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Post by Noctis Corvo on Sept 18, 2015 17:54:15 GMT
He eyed the swashbuckler as he stepped out from the brush, trying not to trip or get snagged on any loose branches. His tattered black clothes flowing around him, catching on the trees and bushes anyway made his approach a little less graceful than he had probably hoped for. He didn't even have anything to help cut his way through. He made his way out nonetheless, the base of his clothes catching on a rogue thorn as he just cleared the bushes into the clearing, tripping him and causing him to fall face-first into the ground in front of the swordsman. Glancing up his tired eyes met the look of the tall, flame-haired elf. He could tell the elf was at least a little weary of him, most likely due to his own strange appearance. “Thanks for the assist, Name is Celebrimbor...”
His own response came a bit slow, unsure of the appropriate response to give the man. Did he use his own username, or his actual name? He figured for the sake of averting confusion, he might as well reference himself with his own username. "Uhh...Noctis. Noctis Corvo." He slowly stood up, unhooking the base of his clothes from the vile thorn that had dared to trip him. Tearing the cloth robes off of the plant, he stood up, dusting himself off and shaking his head to get the slight dizziness out of it. He looked around. No other boars seemed to be in the area, which he guess could be lucky. The monk had gotten grazed and...died? He didn't know for sure if that term would work. He had yet to figure out if death was permanent in this world yet. He figured he could at least converse with..Celebrimbor?...about what to do next. They had just met, but he didn't want to just leave the man here. It would be bad for both of their sakes if either of them encountered another beast like the boar on their own. He scratched the back of his head with a stitched-up hand. "So....What now?"Noctis cused himself in his head. He really needed to work on his people skills.
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Post by Noctis Corvo on Sept 17, 2015 2:51:06 GMT
This woman was hard to read. She carried herself rather well, but there were portions of her actions that came off as...whats the word...ditzy? Noctis didn't know. The only thing he could make out is that she seemed at least a small part concerned about his style of dress. He couldn't blame her really, he had designed it to be rather dark and strange. Her dog's yapping though caught his attention. He had always loved dogs and done well with them in the real world. He smiled at the puppy, Bosco if he remembered correctly from the woman, Capsule? A strange name, but then again, it was probably a username similar to his own. He crouched down and smiled at the dog, slowly and loosely extending his hand for the dog to sniff. It was coded so well, it seemed almost lifelike in its actions. It threw his brain for a small spin. This world was a game still right? Or maybe it was more... "I may not look it, but I know a thing or two about Heretics. Do you have any questions before we get started?"Noctis looked back up at Her, dusting himself off as he got up. "Not really, I tend to learn better by doing personally."Its not like it was a lie. He had gained at least a basic mastery of the skills already, it was just using them and their effects. He still had next to no idea what the whole Corruption debuff did, if anything. And it didn't help that he personally hadn't built himself to either figure it out or do a whole lot outside of venting it in case it effected him. "I mainly just have no idea how this world works yet. Still have details about my class I haven't quite ironed out yet, and still haven't quite found a place in this world yet I guess."He pulled out his starter hex doll. It wasn't much, one of the weakest weapons in the game. It was the accuracy and the idea of it though that had caught his attention. He clipped it onto a chain on his belt so he could pull it out a little faster if the need arose before patting his arms on his sides, letting out a sigh. "I guess I'm ready whenever you are!" A kind and rather upbeat smile came across his face. He was actually looking forward to this. He was sure his attitude contrasted heavily with the appearance of his avatar, but he didn't care. It was the small things that always seemed to get him happiest. Tag: Capsule
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Post by Noctis Corvo on Sept 16, 2015 2:56:43 GMT
Noctis hadn't done a whole lot of exploring of the town around him. Probably not the best idea, not only was he in a whole new world, but the layout was completely foreign to him as well. He lived no where near London in real life, what being across the Atlantic and halfway across the continent, everything would have seemed alien even if the world didn't change. Not only this, but his new body still didn't fully fit him. The proportions were longer than those of his real life body, the low HP of not only picking a mage, but a Race of Ritual left him feeling slightly weaker physically than he was used to. He wasn't necessarily buff in his real body, but he had some strength to it, knew how to use it.
There I go again, he thought to himself, berating himself. What do I mean by real body? Isn't this what's real now?
He looked down at his arms and hands. Covered in runic tattoos, all stitched together. He had meant to create a darker appearing character, but if he had known this would be the outcome...
He sighed, the stitches at the corners of his mouth being slightly itchy as they stretched with his mouth's movements. He still couldn't seem to get used to it. He was sure that he seemed as strange in this world, even filled with all sorts of players finding themselves as their characters. As he walked he stumbled a bit over his own feet, still trying to get the hang of his new 5'10" height. He looked around, casting his violet and gold speckled eyes around the street. It had been a while now for most people. many having gotten the hang of things at this point, adapted to the new world and its laws. It made Noctis feel even more depressed than when he first went into hiding after finding himself in this situation. Now, not only was he in a strange world, but he had little if anyone to relate to.
Nonetheless he walked on, finding his way slowly to a less busy street, one that rang of small town charm even in its slightly dilapidated state. A coffee and cake store sat on the street corner, the sound of jazz and swing flowing from its open doors. A few food vendors sat peddling ice cream and small confectioneries along the roadway. There was a sound of laughter and contentment in the air that Noctis hadn't felt in quite a while, and to be honest, he actually enjoyed it. He felt himself getting happier almost as he stopped in the middle of the street to just look up and take it all in.
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Post by Noctis Corvo on Sept 15, 2015 17:12:50 GMT
Noctis had zero idea why he had came to Avon in the first place. Originally, he was passing by and was planning on just checking for some simple quests or wares better than his pitiful beginner items. What he didn't expect was to be alternating between hiding in alleyways and attempting to blend in with crowds as he made his way through the city. The amount of wardens in this town is to dang high, he thought to himself, attempting to hide his face as nonchalantly as he could while another patrol muscled their way past in their glowing magitech armor.
He discovered that he wasn't very much built for stealth. Being 5'10", covered in runic tattoos and stitches, and dressed in full black beginner heretic gear left him constantly cautious against the wardens, His dark violet and gold speckled eyes constantly darting around. To his surprise though, the wardens appeared to be preoccupied with a rather more pressing matter on their hands, running around and apparently removing flyers off of all of the job boards. Curious, Noctis shadowed one of the groups to the best of his ability, coming to a group gathered around what appeared to be a glowing purple text etched into the wall in what appeared to be a woman's handwriting:
"Enchanter seeking someone to mentor. Heretics welcome!"
Noctis actually grew in curiosity. He hadn't seen anyone before advertise so blatantly for a heretic before. His curiosity was very much peaked as he wished to figure out who it was. He sat for a moment thinking. He could sense the mana of the writing and try and find it's source, he was after all a sage subclass, and he doubted too many people would be in the area with such an ability as to scrawl out messages with their mana. But first he would need a distraction, one worthy enough to grab the attention of the wardens stationed at the glyphs.
He quickly got an idea, aiming far down the opposite end of the street he targeted a lander walking away and channeled the miasma, whispering the macro, "Chains of the Sentanced".
Just as planned, the chains erupted from the ground, covering the lander and causing them to let out a loud scream. The chains wouldn't do any damage, but it would definitely be enough to scare the wardens. As predicted the wardens rushed away from the script over to the lander who began screaming bloody murder. This was his chance. Noctis quickly, but cautiously made his way from the alleyway over to the script. He touched the glyphs, they were light mana, but concentrated and with a slight personal tinge in there, he walked off and joined a group off talking about the situation as he subvocalised the cue for his sage skill. "Sense Mana."
It took a few seconds, but he felt the mana channel itself. The wardens at this point had begun looking around near the lander for a heretic, guarding her as they thought her to be the target rather than the distraction. After ten seconds Noctis had a feel for the mana. There were small patches of it scattered throughout the town, but the main source sat off towards the edge. He made his way back into the flow of the streets as he wound his way slowly in the direction of the concentration. He wound through the town, eventually coming to a small side-street bordered on one side by a small cobblestone wall, and upon the edge of it sat a tall, silver-haired, half-alv enchantress. An Adventurer, but one of much higher power than himself, as the concentration showed. He canceled the skill as he approached, the high concentration beginning to give him a small headache.
As he got near she looked up, her piercing red eyes meeting his own. "Umm, Hi. I believe you were the one offering a mentorship?" He lifted his stitched up hand in a small wave before putting it back down by his side. He was unsure of how to greet this person, He didn't really have a whole lot of experience interacting with people like this, without the buffer of text and anonymity between the two.
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Post by Noctis Corvo on Sept 11, 2015 19:43:37 GMT
"Shackles of the Sentenced."
The words rang out of his mouth rather naturally as he lifted his arm towards the boar, his tattered black cloak draped around him. Noctis smiled, the corner stitchings on his mouth making it seem more sinister than he had probably wanted. Strange enough, he actually enjoyed this. He'd been sitting in a corner depressed for so long that it felt good to vent some of his frustrations on the creature. He assumed his stance, focusing on the hate he had been feeling for so long, letting it channel the miasma around him into a small spherical form at the edge of his outstretched hand.
"You have about 5 seconds before those chains break," He called to the two people before him, A purpose to his voice as he tried to speak over the channeling miasma. "At about the same time I'm gonna let it have it with this so try to think of something quick!"
The chains began to shatter, reaching the end of their usefulness. A smirk crept its way over Noctis' patchwork, runed face as the end of the five seconds neared.
"Bang."
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Post by Noctis Corvo on Sept 11, 2015 3:13:45 GMT
It was strange really, the feeling of getting tired of the voices in your own head. When it all started Noctis didn't really know what to think. His new body felt foreign, like it wasn't quite his. It wasn't, he had designed it to be its own character. Slightly taller than his normal self, some dark disfigurements such as scars and stitching, even forgoing higher health and strength for more magic abilities. Its not like he was going to complain at the time. It was all going to fit into his master plan for this character. It was when he found himself suddenly in the body of the character that things went wrong. His normal short brown hair was replaced with long, messy black and dark violet mop, his body felt slightly more frail. At the time he had rushed to the nearest mirror, tripping on his way to find himself in the body of the very madman he had designed. The emaciated figure, the torn robes, the strange eyes with dark purple coloring to match the miasma he had chosen to wield, his body, cut apart and stitched back together with thick black threads.
The worst part was the voices. Cut. Maim. Kill. No. It's not me. Cut. Stitch. Experiment. No, I refuse! CUT. TORTURE. KILL.
"NO!"
The outburst was sudden and brought him out of his own thoughts. He looked around at the world around him, letting the cool air caress his face, the loose stitching on the edge of his mouth tickling as it moved with the midnight air's gentle touch. He stood there, looking about him on the street. How long had he been here now? How long would he continue like this? There must be a way out. He stared down at his hands, the hands he had created for the sole purpose of dark experiments.
Knowledge. Power. Understanding. Control. They would be his in time.
Noctis looked up at the sky, staring at the stars, loosing himself in his thoughts.
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Post by Noctis Corvo on Sept 11, 2015 1:08:46 GMT
Hey, Noctis Here, lookin for a mentor :)
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Post by Noctis Corvo on Sept 10, 2015 16:37:26 GMT
Whats up people? name is Nox Umbra (at least on here :P), Im a long time fan of anime, MMOs, gaming, and all sorts of things (the list honestly does go on and on)
Used to be involved in some online in-game RPs, RP forums, and I still actively play some table-top games with my friends from time to time.
I love writing, and really enjoy lore-based things and really feeling out and exploring character progression and stories. Ive been a long time fan of Log Horizon and just recently found this and decided I would join in for some fun! :D
Look forward to joining you guys!
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Post by Noctis Corvo on Sept 10, 2015 16:25:05 GMT
Noctis Corvo Character Info REAL NAME: Kane Nolson REAL GENDER: Male GAME GENDER: Male AGE: 19 SEXUALITY: Heterosexual FACE-CLAIM: Juki from Scuro PLAYED BY: NoxUmbra RACE: Race of Ritual FACTION: Adventurer Appearance Noctis Corvo is a pale, thin person of moderate height, maxing out at about 5'10". He has long, messy black hair with dark purple highlights, a vertical scar across his left eye, and almost constantly has a wide, thin creepy grin. the sides of his mouth are loosely stitched across and other parts of his body are stitched up as well. His eyes are a dark purple with gold specks, and he almost always has a sort of tired but intelligent look behind them. He walks around carrying himself with a bit of a slouch, and with a rather loose movement to his body, as if he isn't quite all there. His style is dark colored and allows him to blend in to the darkness, but it still carries a certain level of formal air with it. Most of the style involves torn cloaks and robes with large wide-brim hats over well kept slightly more formal clothes, usually in a white and black striped fashion. He generally comes across as creepy, and having some sort of secret agenda within the world, seeming to try and figure out how to bring his powers to their limits, as well as any secrets to the world. His personallity comes across as a little unknown and twisted, similar to the Cheshire Cat in a way where if you can understand his level of madness, there is an underlying conscious brilliance.
Kane Nolson stands at about 5'8", has shorter, light brown hair, and has a more tan complexion. He wears glasses and while he lacks a little bit socially, is generally a good person and will not compromise on certain morals of his. He has a bit of a mixmatched and scavenged sort of style, with practicality and comfort while trying to fit his style (Albeit sometimes he lacks in style and he will admit it). He enjoys writing and RPing, having played many tabletop games before and enjoying playing many mmo's. He has however suffered from depression before, and constantly feels at a loss for where he is, which sometimes reflects in his characters. While he generally stays in character, he has been known at times to let his own morals drift over into the characters, sometimes giving them a more caring approach when their morals begin to intersect, leading to some darker characters having some kinder tendencies at times.
| Personality Noctis is slightly more introverted, and has a slight difficulty making new friends. That being said, he does occasionally gain extroverted tendencies and has been known to look for people, but an underlying shyness and apprehension generally gets in his way of making lasting relationships. He also tends to think about subjects at hand and try to decide the best course of action, but due to some personal flaws, sometimes just learns better from experiencing the situation, as he tends to get to lost in his own mind on what ifs. This leads to a logical-emotional stance on decisions. He will generally weigh pros and cons of a decision in his mind, but the feelings of others do weigh heavily upon him. He tends not to judge others though, and generally lives in a manner where everyone has a story to tell and we should hear it out before acting. One of his huge problems however is the constant battle between the character he made and the person he is. As such, while he created a darker character and will RP out as a darker character, when you get to know him in private he is actually a rather nice and caring person. While he values honesty, when it comes to dealing with peoples emotions, he has been known to lie in order to attempt to maintain the status quo and keep everyone happy. He finds people difficult sometimes and deals better in small person groups, finding it rather troublesome to deal with large amounts of people who he feels don't necessarily understand him personally. He doesn't see himself as competitive, but if he finds the right person or group of people he can get a little excited about things. He values character, and above all else the good in people, preferring for everyone to have a good time rather than just one small group of people at the expense of others. One of his biggest strengths is caring for others and a rather cool and calculating intellect. He cares deeply for others, especially those close to him, and tries to be dependable to them. That being said one of his biggest flaws is anxiety, as he has trouble starting things or getting to know new people.
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Extra Both Kane and Noctis are right handed. Both Kane and Noctis are O+ Kane is an Ares, and while he knows and pays attention to it, generally thinks of horoscopes as a bit of B.S. Kane very much enjoys music and dancing One of the reasons Kane picked Scribe for Noctis was so he could work on his writing abilities, rather than for the skills and perks
Biography Kane Nolson Had a fairly interesting childhood. He was bright for a child, learning a lot of things from a young age. However, with this intelligence came a downside. He was raised on computers, learning a lot of his knowledge when he was young through computers, and playing a lot of games, as they were some of the only real challenges he felt were appropriate for his skill level. As such, he grew up as a gamer, and didn't quite fit in in real life. While he never really moved, he constantly switched schools due to zoning changes, never really keeping friends for too long. He began to get interested in MMOs in this timeframe, as while he was always ahead of his knowledge in school and just flew by, he felt the community and friendships he made online were important to him. This eventually turned into a love for the genre, and a love for RP. He became interested in writing and lore, and began making characters that would follow a theme within the games.
Come time for highschool and college, he moved again in the middle of his highschool year, having again to switch friends and schools, but arriving in the middle of such a time in his life left him isolated and with a feeling of depression. He began to fall even further into the MMO world, using it to fill this void he felt he had. He created a few real world friends, but most of them turned out disfunctional and left him in a worse state than when he started them (or so he felt). Upon his graduation and enterance into college, he fell into an even further depression, diving headfirst into his attempt at immersing himself into the world of MMOs, and discovered Elder Tale. He decided to give it a try and fell in love with the lore and the story before deciding to watch and wait for the moment he would have a chance to play. Upon being trapped in the world, he began having a bit of trouble, as not only was his character a dark one that accentuated upon his own qualities that he hated, but he was now in conflict with whether he should be himself or continue as the character. As such, he went into hiding for a while as he tried to come to terms with what was happening.
Inventory Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Starter Hex Doll: A possessed doll with needles set. Piercing its body with a needle sends a thin projectile that is aimed toward the target's corresponding body part. It has a range of 2 meters. In exchange for this accuracy, it is a rather weak attack.
Raven Feather Quill: [Lvl 1 quill pin] A basic writing tool for scribes, fashioned from the feather of a Carrier Raven.
Windsor Antiqua Heretic Robes - Lvl. 5. A weapon or armor of the Windsor Antiqua brand, a type of mass-produced equipment produced by the People of the Land. While convenient, they are a little more expensive than if you were to craft your own equips.
Windsor Antiqua Grimoire - Lvl. 5. A weapon or armor of the Windsor Antiqua brand, a type of mass-produced equipment produced by the People of the Land. While convenient, they are a little more expensive than if you were to craft your own equips.
Mean Green -- Level 10 One-Handed Hammer -- When the children won't go to bed normally, drastic measures are necessary. And when those won't work, illegal measures are necessary because until those rats go to bed; you can't go to bed. And if you can't go to bed, then that means you won't get to see Misses Clause. And you need to see Misses Clause because Misses Clauses is currently waiting. Don't make her wait! Break the glass and firmly grab hold of this lovely tool to put your children to sleep for good. This lovely tool, a one-handed block of hardened green rubber on a smoothly polished green handle, is perfect for when the only thing between you and Misses Clause is a swift smack upside the head! The Funeral Parlor emblem has been cut into the wood at the base of the pommel.
((Warning: Do not actually hit children with this thing. That's child abuse and assault with a deadly weapon. Both of those are bad. Discipline, don't hit.))
Left Arm Book of Eibon Level 5 Grimoire: Within this tome lies many dark secrets that should never be uncovered. Some say it contains lore about unknown dark entities. Others claim it possesses the knowledge to kill gods. All you can tell is that the book seems to contain some rather dark and ancient magic within it. You question your decision to open it.
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Armor [Magical] Nihilus Anima [Image] Level 20 Cloth ArmourA somber set of clothes in a muted black. It features a form-fitting double-breasted jacket and pants. Several layers of deep brown belts cloak his body from naval to crotch. The entire ensemble is almost wholly hidden by a simple, rough shin-length jacket that rides the breeze. A bulky mantle sits thickly around the shoulders and includes a hood lined with Frenmic Rabbit fur to keep the wearer comfortable. Small clips have been attached to the hood to allow a mask to be easily attached. Effect: MP + 5%
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Vanity #1 Big Bad Voodoo Hat Level 20 Vanity A dark-grey/light-black Fedora (NOT A TRIBLY) with white pinstripes, an obsidian black band. Has a feather on it out the side that seems to change between a dark red to a reflective black as the light reflects off of it.
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Vanity #2 Pinstripe Suit Top Level 20 Vanity A dark-grey/light-black suit with thin white pinstripes running down it. Also comes with a white dress shirt, a tie, and a pocket hankie. The tie and the pocket hankie seem to change between a reflective black to a dark red as the light reflects off of them. Somehow, this suit always looks immaculate.
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Vanity #3 Pinstripe Suit Bottom Level 20 Vanity A dark-grey/light-black pair of dress pants with thin, white pinstripes running along its length. Somehow, they always seem to look immaculate.includes A pair of Obsidian Black wing tip shoes, with faint, dark red, gemstone-like detailing. They always seem to have a mirrored shine, and never seem to get scuffed.
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CLASS SKILLS
Main Class: Heretic Black Operon: Toggle skill. Heretics are the primary manipulators of Miasma and it is no surprise that they are able to extract excess Corruption from their body whenever it is needed. When this skill is toggled, the Heretic selects a Corruption Stage. If the Heretic should then enter that Corruption Stage, they will gradually lose an amount of Corruption points equal to the Stage selected, at the beginning of each post cycle. For example, selecting Corruption Stage 1 will cause the Heretic's Corruption points to decrease by 1 each post. Selecting Corruption Stage 5 will result in their Corruption points being decreased by 5 each post. As soon as the Heretic's Corruption Stage drops below the designated stage, their Corruption points will stop decreasing. This skill may be untoggled in order to select a new Corruption Stage.
Shackles of the Sentenced:Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
Lying Darkness The Heretic offers up a target by forming an occult circle, causing the summoned Miasma to slowly integrate with the target's flesh. When this skill is used, the Heretic may designate a number between 1-10, 1-20 if used on themselves. That amount is dealt as Corruption to the target. If the target moves more than 1 meter away from their position from the time this skill is cast, it has no effect. This skill has a casting time of 4 seconds and a cooldown of 10 seconds.
Miasma Bullet The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds.
Night Shade The Heretic creates a barrier gradient that filters incoming light, causing everything under the barrier to look dark from an outside view. Vision under the gradient is greatly reduced, causing everything to look black and white. This barrier reduces the damage of all incoming light attribute attacks by 50% toward any targets inside the boundary. Night Shade has a duration of 10 seconds, a range of 1 meter, a casting time of 5 seconds, and a cooldown of 30 seconds.
Tainted Charity: Tier I Skill Miasma and Anima are two sides of the same coin and so it is no surprise that Miasma can be used to restore the body. This skill heals the target by a small amount. Its animation is fairly deceptive, looking very similarly to the Heal skill. If a target who received healing from Tainted Charity is not healed again by Tainted Charity within 2 minutes, all HP restored by the skill is immediately removed. This skill has a casting time of 2 seconds and no cooldown. Tainted Charity inflicts 2 points of Corruption on the target.
Spellwalk: Tier I Skill A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Oblivion Claw: Tier I Skill A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Eye for an Eye: Tier I Skill A spell that places a curse somewhere on the target's body and it appears as an eye-looking insignia. The user can see from that insignia as long as the target is within 100 meters. More obvious areas means it's easier to see, but also easy for the target to notice it. If the insignia is covered completely in any way, nothing can be seen. The user must close one of their eyes to see anything from the insignia. This skill has a casting time of 5 seconds, a maximum duration of 30 minutes, and a cooldown of 1 hour. Gluttonous Haze: Tier I Skill The Heretic casts a spell onto a target, causing a thin black mist to surround their body. As that target deals damage to an enemy, the mist absorbs the Anima that was spilled by the blow and feeds it into the target's body to heal them a small amount. This spell, combined with Tainted Charity, allows the Heretic to take a slightly more support-oriented playstyle. However, keep in mind that the presence of the black aura has been linked to mood swings and aggressive among those affected by it. Gluttonous Haze has a duration of 10 seconds, a 4 second cast time, and a 20 second cooldown. While a target is affected by this skill, their Mind resistance is reduced by 1 stage.
Parry: Tier I Skill A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class. Humoral Stigma: Tier I Skill The Heretic infuses an open wound with Miasma. As a natural antagonist to Anima, the energy of life, the Miasma lingers around the wound and prevents it from healing naturally. As such, this is a bleeding debuff curse that causes open wounds to continuously bleed. The target loses HP over time as long as their HP is less than full, or after 2 minutes have passed. The HP loss is fairly little but it adds up over time, much like a poison effect would. If the wounds should somehow be fully healed and HP reaches 100%, however, the curse is expelled. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 3. Exocytosis: Tier II Skill Where Heretics possess the power to corrupt, they can also use that power to cleanse at the cost of burdening another with corruption. The Heretic expels some of the Miasma from an infected being within 5 meters and directs the displaced element into a new target. Legend speaks of an underground order of Heretics working underground alongside the Wardens who use this skill as a means of experimentation on the effects of Miasma corruption. The amount of concentration necessary to extract Miasma makes this skill somewhat difficult to use in the heat of battle. The target's Corruption points are decreased by an amount from 1-10, chosen by the Heretic. The same amount is added to another target within 5 meters of the Heretic. If there are no other valid targets, the Heretic is considered the recipient. The Heretic may target themselves with this skill. This skill has a casting time of 3 seconds and a cooldown of 10 seconds. Miasma Appendage: Tier II Skill Toggle skill. Heretics that intentionally corrupt their own body in order to gain power are feared throughout the land. Upon reaching Stage 1 Corruption at any time, the Heretic grows an appendage from their back that looks blue-black in an idle stance and turning bright red when it is used to attack. This appendage works like a functional limb, except that it cannot equip any weapons. It is commonly found in the form of a tail or tentacle, although higher stages of Corruption can result in more elaborate transformations such as a single nonfunctional black wing. It should be known that the sight of this appendage is blatant evidence of Corruption, causing possible hostility if used in public. The appendage deals blunt physical damage and it is considered to have a weapon level equal to 10 x the user's Corruption Stage. The maximum length of the appendage is equal to 2 x the user's Corruption Stage in meters. Vessel of Chaos: Tier II Skill Miasma reacts to the negative emotions surrounding the user's heart, amplifying their emotions and granting them with power. While many Heretics go mad long before they reach this level of power, some Heretics are able to tap into its potential and transform the Miasma to their own bidding. This skill causes the Miasma to shroud itself around the Heretic's body and materialize into a piece of equipment of their choosing. The Heretic may transform their own weapon or armor into a Miasma Arms when this skill is activated. Because the new equipment generated is formed from the Miasma, it is always considered to be compatible equipment even if the Heretic may not normally be able to wield it. It's said that the Abyss Dragon Knight, a man fed up by unjust discrimination by the Wardens, had used this skill to create a dark parody of the Warden's Armor. A Miasma Arms equipment formed by this skill has its item level raised to the Heretic's main class level. A Miasma Arms weapon formed by this skill deals apparent damage of 1 level higher for every 10 points of Corruption possessed by the user (max: 10 levels). A Miasma Arms armor formed by this skill has an apparent defense of 1 level higher for every 10 points of Corruption possessed by the user (max: 10 levels). This skill has a casting time of 3 seconds, a duration of 2 minutes, and a cooldown of 5 minutes. Only one Miasma Arms weapon may be formed at a time by the user. Roleplay Class: Sage Sense Element Sages are sensitive to the different forms of mana once it has polarized into the eight main elements. Sense Element allows the Sage to home in onto a specific element and obtain a vague impression of that element's location. This can be useful for searching for water sources when traveling through a dry desert or for being able to navigate oneself through a dark cave by following the trail of light or wind mana. Of course, based on the context of the environment, this skill may not be particularly helpful at times. Using it while sailing on the high seas to search for water mana, for example, will probably overload the Sage's senses. Sense Element has a casting time of 10 seconds, a range of 25 meters, and a cooldown of 60 seconds.
Crafting Class: Scribe Transcription: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%. Change Log 09/10/2015 -- finished, posted and put in a little character music :D
Coded By Saber of L33T T3@M
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Ritual
Summoner
Gold:
Alchemist
Sage
Guild:
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Post by Noctis Corvo on Sept 10, 2015 15:58:43 GMT
Noctis Corvo Character Info REAL NAME: Kane Nolson REAL GENDER: Male GAME GENDER: Male AGE: 19 SEXUALITY: Heterosexual FACE-CLAIM: Juki from Scuro PLAYED BY: NoxUmbra RACE: Race of Ritual FACTION: Adventurer Appearance Noctis Corvo is a pale, thin person of moderate height, maxing out at about 5'10". He has long, messy black hair with dark purple highlights, a vertical scar across his left eye, and almost constantly has a wide, thin creepy grin. the sides of his mouth are loosely stitched across and other parts of his body are stitched up as well. His eyes are a dark purple with gold specks, and he almost always has a sort of tired but intelligent look behind them. He walks around carrying himself with a bit of a slouch, and with a rather loose movement to his body, as if he isn't quite all there. His style is dark colored and allows him to blend in to the darkness, but it still carries a certain level of formal air with it. Most of the style involves torn cloaks and robes with large wide-brim hats over well kept slightly more formal clothes, usually in a white and black striped fashion. He generally comes across as creepy, and having some sort of secret agenda within the world, seeming to try and figure out how to bring his powers to their limits, as well as any secrets to the world. His personallity comes across as a little unknown and twisted, similar to the Cheshire Cat in a way where if you can understand his level of madness, there is an underlying conscious brilliance.
Kane Nolson stands at about 5'8", has shorter, light brown hair, and has a more tan complexion. He wears glasses and while he lacks a little bit socially, is generally a good person and will not compromise on certain morals of his. He has a bit of a mixmatched and scavenged sort of style, with practicality and comfort while trying to fit his style (Albeit sometimes he lacks in style and he will admit it). He enjoys writing and RPing, having played many tabletop games before and enjoying playing many mmo's. He has however suffered from depression before, and constantly feels at a loss for where he is, which sometimes reflects in his characters. While he generally stays in character, he has been known at times to let his own morals drift over into the characters, sometimes giving them a more caring approach when their morals begin to intersect, leading to some darker characters having some kinder tendencies at times.
| Personality Noctis is slightly more introverted, and has a slight difficulty making new friends. That being said, he does occasionally gain extroverted tendencies and has been known to look for people, but an underlying shyness and apprehension generally gets in his way of making lasting relationships. He also tends to think about subjects at hand and try to decide the best course of action, but due to some personal flaws, sometimes just learns better from experiencing the situation, as he tends to get to lost in his own mind on what ifs. This leads to a logical-emotional stance on decisions. He will generally weigh pros and cons of a decision in his mind, but the feelings of others do weigh heavily upon him. He tends not to judge others though, and generally lives in a manner where everyone has a story to tell and we should hear it out before acting. One of his huge problems however is the constant battle between the character he made and the person he is. As such, while he created a darker character and will RP out as a darker character, when you get to know him in private he is actually a rather nice and caring person. While he values honesty, when it comes to dealing with peoples emotions, he has been known to lie in order to attempt to maintain the status quo and keep everyone happy. He finds people difficult sometimes and deals better in small person groups, finding it rather troublesome to deal with large amounts of people who he feels don't necessarily understand him personally. He doesn't see himself as competitive, but if he finds the right person or group of people he can get a little excited about things. He values character, and above all else the good in people, preferring for everyone to have a good time rather than just one small group of people at the expense of others. One of his biggest strengths is caring for others and a rather cool and calculating intellect. He cares deeply for others, especially those close to him, and tries to be dependable to them. That being said one of his biggest flaws is anxiety, as he has trouble starting things or getting to know new people.
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Extra Both Kane and Noctis are right handed. Both Kane and Noctis are O+ Kane is an Ares, and while he knows and pays attention to it, generally thinks of horoscopes as a bit of B.S. Kane very much enjoys music and dancing One of the reasons Kane picked Scribe for Noctis was so he could work on his writing abilities, rather than for the skills and perks
Biography Kane Nolson Had a fairly interesting childhood. He was bright for a child, learning a lot of things from a young age. However, with this intelligence came a downside. He was raised on computers, learning a lot of his knowledge when he was young through computers, and playing a lot of games, as they were some of the only real challenges he felt were appropriate for his skill level. As such, he grew up as a gamer, and didn't quite fit in in real life. While he never really moved, he constantly switched schools due to zoning changes, never really keeping friends for too long. He began to get interested in MMOs in this timeframe, as while he was always ahead of his knowledge in school and just flew by, he felt the community and friendships he made online were important to him. This eventually turned into a love for the genre, and a love for RP. He became interested in writing and lore, and began making characters that would follow a theme within the games.
Come time for highschool and college, he moved again in the middle of his highschool year, having again to switch friends and schools, but arriving in the middle of such a time in his life left him isolated and with a feeling of depression. He began to fall even further into the MMO world, using it to fill this void he felt he had. He created a few real world friends, but most of them turned out disfunctional and left him in a worse state than when he started them (or so he felt). Upon his graduation and enterance into college, he fell into an even further depression, diving headfirst into his attempt at immersing himself into the world of MMOs, and discovered Elder Tale. He decided to give it a try and fell in love with the lore and the story before deciding to watch and wait for the moment he would have a chance to play. Upon being trapped in the world, he began having a bit of trouble, as not only was his character a dark one that accentuated upon his own qualities that he hated, but he was now in conflict with whether he should be himself or continue as the character. As such, he went into hiding for a while as he tried to come to terms with what was happening.
Inventory (If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
Left Arm Starter Hex Doll: A possessed doll with needles set. Piercing its body with a needle sends a thin projectile that is aimed toward the target's corresponding body part. It has a range of 2 meters. In exchange for this accuracy, it is a rather weak attack.
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Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
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Accessory #2 Leave blank
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CLASS SKILLS
Main Class: Heretic Black Operon: Toggle skill. Heretics are the primary manipulators of Miasma and it is no surprise that they are able to extract excess Corruption from their body whenever it is needed. When this skill is toggled, the Heretic selects a Corruption Stage. If the Heretic should then enter that Corruption Stage, they will gradually lose an amount of Corruption points equal to the Stage selected, at the beginning of each post cycle. For example, selecting Corruption Stage 1 will cause the Heretic's Corruption points to decrease by 1 each post. Selecting Corruption Stage 5 will result in their Corruption points being decreased by 5 each post. As soon as the Heretic's Corruption Stage drops below the designated stage, their Corruption points will stop decreasing. This skill may be untoggled in order to select a new Corruption Stage.
Shackles of the Sentenced:Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
Miasma Bullet The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds.
Roleplay Class: Sage Sense Element Sages are sensitive to the different forms of mana once it has polarized into the eight main elements. Sense Element allows the Sage to home in onto a specific element and obtain a vague impression of that element's location. This can be useful for searching for water sources when traveling through a dry desert or for being able to navigate oneself through a dark cave by following the trail of light or wind mana. Of course, based on the context of the environment, this skill may not be particularly helpful at times. Using it while sailing on the high seas to search for water mana, for example, will probably overload the Sage's senses. Sense Element has a casting time of 10 seconds, a range of 25 meters, and a cooldown of 60 seconds.
Crafting Class: Scribe Transcription: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%. Change Log 09/10/2015 -- finished, posted and put in a little character music :D
Coded By Saber of L33T T3@M
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