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Biography
Six times it took… Six times before a male child popped out of the womb of a tired woman. The other five children had all been female, making the sixth crying child was a miracle sent down by the heavens. Jake Furrow would be the child’s name and he would live a harsh life ruled by his father’s iron fist and own personal determination, but it would make him hardy. It would prepare him for his mistake, his choice, and it would prepare him to become someone willing to sacrifice anything and everything to survive. Even if those sacrifices meant his own joy.
* * *
Jake Furrow was born into a family who lived away from the normal life. They were not amish, but they weren’t modern to say the least. Technology was scarce in the area he lived but it wasn’t a setback by far. No, it was an advantage. An advantage most people would have only dreamed of, and one that very few were able to experience. For Jake, it was normal to live where he was and he quickly became use to it. Though his friends never understood why his parents elected to live where they were. The young boy had heard the story several times before so it was much easier for him, plus Jake never questioned his parent’s decisions. He had no right. Besides, living in the beautiful mountains of western Canada weren’t all that bad. At first.
The early years of Jake’s life were filled with rules and small adventures. Jake’s Father, a man who was related to a family from the southern Greek island of Sparta, watched over him like a hawk and kept the child within eyesight. Wherever Jake went, he had to let his father know and most of the time he was denied his freedom. It was hard for Jake to understand, as his sisters were allowed to roam about freely as long as they brought one of their five dogs with them. Yet, questioning his father only ended with him getting a nasty glare. After being snagged by the collar and pulled back several times, the growing baby eventually learned that it was best not to venture to far from his father’s feet. It would only end with his name being barked.
Restraining himself was a very hard thing to do though, especially when there was so much to see. From the beginning, Jake was an adventurer. He was always searching, always looking, always crawling. No matter what he saw, the little child wanted to touch it. He wanted to smell it, breathe it, feel it, hold it, and learn about it. His mother found this troublesome, but his father called it “a good trait to have E The baby constant was opening cabinets, pulling books off the shelves, and climbing into places he shouldn’t have. All for the sake of learning, of exploring lands he didn’t know. Once Jake was finally able to walk, talk, and began to reason, he concluded that as long as he stayed within his father’s reach, he would be able to do as he pleased. At only the age of four, Jake began to use this to his advantage. He was hell on wheels for his mother and a non-stop comedy for his father because of all the trouble he kept getting himself into.
It wasn’t a horrible thing though, as Jake had learned much of his surroundings. By his fifth birthday, Jake had searched almost the entire house and poked at nearly everything there was to touch. He rarely played with the limited amount of toys his mother got him in exchange for pulling down picture books or going outside. After dealing with the untamable movement of his son, Jake’s Father decided to embrace the boy’s curiosity and fed the flame like a devil. Jake was only a few months older than five years old when he was carefully taken outside by his father and carried around the surrounding area. His father called the land, Gaia, and began to teach Jake about his surroundings. Unlike in school where all students had were textbooks, Jake began to learn about his world first hand, one flower at a time.
To say the least, Jake enjoyed his time with his father. The man was strict and would discipline his son the instant a mistake was made, but it made it all worth it when the words “Want to go on an adventure? Eemerged from the depths of the older man’s chest. Jake never denied his love for his family, and his father was his hero. His father was the man who showed him the world and its beauty. Anytime Jake wanted to learn about something, a question was swiftly given to him and his father was always there to help him understand the unknown. No matter how simply the question, the pool of knowledge Jake was able to dig into was endless. It was a resource that he took full advantage of and never stopped prodding at.
Yet when Jake turned six, it became apparent why Jake’s father had taken an entire year out of his life to help Jake learn. On his birthday, Jake was given a puppy; a pure bred German Shepard. It fur was soft to the touch, its paws and ears were huge, and the gleam in its eye was something that sparked joy in the little boy’s eye. His father called it a tradition to be given a companion at a turning point in one’s life, and Jake would not deny that it was indeed a turning point. Jake was told that he had to take care of his pup and that he would be the one to help it grow just like his sister’s had done. When asked about what to name the new addition, Jake decided to call the dog “Saber E The reason was for the small, sword like image on the left side of the puppy’s head. His father laughed.
Several months after his birthday, Jake’s mother took him and his oldest sister down to the town below and introduced him to the city. At first, Jake was afraid of it and didn’t want to see but when he did see, his eyes glowed. The boy had to be held onto at all times by one of the two ladies he was with as they walked from store to store, buying the eager child new clothes and some strange items. His mother helped him choose out a bag, bought him things called notebooks, folders, pencils, paper, and even some extra snacks to eat. Though, he wasn’t allowed to eat them right away; he had to be a good little boy to get them. The next day when his father awoke him, Jake realized what the previous day of shopping was for; school.
School and learning was something Jake didn’t whine or complain about, but it was something he would quickly find tedious. The early morning descent through the mountain to the city below made it all worth it though. The view was beautiful and the sights Jake was able to experience put a smile on his face daily. It was even better when his partner followed him. During his few months with the family, Saber had learned much of what Jake had due to the young boy’s love for the dog. They were always together and the unconditional love Saber had for his owner showed greatly when school began. In the morning, the pup would follow Jake halfway down before returning to the house. When school ended and Jake came skipping back up, Saber would be sitting by with his tail wagging.
The first year of Jake’s school life wasn’t too harsh and he was able to pick up on much of the knowledge easily. Strangely enough, it was mathematics and science that attracted him the most, not literature like his parents had expected of their little adventurer. Jake did enjoy reading and he loved diving into new worlds, but the sheer experience of answering hard questions and discovering what made up the world around him ignited a flame inside of the child. Jake began to ask questions constantly and as he progressed from one grade to the next, he learned to start finding the answers on his own. It eventually became apparent to Jake’s parents that the child they had raised had a drive in him that would change his life drastically. After four years of watching their boy become smarter and smarter, they decided it was time to sculpt the young boy into a reliable man.
On Jake’s tenth birthday, the boy was not given a party. No one in the house acknowledged his new year of life and no one showed any signs of extra joy as they had before. Saber had gone missing from his bedside and Jake was told by his mother to go outside. When he did, his father was waiting on the edge of the entrance way with Saber sitting beside him. It was that day, on Jake’s tenth successful day of life, that his father enlightened the young boy to the word known as “exercise". However, Jake gave it his own name; Hell.
The morning half of Jake’s life became filled with school and learning, while the second was spent with his father. The older man drilled his son and the two of them worked their bodies daily. It was a hard thing for a child who had done nothing but float about all day long, but he slowly was able to adapt. One day at a time, Jake was able to run father, push harder, and breathe easier. His body ached constantly and he became a walking zombie at points because of how tired his was, but the boy’s father persisted. Jake was pushed to his limit by the old man and the mountain was turned from a paradise into a training ground. Although Jake’s hard physical training wasn’t for nothing.
Day in and day out, the boy was pushed and pressed by his father to become better, to become stronger, and to challenge him. Every day, Jake was given a goal by his father and challenged to complete it. At first the goals were easy, but they quickly escalated to being nearly impossible for someone without the will to succeed. Jake gave up multiple times, and his father looked at him with disgust each time he did. Until one day, Jake decided to fight back. He grew tired of the looks his father gave him. He hated the shouting and belittling, and he wanted to shove it all back into the old man’s face. Finally fed up with the routine, Jake pushed himself to the point of collapsing; but he had done it. After a month of his father’s distasteful stare, Jake finally got to see the man smile at him again. It was the most rewarding thing ever, seeing that smile and being told his father was proud, so Jake set his own goal; to never give up.
That single moment turned Jake into a machine. At school, he studied harder and fought to become the top student in his class. With his father, he forced his body to fight and to keep moving forward until he could not move any more. The days of Jake’s younger years of simple fun were gone and they had become tedious and long. However, the boy continued to smile. With his best friend at his side, Jake surged through life like a bullet train. He accepted any and every challenge that life threw at him and kept his head held high. As he continued to grow, learn, and become a strong person, Jake no longer disliked his father for the training or his strict rules. He learned that it was to keep his mind right and to teach him how to be a strong man both physically and mentally. He also learned that there was no one else he’d rather have as a father.
When Jake turned thirteen, the three previous years of physical training began to bud as Jake’s father starting implementing real-life activities into the training. Jake’s father taught the growing man how to survive in harsh conditions like the mountains. Before, Jake’s father did everything required to sustain a family by himself. Jake’s mother helped inside the house and with keeping the children happy, but it was Jake’s father that provided and went out to get what they needed. As Jake proved himself time and time again, his father decided it was time to teach the boy more about how to live, not just how to do a push up.
The long days of training suddenly became filled with adventure again. Of course, Jake’s father still pressed his son and kept him working, but he also began to teach him. The man taught his son how to track the different animals in the land, how to trap them, and essentially how to kill them. From snare traps to actual, physical weapons; Jake was taught how to use them all to his advantage when hunting for prey. He learned which tools to use for different animals, different tactics of hunting for them, and several other tricks to ensure the hunt was successful. At first, Jake was far too exhausted to learn anything, as the physical training was still kicking him in the rear. However as the time spent hunting and learning slowly exceeded the time spent beating his face, the boy started to pick up on things his father was teaching him. It wasn’t easy, and Jake failed hundreds of times, but time was something he had.
Yet, as Jake progressed in the mountains at an alarming rate, he also continued to excel in school. His grades were always at the top of the class, but he was able to balance his hard work with fun. He was almost always tired from the previous night’s training session and was nearly brain dead from listening and trying to understand teachers in the morning, but Jake always found time for others. He was a kind soul who enjoyed chatting with people and made it a point to smile to everyone, even the ones who despised him for his joyfulness and hard work ethic. Still, Jake accepted those people and continued to remain friendly with them. For some, Jake was thought to be perfect. He was strong, tough, and had the brain of a genius.
It was actually quite the opposite; it was his father who was strong and the genius. The older man had recognized Jake’s potential when he was young and had been feeding Jake’s unseen drive to get the boy to where he was. Jake’s father pushed Jake daily to his limits physically and the boy was barely able to keep up. Even Saber was tired at the end of the day because of his own physical exercise he was getting. It was tough, but Jake didn’t complain. He kept a smile on his face and did what he knew was best; he fought on for as long as he could. But it only lasted so long.
The age of seventeen was another turning point for Jake’s life, and it was also one he would never forget. His younger years, plagued with physical training, learning, and bonding with his pup, were starting to draw to a close as graduation day drew near. After spending almost eighteen years of his life in the mountain, Jake learned that as much as he wanted to stay, he would not be able to. His parents knew this long before he did and had been working behind his back to get the boy accepted into a college. As Jake’s father drilled the boy outside, his mother was making phone calls on the inside. As a graduation and birthday gift, Jake was given a plane ticket, a suitcase, and an acceptance letter from a college in London; he was going to England.
It was a sad day for Jake as he boarded the jet that would take him away from his family, but he accepted it. It was another chapter in his life that Jake needed to get through, and he was hellbent on succeeded. His mother and father had worked him hard for eighteen years and their expectations were higher than the heavens, but he promised them he would be back. He promised them he wouldn’t give up, that he wouldn’t lose. So, as he was sent off by his entire family, including the two new male partners for his oldest sisters, Jake and his partner Saber left America for an entirely new world.
Jake stayed with one of his uncles that lived near the college he would be going to and was thankful the man let him keep Saber. Saber was Jake’s only connection to his family, and during Jake’s first few weeks of being alone, Saber was a key factor in keeping the boy together. Yet Jake didn’t have long to waste on sadness, college was starting and he had to be ready.
The new life in the city of London was much different than his life in the wilderness. The city was filled with people, technology he didn’t know, and strange contraptions. It was all new to Jake who survived by getting his own water, cut his own firewood, and fished for his own food. Silence was something he had taken for granted and it was quickly apparent that he would have difficulties surviving here. That was when he meant his first friend. A classmate named Shiori, a woman from Japan, noticed Jake having issues with understanding the new world and decided to help him. Shiori had transferred to London from another college and was taking the same mathematical degree Jake was in. After seeing the man get lost nearly six times in an hour, she decided it would be best to guide him along. Jake was thankful for the help and learned much during his time spent with her. It took an entire semester for Jake to understand the new world, but it was better than trying to figure everything out himself.
Though, Shiori didn’t just introduce Jake to one world; she introduced him to many. After their first semester together, Shiroi began to show Jake about a world he had never even heard of; the gaming world. At first, Jake was frightened to learn about such a thing but his curiosity got the better of him. Video games sparked the childish attitude inside of him, and Jake began to play them constantly. He started small with handheld games and Shiori helped him gradually build up to consoles and even computer games. Yet the computer gaming was more difficult as Jake was barely able to comprehend such a thing as “cyberspace E Then again, he wasn’t going to a school in London for nothing. The man was quickly able to grasp the concept and only a few weeks after being introduced to his first computer; he was building one.
It took a long while and it wasn’t until the middle of Jake’s first semester of his second year that the device was completed, but it ran beautifully. Shiori assisted him with the building process and the two of them were able to put the beast together fairly quickly. When they began to test it and play on it, Shiroi decided it was time to show Jake to another world he hadn’t known about; the world of Elder Tale.
Taking the new game as a challenge, Jake began playing the game whenever he got the chance. He learned as much as he could about the different races, the different classes, skills, items, weapons, zones, and even the different players. He and Shiroi ran their own guild, leading a group of eight other members through the levels and they climbed fairly rapidly through the ranks together. Jake loved it, and he couldn’t wait to get more. When an expansion was announced, the new gamer was overjoyed. He began to play overnight and lost a lot of sleep playing the game. His studies were also affected, but it didn’t last long. On the day of the release, Jake announced to his guild that he would be making a new character. He would start over from the beginning and would fight through the expansion as a whole rather than start as a higher level. At first, Shiori told him not to but he was able to reason with her. Jake deposited all of his items into the bank, relinquished control of his account to Shiroi for later, and started another one. This time he chose a class he had thoroughly enjoyed playing and also used the name of his best friend who was quietly napping across the room.
Then, shortly after signing in under the new alias and with a new character, his world flipped upside down…
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Inventory
Scholar's Charm: Level 14 accessory. A piece of cloth where one would write messages of good luck and encouragement, tie the cloth in an intricate manner, and then attach it to the body in various ways include as a bracelet or hair accessory. While they are no longer allowed during examinations due to accusations of cheating going on, it is still a common tradition to make them. An insignia of a parasol has been sewn into the inner lining to denote the crafter. Reforge: +1 Blacksmith Production Bonus
Brawler's Garb [Level 20]: A Warrior is not hindered by the openness of his clothing! A white, sleeveless tank covers the center of the body, while a black sleeveless coat, that extends in the back down to the calves with a split between the legs, covers the rest. Baggy black pants to cover his legs, and provide free range of motion. Black boots that go underneath the pants fit snugly around the wearer's feet, giving maximum comfort in the heat of battle. Black finger-less gloves cover the user's hands, keeping them safe from any wear and tear that punching things may introduce. The armor gives enhanced fighting capabilities; Perfect for a Monk. On the tag, there is a stylized F sewn into it to denote the crafter.
Effect: Increase Physical Damage
Starter Long Sword Windsor Antiqua Longsword (L5)Eis Null (Ice Zero) by 黒: Level 15. A long sword that is ice blue and is that cold. It has a slim figure that makes it extremely light and fast while using it, it also has a long blue ribbon that wraps around the blade acting as a scabbard. The length of the weapon is 31.2in/79.248cm. Effect: Level 15 Elemental Damage (Ice)
Neun Flamme (Flame Nine) by 黒: Level 15. A Katana that has a shining metal blade that looks like glass. Having a handle only large enough for one hand, it makes it more of a weapon that would be used with another weapon. It's scabbard is checkered red and black and has a symbol the looks like a phoenix's head. The length of the weapon is 31.2in/79.248cm. Effect: Level 15 Elemental Damage (Fire)
Reflecting Dawn: A small cloth bracelet that has a small mirror that reflects only the light of the sun at dawn. A stylized F is sewn on the bottom of the bracelet so that it is hidden from plain view to denote the crafter. Effect: Movement Speed increase
Windsor Antiqua Cloth Armor: Lv5 cloth armor. A decently woven garment that allows the best mobility but weakest defense. It is a mass-produced generic armor created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality armor.
The Shining Dawn L.15 – A red coat with white fur along with a pair of denim shorts with fur at the end and a pair of sandals. The logo on the back of the coat is a bright sun rising from the sea. There is a stylized F sewn on the tag to denote the crafter. Effect: Fire Resistance
Windsor Antiqua Cloth Armor: Lv5 cloth armor. A decently woven garment that allows the best mobility but weakest defense. It is a mass-produced generic armor created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality armor.
Wild Morning L.15 – A green jacket with fur on the rim of the hood, along with a yellow button up shirt, a white undershirt, a black pair of jeans, and an orange pair of sneakers There is a stylized F sewn on the tag to denote the crafter. Effect: HP Increase
Windsor Antiqua Bow: Lv5 bow. A wooden bow reinforced with a bit of leather for good gripping. It is a mass-produced generic weapon created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon.
Wooden Arrow: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced.
Starter Short Bow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Windsor Antiqua Throwing Knives: Lv5 throwing weapons. Small and portable knives with blades too small and impractical for close combat, but decent application as ranged weapons. They come in limited supply, so players will have to retrieve the weapons after it runs out. A dozen knives come in this set; if any go missing for over an hour, they will automatically return to the player's inventory. They are mass-produced generic weapons created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon.
Impure Poison: Level 10 potion. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute.
Golden Horse Sculpture: A figure of a horse made from pure gold. It can be kept for decoration purposes or sold to People of the Land merchants for 500 gold.
Golem Enchant Scroll: Rank E enchant. Enchants on 1-handed equips. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the suffix enchant "Golem" to the equipment's name and applying the following effects:
- Familiar: Golem is treated as though it were 4 levels higher.
- Raises the user's defense by 2 levels if Chain or Plate Armor is equipped.
- Lowers the damage of the user's Wind-type attacks by 4 levels.
Blades of The West: Lv10 throwing weapons. Weapons are not measured in just how they look, but in their usefulness. They are also measured in their weight. Is it worth carrying the weapon to battle? Is it worth drawing it? The blacksmith attacked these questions in a simple manner; increase the number of weapons, decrease their sizes, increase their amount of uses. Twelve blades, each twelve centimeters in length, have been created for this purpose. Designated at "throwing knives" or "throwing blades", the twelve are able to be launched by the user from a distance and are able to strike down foes a usual blade user may not be able to reach. Unlike other throwing knives which may have only straight edges, the edges of all twelve are completely serrated and lined with teeth all along their lengths, except for on their very short hilts. Additionally, the tips are barbed, making pulling the knives from their impact points very difficult to do without harming oneself. Because of their length, the weapons can be used for throwing and may also be drawn and used for makeshift daggers.
Stone Enchant Scroll - Rank E enchant. Enchants on armor. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Stone" to the equipment's name and applying the following effects:
- Barrier Spike is treated as though it were 3 levels higher.
- Increases the user's Physical resistance by 1 level.
- Lowers the user's Wind resistance by 2 levels.
Eroding Enchant Scroll - Rank E enchant. Enchants on weapons. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Eroding" to the equipment's name and applying the following effects:
- When fighting golems, increases the user's physical damage by 5 levels.
- Lowers the user's defense by 2 levels.
Stone Enchant Scroll - Rank E enchant. Enchants on armor. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Stone" to the equipment's name and applying the following effects:
- Barrier Spike is treated as though it were 3 levels higher.
- Increases the user's Physical resistance by 1 level.
- Lowers the user's Wind resistance by 2 levels.
Sarum Map 8 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine fragments 7-9 together, something might happen?
Iron Screwdriver (L10): A legendary tool, once lost in the abyss. Proposed by Blacksmith Saber, an item made entirely of pure iron which is used in the tightening of objects with the same head-slot as the tip. The screwdriver can vary between three tips: "Phillips-Head" (which has a plus-end tip), to a "Flat-Tip" (which has a wedge-type tip), or a "Star-tip" (which can have multiple different numbers of edges depending on the fabrication method). It seems like it'll come in handy as a tool for Mechanics and Woodcrafters especially.
Fragile Basic Blacksmith Hammer - A blacksmith's Basic Upgrading Tool used for metal forging. Allows a Blacksmith to craft Level 11-20 Blacksmith materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. It doesn't seem to be in good quality though, so it will break after use in any one crafting thread.
Blade of The South: Lv10 one-handed sword. A short one-handed blade crafted out of nearly completely purified iron ore which shines in the light due to its glossy look. The amount of care the blacksmith put into the weapon can be seen by just glancing at the finely polished weapon, and it can be heard in the slicing sound in its swing. Even for its level, the craftsmanship is near perfection. It is shorter than a usual sword, its length being only fifty-centimeters from base to tip, but it is much heavier than one would think by just looking at it. The density of the weapon is much higher due to numerous folding and wrappings of the metal, giving it a false sense of weakness to those whom have never held it. The weapon is formed to mimic an ancient sword, the Xiphos, but it is slightly more slender than the older weapons. At the base on both sides of the iron blade, three inches of the weapon have been serrated to increase damage should the entire length of the blade be used. With just a look at the weapon's aesthetics, it is easy to see that it is one of two swords; a pairing of blades. This weapon in particular gives off a slight red aura around it. The blade is a slight yellow like the sand on a beach, and its hilt is laced with maroon colored leather. At the base of the sword where the blade meets the hilt, a small pure black guard protects the user's hand. In the center of the guard, and reaching slightly down towards the hilt, a small red gem sits nestled inside of the handle.
Blade of The North: Lv10 one-handed sword. A short one-handed blade crafted out of nearly completely purified iron ore which shines in the light due to its glossy look. The amount of care the blacksmith put into the weapon can be seen by just glancing at the finely polished weapon, and it can be heard in the slicing sound in its swing. Even for its level, the craftsmanship is near perfection. It is shorter than a usual sword, its length being only fifty-centimeters from base to tip, but it is much heavier than one would think by just looking at it. The density of the weapon is much higher due to numerous folding and wrappings of the metal, giving it a false sense of weakness to those whom have never held it. The weapon is formed to mimic an ancient sword, the Xiphos, but it is slightly more slender than the older weapons. At the base on both sides of the iron blade, three inches of the weapon have been serrated to increase damage should the entire length of the blade be used. With just a look at the weapon's aesthetics, it is easy to see that it is one of two swords; a pairing of blades. This weapon in particular gives off a slight blue aura around it. The blade is nearly white like the snow on the mountains in the distance, and its hilt is laced with dark blue leather. At the base of the sword where the blade meets the hilt, a small pure white guard protects the user's hand. In the center of the guard, and reaching slightly down towards the hilt, a small blue gem sits nestled inside of the handle.
Storm of the Father --
Level 50 -- Many bows are comprised of wooden sticks or long planks, however this weapon is formed out of a finely crafted and mended piece of strengthened iron. Tempered and created with a consistent and gentle curve to the naked eye, the bow takes the shape of a hunter's recurve bow. A rolling bend similar to a hill-top at the belly and the back of the bow, but a steady decline in the angle as the distance from the handle increases until the ends are completely straight, and actually curving into the opposite direction slightly at the nocks. However along many places on the bow the curve increases its angle ever so slightly which allows for greater flexibility along its length. Yet, the curve does not bend too far, as doing so would decrease its combat capabilities. Due to the metal make of the bow, pulling on the thin braid of metallic strands attached to the tips of the artillery weapon requires an extreme amount of strength, making the device useless to any person whom is physically, and mentally, to weak to fight.
The handle where the bow user grips has been moulded to essentially cup the user's hand into it and there is a slight lip which runs along right above where the user's thumb would rest. This lip acts as a slight platform for the docked arrow to be placed just before use. Built into the back of the handle, just above the user's thumb, is a very small bubble created out of glass with water inside of it, giving the user the ability to check the angle of which he is holding the weapon. A thin black line runs across the center of the bubble and the amount of water inside lines up exactly with that line when the bow is held perfectly straight.
Along the front of the actual bow itself, several markings have been etched into the bow's body. The markings resemble those of ancient Greek symbols which represent the ideals of the God which the bow relates to; Zeus. Power, strength, leadership, and kingship are the four symbols on the upper half of the bow. On the lower half, patience, brotherhood, love, and family have been carved. On the handle where the user's palm would grip onto, the Funeral Parlor emblem has been engraved into the bow's iron body.
[Reforge Effect: Higher Damage against Bosses]Bullets of the Sun --
Level 50 -- Individually crafted metal arrows with the focus on a sleek but deadly design. Due to being created out of solid iron, the arrows have been modified slightly in order to adjust for the extra weight and a slightly smaller than the average projectile. The heads are still comprised of solid metal but are about a third-of the size smaller than a regular arrow head. In addition to that slight size modification, the shafts are completely hollow and their walls are thin, they are also a few inches shorter than a wooden arrow. However, the backs of the arrows still have fletched arrows, but they are attached to the arrow with a swirl. This swirl causes the air to flow different off the back end of these arrows, making them twirl in the air as they fly.
However what makes these arrows deadly is not their smaller size, the spinning effect caused by the fletching, or the metal structure, but it is because of how the arrow heads are made. Unlike the regular, smoothed heads, the ones of these arrows are not as cleanly made. The edges have been formed like razors and are composed of many tiny little teeth instead of a flat edge. All three places where the arrowhead comes to a point have been forked as well, making the penetration more brutal and makes ripping the arrow out even more painful. Just along the point where the head meets the shaft is also another little detail an opponent might miss; there's a circle. This is a manufactured weak-point and should the arrow be pulled out incorrectly, the design is meant for the arrowhead to break off inside of the wound. However the crafter, or someone who knows the design, won't make that mistake and will pull the arrow out straight, which will not cause the head to break off.
On the one side of every arrow forged, the Funeral Parlor emblem has been engraved. On the opposite side of the head is the helmet of a Spartan.
[Reforge Effect: Physical Resistance Piece]The Interstellar Twins --
Level 50 -- Calling upon the stars, these daggers are the creations of the twins whom were placed into the heavens together by the Father of the Gods. Upon the death of one twin, the other begged for splitting his immortality in exchange for his brother's return, and so both began the ritual of taking turns on Olympus and in Hades. The twins were more known for leading sailors into the favorable winds at sea and were generally said to be humanknd's helpers. The Twins now watch down from above, continuing to guide sailors through the rough seas.
With the creation of the daggers, the crafter has taken a great responsibility upon himself. They have been crafted with the idea that he will become the Twin's replacement, their envoy, as they watch down from above. The daggers, which he uses as a sign of this pact, are long and slender, reaching twelve inches from the base of the blade to their tips. The blades are widest against the guard at a two inches, but come to a sharp point at their tips very steadily. Both edges of the knives have been sharpened so that they may be used in battle and the center of the flat sides are raise slightly off from the edges, turning the pairing into extremely sharp wedges as to increase the wound-size when using the knives. However, at the base, the sharp edges twist into a circular bulge, which becomes the guard. Like most daggers, the twins do not have any protruding shield to protect the user's hands. Instead, the guard acts like a wide umbrella before sharply curving down to become the handle. The handle on these weapons is a simple cylinder, with a small grip in the center of it to ensure that the dagger does not slide in the user's hand. To keep the daggers in the user's hands, the pummel bulges into a small sphere.
Unlike the weapons created by the Funeral Parlor, this is the most colorful one, and the pairing look more like ceremonial blades than actual combat weapons. The blades have been finely polished and shine an almost pure white silver, while the raised flat surfaces are a gentle grey. Along that grey until just about the middle of the daggers, gold engravings and images have been molded into the sword. Among those engravings is a balance, a roman numeral of the number two with slight curved top and bottom bars, and the Funeral Coffin's emblem. The guard is even more finely decorated, as is the hilt. These two pieces of the blade have both been given a bronze-like finish, with a gold coloring causing them to shine. The guard has been decorated with golden flakes and there is a small balance on both sides of it, surrounded by a golden wreath. In the middle of the hilt is a circular ring with ridges for grip. These ridges shimmer with even more of the golden coloring. The pommel has the same golden color but more of it, as the gold seems to be the base color with the bronze being the accent. On the pommels, a single strip of bronze circles the fattest ring of the pommel with a wave of bronze circling the top and the bottom. On the very base of both knives, the numeral of the number two is engraved again.
The scabbards for both knives have also been finely crafted. Both ends have been gilded with the golden leaf color, and the rest of the length of the scabbards have been polished a brilliant white. Vines wrap around the tops of the scabbards, pinched by two flows of golden waves which circle the scabbards.
[Reforge Effect: Heal HP equal to 10% of Damage Dealt] [Image]Reeds From Heaven -
Level 50 - Many claim to be one with their Lords, their Gods, and claim to be connected to the Heavens. However, very few can say that they are connected with themselves. People travel for miles and miles, asking questions and searching for themselves. But sometimes, it is better to simply listen, rather than speak. This item is a harmonica. Blessed with the touch of the Heavens which many seek, it has been born with the gathered essence of a being who has seen many sides to life; the good, the bad, the ugly, and the unspeakable. This harmonica is a pure black colored item but has a glossy shine to it. On one side, there is the extremely faint marking of the Funeral Parlor emblem. On the other side, there is a single tear etched into the center of the musical instrument.
Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped.
Trickster's Hat: Lv10 vanity clothing. A pumpkin-shaped hood of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set.
- 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically.
- 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically.
- 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Trickster's Robe: Lv10 vanity clothing. A raggedy black robe of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set.
- 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically.
- 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically.
- 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Trickster's Cape: Lv10 vanity clothing. A vampire-looking black cape with red lining, belonging to the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set.
- 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically.
- 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically.
- 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Purple Mirror Shard: Let loose a fragment of your nightmares. When this item is used, select a target within 10 meters. That target gains the [Fear] debuff for 30 seconds. When affected, the target's animation and casting times are increased by 0.5 seconds. This debuff is considered a Mind debuff. Usable once per thread.
Purple Handmirror: The nightmare continues for all to experience. This is a vanity mirror that seems to reflect one's greatest fears. When this item is used, select a target within 10 meters. That target gains the [Fear] debuff for 30 seconds. When affected, the target's animation and casting times are increased by 0.5 seconds. This debuff is considered a Mind debuff. This item has a cooldown of 60 seconds each use.
Hallow's Night: Lv30 accessory. A purple cloak that calls upon the spirits of Halloween to assist you. When this accessory is equipped, it calls forth a Ripper Jack to assist you once per battle at the beginning of a battle. The Ripper Jack is considered a Level 30 tamed monster. If the Phantom Jack is defeated, no more will be summoned until after the character ends combat.
Windsor Antiqua Staff: Lv5 two-handed staff. A wooden staff decorated with a dull and unrefined crystal at its tip. It is a mass-produced generic weapon created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon.
Soft Blanket: It may have seen some better days and some mistakes in it's creation are evident. It's not quite completely soft but not quite scratchy, it might just keep you warm at night... maybe.
2 x
Improved Medicinal Formula: Level 10 potion, Therapeutic Index bonus applied. A basic healing potion that restores about 250 HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
3 x
Improved Medicinal Tablet: A healing pill that restores about 375 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Sleeping Potion: Level 10 potion. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency is noticeably less effective on higher level and sleep-resistant monsters.
Burn Cream: Level 10 potion. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area.
Frenmic Statue: A stone sculpture of a Frenmic Rabbit sitting up on its hind legs, nose in the wind. It's probably wondering who cut the cheese. A work of Adler. NPCMV: 22 gold.
Starter Wand: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Small Music Box: Music Box Crafted by Hirosame, emblazoned with a logo on the bottom of the Emblem for Apocrypha as well as the Initials "HW" for Handy Wrench. The
song that plays was requested by the user.
Regenerating Moon Cake: An odd red box containing a Moon Cake, a sweet pastry consisting of bean paste and egg yolks. Eating this cake slightly restores HP and raises the character's stats by a small amount for the next 10 minutes. Strangely enough, no matter how much cake you eat, another one will appear in the box after a full day.
Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Giant Squid Plush: A 20 inch long, soft and cuddly giant squid plush. It is pink in color, and has ten tentacles, two of which are a few inches longer than the others, making it possible for a person to tie the squid around their shoulders. The interior of the squid's body is hollow and lightly lined, designed so that small objects (mostly potions, small tools, jewelry, etc.) can be stored within. This "secret" compartment is accessible through the mouth of the squid, and is secured by a single button.
Basic Pharmacist Mortar and Pestle - A pharmacist's Basic Upgrade Tool that allows for grinding of ingredients into fine powders. Allows a Pharmacist to craft Level 11-20 Pharmacist materials by combining together lower-leveled materials through the Basic Material Upgrading recipe.
Strawberry Pocky: A small box of biscuit sticks, coated in a strawberry candy flavoring. These are popular snacks amongst Japanese teenagers, and are occasionally used in kissing games. Eating these provides a slight MP regen.
Apfelstrudel: An apple pastry popular in Austria and many other European countries. The dough is thin and elastic, and encases the apples, raisins and spices within. Eating this provides a slight MP regen.
Impure Tablet: Pharmacist ingredient, level 20 material.
Anti-poison Poultice:A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff.
Lesser Mana Potion (L10) A basic mana potion that restores 100 MP. It's good for lower levels, but lacks the oomph higher levels need.
3 x
Improved Medicinal Tablet (L20): Therapeutic Index bonus applied. A healing pill that restores about 750 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Eroding Enchant Scroll - Rank E enchant. Enchants on weapons. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Eroding" to the equipment's name and applying the following effects:
- When fighting golems, increases the user's physical damage by 5 levels.
- Lowers the user's defense by 2 levels.
Sarum Map 8 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine fragments 7-9 together, something might happen?
Watership Down: Level 10 Grimoire - A grimoire that thinks it is a novel about a roving band of rabbits searching for a new home. Despite the front it puts up, however, it is very much a husk with a few rag tag pages. Lovers of the tale will find themselves quite disappointed if they were to open and attempt to thumb through it.
Volkova : Level 10 Kukri: A finely polished, 19 inch kukri with six inches reserved for the handle and thirteen inches of blade, which has been carefully formed and sharpened to be better for hacking and slashing. The blade curves a few inches from the handle and then the weapon widens, giving the kukri its known form. Along with having an extremely sharp edge, the weapon curves a little more than usual, much like a crescent, as to give the weapon a slight piercing factor. On the back of the weapon, near the tip, a few inches of the weapon has been serrated to give the weapon some survival uses to it, as well as to increase damage dealt. The handle and holster are both formed out of a combination of well-polished iron and hard, but smooth, leather, giving the weapon some additional grip and to add to the ascetics of the weapon.
Near the base of the blade, as well as on both side of the black holster, there is a fairly decent sized engraving of a snarling wolf's head. Care has been given to the detail and one can see it very easily by simply glancing at the image. Rather than just make a snout and form the basic head, the wolf is shown to be snarling, and its teeth can be easily seen. Fur is shown standing up, and the animal's ears are pulled back as the animal glares towards its prey which seems to sit just off the tip of the blade. The image is reflected on both sides of the weapon and its holder, showing both sides of the wolf's head. At the base of the weapon, the Funeral Parlor symbol is engraved as a watermark.
Fallende Alptraum: A set of all black cloth armor in the fashion of a snugly fit tunic, form fitting leggings, and calf high, cloth boots. While it may seem to be too tight for comfort, it does a good job of accentuating what little female figure the wearer possesses.
Freezepop (L20): A simple, black wetsuit with a small (faux) dorsal fin attached to the back. It's mostly armor designed for underwater combat, but can be used to fool your friends into thinking you're an actual shark. Beware of harpoons, though. On the tag, there is a stylized F sewn into it to denote the crafter.
Effect: L20 Movement speed increase.
Stone Whistle (L1): A small hand-sculpted whistle commonly made and used by shepherds and children. Though small and simple, the sound can travel up to five kilometers if there are no obstacles between you and your target.
Rousseau (L20) by 黒: A heavy duty and durable butterfly knife, with black, skeletonized solid metal handles, and a stainless blade with a black finish. The overall length is a little over eight inches, with a four inch blade. It makes for a fine recreational tool or weapon, but even the owner should beware the meaning behind its name; the blade's sharp edge can easily draw blood when mishandled or purposely swung.
Neep (L1): It's a black shirt with the phrase "Neep you, you neeping neep" printed in grey letters. It doesn't possess the intended worn in look, but perhaps in time...
Charm Potion (L10): A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it.
Corrosive Poison (L10): A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Medicinal Pastilles (L10): A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, chefs are required to have prior knowledge of crafting Ordinary Food and Sweet Confection, while Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion.
Potion of Water Breathing (L10): A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
My Little Centaur Can't Be This Buff? (L10): The sculpture of an incredibly buff and masculine centaur, complete with two large sets of bull horns upon its head. It is roughly the size of a miniature pony, which does this fearsome creature no justice.
Inedible Pastries (L10): A platter that consists of three (oddly small) scrumptious looking pastries: a strawberry frosted donut with chocolate sprinkles, a blueberry and strawberry crepe with a drizzle of chocolate, and a raspberry tart. Do not be fooled, though! These are all carved from stone and cleverly painted to resemble actual pastries.
Scissor Blade Replica (L10):
DON'T LOSE YOUR WAAAAY - a sculpture in the likeness of a large pair of red scissors. They are permanently locked in the folded position, with the blades themselves being 41 inches in length, and the entire object well over four pounds.
Recommended for display only.Hemlock Grove (L10): A simple flower pot, large enough to host a beaker. It was designed as an impromptu burner for on the go potion crafting, and is deep enough to support a few twigs or equally small kindling. As clay fired pottery, a little bit of flames won't do much in the way of damage.
Dragon Ear Cuff: An ear cuff wrought from metal, in the shape of a dragon. It is curved in a way so that it encircles the outer ear. A single leg juts towards the center, where it can latch onto another part of the ear, to provide further security. The tail of the dragon curls around the ear lobe, giving the effect of a tiny, metal dragon clinging to the wearer's ear. Increases the duration of the skill [Astral Bind] by 1 second.
Anti-stun Tablet (L20): Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Pesto Sauce (L10): A sauce made from ground up basil, garlic, pesto nuts and cheese, and stirred together for completion. It's a little salty, and should be diluted with a bit of water if added to pasta, but makes a suitable source of flavor when you're stuck eating bland or Unfounded food.
5 x
Medicinal Tablet (L50): A healing pill that restores 1875 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Volkova (L20) by 黒: A finely polished, 19 inch kukri with six inches reserved for the handle and thirteen inches of blade, which has been carefully formed and sharpened to be better for hacking and slashing. The blade curves a few inches from the handle and then the weapon widens, giving the kukri its known form. Along with having an extremely sharp edge, the weapon curves a little more than usual, much like a crescent, as to give the weapon a slight piercing factor. On the back of the weapon, near the tip, a few inches of the weapon has been serrated to give the weapon some survival uses to it, as well as to increase damage dealt. The handle and holster are both formed out of a combination of well-polished iron and hard, but smooth, leather, giving the weapon some additional grip and to add to the ascetics of the weapon. Effect: Level 20. Inflicts elemental damage (dark).
Evanescence: A long, black cloak that is tattered at the ends. The interior of the cloak is of a deep purple, as is the back in places where signs of wear and tear occur. The provided hood almost appears to be too big for the wearer's head. Despite its somewhat questionable appearance, the cloak does give some Water and Ice resistance. In a way that many would call counterproductive, this cloak masks the wearer's somewhat feminine figure. Provides a 1% Resistance to Water/Ice Elements.
Rocket Dog (L20): A two-toned skateboard designed to accommodate an adult. The topside is black and barren, whereas the bottom is orange, depicting the blue outline of a scruffy dog in mid-run. Beneath the dog, in bold lettering, are the words "ROCKET DOG". The wheels of the board are a shade that match the logo, and have very faint lightning bolts etched into the sides. People are going to tell you not to ride on the sidewalk, but you aren't going to listen. You never do.
Miasma-Cleansing Spray (L56): A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element.
Goat-kun (L19): A somewhat terrifying and lifelike mask in the likeness of a black goat's head, made from black sand blown into glass. Two sharp horns protrude several inches from the mask, giving the viewer the impression that the wearer is much taller than they really are. The pair of amber orbs set on either side of the long nose function as "eyeholes," and reflect light, casting quite the eerie gaze in low light.
Effects: Gehenna Swarm's cooldown is lowered by one second, and physical resistance is increased by two levels.
Bigger In Texas (L19): "Everything's bigger in Texas"? What? You sure as hell don't know what or where Texas is, and you lack the patience to argue against this odd claim. Whatever. This accessory is a belt buckle crafted from alabaster stone and clay, formed as a malevolently grinning skull. You feel the need to grab and readjust it whenever a P.Y.T. passes by.
Effect: Gehenna Swarm's cooldown is lowered by one second, and physical resistance is increased by two levels.
Virthuril (L50): A henna tattoo in the shape of a rabbit's head, with a tail attached behind it. It is situated on the wearer's left arm, just above the elbow.
Sun in a Bottle - Level 30 accessory. A warm ball of light in a bottle. When this item is summoned, it causes a Magic Light to appear beside the user for up to 30 seconds. Desummoning this item cancels the Magic Light but does not reset the duration. This item's duration refills itself by 5 seconds every post cycle.
Stonehenge Action Figure: An elaborate 12-inch toy of the grumpy rock golem boss. It comes with battle modes to copy its Rock Windmill and Stonewheel abilities. It also has a special collector's edition mode, allowing one to press the small red button on its back, causing the golem to transform into a ball for 5 seconds only to subsequently explode and shoot its rocky limbs throughout the room and likely into your furniture and loved ones. Recommended for children over 12. Contains small parts.
Fledgling Adventurer Sword - Lv5 longsword. Prefix: [Fledgling]. Suffix: [Adventurer]. A basic and easy to use weapon, crafted with ordinary metal but seems to possess some sort of innate ability said to bring out the best in newbie Adventurers.
Prefix [Fledgling]:
- When under Level 10, increases the user's physical damage by 2 levels.
- When under Level 10, increases the user's magic damage by 2 levels.
- When under Level 10, increases the user's defense by 2 levels.
Suffix [Adventurer]:
- When over Level 5, increases the user's physical damage by 1 level.
- When over Level 5, increases the user's magic damage by 1 level.
2 Subclass Change Tickets: Allows one's subclass to be changed, saving progress of the current subclass and starting the next subclass at either Level 1 or whatever level was left off. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
5 Skill Change Tickets: Allows a single main class skill to be switched with one at an equal or lower tier. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
Mentor Medallion: Lv1 accessory. A shiny medal worth 350 Gold if sold in the Market Center.
Aspiring Enchant Scroll - Rank D suffix enchant. Places the following effect on a weapon:
- When equipped, raises the lowest leveled party member's apparent damage and defense by 2 levels.
Aspiring Enchant Scroll - Rank D suffix enchant. Places the following effect on a weapon:
- When equipped, raises the lowest leveled party member's apparent damage and defense by 2 levels.
Trickster's Hat: Lv10 vanity clothing. A pumpkin-shaped hood of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set.
- 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically.
- 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically.
- 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Windsor Antiqua Throwing Knives: Lv5 throwing weapons. Small and portable knives with blades too small and impractical for close combat, but decent application as ranged weapons. They come in limited supply, so players will have to retrieve the weapons after it runs out. A dozen knives come in this set; if any go missing for over an hour, they will automatically return to the player's inventory. They are mass-produced generic weapons created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon.
Appletini: Lv5 drink. A (shaken, not stirred) sweet and sour apple cocktail. It is a pretty, green color, and comes with a salted rim and cherry for a garnish. This mix gives a small healing effect to the person who drinks it.
Lu Bu's Qianlima - A Novel: A grand tale of a legendary horse of ancient China. Reading it gives you a sense of renewal courage. Its bindings have already been opened and its magic released, so it is now just an ordinary book.
Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Bobby Hill: A cheap, off-brand red satchel, slightly worn on the bottom. Perhaps it has been used to smack things around? Whatever the case, one should refrain from taking a lady's purse. That's rude, yo.
Anarchy Belt [5]: 'Elk, you can't put on a bunch of belts and call it an outfit.' Whoever said so was wrong. At a certain someone's request, however, the crisscross pattern of belts that were designed to (scantily) clad the monk's figure are attached to a shirt and set of hot-pants. Said outfit also includes a long, black jacket, knee high leather boots, a fluffy white collar and a large set of black and white bunny ears.
Private Eyes [L10]: A light, portable wall of oriental design. It is made in such a way that one could easily mistake it for a cheap room divider (it's even curved like one), though they would be in for a nasty surprise if they were to run headlong into it. It is quite the sturdy (and fashionable) wall.
Thai Iced Tea: An amber colored tea made from strongly brewed black tea, sweetened with sugar and condensed milk, and spiced to give it a bitter sweet taste. It is served over ice to help counteract the heat of the environment or just to the drinker's preference. Drinking this drink provides a slight HP restoration. After using this item, the character takes 10% less damage from Fire-based attacks but takes 10% more damage from Ice-based attacks for their next post.
Kaga's Robes: A set of red robes wrapped over a long sleeved brown shirt and pants that are baggy around the thighs. The robes dip down in a deep v formation, exposing a bit of cleavage. The rest of the armor is rather modest, however, covering the rest of the wearer's body down to their arms and feet.
The Velveteen Rabbit: A child's stuffed toy sewn from velveteen. It is rather shabby looking and is missing an eye, but brings back nostalgic memories of childhood and naivety.
White Knuckles (L20) by 黒: A simple set of silver brass knuckles, with small spikes jutting from the knuckles. These are actually an accessory item, but to the undiscerning eye can be quite intimidating. Effect: L20. Attack stat increase.
Reach for the Moon: A set of cloth armor that consists of a jumpsuit and ankle length boots. The jumpsuit is black and sleeveless, with a design that is not only form fitting, but pliable as well. The boots are a slightly darker shade of black, with two inch heels, boosting the user's height from 5'11 to 6'0. Overall, this set is rather simple, but not at the expense of fashion. Increases the wearer's movement speed.
Cruel Summer (L20): A black, strapless (battle) bikini, accompanied by a short, teal sarong that acts as a cover up when not in the water. It's not very practical armor on dry land, but makes those underwater instances easier to maneuver. On the tag, there is a stylized F sewn into it to denote the crafter.
Effect: Level 20 Movement speed increase.
Sorrel (L1): A simple painting of a young black werecat with striking yellow eyes. A sharply curved "E" has been painted into the bottom right corner.
Aviator Goggles These lightweight and stylish goggles sport grey smoke lens and a gloss black frame. The lens are fog proof, and the provided lining helps provide a snug, yet comfortable fit, along with locking dust and debris out.
Effect: Physical resistance increased by two.
Immortal Smoke: An Elizabethan styled clay pipe, distinctly made from different colors of clay and stone to give it a marbled effect. At less than four and a half inches, it is rather small but functional.
Effect: Physical damage increased by two levels.
Candy Cigarettes (L10): A pack of short, white candied sticks that have a tart taste. These are commonly consumed by kids who like to simulate the real thing. Provides a slight MP regen.
Peppermint Stick (L10): A long stick of hard, minted candy. Sucking on this stick not only refreshes the breath, but supplies a slight MP regen as well.
Heart Shield (L25): A wooden tower shield, shaped like a heart. It is not quite as heavy as a shield wrought from metal, but is still cumbersome for smaller or weaker players.
Effect: Passive health regen
Shruikan (L25): A sturdy wooden wall, colored white with charcoal. Intricate designs in the form of a dragon's silhouette have been lightly sketched onto one side with black charcoal.
Blink (L25): A wooden sliding door, colored black with charcoal. The painting, Eye of Shruikan, is attached, and will disappear from sight when opened. Said painting is set on a long stretch of canvas, with a large red eye painted onto it. The eye is framed by the black scales of a dragon. The quality of the dragon's eye is good enough to startle the easily frightened or unwary.
Sarum Map 1 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine fragments 1-3 together, something might happen?
Red Wine (L20): A violet red wine known for its health benefits. It's supposedly good for the heart, and can be enjoyed with a meal or used as an ingredient for cooking. Drinking this drink provides a slight HP restoration. Due to the qualities of this item as a cooking ingredient, it can not only be used by a brewer to make beverages, but also a chef to give a distinctive flavor to their cuisine. If this item is used in a craft, the resulting crafted item's HP restoration effect is doubled. This effect does not stack or carry over.
Irish Coffee (L20): A cocktail consisting of hot coffee, whiskey, and sugar, stirred, and topped with thick cream. Drinking this drink provides a slight HP restoration.
Bloody Mary (L20): A spicy cocktail made with tomato juice, vodka, and garnished with shrimp, olives, a wedge of lime and a stalk of celery. Drinking this drink provides a slight HP restoration.
Peach Bubble Tea (L20): A sweet, peach flavored drink that consists of milk, tea and tapioca pearls. It comes with a straw large enough so suck up the pearls along with the drink. Drinking this drink provides a slight HP restoration. After using this item, the character takes 10% less damage from Fire-based attacks but takes 10% more damage from Ice-based attacks for their next post.
Elk's Hard Lemonade (L20): Traditional lemonade spiked with vodka and chilled with British Snow, making it a perfect choice for those hot and humid summer days. Drinking this drink provides a slight HP restoration. After using this item, the character takes 10% less damage from Fire-based attacks but takes 10% more damage from Ice-based attacks for their next post.
Soda: A fizzy beverage loved by children and college students alike. It's generally made with carbonated water, sweeteners and a flavoring agent. Drinking this drink provides a slight HP restoration and a minor increase to movement speed. The Brewer that crafts this item may rewrite its name and description.
50 x
Appletini LV 20: A (shaken, not stirred) sweet and sour apple cocktail. It is a pretty, green color, and comes with a salted rim and cherry for a garnish. This mix gives a small healing effect to the person who drinks it.
Freddy Krueger (L40) by 黒: A replica of the clawed glove used by the infamous horror movie villain. The design is much sleeker, however, and whereas the original was tacked onto a leather glove, this is a black gauntlet. The only leather pieces are those hidden beneath the glove, designed to lightly pad the hand. Fortunately for the victims slashed by this weapon, death is not a permanent thing, nor can the wearer invade and kill you in your dreams...directly. Effect: Inflict Sleep debuff on hit with % chance
Prayer Beads - Lv25 accessory. Beads that are worn upon the wrist. They not only look fashionable, but they seem to emit a distinct aura when the user performs grappling moves in the midst of battle. Effect: The cooldown for Suplex is reduced by 2.5 seconds.
Venetian Earrings - Lv25 accessory. Golden earrings that emit a mysterious light whenever the user encounters energy of a supernatural nature. Effect: Holy Banishment's damage is increased by 6 levels.
Red Stone of Aja - Lv8 accessory. A silver necklace with a big red gemstone embedded in its face. It glows as though vibrating with the power of one's youthful heart. When this accessory is equipped, the skill duration of the wearer's Bullet Punch skill is increased by 0.2 seconds.
Scuba Gear - Level 20 accessory. Scuba diving equipment. When equipped, it prolongs your underwater breathing ability by 2 minutes.
Teacher Enchant Scroll - Rank D suffix enchant. Places the following effect on a weapon:
- When in a Mentor Thread, raises the student's apparent defense by 5 levels.
Fledgling Adventurer Sword - Lv5 longsword. Prefix: [Fledgling]. Suffix: [Adventurer]. A basic and easy to use weapon, crafted with ordinary metal but seems to possess some sort of innate ability said to bring out the best in newbie Adventurers.
- When over Level 5, increases the user's physical damage by 1 level.
- When over Level 5, increases the user's magic damage by 1 level.
- When under Level 10, increases the user's physical damage by 1 level.
- When under Level 10, increases the user's magic damage by 1 level.
2x
Subclass Change Tickets: Allows one's subclass to be changed, saving progress of the current subclass and starting the next subclass at either Level 1 or whatever level was left off. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
5x
Skill Change Tickets: Allows a single main class skill to be switched with one at an equal or lower tier. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
Mentor Medallion: Lv1 accessory. A shiny medal worth 350 Gold if sold in the Market Center.
Demon Butler's Gloves - Lv15 accessory. Grandier's once spotless gloves. Part of the Demon Butler set.
Demon Butler's Tie - Lv15 accessory. A neat tie that was once worn by Grandier. Part of the Demon Butler set.
Fallen Queen's Crown - Lv15 accessory. A crown that was originally worn by the lords of Windsor. Part of the Fallen Queen set.
Skjaldborg -
Level 50 -Armor which has been forged after tireless days of hard work and research done by the Funeral Parlor. Scaled armor is formed out of an array of tiny pieces, or scales (and that is where the name derives from). The pieces, or scales, are formed and welded together in such a way which increases flexibility for the user while keeping the same level of protection and weight as an equivalent piece of Light Armor does. The armor is much easier to maintain than plated or leathered armor, as the damaged pieces can be removed and replaced by a skilled blacksmith. In addition to that, the armor is slightly modular, allowing the user to "personalize" the armor by increasing or decreasing the amount of surface area they wish the armor to have (Ex. A full sleeve of scaled armor, or just half-of a sleeve). Anyone intending to craft this armor, however, must know the dimensions of the person they are crafting for, as the number of scales required in the armor will be proportional to those dimensions.
This armor has been modified to have additional scaled plates on the upper arms, protecting the user's biceps from harm. This armor has also been polished and cleaned, exchanging the sooty black color for a smooth, glossed silvery-grey.
[Reforge Effect: Defense Increased by 35%, Movement Speed increase 25%, Reflect 10% of Physical Damage]
Hand of the Tired Soul --
Level 50 -- The trickster whom had put the Father of all to rest, twice, was one whom was the lord of all that was sleep. He lived deep within the bowels of Hades inside of a cave where the river Lethe flowed through. Not a sound passed through this cave, and very few came to disturb him except for the troublesome Hera. Twice, the woman had called upon this man in order to help her with her devious plots, and twice he was successful.
This God was the Son of Nyx, and the Brother of Death, and due to the powers bestowed upon him the blade used to mimic this god is much more relaxed than its brother's weapon. The design is sleeker, but its effectiveness is still just as vicious. The blade reaches out twenty inches from the hilt, curves upwards for an enhanced slicing ability, and has a broad side of three inches. The blade has been forged to be just as sharp and sturdy as a katana, but there is a slight split in the sharp edge of the blade as if there were two blades merged into one, allowing for a dual-cut with every slice. This modification had made the blade slightly weaker than the katana, but it remains just as deadly. Unlike its brother blade, this blade does not have a back full of razor teeth. Instead, there is a slit in the back of the blade which runs from the hilt until just before the tip. Here, the user may inject any number of fluids to damage their foes with.
The hilt design of this blade is much more relaxed and not as threatening, but is still protective of the wielder. The guard is a solid square, protecting the user's hand from any foreign objects or jagged objects. The hilt is composed of the underlying rectangular metal piece wrapped in tightly compacted cloth with black stained leather over the top. The pommel, on the other hand, is still as deadly. Like its brother's, the pommel has a sharpened pyramid setting atop a flat square piece connected to the hilt. This pyramid has been sharpened at the tip and can be used to strike an opponent should there be a need for it.
Just above the guard on the blade, the Funeral Parlor emblem has been engraved into the metal. Along the spine of the blade near the midway point, the following is written in Greek; "It is in your dreams, where you will find me, but it will be your blood which will define me."
[Reforge Effect: Heal HP equal to 15% of damage dealt]
Arm of The Indiscriminate One --
Level 50 -- Many of the Gods of the Greek faith were kind in nature and tended to the human race with a very passive attitude. However, there were others whom influenced the law of the land through more subtle means. One of these Gods, the Son of Darkness and the Night, was fierce with his hold over man. He was relentless, unforgiving, and brutal, taking the lives of whomever he wished. His hate is pure and boundless, even the Sun acknowledges this and avoids touching him with its beams. The Blade which represents this God reflects that attitude, and any person near it can feel the burning love for death in the air around the sword.
The sword is long, reaching nearly twenty inches from the base of the blade to the tip [excluding the hilt] and has a slight curve upwards as to enhance its slicing ability. The flat side of the sword, from edge to spine, is three inches. The cutting edge of the blade is razor sharp and has been tended to in such a way that its slashing power could challenge that of a katana's. To make it even more deadly, the back of the blade is jagged and contains a long row of teeth stretching from the tip to the middle of the sword's length. Just as the teeth end, there is a hard downward curve back towards the tip, and then a slight curve back towards the hilt. The edge at this point is sharpened as well. The reason for this is to increase the damage dealt when the user pulls their blade back out of their opponent after driving the entire blade through. The hilt contains the deadly design in its construction as well. The guard where the blade meets the handle is an elongated octagon, with all of the corners protruding slightly into points. The guard itself is solid. The hilt, formed with a base of solid iron, is a collection of cloth tightly packed and wrapped by hard black stained leather, protecting the hand of the user from the metal. The pommel of the hilt is much like the guard, and square shape. However, the middle has a small, pyramid like protrusion sticking out, which allows the user to stab backwards. The wound caused by the hilt-strike is not meant to be deadly, but is enough to wound and stagger the unprepared.
Boldly engraved onto the base of the blade right above the guard, on both sides of it, is the Funeral Parlor's coffin. Along the top edge below the razors are the following words, written in Greek: O blessed power, regard my ardent prayer, and human life to age abundant spare.
[Reforge Effect: Damage Treated as Magic Damage]
Heaven’s Fall mK I [L] --
Level 90 --
[Image] -- In war, not all battles are fought at length. There are times when the walls collapse, when the line breaks, and it is in those times when the true men shine. For it is in these times that all sanity must be left behind; it is you, or your enemy. There is no middle ground. Kill with your hands and take their lives, or have your own be taken and leave your family behind. Many warriors who have stood on the line recognize this time. It is cold, and it is frightening. The sight of your potential doom is something which makes even the strongest men quake. However, it is in this time that many men find themselves. Grab hold of your destiny, Soldier. Stand. Fight.
[Reforge Effect: Heal HP equal to 22.5% damage dealt]Heaven’s Fall mK I [R] --
Level 90 --
[Image] -- In war, not all battles are fought at length. There are times when the walls collapse, when the line breaks, and it is in those times when the true men shine. For it is in these times that all sanity must be left behind; it is you, or your enemy. There is no middle ground. Kill with your hands and take their lives, or have your own be taken and leave your family behind. Many warriors who have stood on the line recognize this time. It is cold, and it is frightening. The sight of your potential doom is something which makes even the strongest men quake. However, it is in this time that many men find themselves. Grab hold of your destiny, Soldier. Stand. Fight.
[Reforge Effect: Heal HP equal to 22.5% damage dealt]Geared Soul [mk I] –
Level 90 --
[Image] -- Repetition, repetition. Tick, tock, tick tock. Live your life by the sound of a clock, like a metronome. No emotion, no fear, but never ending. Eternal. It is constant, it is everlasting, and it is a curse. There is no joy, there is no sorrow, and there is only the lonely cold floor which supports one’s feet. A life full of living like a puppet, like a doll, there is no satisfaction in that. It is a hard path, but it is one which is long. Tick tock. A clock’s sound never ends. Time continues, there is no pause. But in such eternity, there is beauty. Much like time, true love never dies. Submit your soul to the warmth of another, you sad machine, and let that metronome tick.
[Reforge Effect:
Ranged Damage Increase - +15% /
Inflict [Bleed] on hit - 10% Chance]
One Hundred Thirty --
Level 90 -- It is said in Legends that there was once a cult that hid in the mountains to the North. This cult gathered up children from the surrounding towns, kidnapping them in the night with the sounds of their flutes and music. Where did they go? Nobody knows. However, two strays which returned home told of the tale, told of the sounds. They did not know where the others were led, and they did not tell of who was behind it all. A total of one-hundred thirty children were led astray and not a single one has been seen since. Families mourned their losses and cities fell silent. For almost a month after the abductions, in the distant forests, music could be heard along with the sounds of faint screams.
These arrows, made out of all metal except for the feathery fletching, were created to remember the One Hundred Thirty. Each arrow in the quiver symbolizes a life which had been stolen and each arrow is marked with a name. These names were retrieved from the records building where the list of missing children can be found. When using the arrows, one can almost hear the children pleading for help.
[Reforge Effect:
Damage Treated as Magic Damage - 120% /
Physical Resistance Pierce - 10 Levels]
Viper Recurve Bow [Level 10]: This recurved black walnut wooden bow seems more like a work of art than a weapon of war; fine engraving dance over the polished wood and the drawstring gleams of a sickly dark purple when drawn.
Pebble of Philosophy: Lv10 item. A glowing stone containing hundreds of years of captured emotion and anima. A relic of the past, its power has only been recently awakened and it will show you the way toward more challenges yet to come in the future. Possession of this item enables an Adventurer or non-Lune Person of the Land to engage in Celestial Arms side-quests. Every time you complete a Celestial Arms chapter for the first time, you may update this item in your profile by increasing its item level by 5. Every time you repeat a Celestial Arms chapter from the very start, you may update this item in your profile by increasing its item level by 4. Every time you finish assisting another player with a Celestial Arms instance, you may update this item in your profile by increasing its item level by 2. This item cannot be traded and its maximum possible level is 100.
Messier Order Divining Rod: Lv10 wand. A wand consisting of a twig carefully kept alive through magical means. It tunes into the celestial ley lines of the world in order to locate ancient artifacts. This particular model, however, possesses a slightly souped-up power that can be used to locate other mana sources or living beings. Once per thread, the user may use this item to activate one of the following skills for a 30-second duration: Pathfinder's "Battle Perception", Sage's "Sense Element", or Scholar's "Evaluate". This item cannot be traded or reforged.
Torn Dossier: Lv30 grimoire. A faded black diary bound by a red ribbon and a clasp. The pages in this book start out written by somebody with ordinary handwriting but as the days pass on, the handwriting becomes increasingly neat - to the point where its intricacy is almost maddening to read. Once per thread, reading from its pages summons forth hornet silhouettes as dark as shadow to attack nearby enemies for 10 seconds. This item cannot be traded or reforged.
Empathion of Fortitude: Lv1 accessory. A gemstone resembling a red agate stone. Resistant to scratches and seemingly unbreakable, this crystal is said to hold a portion of the Genius Brachyura's power within. Once per thread, the user may use this item to summon the avatar of Brachyura to perform the skill "Four Arms" before promptly disappearing. The strength of this attack is scaled accordingly to the user's Main Class level. This item cannot be traded or reforged.
Empathion of Integrity: Lv1 accessory. A gemstone resembling a red sardonyx stone. The power latent within this stone whispers into your mind much like the haunting voice of the Genius Praesepe. Once per thread, the user may use this item to summon the avatar of Praesepe to perform the skill "Hivemind" followed by "Sky Dive" before promptly disappearing. A successful hit inflicts poison onto enemies not resistant to the status effect. The strength of this attack is scaled accordingly to the user's Main Class level. This item cannot be traded or reforged.
10 x
Hand Grenade: An object of destruction, that is what this is. Created by the Funeral Parlor, this weaponized form of hand-held magic is a virtual form of the real life grenade. It is just slightly bigger than the average palm and nestles comfortably into one's grip. It operates using a two-pin safety system and houses enough Black Dust to blast the shell into hundreds of small pieces of shrapnel. To activate the grenade, one must first release the safety pin, which keeps the main lever from accidentally being pulled. Then, the user yanks on the main lever. Inside, two pieces of flint light the fuse. Said fuse burns for five to six seconds before lighting the explosive powder within. Due to the tight space and compression, the Black Dust erupts and explodes. This weapon of doom causes fire damage, can cause bleed effects, and may potentially stun the opponent if they are extremely close to the blast. But beware, once the lever is pulled; the grenade is no longer your friend.
36 x
Mana Fragments2 1/2 Pound(s) of Black Dust: A black powdery substance which is highly volatile created by the Funeral Parlor. In its current form, the powder is not deadly. However, upon applying a slight amount of open flame to the powder, it will ignite. Lower amounts of the powder will simply burn. Larger amounts of the powder can, and will, explode. Increase the amount of powder and more heat to create a larger explosion. Keep this item away from any sources of high heat or open flames. Store it in a sealed and thermal resistant container during transport. You have been warned.
Obsidian Hand --
Level 90 Metal Accessory -- The ability of the Blacksmith is determined not only by his skill, but also by the tools he has available to him. It is as they say; a job is only difficult if you do not have the right tools for it. This object is a reflection of the Blacksmith's will for perfection, and its durability is unmatched. The black metal head of this tool is made of iron, heat blasted and smelted down to its purest form before having properties of carbon added to it. The finished product? A hardened block of solid steel. The Funeral Parlor emblem is engraved on the side of the hammer.
Reforge: +9 Blacksmith Production Quality IncreaseBreathing Guard --
Level 10 Cloth Accessory -- When working in the forge, the air can get quite stuffy and the harsh metals sometimes give off poisonous fumes. This item. due to its weave and layered tailoring, captures a lot of the poisons and toxic particles in the air caused by working in the forge, allowing the Blacksmith to focus more on his crafts than for his own health. The Funeral Parlor emblem is engraved on the lower left of the cloth.
Reforge: +1 Blacksmith Production Quality IncreaseMana Meter --
Level 50 Metal Accessory -- Precision is key when dealing with volatile materials, and a smart Alchemist is always aware of what he is working with as well as what he is attempting to do. Many materials force this upon the craftsman due to their difficult requirements, and mana is no exception to that rule. This item is a small box with a small mana orb in its core. When near strong magic sources, the orb begins to glow and lights up. It is very useful for testing the power of an object or for checking if something still has traces of mana in it. The Funeral Parlor emblem is engraved on the bottom of the box.
Reforge: +5 Alchemist Production Quality IncreaseNeedle Set --
Level 50 Metal Accessory -- Because sometimes, the regular items from the shop just can't get the job done. They are either too dull, too boring, too small, too large, or just not right. This set of needles is a personalized set of tools for the owner, created to make the job of Tailoring easier and more efficient. The needles in the set range in size, shape, and each needle has a specific use for a specific style of threading. There are also several different variations of the same needles, each with different thread holes to hold different sizes of threads. The right tools for the job make getting things done a lot easier.
Reforge: +5 Tailor Production Quality IncreaseThread Charm --
Level 50 Metal Accessory -- An item does not always have to be a show of strength to be useful, but instead it could be used as a symbol of skills. This charm is one of those symbols. Dangling off a little chain with a small latch is a charm symbolizing the tailoring craft. The charm is a needle set diagonally in a thread which wraps around it in a circle. There is another thread which also swirls around the needle itself. At the back of the needle, a thimble looms in its shadow. The Funeral Parlor emblem is engraved on the back of the thimble.
Reforge: +5 Tailor Production Quality IncreaseEmpathion of Ingenuity: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is equipped, it applies a crafting bonus of +1 toward a craft's final item level.
AP Potion (5 AP): A potion for 5 AP. Use it in the Market Center.
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