Post by Deleted on Mar 21, 2014 5:30:13 GMT
Main Class: Samurai
Main Class Claims:
Thread 1 (Posts: 1, 2, 3, 4, 5) - 2029
Thread 2 (Posts: 1, 2, 3) - 1770 : solo
Casual Posts to be Claimed for Main Class:
Thread 1 (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) - 4478
Thread 2 (Posts: 1, 2, 3) - 1076
Thread 3 (Posts: 1, 2, 3) - 971
Thread 4 (Post: 1) - 432
Thread 5 (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) - 2404
Thread 6 (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - 1690
Thread 7 (Posts: 1, 2, 3, 4) - 1214
Thread 8 (Posts: 1, 2) - 413
Thread 9 (Posts: 1, 2, 3) - 1067
Total Word Count: 17544
Main Class AP Claimed: 70 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Thread 1 (Post: 1) - solo
Total Word Count: 539
Main Class AP Claimed: 2 AP
Total Claim: 72
Link to Previous Claim: Claim #1
Pre-Claim AP:
Main Class: 20 AP
Craft Subclass: 20 AP
RP Subclass: 22 AP
Post-Claim AP:
Main Class: 90 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Requested Skill(s): Samurai Skills
1) Ace Move - Gonosen : Tier I Skill
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds.
2) Ace Move - Kabutowari : Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds.
3) Ace Move - Izunagiri : Tier I Skill
Chain 2. Useable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill has an animation time of 1 second and a cooldown of 30 seconds.
4) Ace Move - Shunsen : Tier I Skill
Chain 2. Useable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill has an animation time of 1 second and a cooldown of 20 seconds.
5) Ace Move - Tsurugibunshin : Tier I Skill
Chain 3. Useable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.
6) Ace Move - Kodamakaeshi : Tier I Skill
Chain X. Useable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.25 seconds and a cooldown of 30 seconds.
Note: Hi! I noticed that "Parry" was not added to my samurai's list after my last claim. Please double check? Thank you!
Main Class Claims:
Thread 1 (Posts: 1, 2, 3, 4, 5) - 2029
Thread 2 (Posts: 1, 2, 3) - 1770 : solo
Casual Posts to be Claimed for Main Class:
Thread 1 (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) - 4478
Thread 2 (Posts: 1, 2, 3) - 1076
Thread 3 (Posts: 1, 2, 3) - 971
Thread 4 (Post: 1) - 432
Thread 5 (Posts: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) - 2404
Thread 6 (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - 1690
Thread 7 (Posts: 1, 2, 3, 4) - 1214
Thread 8 (Posts: 1, 2) - 413
Thread 9 (Posts: 1, 2, 3) - 1067
Total Word Count: 17544
Main Class AP Claimed: 70 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Thread 1 (Post: 1) - solo
Total Word Count: 539
Main Class AP Claimed: 2 AP
Total Claim: 72
Link to Previous Claim: Claim #1
Pre-Claim AP:
Main Class: 20 AP
Craft Subclass: 20 AP
RP Subclass: 22 AP
Post-Claim AP:
Main Class: 90 AP
Craft Subclass: 20 AP
RP Subclass: 24 AP
Requested Skill(s): Samurai Skills
1) Ace Move - Gonosen : Tier I Skill
Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds.
2) Ace Move - Kabutowari : Tier I Skill
Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds.
3) Ace Move - Izunagiri : Tier I Skill
Chain 2. Useable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill has an animation time of 1 second and a cooldown of 30 seconds.
4) Ace Move - Shunsen : Tier I Skill
Chain 2. Useable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill has an animation time of 1 second and a cooldown of 20 seconds.
5) Ace Move - Tsurugibunshin : Tier I Skill
Chain 3. Useable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.
6) Ace Move - Kodamakaeshi : Tier I Skill
Chain X. Useable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.25 seconds and a cooldown of 30 seconds.
Note: Hi! I noticed that "Parry" was not added to my samurai's list after my last claim. Please double check? Thank you!