cause a small fire-elemental explosion. The sigil will not detonate as long as the weapon is being held by the Assassin. If the weapon is targeted by the Sigilmaker skill [Seal of Pisces], the elemental damage of the explosion changes to that of the designated element. While this skill is in effect, the Assassin may snap their fingers to cause the rune to spontaneously explode. This skill has a casting time of 2 seconds and a cooldown of 10 seconds.
Main Class:
Main Class Claims:
Thread: Tea, Biscuits, and Games
Bonus: NA
Posts:
- 430
- 422
- 328
- 283
- 351
- 352
- 255
- 254
- 290
- 339
- 294
- 270
- 389
- 365
- 358
- 268
- 171
- 369
- 327
- 252
- 290
- 566
- 305
- 255
- 298
- 372
- 436
Subtotal: 8889
Thread: Business as Usual
Bonus: Guild (Hiro, myself, Artemisia, Val) - 1.3x
Posts:
- 322
- 365
Subtotal: 687*1.3=893.1
Thread: Clearing the Way
Bonus: NA
Posts:
- 395
- 449
- 313
- 362
- 301
Subtotal: 1820
Thread: Bigger and Better Things
Bonus: NA
Posts:
- 360
- 536
Subtotal: 896
Thread: What do you mean, Back to School!?
Bonus: NA
Posts:
- 395
- 359
- 345
- 254
Subtotal: 1353
Thread: To fire an arrow
Bonus: Mentor - 1.25x
Posts:
- 450
- 260
- 328
Subtotal: 1038*1.25=1297
Thread: 'Til Death Parts Us
Bonus: NA
Posts:
- 1528
Subtotal: 1528
Thread: The Hunt is On
Bonus: Halloween - 1.1x
Posts:
- 347
- 356
- 456
- 296
- 390
- 257
- 388
- 356
- 380
- 318
Subtotal: 3544*1.1=3898.4
Thread: The Hunt Continues
Bonus: Halloween - 1.1x
Posts:
- 313
- 320
- 321
- 417
- 610
Subtotal: 1981*1.1=2179
Thread: So, You Wanna Play with Swords?
Bonus: Halloween; Mentor - 1.35x
Posts:
- 319
- 331
- 441
- 295
- 324
- 379
- 246
- 272
- 419
- 285
- 260
- 288
- 254
- 303
- 252
Subtotal: 4668*1.35=6301.8
Thread: Not-So-Silent Night
Bonus: Halloween - 1.1x
Posts:
- 255
- 323
Subtotal: 578*1.1=635.8
Thread: Flowers of the Moonlit Night
Bonus: Halloween - 1.1x
Posts:
- 416
- 332
- 401
Subtotal: 1149*1.1=1263.9
Thread: The Jeweler's Shop
Bonus: NA
Posts:
- 505
- 297
- 257
Subtotal: 1059
Total Word Count: 8889+3259.1+1820+896+1353+1297+1528+3898.4+2179.1+6301.8+635.8+1263.9+1059=34380.1*1.1=37818.11
Main Class AP Claimed: 37818.11/250=151.2=151 AP
Craft Subclass:
Craft Subclass Claims:
Thread: Scribing for Recipes
Bonus: NA
Posts:
- 338
- 376
- 310
- 288
- 289
- 351
- 275
Subtotal: 2227
Total Word Count: 2227*1.1=2449.7
Craft Class AP Claimed: 2249.7/250=9.7=9 AP
RP Subclass:
RP Subclass Claims:
Thread: Tea, Biscuits, and Games
Bonus: NA
Posts:
- 556
- 397
- 350
- 282
- 225
- 207
- 387
- 255
- 388
- 268
- 304
- 314
- 502
Subtotal: 4435
Total Word Count: 4435*1.1=4878.5
RP Class AP Claimed: 4878.5/250=19.5=19AP
Total Claim:
Link to Previous Claim: Ap Claim 5
Pre-Claim AP:
Main Class: - 100 AP
Craft Subclass: - 20 AP
RP Subclass: - 25 AP
Post-Claim AP:
Main Class: - 251 AP
Craft Subclass: - 29 AP
RP Subclass: - 44 AP
Final Levels:
Main Class Level: - 55
Craft Subclass Level: - 15
RP Subclass Level: - 20
Requested Skill(s):
(T1 or T2)
Lvl 31: Assassinate: Quite possibly one of the Assassins' most well-known skills, Assassinate is a single hit technique that can be initiated as either a melee or ranged attack. However, in order for it to deal its famous damage potential, the skill must be used as a back attack, usually a strike done while the monster's attention is elsewhere. At the moment the skill is successfully used, a large red splashing animation reminiscent of blood is emitted from the target struck by the attack. Targets with a level below that of the Assassin take heavy damage; non-boss monsters that are over 10 levels below the Assassin's level may even be killed in a single hit. Understandably, enemies at a higher level than the Assassin will take lesser albeit still considerably high damage. This skill has an animation time of 1 second and a cooldown of 60 seconds.
Lvl 34: Hazecloud Vault: This skill generates a cloud of smoke that immediately covers the Assassin and shrouds the nearby 2 meters. This effect has immediate benefits by lowering the accuracy of all attacks that should target the Assassin while they are within this smoke. The smokescreen lasts for roughly 10 seconds and will not dissipate unless blown away by a wind-elemental attack. In addition to this defensive bonus, the Assassin's jumping ability is tripled for the next 5 seconds, allowing them to chain directly into an offensive strike or a defensive retreat. This skill has a casting time of 1.5 seconds and a cooldown time of 30 seconds.
Lvl 37: Shadow Wires: A skill evolved from the Shadow Bind ability. From the duration this skill is activated, the Assassin utilizes their own shadow to create thin and nearly invisible wires wherever they move. Anyone who gets caught in one of these wires takes minor darkness-attribute damage as well as a movement binding effect for 5 seconds. Keep in mind that it is possible for teammates to receive this debuff, so be careful when activating this skill in party oriented play. This skill has a casting time of 3 seconds, a duration of 5 seconds, the invisible wires last for 10 seconds, and this skill has a cooldown of 30 seconds.
Lvl 40: Stealth Strike: A skill that cloaks the user in a pale blue aura, making their figure slightly less opaque. This skill has a duration of five seconds and is automatically canceled upon a direct hit with the opponent. While Stealth Strike is active, the Assassin's next melee or ranged attack deals damage as though the target's Physical resistance was reduced by one stage (Physical neutral becomes physical weak, physical resistant becomes physical neutral, etc). The 5 second cooldown of this skill makes it so that an Assassin can activate the skill after almost every other attack, although the 1 second skill animation lapse might add up over time when it comes to DPS purposes.
Lvl 43: Substitution Arts: The Assassin places their hands together as though making a hand seal from a popular ninja anime that was airing throughout the course of Elder Tale's PC days. At the same time as the gesture is performed, they will look in a particular direction. Immediately after the hand gesture is made, the Assassin's current position will emit a small burst of white smoke. If the Assassin's position should then be attacked by anything within the next 2 seconds, a wooden log dummy will be struck by the attack instead. Meanwhile, the Assassin's body is teleported 3 meters in the direction they were looking at. Beginner users of this skill should be mindful of their surroundings, however. Many have tried this skill to teleport onto a tree, only to find themselves teleported onto a flimsy branch and subsequently falling like a fool. This skill's casting time is 1 seconds and its cooldown time is 15 seconds.
Lvl 46: Void Shuriken: Even when an Assassin is unarmed, it is unwise to consider them a harmless target. Using this skill, the Assassin creates a Void Shuriken out of mana and materializes it into a potent and pitch-black weapon. The benefit of this skill is that it is relatively quick and possesses a low cooldown, but only one shuriken can be formed and thrown at a time. If a Void Shuriken is thrown and makes contact with anything, or if it is not thrown within 2 seconds, it disappears. Void Shuriken weapon levels are equal to the Assassin's level and deal physical damage on contact. This skill has a casting time of 2 seconds. It does not have a cooldown time.
Lvl 49: Malicious Intent: Although an Assassin would typically prefer to reduce any attention toward themselves, Malicious Intent is a special technique that temporarily defies this convention in order to bring forth a more advantageous situation. When this skill is used, the Assassin releases an invisible aura from their body. This aura is stationary and cannot be seen directly, but anyone close enough will undoubtedly feel a sight of emotional discomfort. The aura generates a high amount of aggro, causing many enemies to turn their attention toward the aura. Opponents in the night or monsters that do not rely on eyesight may even attempt to attack the aura, even if the Assassin had moved away for quite some time. Understandably, this skill isn't very effective against anything that can see its obvious appearance. This skill has a casting time of 4 seconds, a duration of 30 seconds, and a cooldown of 50 seconds.
Lvl 51: Memory Shot: An Assassin's ranged attack that requires careful perception and timing. It is often used as a covert assassination technique when the Assassin has prior knowledge of an enemy's arrival and has made appropriate preparation. When this skill is initially activated, the Assassin fires an arrow or throws a weapon that immediately disappears when it leaves their hand. Anytime up to five minutes from when the projectile was shot, the Assassin may snap their fingers to immediately activate this skill's second half, causing all projectiles hidden by this skill to reappear and fire in the same positions that they originally were fired at. The Assassin must be no more than 10 meters from their initial firing position for this skill to be activated. This skill has a cooldown of 5 seconds whenever used to hide a projectile and a cooldown of 30 seconds when these hidden projectiles are fired toward an opponent. Up to 5 projectiles can be hidden by this skill at a time. This amount increases to 7 projectiles at Level 60 and 10 projectiles at Level 90.
Lvl 55: Explosive Sigil: A handy technique that not only augments the Assassin's ranged repertoire, it also makes for a fairly effective ambush tactic. The Assassin places a rune upon an arrow or throwing weapon. This rune lasts for up to a minute, and if an enemy should touch the enchanted weapon, the rune will activate and cause a small fire-elemental explosion. The sigil will not detonate as long as the weapon is being held by the Assassin. If the weapon is targeted by the Sigilmaker skill [Seal of Pisces], the elemental damage of the explosion changes to that of the designated element. While this skill is in effect, the Assassin may snap their fingers to cause the rune to spontaneously explode. This skill has a casting time of 2 seconds and a cooldown of 10 seconds.