Post by Deleted on Oct 17, 2015 3:07:01 GMT
Main Class: Shaman - Level 60 --> Level 80 --> Level 82
RP Subclass: Dancer - Level 15 --> Level 20
Crafting Classes:
RP Subclass: Dancer - Level 15 --> Level 20
Crafting Classes:
- Chef - Level 35
- Scribe - Level 1 --> Level 25 --> Level 36
Thread List (In Chronological Order):
- Oh Brother, Where Couldst Thou Be? - [Day 1] [Open] - Status: Inactive - Party: @lyssamanya
- The Magic of Learning - [Mentor] [Closed] - Status: In Progress - Party: Evenever
- Two Sweet Tooths Make Sweeth - [Mentor] - Status: Inactive - Party: @sugarygiggles
- Clearing the Way - [Trains] [Dungeon] [Closed] - Status: Claimed - Party: @dumah @shadowsaiph Noctis Corvo Fletcher Sark
- Cheese? Cake? Cheese and Cake Together?! - [Crafting] [Solo] - Status: Claimed - Party: N/A
- Gastronomy: The Art and Science of Food - [Crafting] [Research] [Mentor] - Status: Claimed - Party: Fletcher
- Lose Yourself to Dance - [Commerce] [Solo] - Status: Claimed - Party: N/A
- The Nightmare Before Halloween - [Halloween Hunt] [Solo] - Status: Claimed - Party: N/A
- So, You Wanna Play With Swords? - [Halloween Hunt] [Mentor] - Status: Claimed - Party: @shadowsaiph
- A New Hope - [Celestial Arms Quest] [1 - 1] - Status: In Progress - Party: Tobin Dr. Ultima Saber
- Blood and Stone - [Celestial Arms Quest] [1 - 2] - Status: Inactive - Party: Tobin Dr. Ultima Saber
- The Merchant's Soirée - [Solo] - Status: Claimed - Party: N/A
- The Church - [MM Event] - Status: Inactive - Party: @sugarygiggles @0x1dea Tobin
- AP Claim 1: Level 20 Shaman, Level 20 Chef, Level 2 Dancer
- Sark's Stall - [Commerce] - Status: Crafting Commission (2) - Party: Sark
- Scarecrow & Scaredycat - [Halloween Hunt] - Status: Claimed - Party: Sark
- GUI (Gooey) Lessons - [Mentor] [Closed] - Status: Inactive - Party: Izotz
- Not-So-Silent Night - [Halloween Hunt] - Status: Inactive - Party: Fletcher @dumah @shadowsaiph
- Hot Coffee and Conversation Makes a Day Warmer - Status: Inactive - Party: Celsius @shadowanimelover Jane
- Through the Looking Glass, I See the Truth - [Solo] - Status: Claimed - Party: N/A
- AP Claim 2: Level 33 Shaman, Level 25 Chef, Level 9 Dancer - Appearance Change Potion Used
- Mise En Place - [Crafting] [Research] [Solo] - Status: Claimed - Party: N/A
- A Desperate Druid - [Guild - Ephemeral Solace] - Status: Inactive - Party: Aelin Galbraith Charuen kittygrey Khaleesi Lavinia Laelia Pioneer1 Capsule
- The Manifestations of Your Deepest Psyche - [Guild - Ephemeral Solace] - Status: Inactive - Party: Charuen Lavinia Laelia
- Moving In - [Open] [Guild - Ephemeral Solace] - Status: Inactive - Party: Charuen kittygrey Khaleesi Lavinia Laelia Pioneer1 Capsule
- Peace and Tranquillity - [Mentor] [Closed] - Status: Inactive - Party: Zelenin
- A Ruinous Meet and Beat - [Closed] - Status: Claimed - Party: Tessia
- It's a Combat Dance... - [Mentor] - Status: Inactive - Party: sayinh
- AP Claim 3: Level 44 Shaman, Level 25 Chef, Level 15 Dancer
- The Sniper and the Support - [Mentor] [Closed] - Status: Claimed - Party: @saiph
- New Faces, Old Places - [Closed] - Status: Claimed - Party: @shadowsaiph
- A Strange Turn of Events - [Group] [OVA] [Dungeon] - Status: In Progress - Party: Noctis Corvo @shadowsaiph
- Shopping Around the Christmas Tree - [Snowfell Festival] [Open] - Status: Inactive - Party: kittygrey
- Quelling the Howling Blizzard! - [Snowfell Festival] [Open] [Event] - Status: In Progress - Party: Oh so many...
- Labyrinth A: Slip Under the Radar - [Snowfell Festival] [Event] - Status: Claimed - Party: Hirosame @sugarygiggles @0x1dea Midori Mikoto
- The Nutcracker - [Snowfell Festival] [Dimensional Theatre Production] - Status: Inactive - Party: kittygrey Saber
- AP Claim 4: Level 60 Shaman, Level 35 Chef, Level 15 Dancer
- Santa Has a Secret - [Guild - Ephemeral Solace] - Status: Inactive - Party: Secret Santa Participants
- To See the Cherry Hung With Snow - [Solo] [Skill Learning] - Status: Claimed - Party: N/A
- Year of the Ox - [Moonrise Festival] [Open] [Event] - Status: In Progress - Party: @shadowsaiph @sugarygiggles Kaos Hirosame Lamenta Tobin
- An Apple a Day - [Spiritus Stagnum] [Crafting] [Closed] - Status: In Progress - Party: @sugarygiggles
- Lost in the Woods - [Crafting] [Mentor] [Closed] - Status: In Progress - Party: Aira
- The Blaze - [Crafting] [Solo] - Status: Claimed - Party: N/A
- Leave Them Underground - [Solo] - Status: Claimed - Party: N/A
- Spilled Ink - [Crafting] [Solo] - Status: Claimed - Party: N/A
- Compass - [Crafting] [Solo] - Status: Claimed - Party: N/A
- Quiet in the Library - [Closed] - Status: In Progress - Party: @shadowsaiph
- Kids Like You Should Be Burning in Hell - [Open] [Social] - Status: In Progress - Party: Zyoto
- Dancers Are Truly a Different Breed - [Open] - Status: In Progress - Party: Rain Lamenta
- Small Talk With the Devil - [Closed] - Status: Inactive - Party: @bornfromvelvet Jane Cassandra Arya
- An Economic Debate - [Commerce] [Open] - Status: In Progress - Party: Bailin Arthur @dumah @blazeedge
- Gravel and Grain - [Closed] [Mentor] - Status: In Progress - Party: Neferata
- Time to Try Again - [Celestial Arms Quest] [1 - 2] [Closed] - Status: In Progress - Party: Tobin
- AP Claim 5: Level 80 Shaman, Level 25 Scribe, Level 20 Dancer
- Ode to a Video Game - [Mentor] [Closed] - Status: In Progress - Party: @nyx
AP Claims:
{AP Claim 1}
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 58 AP
Main Class Claims:
- Two Sweet Tooths Make Sweeth [Mentor] - [Post 1 - 420] [Post 2 - 240] [Post 3 - 704] [Post 4 - 613] - Total: 1977 - Mentor Bonus (1.25x): 2471
- [Trains] [Dungeon] [Closed] Clearing the Way - [Post 1 - 278] [Post 2 - 1243] [Post 3 - 699] - Total: 2220
- [Day 1] [Open] Dearest Brother, Where Couldst Thou Be? - [Post 1 - 530] - Total: 530
- [Celestial Arms 1-1] A New Hope - [Post 1 - 2791] - Total: 2791 - Celestial Arms Bonus (1.40x): 3907
- [Commerce] Sark's Stall - [Post 1 - 466] - Total: 466 - Commerce Penalty (0.75x): 349 - Gold: 116
- The Nightmare Before Halloween [Halloween Hunt] [Solo] - [Post 1 - 1084] [Post 2 - 845] [Post 3 - 647] - Total: 2576 - Halloween Hunt Bonus (1.10x): 2833
- [Halloween] So, You Wanna Play With Swords? [Mentor] - [Post 1 - 533] [Post 2 - 374] [Post 3 - 465] [Post 4 - 288] - Total: 1660 - Mentor + Halloween Bonus (1.35x): 2241
Main Class AP Claimed: 58 AP
Craft Subclass: Chef
Craft Subclass Claims:
Craft Class AP Claimed: 44 AP
Craft Subclass Claims:
- Cheese? Cake? Cheese and Cake Together?! [Crafting] [Solo] - [Post 1 - 837] [Post 2 - 1204] - Total: 2041
- Gastronomy: The Art and Science of Food [Mentor] [Crafting] [Research] - [Post 1 - 525] [Post 2 - 533] [Post 3 - 483] [Post 4 - 610] [Post 5 - 492] [Post 6 - 632] [Post 7 - 495] [Post 8 - 1127] [Post 9 - 427] [Post 10 - 423] [Post 11 - 1053] [Post 12 - 414] - Total: 7214 - Mentor Bonus (1.25x): 9017
Craft Class AP Claimed: 44 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 3 AP
RP Subclass Claims:
- Lose Yourself to Dance [Commerce] [Solo] - [Post 1 - 1118] - Total: 1118 - Commerce Penalty (0.75x): 838 - Gold: 279
RP Class AP Claimed: 3 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 58 AP
Craft Subclass: - 44 AP
RP Subclass: - 3 AP
Final Levels:
Main Class Level: - 20
Craft Subclass Level: - 20
RP Subclass Level: - 2
Requested Skill(s):
- Damage Interception: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
- Rebound Barrier: Affectionately known as “Pinball Barrier” by veteran adventurers, the Rebound Barrier skill casts a spherical barrier around the target. Upon hostile contact with the barrier, both the target and the hostile are tossed in separate directions. Any damage from the attack still lands. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
- Equipment Mastery [Spears]: Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed spears/polearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of spears normally.
- Soulcutter: A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
- Exorcism of a Cursed Lotus: A self-cast barrier that boosts the caster’s attack speed against a specific target without boosting movement speed. Upon taking any damage, the barrier shatters and the caster lose all benefits. Since this leaves the caster vulnerable to attack it is often better to combine this with attacks from other party members or with another barrier level underneath so as to keep the target preoccupied. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
- Shikigami Astral Seal: This skill transforms the physical body of the summoned Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
- Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Total Gold: 395
Solo AP: 11
Event Solo AP: 11
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 58 AP
Craft Subclass: - 44 AP
RP Subclass: - 3 AP
Final Levels:
Main Class Level: - 20
Craft Subclass Level: - 20
RP Subclass Level: - 2
Requested Skill(s):
- Damage Interception: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
- Rebound Barrier: Affectionately known as “Pinball Barrier” by veteran adventurers, the Rebound Barrier skill casts a spherical barrier around the target. Upon hostile contact with the barrier, both the target and the hostile are tossed in separate directions. Any damage from the attack still lands. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
- Equipment Mastery [Spears]: Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed spears/polearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of spears normally.
- Soulcutter: A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
- Exorcism of a Cursed Lotus: A self-cast barrier that boosts the caster’s attack speed against a specific target without boosting movement speed. Upon taking any damage, the barrier shatters and the caster lose all benefits. Since this leaves the caster vulnerable to attack it is often better to combine this with attacks from other party members or with another barrier level underneath so as to keep the target preoccupied. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
- Shikigami Astral Seal: This skill transforms the physical body of the summoned Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again.
- Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Total Gold: 395
Solo AP: 11
Event Solo AP: 11
{AP Claim 2}
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 58 AP
Main Class Claims:
- The Nightmare Before Halloween [Halloween Hunt] [Solo] - [Post 4 - 545] [Post 5 - 656] - Total: 1201 - Halloween Bonus (1.10x): 1321
- [Commerce] Sark's Stall - [Post 2 - 394] [Post 3 - 448] - Total: 842 - Commerce Penalty (0.75x): 631 - Gold: 210
- [Halloween] So, You Wanna Play With Swords? [Mentor] - [Post 5 - 647] [Post 6 - 593] [Post 7 - 393] [Post 8 - 441] [Post 9 - 535] [Post 10 - 517] [Post 11 - 286] [Post 12 - 610] [Post 13 - 492] [Post 14 - 650] [Post 15 - 395] - Total: 5559 - Mentor + Halloween Bonus (1.35x): 7504
- Two Sweet Tooths Make Sweeth [Mentor] - [Post 5 - 508] [Post 6 - 873] - Total: 1381 - Mentor Bonus (1.25x): 1726
- [Trains] [Dungeon] [Closed] Clearing the Way - [Post 4 - 484] [Post 5 - 533] - Total: 1017
- The Church [MM Event] - [Post 1 - 559] - Total: 559
- [Celestial Arms 1-1] A New Hope - [Post 2 - 1281] - Total: 1281 - Celestial Arms Bonus (1.40x): 1793
Main Class AP Claimed: 58 AP
Craft Subclass: Chef
Craft Subclass Claims:
Craft Class AP Claimed: 15 AP
Craft Subclass Claims:
- Gastronomy: The Art and Science of Food [Mentor] [Crafting] [Research] - [Post 13 - 346] [Post 14 - 462] [Post 15 - 447] [Post 16 - 481] [Post 17 - 613] [Post 18 - 813] - Total: 3162 - Mentor Bonus (1.25x): 3952
Craft Class AP Claimed: 15 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 13 AP
RP Subclass Claims:
- The Merchant's Soirée [Solo] - [Post 1 - 1187] [Post 2 - 988] [Post 3 - 1093] - Total: 3268
RP Class AP Claimed: 13 AP
Total Claim:
Link to Previous Claim: Claim 1
Pre-Claim AP:
Main Class: - 58 AP
Craft Subclass: - 44 AP
RP Subclass: - 3 AP
Post-Claim AP:
Main Class: - 116 AP
Craft Subclass: - 59 AP
RP Subclass: - 16 AP
Final Levels:
Main Class Level: - 33
Craft Subclass Level: - 25
RP Subclass Level: - 9
Requested Skill(s):
- Barrier Channel: This skill allows the Shaman to infuse a barrier with additional mana, allowing it to last a little longer. When this skill is used, the Shaman must select a Barrier-type skill. That skill's duration is increased by 5 seconds. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
- Hybrid Barrier: A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has an instant casting time and triggers a global cooldown of 1 second.
- Blood Oath: An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
- Anima-Gathering Talisman: A Shaman skill that collects life energy from the surrounding atmosphere into the Shaman's hand. Upon contact with a friendly target, a rune will temporarily appear over the contact area where energy will disperse into their body and restore a moderate amount of HP. If performed on a fallen teammate, it will possess the ability to revive the target with low HP. The flexibility provided by this skill makes it the Shaman's best option if they wish to perform on par with the healing abilities of the Cleric and Druid. This skill has a casting time of 3 seconds. It has a cooldown time of 5 seconds if used as a healing spell but 30 seconds if used as a revival spell.
- Aroma Analysis: Toggle Skill. As a Chef, it is important to control the flavor. Not too strong, yet not too weak. By smelling any food or ingredient, a window appears, showing 5 gauges representing the quality of the food in the 5 flavor types: Bitter, Spicy, Sweet, Dry and Sour. This information automatically updates for meals being cooked. Due to the useful information provided by this ability, a Chef may customize the effects of their dish without much trouble. When performing a craft for Ordinary Food in a craft thread (cannot be a speed craft), the Chef may add any one of the following effects to the finished item: small HP regeneration, small MP regeneration, cancels poison effects, cancels sickness effects, raises movement speed by 10%, raises attack speed by 10%, raises physical damage by 10%, raises magic damage by 10%, raises defense by 10%, raises accuracy by 10%, reduces the current cooldown of any skill by 5 seconds. Except for instant effects and cooldown, the duration of most of these effects is 10 seconds by default.
Total Gold: 210
Solo AP: 13
Event Solo AP: 5
Link to Previous Claim: Claim 1
Pre-Claim AP:
Main Class: - 58 AP
Craft Subclass: - 44 AP
RP Subclass: - 3 AP
Post-Claim AP:
Main Class: - 116 AP
Craft Subclass: - 59 AP
RP Subclass: - 16 AP
Final Levels:
Main Class Level: - 33
Craft Subclass Level: - 25
RP Subclass Level: - 9
Requested Skill(s):
- Barrier Channel: This skill allows the Shaman to infuse a barrier with additional mana, allowing it to last a little longer. When this skill is used, the Shaman must select a Barrier-type skill. That skill's duration is increased by 5 seconds. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
- Hybrid Barrier: A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has an instant casting time and triggers a global cooldown of 1 second.
- Blood Oath: An offensive shaman skill focuses on close combat. When the skill is initiated, the caster must land a blow with a melee weapon within the next 10 seconds. If successful, the caster gains a damage buff against the specific target. This buff lasts for a single hit and is broken if the caster takes damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
- Anima-Gathering Talisman: A Shaman skill that collects life energy from the surrounding atmosphere into the Shaman's hand. Upon contact with a friendly target, a rune will temporarily appear over the contact area where energy will disperse into their body and restore a moderate amount of HP. If performed on a fallen teammate, it will possess the ability to revive the target with low HP. The flexibility provided by this skill makes it the Shaman's best option if they wish to perform on par with the healing abilities of the Cleric and Druid. This skill has a casting time of 3 seconds. It has a cooldown time of 5 seconds if used as a healing spell but 30 seconds if used as a revival spell.
- Aroma Analysis: Toggle Skill. As a Chef, it is important to control the flavor. Not too strong, yet not too weak. By smelling any food or ingredient, a window appears, showing 5 gauges representing the quality of the food in the 5 flavor types: Bitter, Spicy, Sweet, Dry and Sour. This information automatically updates for meals being cooked. Due to the useful information provided by this ability, a Chef may customize the effects of their dish without much trouble. When performing a craft for Ordinary Food in a craft thread (cannot be a speed craft), the Chef may add any one of the following effects to the finished item: small HP regeneration, small MP regeneration, cancels poison effects, cancels sickness effects, raises movement speed by 10%, raises attack speed by 10%, raises physical damage by 10%, raises magic damage by 10%, raises defense by 10%, raises accuracy by 10%, reduces the current cooldown of any skill by 5 seconds. Except for instant effects and cooldown, the duration of most of these effects is 10 seconds by default.
Total Gold: 210
Solo AP: 13
Event Solo AP: 5
{AP Claim 3}
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 57 AP
Main Class Claims:
- Hot Coffee and Conversation Makes a Day Warmer - [Post 1 - 720] [Post 2 - 574] [Post 3 - 572] - Total: 1866
- [Halloween] Scarecrow & Scaredycat - [Post 1 - 472] [Post 2 - 476] [Post 3 - 466] [Post 4 - 472] [Post 5 - 454] [Post 6 - 349] [Post 7 - 322] - Total: 3011 - Halloween Bonus (1.10x): 3312
- The Church [MM Event] - [Post 2 - 801] - Total: 801
- Through the Looking Glass, I See the Truth [Solo] - [Post 1 - 2124] - Total: 2124
- GUI (Gooey) Lessons [Mentor] [Closed] - [Post 1 - 522] [Post 2 - 323] [Post 3 - 515] [Post 4 - 542] - Total: 1902 - Mentor Bonus (1.25x): 2377
- Not-So-Silent Night - [Post 1 - 484] [Post 2 - 626] [Post 3 - 336] - Total: 1446 - Halloween Bonus (1.10x): 1590
- Two Sweet Tooths Make Sweeth [Mentor] - [Post 7 - 717] - Total: 717
- [Trains] [Dungeon] [Closed] Clearing the Way - [Post 6 - 528] - Total: 528
- A Desperate Druid [Ephemeral Solace] - [Post 1 - 851] - Total: 851 - Guild Bonus (1.30x): 1106
Main Class AP Claimed: 57 AP
Craft Subclass: Chef
Craft Subclass Claims:
Craft Class AP Claimed: 2 AP
Craft Subclass Claims:
- Mise En Place [Crafting] [Research] [Solo] - [Post 1 - 589] - Total: 589
Craft Class AP Claimed: 2 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 13 AP
RP Subclass Claims:
- The Merchant's Soirée [Solo] - [Post 4 - 1103] [Post 5 - 996] - Total: 2099
- Lose Yourself to Dance [Commerce] [Solo] - [Post 2 - 1546] - Total: 1546 - Commerce Penalty (0.75x): 1159 - Gold: 386
RP Class AP Claimed: 13 AP
Total Claim:
Link to Previous Claim: Claim 2
Pre-Claim AP:
Main Class: - 116 AP
Craft Subclass: - 59 AP
RP Subclass: - 16 AP
Post-Claim AP:
Main Class: - 173 AP
Craft Subclass: - 61 AP
RP Subclass: - 29 AP
Final Levels:
Main Class Level: - 44
Craft Subclass Level: - 25
RP Subclass Level: - 15
Requested Skill(s):
- Holy Water Divination: The Shamans have long been a mystical group of people, able to materialize blessings and visualize messages from the supernatural. This skill is the streamlined form of an ancient prayer that was said to have been invented by priests during times of war. Upon meeting a small to moderate body of water, be it a puddle or small garden pond, the Shaman may activate this skill. Its casting time is 1 minute and it fails if the Shaman is interrupted. Upon a successful cast, the Shaman can close their eyes and concentrate, allowing them to see everything that goes on through the body of water as though they were watching from just beneath its surface. This ability continues even if the Shaman moves very far away from the body of water. The maximum duration of this skill is 24 hours unless the skill is manually cancelled or the body of water is completely drained.
- Shielding Explosion: The Shaman creates a barrier that is generated from their body. This barrier stretches out to a maximum distance of five meters on all sides, pushing back any enemies. The barrier phases through everything else, whether it is terrain or allies. Most ranged physical attacks are deflected by the barrier while enemies that rely on melee combat are greatly hindered by their inability to get close. If used within a narrow area like a small room or cave, enemies might even be pushed against the wall, unable to do anything for a while. However, this barrier does have some level of endurance which can shatter if struck by sufficiently strong attacks. This skill has a casting time of 2.5 seconds, a duration of 5 seconds, and a cooldown of 30 seconds.
- Luster Charm: A strengthened Barrier of Purity that appears as a cloud of mana shaped like an orb. It has two practical purposes. This skill can be used to cure a party member of their physical status effects other than stun. However, its more interesting usage is that of a status prevention skill. When this skill is used on a party member who is unaffected by status effects, it will generate a semi-transparent barrier effect over their body for a minute. If that party member should then be affected by a skill that inflicts status effects, they are unaffected by the effect and the barrier disappears. Additionally, the caster of that skill is afflicted with the status effect instead, unless they possess a resistance of Null or higher. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
- Barrier Armour: A skill that places a flexible barrier upon a target's body that very lightly coats the surface of their body from attacks of strong force. It's said that some Shaman use the skill as a supportive technique to boost their own tanking abilities. When this skill is cast on a target, that target gains a health bar acting similar to HP, labeled as 'Armor' and has a value of roughly 5% of their maximum HP. When a character's Armor bar is above 0, any damage taken by the character will first be applied to Armor before affecting HP. If a character has not taken any damage for 10 seconds, Armor will gradually increase until it is fully restored after 10 seconds. This buff lasts for 2 minutes unless it is recasted, allowing the duration to reset. Barrier Armor has a casting time of 5 seconds and a cooldown of 30 seconds.
- Sword Dance: While a one-handed weapon is equipped, the Dancer may perform this skill to perform a rapid spin and slash surrounding enemies. If a monster struck by this attack is already targeting another character, it does not draw aggro. When Sword Dance is being performed, any ranged attacks targeting the Dancer bounce off, dealing only 25% the original damage to the Dancer.
Total Gold: 386
Solo AP: 10 - 13
Event Solo AP: 0
Link to Previous Claim: Claim 2
Pre-Claim AP:
Main Class: - 116 AP
Craft Subclass: - 59 AP
RP Subclass: - 16 AP
Post-Claim AP:
Main Class: - 173 AP
Craft Subclass: - 61 AP
RP Subclass: - 29 AP
Final Levels:
Main Class Level: - 44
Craft Subclass Level: - 25
RP Subclass Level: - 15
Requested Skill(s):
- Holy Water Divination: The Shamans have long been a mystical group of people, able to materialize blessings and visualize messages from the supernatural. This skill is the streamlined form of an ancient prayer that was said to have been invented by priests during times of war. Upon meeting a small to moderate body of water, be it a puddle or small garden pond, the Shaman may activate this skill. Its casting time is 1 minute and it fails if the Shaman is interrupted. Upon a successful cast, the Shaman can close their eyes and concentrate, allowing them to see everything that goes on through the body of water as though they were watching from just beneath its surface. This ability continues even if the Shaman moves very far away from the body of water. The maximum duration of this skill is 24 hours unless the skill is manually cancelled or the body of water is completely drained.
- Shielding Explosion: The Shaman creates a barrier that is generated from their body. This barrier stretches out to a maximum distance of five meters on all sides, pushing back any enemies. The barrier phases through everything else, whether it is terrain or allies. Most ranged physical attacks are deflected by the barrier while enemies that rely on melee combat are greatly hindered by their inability to get close. If used within a narrow area like a small room or cave, enemies might even be pushed against the wall, unable to do anything for a while. However, this barrier does have some level of endurance which can shatter if struck by sufficiently strong attacks. This skill has a casting time of 2.5 seconds, a duration of 5 seconds, and a cooldown of 30 seconds.
- Luster Charm: A strengthened Barrier of Purity that appears as a cloud of mana shaped like an orb. It has two practical purposes. This skill can be used to cure a party member of their physical status effects other than stun. However, its more interesting usage is that of a status prevention skill. When this skill is used on a party member who is unaffected by status effects, it will generate a semi-transparent barrier effect over their body for a minute. If that party member should then be affected by a skill that inflicts status effects, they are unaffected by the effect and the barrier disappears. Additionally, the caster of that skill is afflicted with the status effect instead, unless they possess a resistance of Null or higher. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
- Barrier Armour: A skill that places a flexible barrier upon a target's body that very lightly coats the surface of their body from attacks of strong force. It's said that some Shaman use the skill as a supportive technique to boost their own tanking abilities. When this skill is cast on a target, that target gains a health bar acting similar to HP, labeled as 'Armor' and has a value of roughly 5% of their maximum HP. When a character's Armor bar is above 0, any damage taken by the character will first be applied to Armor before affecting HP. If a character has not taken any damage for 10 seconds, Armor will gradually increase until it is fully restored after 10 seconds. This buff lasts for 2 minutes unless it is recasted, allowing the duration to reset. Barrier Armor has a casting time of 5 seconds and a cooldown of 30 seconds.
- Sword Dance: While a one-handed weapon is equipped, the Dancer may perform this skill to perform a rapid spin and slash surrounding enemies. If a monster struck by this attack is already targeting another character, it does not draw aggro. When Sword Dance is being performed, any ranged attacks targeting the Dancer bounce off, dealing only 25% the original damage to the Dancer.
Total Gold: 386
Solo AP: 10 - 13
Event Solo AP: 0
{AP Claim 4}
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 131 AP
Main Class Claims:
- Moving In [Open] [Guild] - [Post 1 - 561] [Post 2 - 350] [Post 3 - 343] [Post 4 - 534] - Total: 1788 - Guild Bonus + Housing Bonus (1.40x): 2503
- [Halloween] Scarecrow & Scaredycat - [Post 8 - 479] [Post 9 - 511] - Total: 990
- Through the Looking Glass, I See the Truth [Solo] - [Post 2 - 1905] - Total: 1905
- The Church [MM Event] - [Post 3 - 577] - Total: 577
- New Faces, Old Places [Closed] - [Post 1 - 387] [Post 2 - 359] [Post 3 - 375] [Post 4 - 516] [Post 5 - 363] [Post 6 - 477] [Post 7 - 345] [Post 8 - 521] [Post 9 - 520] [Post 10 - 528] [Post 11 - 361] [Post 12 - 377] [Post 13 - 362] [Post 14 - 348] [Post 15 - 553] [Post 16 - 445] [Post 17 - 725] [Post 18 - 636] [Post 19 - 499] [Post 20 - 529] [Post 21 - 691] [Post 22 - 389] [Post 23 - 378] - Total: 10684
- [Celestials Arms 1-2] Blood and Stone [Closed] - [Post 1 - 666] - Total: 666 - Celestial Arms Bonus (1.30x): 865
- Peace and Tranquillity [Mentor] [Closed] - [Post 1 - 518] [Post 2 - 701] [Post 3 - 569] [Post 4 - 535] [Post 5 - 545] [Post 6 - 548] [Post 7 - 739] [Post 8 - 428] [Post 9 - 474] - Total: 5057 - Mentor Bonus (1.25x): 6321
- A Ruinous Meet and Beat [Closed] - [Post 1 - 652] [Post 2 - 560] [Post 3 - 755] [Post 4 - 508] [Post 5 - 526] - Total: 3002
- The Sniper and the Support [Mentor] [Closed] - [Post 1 - 373] [Post 2 - 366] [Post 3 - 446] [Post 4 - 382] [Post 5 - 346] [Post 6 - 368] - Total: 2281 - Mentor Bonus (1.25x): 2851
- Quelling the Howling Blizzard! [Open] [Event] - [Post 1 - 489] [Post 2 - 515] [Post 3 - 537] - Total: 1541 - Snowfell Bonus (1.10x): 1695
- [Group] [OVA] [Dungeon] A Strange Turn of Events - [Post 1 - 594] [Post 2 - 569] [Post 3 - 368] - Total: 1531
Main Class AP Claimed: 131 AP
Craft Subclass: Chef
Craft Subclass Claims:
Craft Class AP Claimed: 36 AP
Craft Subclass Claims:
- Mise En Place [Crafting] [Research] [Solo] - [Post 2 - 520] [Post 3 - 686] [Post 4 - 692] [Post 5 - 643] [Post 6 - 386] [Post 7 - 368] [Post 8 - 378] [Post 9 - 543] [Post 10 - 366] [Post 11 - 527] - Total: 5109
- Peace and Tranquillity [Mentor] [Closed] - [Post 10 - 605] [Post 11 - 524] [Post 12 - 560] [Post 13 - 561] [Post 14 - 564] [Post 15 - 484] - Total: 3298 - Mentor Bonus (1.25x): 4122
Craft Class AP Claimed: 36 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 0 AP
RP Subclass Claims:
RP Class AP Claimed: 0 AP
Total Claim:
Link to Previous Claim: Claim 3
Pre-Claim AP:
Main Class: - 173 AP
Craft Subclass: - 61 AP
RP Subclass: - 29 AP
Post-Claim AP:
Main Class: - 304 AP
Craft Subclass: - 97 AP
RP Subclass: - 29 AP
Final Levels:
Main Class Level: - 60
Craft Subclass Level: - 35
RP Subclass Level: - 15
Requested Skill(s):
- Mystic Mirror: A shining mirror appears before the user, firing a beam of light toward an enemy. Aside from this damaging effect, this skill also heals the HP of the member of the party with the highest amount of aggro. Primarily used to heal tanks in battle, its damage-and-healing double effect makes it a favorite by many. Because of the way the light emanates from the mirror when this skill is used, the Shaman assumes a "godly" appearance, causing some to clasp their hands and pray as if in front of a deity. This skill has a casting time of 3 seconds, a maximum range of 10 meters, and a cooldown of 25 seconds.
- Magatama Manifestation: A skill that causes the Shikigami's body to glow as the animation of a flashing magatama appears in the air above the Shaman. Each activation of this ability reduces the Shaman's maximum HP and MP by 30% each, transfusing the life and soul energy into the Shikigami's body. This HP/MP drop lasts until the Shikigami is desummoned. As a result, all of the Shikigami's combat characteristics greatly increase. This skill can be stacked up to three times, each time causing a great strain on the Shaman's body. After the third activation, the Shikigami's power is restored to the point where it becomes akin to a demigod. However, this final activation comes at the sacrifice of the Shaman's life. Each activation of Magatama Manifestation raises the Shikigami's summon duration by two minutes. A Shikigami in 3rd Manifestation will last for its full duration even after the player has died. The Shaman cannot be revived while the Shikigami is in 3rd Manifestation and their body will return to the nearest town when the skill is canceled. This skill has a casting time of 3 seconds each activation.
- Barrier of Cleansing Flames: The Shaman makes a prayer to cover a character's body with an aura of fire. This fire does not deal any damage to the character, but any opponents that attack the character with a melee attack or are targeted by the character with a melee attack take gradual fire damage as long as contact is made. Due to the nature of this skill, it makes a perfect combination with close combat specialists such as Monks. The target's fire resistance is also increased by 5 levels while under the effect of this skill. This skill has a casting time of 3 seconds, a duration of 30 seconds, and a cooldown of 45 seconds.
- Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
- Healing Prayer: This skill is similar to the mid-tier healing spells that Clerics and Druids receive in that it has a high MP cost and cast time but has a medium HP recovery rate. What sets it apart, however, is that this spell also casts a barrier on the target which protects them from damage equal to the amount healed. The barrier has a duration of 10 seconds. While all of this sounds appealing, the casting time of 4 seconds, cooldown of 30 seconds, and high MP usage of this skill make extended use of this spell difficult.
- Food Critic: Even after a food has been cooked, the words of an experienced Chef can often change everyone's perceptions about that food. The Chef is able to substitute a food item's effect with any of the effects listed under Aroma Analysis. The Chef must directly look at the food item when this skill is activated. Alternately, they may take the list and apply an opposite effect (the food can reduce HP when eaten, reduces accuracy by 10% for 10 seconds, raises the current cooldown of a skill by 5 seconds, etc). This skill has a casting time of 5 seconds and a cooldown of 20 seconds.
Total Gold: 0
Solo AP: 27
Event Solo AP: 0
Link to Previous Claim: Claim 3
Pre-Claim AP:
Main Class: - 173 AP
Craft Subclass: - 61 AP
RP Subclass: - 29 AP
Post-Claim AP:
Main Class: - 304 AP
Craft Subclass: - 97 AP
RP Subclass: - 29 AP
Final Levels:
Main Class Level: - 60
Craft Subclass Level: - 35
RP Subclass Level: - 15
Requested Skill(s):
- Mystic Mirror: A shining mirror appears before the user, firing a beam of light toward an enemy. Aside from this damaging effect, this skill also heals the HP of the member of the party with the highest amount of aggro. Primarily used to heal tanks in battle, its damage-and-healing double effect makes it a favorite by many. Because of the way the light emanates from the mirror when this skill is used, the Shaman assumes a "godly" appearance, causing some to clasp their hands and pray as if in front of a deity. This skill has a casting time of 3 seconds, a maximum range of 10 meters, and a cooldown of 25 seconds.
- Magatama Manifestation: A skill that causes the Shikigami's body to glow as the animation of a flashing magatama appears in the air above the Shaman. Each activation of this ability reduces the Shaman's maximum HP and MP by 30% each, transfusing the life and soul energy into the Shikigami's body. This HP/MP drop lasts until the Shikigami is desummoned. As a result, all of the Shikigami's combat characteristics greatly increase. This skill can be stacked up to three times, each time causing a great strain on the Shaman's body. After the third activation, the Shikigami's power is restored to the point where it becomes akin to a demigod. However, this final activation comes at the sacrifice of the Shaman's life. Each activation of Magatama Manifestation raises the Shikigami's summon duration by two minutes. A Shikigami in 3rd Manifestation will last for its full duration even after the player has died. The Shaman cannot be revived while the Shikigami is in 3rd Manifestation and their body will return to the nearest town when the skill is canceled. This skill has a casting time of 3 seconds each activation.
- Barrier of Cleansing Flames: The Shaman makes a prayer to cover a character's body with an aura of fire. This fire does not deal any damage to the character, but any opponents that attack the character with a melee attack or are targeted by the character with a melee attack take gradual fire damage as long as contact is made. Due to the nature of this skill, it makes a perfect combination with close combat specialists such as Monks. The target's fire resistance is also increased by 5 levels while under the effect of this skill. This skill has a casting time of 3 seconds, a duration of 30 seconds, and a cooldown of 45 seconds.
- Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
- Healing Prayer: This skill is similar to the mid-tier healing spells that Clerics and Druids receive in that it has a high MP cost and cast time but has a medium HP recovery rate. What sets it apart, however, is that this spell also casts a barrier on the target which protects them from damage equal to the amount healed. The barrier has a duration of 10 seconds. While all of this sounds appealing, the casting time of 4 seconds, cooldown of 30 seconds, and high MP usage of this skill make extended use of this spell difficult.
- Food Critic: Even after a food has been cooked, the words of an experienced Chef can often change everyone's perceptions about that food. The Chef is able to substitute a food item's effect with any of the effects listed under Aroma Analysis. The Chef must directly look at the food item when this skill is activated. Alternately, they may take the list and apply an opposite effect (the food can reduce HP when eaten, reduces accuracy by 10% for 10 seconds, raises the current cooldown of a skill by 5 seconds, etc). This skill has a casting time of 5 seconds and a cooldown of 20 seconds.
Total Gold: 0
Solo AP: 27
Event Solo AP: 0
{AP Claim 5}
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 216 AP
Main Class Claims:
- [Guild] The Manifestations of Your Deepest Psyche - [Post 1 - 704] [Post 2 - 827] - Total: 1531 - Guild Bonus (1.20x): 1837.2
- The Magic of Learning [Mentor] [Closed] - [Post 1 - 984] [Post 2 - 924] - Total: 1908 - Mentor Bonus (1.25x): 2385
- Shopping Around the Christmas Tree [Snowfell Festival] [Open] - [Post 1 - 424] [Post 2 - 557] [Post 3 - 621] - Total: 1602 - Snowfell Bonus (1.10x): 1762.2
- To See the Cherry Hung With Snow [Solo] - [Post 1 - 1163] [Post 2 - 981] [Post 3 - 1062] [Post 4 - 1054] [Post 5 - 1037] [Post 6 - 1526] [Post 7 - 698] - Total: 7521
- Quelling the Howling Blizzard! [Open] [Event] - [Post 4 - 793] [Post 5 - 963] - Total: 1756 - Snowfell Bonus (1.10x): 1931.6
- Labyrinth A: Slip Under the Radar - [Post 1 - 1058] [Post 2 - 863] [Post 3 - 1011] [Post 4 - 943] - Total: 3875 - Snowfell Bonus (1.10x): 4262.5
- The Nutcracker [Snowfell Festival Production] - [Post 1 - 804] - Total: 804 - Snowfell Bonus (1.10x): 884.4
- Moving In [Open] [Guild] - [Post 5 - 586] - Total: 586 - Guild Bonus (1.30x): 761.8
- Santa Has a Secret [Guild] [Closed] - [Post 1 - 571] - Total: 571
- A Ruinous Meet and Beat [Closed] - [Post 6 - 562] [Post 7 - 866] [Post 8 - 533] - Total: 1961
- [Moonrise Festival] [Open] [Event] Year of the Ox - [Post 1 - 644] [Post 2 - 589] [Post 3 - 603] [Post 4 - 670] [Post 5 - 1193] - Total: 3699 - Moonrise Festival Bonus (1.10x): 4068.9
- The Sniper and the Support [Mentor] [Closed] - [Post 7 - 393] [Post 8 - 352] [Post 9 - 374] [Post 10 - 511] - Total: 1630 - Mentor Bonus (1.25x): 2037.5
- New Faces, Old Places [Closed] - [Post 24 - 391] [Post 25 - 515] - Total: 906
- [Group] [OVA] [Dungeon] A Strange Turn of Events - [Post 4 - 562] [Post 5 - 936] [Post 6 - 519] - Total: 2017
- Peace and Tranquillity [Mentor] [Closed] - [Post 16 - 363] - Total: 363 - Mentor Bonus (1.25x): 453.75
- Leave Them Underground [Solo] - [Post 1 - 1543] [Post 2 - 1545] [Post 3 - 1549] [Post 4 - 1550] [Post 5 - 1523] [Post 6 - 1501] [Post 7 - 1457] - Total: 10668
- [Celestial Arms Quest] Time to Try Again [1 - 2] [Closed] - [Post 1 - 834] [Post 2 - 910] - Total: 1744 - Celestial Arms Bonus (1.20x): 2092.8
- Small Talk With the Devil [Closed] - [Post 1 - 702] - Total: 702
- [Spiritus Stagnum] An Apple a Day [Crafting] [Closed] - [Post 1 - 822] [Post 2 - 1154] [Post 3 - 1637] [Post 4 - 781] - Total: 4394
- [Open] [Social] Kids Like You Should Be Burning in Hell - [Post 1 - 797] [Post 2 - 387] [Post 3 - 711] [Post 5 - 423] [Post 6 - 496] - Total: 2814
Main Class AP Claimed: 216 AP
Craft Subclass: Scribe
Craft Subclass Claims:
Craft Class AP Claimed: 59 AP
Craft Subclass Claims:
- The Blaze [Crafting] [Solo] - [Post 1 - 841] [Post 2 - 474] [Post 3 - 552] [Post 4 - 1150] [Post 5 - 747] [Post 6 - 529] [Post 7 - 517] [Post 8 - 744] [Post 9 - 519] [Post 10 - 485] [Post 11 - 554] [Post 12 - 384] [Post 13 - 442] [Post 14 - 577] - Total: 8515
- Spilled Ink [Crafting] [Solo] - [Post 1 - 905] [Post 2 - 929] [Post 3 - 905] - Total: 2739
- Quiet in the Library [Closed] - [Post 1 - 1517] [Post 2 - 732] [Post 3 - 1257] - Total: 3506
Craft Class AP Claimed: 59 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 16 AP
RP Subclass Claims:
- It's a Combat Dance... [Mentor] - [Post 1 - 488] [Post 2 - 559] [Post 3 - 541] [Post 4 - 501] [Post 5 - 544] - Total: 2633 - Mentor Bonus (1.25x): 3291.25
- Dancers Are Truly a Different Breed [Open] - [Post 1 - 758] - Total: 758
RP Class AP Claimed: 16 AP
Total Claim:
Link to Previous Claim: Claim 4
Pre-Claim AP:
Main Class: - 304 AP
Craft Subclass: - 0 AP
RP Subclass: - 29 AP
Post-Claim AP:
Main Class: - 520 AP
Craft Subclass: - 59 AP
RP Subclass: - 45 AP
Final Levels:
Main Class Level: - 80
Craft Subclass Level: - 25
RP Subclass Level: - 20
Requested Skill(s):
- Celerity: A skill coveted by mages and healers, allowing them to quickly condense the casting rituals for any particular spell during an emergency. After Celerity is used, the next skill used by the character within the next 10 seconds will have an instant casting time. If used to cast a damage-dealing skill during PVP, the damage of the spell is halved. This skill has an instant cast time and a cooldown of 60 seconds.
- Last Stand: An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
- Last Bastion: A dream to never make any more sacrifices. A will to avenge one's fallen friends. A power to bring forth a miracle. Last Bastion is a passive ability that activates when the character is the last remaining member in their party (min size: 2) and all other characters in the party have fallen. The character's physical damage, magic damage, physical defence, and magic defence is increased by 50% as long as they are the last remaining party member alive. When active, this skill triggers the Last Stand skill if the user should reach 0 HP, even if the user does not know the skill. If the user does know the Last Stand skill, they are now able to use other skills during its duration. If the user is a Person of the Land or if a Person of the Land ally (cannot be NPC) had just died, this skill's buff increases to 200%. This skill has a maximum duration of 5 minutes. When it wears off, it enters a cooldown of 1 day.
- Cherry Blossom Barrier: A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. A Shaman can summon Sakura blossoms to surround their allies within 5 meters and negate an amount of incoming damage. As an added effect, should an enemy get close to an ally protected by this skill, the Shaman can activate the skill again and cause the blossoms to scatter and attack the enemy, dealing damage equal to the amount of damage negation left afterwards. This skill has a cooldown of 2 minutes, a casting time of 2 seconds, and an attack animation of 1 second.
- Teleport Barrier: The Shaman creates an even number of honeycomb-shaped Teleport Barriers with an area of roughly 1 square meter that float around their body and move according to the Shaman's command. Every time anything physical or projectile in nature makes contact with one barrier, it will disappear through the barrier and come out through another barrier, much like a miniature transport gate. Every two Teleport Barriers are connected to each other, so most Shamans either stick with a single pair or overload the battlefield with as many as they can maintain. Beside the obviously defensive uses, jumping into a barrier is also a good way to escape from battle. This skill's main weakness is magical attacks, as they can still pass through the barrier due to its magical composition. Even still, stacking a number of Teleport Barriers atop of one another may still be a decent defense. There is a constant MP drain to upkeep a pair of Teleport Barriers, usually at the cost of 1% of the Shaman's MP per second. This skill has a casting time of 2 seconds and a cooldown of 40 seconds.
- Ultimate Bunker: A large-scale cubic barrier formed with the Shaman standing on a plane in the center. The skill has a minimum cast time of 2 seconds, creating a 2x2x2 cubic meter barrier. The casting time can be prolonged, increasing the dimensions by 1 for every additional second of cast time. The maximum casting time is 10 seconds, resulting in a 10x10x10 cubic meter barrier. This shield is one of the Shaman's strongest defensive skills, typically used to protect the party against an area of effect skill. It can shield the whole party and absorb a heavy amount of damage before dissipating, but it is very taxing on the Shaman. Note that to successfully defend against a skill, the enemy must not be within the barrier at the time the skill is defended against. Ultimate Bunker has a duration of 5 seconds and a cooldown of 60 seconds. After this skill is used, all of the Shaman's class skills go on cooldown for 10 seconds.
- Yorishiro Avatar: The Shaman fuses with their Shikigami, releasing a huge burst of spiritual energy that immediately knocks back all enemies within 2 meters and deals light elemental damage. While this skill is active, Summon Shikigami may not be deactivated by any effect. The appearance of the Shaman is radically transformed as their body seems to emanate light, causing their hair and skin to glow with a pale white color. Activation of this skill causes other skills' effects to change. Shikigami Astral Seal can be activated, causing the Shaman to become immune to physical damage for 10 seconds. Magatama Manifestation can be activated, raising the Shaman's skill durations targeting party members by 50% but doubling any damage dealt to themselves for 30 seconds. This skill has a casting time of 5 seconds and a duration of 60 seconds. Its cooldown is 120 seconds. When this skill is cancelled, all Shikigami skills other than Summon Shikigami are cancelled.
- Document Backup: Passive skill. A good Scribe should always make a backup of anything they patent! Any research recipe successfully created by a Scribe with this skill will result in two copies of the same research item received.
- Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
Total Gold: 0
Solo AP: 30 - 15 - 11 - 12 - 18 - 13 - 4 - 10
Event Solo AP: 0
Link to Previous Claim: Claim 4
Pre-Claim AP:
Main Class: - 304 AP
Craft Subclass: - 0 AP
RP Subclass: - 29 AP
Post-Claim AP:
Main Class: - 520 AP
Craft Subclass: - 59 AP
RP Subclass: - 45 AP
Final Levels:
Main Class Level: - 80
Craft Subclass Level: - 25
RP Subclass Level: - 20
Requested Skill(s):
- Celerity: A skill coveted by mages and healers, allowing them to quickly condense the casting rituals for any particular spell during an emergency. After Celerity is used, the next skill used by the character within the next 10 seconds will have an instant casting time. If used to cast a damage-dealing skill during PVP, the damage of the spell is halved. This skill has an instant cast time and a cooldown of 60 seconds.
- Last Stand: An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
- Last Bastion: A dream to never make any more sacrifices. A will to avenge one's fallen friends. A power to bring forth a miracle. Last Bastion is a passive ability that activates when the character is the last remaining member in their party (min size: 2) and all other characters in the party have fallen. The character's physical damage, magic damage, physical defence, and magic defence is increased by 50% as long as they are the last remaining party member alive. When active, this skill triggers the Last Stand skill if the user should reach 0 HP, even if the user does not know the skill. If the user does know the Last Stand skill, they are now able to use other skills during its duration. If the user is a Person of the Land or if a Person of the Land ally (cannot be NPC) had just died, this skill's buff increases to 200%. This skill has a maximum duration of 5 minutes. When it wears off, it enters a cooldown of 1 day.
- Cherry Blossom Barrier: A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. A Shaman can summon Sakura blossoms to surround their allies within 5 meters and negate an amount of incoming damage. As an added effect, should an enemy get close to an ally protected by this skill, the Shaman can activate the skill again and cause the blossoms to scatter and attack the enemy, dealing damage equal to the amount of damage negation left afterwards. This skill has a cooldown of 2 minutes, a casting time of 2 seconds, and an attack animation of 1 second.
- Teleport Barrier: The Shaman creates an even number of honeycomb-shaped Teleport Barriers with an area of roughly 1 square meter that float around their body and move according to the Shaman's command. Every time anything physical or projectile in nature makes contact with one barrier, it will disappear through the barrier and come out through another barrier, much like a miniature transport gate. Every two Teleport Barriers are connected to each other, so most Shamans either stick with a single pair or overload the battlefield with as many as they can maintain. Beside the obviously defensive uses, jumping into a barrier is also a good way to escape from battle. This skill's main weakness is magical attacks, as they can still pass through the barrier due to its magical composition. Even still, stacking a number of Teleport Barriers atop of one another may still be a decent defense. There is a constant MP drain to upkeep a pair of Teleport Barriers, usually at the cost of 1% of the Shaman's MP per second. This skill has a casting time of 2 seconds and a cooldown of 40 seconds.
- Ultimate Bunker: A large-scale cubic barrier formed with the Shaman standing on a plane in the center. The skill has a minimum cast time of 2 seconds, creating a 2x2x2 cubic meter barrier. The casting time can be prolonged, increasing the dimensions by 1 for every additional second of cast time. The maximum casting time is 10 seconds, resulting in a 10x10x10 cubic meter barrier. This shield is one of the Shaman's strongest defensive skills, typically used to protect the party against an area of effect skill. It can shield the whole party and absorb a heavy amount of damage before dissipating, but it is very taxing on the Shaman. Note that to successfully defend against a skill, the enemy must not be within the barrier at the time the skill is defended against. Ultimate Bunker has a duration of 5 seconds and a cooldown of 60 seconds. After this skill is used, all of the Shaman's class skills go on cooldown for 10 seconds.
- Yorishiro Avatar: The Shaman fuses with their Shikigami, releasing a huge burst of spiritual energy that immediately knocks back all enemies within 2 meters and deals light elemental damage. While this skill is active, Summon Shikigami may not be deactivated by any effect. The appearance of the Shaman is radically transformed as their body seems to emanate light, causing their hair and skin to glow with a pale white color. Activation of this skill causes other skills' effects to change. Shikigami Astral Seal can be activated, causing the Shaman to become immune to physical damage for 10 seconds. Magatama Manifestation can be activated, raising the Shaman's skill durations targeting party members by 50% but doubling any damage dealt to themselves for 30 seconds. This skill has a casting time of 5 seconds and a duration of 60 seconds. Its cooldown is 120 seconds. When this skill is cancelled, all Shikigami skills other than Summon Shikigami are cancelled.
- Document Backup: Passive skill. A good Scribe should always make a backup of anything they patent! Any research recipe successfully created by a Scribe with this skill will result in two copies of the same research item received.
- Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
Total Gold: 0
Solo AP: 30 - 15 - 11 - 12 - 18 - 13 - 4 - 10
Event Solo AP: 0
{AP Claim 6}
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 41 AP
Main Class Claims:
- [Commerce] [Open] An Economic Debate - [Post 1 - 1495] - Total: 1495 - Commerce Penalty (0.75x): 1121.25 - Gold: 373.75
- Gravel and Grain [Closed] [Mentor] - [Post 1 - 799] [Post 2 - 796] - Total: 1595 - Mentor Bonus (1.25x): 1993.75
- Ode to a Video Game [Mentor] [Closed] - [Post 1 - 905] [Post 2 - 520] - Total: 1425 - Mentor Bonus (1.25x): 1781.25
- [Open] [Social] Kids Like You Should Be Burning in Hell - [Post 7 - 485] - Total: 485
- The Magic of Learning [Mentor] [Closed] - [Post 3 - 685] [Post 4 - 794] [Post 5 - 764] [Post 6 - 874] - Total: 3117 - Mentor Bonus (1.25x): 3896.25
- I Can Jump Good [Mentor] - [Post 1 - 870] - Total: 870 - Mentor Bonus (1.25x): 1087.5
Main Class AP Claimed: 41 AP
Craft Subclass: Scribe
Craft Subclass Claims:
Craft Class AP Claimed: 48 AP
Craft Subclass Claims:
- Quiet in the Library [Closed] - [Post 4 - 848] [Post 5 - 977] [Post 6 - 825] [Post 7 - 810] - Total: 3460
- Compass [Crafting] [Solo] - [Post 1 - 581] [Post 2 - 602] [Post 3 - 615] [Post 4 - 712] - Total: 2510
- Lost in the Woods [Crafting] [Mentor] [Closed] - [Post 1 - 649] [Post 2 - 705] [Post 3 - 663] [Post 4 - 885] [Post 5 - 882] [Post 6 - 1045] - Total: 4829 - Mentor Bonus (1.25x): 6036.25
Craft Class AP Claimed: 48 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 0 AP
RP Subclass Claims:
RP Class AP Claimed: 0 AP
Total Claim:
Link to Previous Claim: Claim 5
Pre-Claim AP:
Main Class: - 520 AP
Craft Subclass: - 59 AP
RP Subclass: - 45 AP
Post-Claim AP:
Main Class: - 561 AP
Craft Subclass: - 107 AP
RP Subclass: - 45 AP
Final Levels:
Main Class Level: - 82
Craft Subclass Level: - 37
RP Subclass Level: - 20
Requested Skill(s):
- Purgatory Barrier: This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds.
- Speedwriting: Toggle. In a similar vein to the Speedreading skill, the Speedwriting skill places mana into the fingertips of the Scribe to increase their writing speed. When this skill is active, the duration of writing produced by the Mythic Script skill is doubled. Due to this skill's effect, crafting of any item that uses Paper as material will require 1 less post than usual, to a minimum of 1 post to craft.
Total Gold: 373.75
Solo AP: 10
Event Solo AP: 0
Link to Previous Claim: Claim 5
Pre-Claim AP:
Main Class: - 520 AP
Craft Subclass: - 59 AP
RP Subclass: - 45 AP
Post-Claim AP:
Main Class: - 561 AP
Craft Subclass: - 107 AP
RP Subclass: - 45 AP
Final Levels:
Main Class Level: - 82
Craft Subclass Level: - 37
RP Subclass Level: - 20
Requested Skill(s):
- Purgatory Barrier: This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds.
- Speedwriting: Toggle. In a similar vein to the Speedreading skill, the Speedwriting skill places mana into the fingertips of the Scribe to increase their writing speed. When this skill is active, the duration of writing produced by the Mythic Script skill is doubled. Due to this skill's effect, crafting of any item that uses Paper as material will require 1 less post than usual, to a minimum of 1 post to craft.
Total Gold: 373.75
Solo AP: 10
Event Solo AP: 0
Research Claims:
{Research Claim 1}
Research
Thread: Mise En Place [Posts 1 - 3]
Researchers: @serenityspace
Number of Posts: 3
Crafting Recipe Proposed:
Research Product:
Explanation: Using a mixture of previous world knowledge and experience as a level 25 Chef, I created a Roast Meal that incorporates the use of slow heating to cook ingredients, usually meat. The newly formed effect - as seen above - was devised using the skill Aroma Analysis, given to level 21 Chefs. This skill allows the use of smell and data observed from that smell to change the way a meal cooks, adding effects onto the meal on top of the effect it already has. However, in this circumstance, I used it to take the effect the recipe had and morph it into the new effect, allowing a longer lasting and more potent version of the smaller effect that would have been added. This all culminated in the recipe shown above.
Thread: Mise En Place [Posts 1 - 3]
Researchers: @serenityspace
Number of Posts: 3
Crafting Recipe Proposed:
Roast Meal
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 5 Chef
A recipe researched by Chef Dorian. A meal made by cooking using dry heat, where hot air envelops the food on all sides. Roasting is used to enhance flavour through extended time period of cooking. Usually meats, but can also be made up of certain vegetables as well. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's attack speed by 10%. Attack speed is further increased by 0.1% per 2 item levels. The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 5 Chef
A recipe researched by Chef Dorian. A meal made by cooking using dry heat, where hot air envelops the food on all sides. Roasting is used to enhance flavour through extended time period of cooking. Usually meats, but can also be made up of certain vegetables as well. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's attack speed by 10%. Attack speed is further increased by 0.1% per 2 item levels. The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Roast Pittered Boar
Level 25 Roast Meal
A roasted slab of Pittered Boar meat, slow cooked on a spit. Eating it increases the character's attack speed by 11.2%. This buff remains active for the next 5 post cycles. This food item cannot be used in battle and overrides any existing food buff.
Level 25 Roast Meal
A roasted slab of Pittered Boar meat, slow cooked on a spit. Eating it increases the character's attack speed by 11.2%. This buff remains active for the next 5 post cycles. This food item cannot be used in battle and overrides any existing food buff.
{Research Claim 2}
Research
Thread: Mise En Place [Posts 9 - 11]
Researchers: @serenityspace
Number of Posts: 3
Crafting Recipe Proposed:
Research Product:
Thread: Mise En Place [Posts 9 - 11]
Researchers: @serenityspace
Number of Posts: 3
Crafting Recipe Proposed:
Appetiser
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 1 Chef
A recipe researched by Chef Dorian. A smaller-sized dish of food, or a drink, usually taken before a meal or before the main course of a meal to stimulate the consumer's appetite. Food effect active for the next 3 post cycles, cannot be used in battle and overrides any existing food buff. When the character eats another food item within this time period, remove this effect and immediate restore 5% HP in addition to any effects from the new food item. Increase the healing effect of this item by 0.1% for every 2 item levels (EX: A Level 20 Appetizer heals 6% HP). The Chef that crafts this item may rewrite its name and description, but must retain its effect..
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 1 Chef
A recipe researched by Chef Dorian. A smaller-sized dish of food, or a drink, usually taken before a meal or before the main course of a meal to stimulate the consumer's appetite. Food effect active for the next 3 post cycles, cannot be used in battle and overrides any existing food buff. When the character eats another food item within this time period, remove this effect and immediate restore 5% HP in addition to any effects from the new food item. Increase the healing effect of this item by 0.1% for every 2 item levels (EX: A Level 20 Appetizer heals 6% HP). The Chef that crafts this item may rewrite its name and description, but must retain its effect..
Cucumber-Dill Deviled Eggs
Level 25 Appetiser
Hard-boiled eggs with a cucumber, dill and yolk mixture added into the cavities, topped with thin slices of cucumber to create scrumptious yet small additives to a meal. Food effect active for the next 3 post cycles, cannot be used in battle and overrides any existing food buff. When the character eats another food item within this time period, remove this effect and immediately restore 6.2% HP in addition to any effects from the new food item.
Level 25 Appetiser
Hard-boiled eggs with a cucumber, dill and yolk mixture added into the cavities, topped with thin slices of cucumber to create scrumptious yet small additives to a meal. Food effect active for the next 3 post cycles, cannot be used in battle and overrides any existing food buff. When the character eats another food item within this time period, remove this effect and immediately restore 6.2% HP in addition to any effects from the new food item.
Event Claims:
{Celestial Arms: First Dossier}
- Step 1: A New Hope
- Step 2: Time to Try Again
- Provisional claim for Step 3 crafting OR link to your completed Step 3 thread
- Link to your completed Step 5 thread
- Link to your completed Step 6 thread
- Step 2: Time to Try Again
- Provisional claim for Step 3 crafting OR link to your completed Step 3 thread
- Link to your completed Step 5 thread
- Link to your completed Step 6 thread
{Halloween Hunts}
Halloween Hunt Threads:
Rewards: 6
- The Nightmare Before Halloween - 5 posts
- So, You Wanna Play With Swords? - 15 posts
- Scarecrow & Scaredycat - 7 posts
- Not-So-Silent Night - 3 Posts
Rewards: 6
{Snowfell Festival}
Snowfell Festival Threads:
Rewards: 2
- Quelling the Howling Blizzard! - 4 Posts
- Shopping Around the Christmas Tree - 3 Posts
- Slip Under the Radar - 2 Posts
- The Nutcracker - 1 Post
Rewards: 2
In-Game Friend List:
- @sugarygiggles
- @shadowsaiph
- Tessia